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Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5170355" data-attributes="member: 4892"><p><strong>Against the Goblins</strong></p><p></p><p><em>Once inside the delivery entrance, T'rune and Marissa began scouting towards the southern end of the building. This led them to a small storeroon and then the main hallway. Swift investigated the double doors to the west. Once close enough he was able to hear the sounds of high-pitched giggles, shrieks and breaking glass dampened by the loud rumble of the furnace. Swift whispered "goblins!" and passed the message quickly to T'rune. Swift flung the doors open and caught the large group of goblins by surprise. The goblns were too distracted by there destructive games. The bodies of glassworkers lie in various states of dismemberment, one goblin threw an arm into the furnace, while another poured molten glass over another corpse. In the center alcove of the room sat Lonjiku Kaijitsu, covered in sheets of hardened glass, a gruesome piece of "art" put on display.</em></p><p><em></em></p><p><em>The main part of the group took the goblins head on, while T'rune and Marissa ran down the main hallway hoping to find another way into the chamber to relieve the bottle neck where the others entered. The bottleneck helped keep too many goblins from attacking Swift directly, but those who couldn't get in threw heavy pieces of glass instead. The battle was going well and the goblins seemed ready for retreat when suddenly the door the group had not explored in the delivery room opened to reveal a stairwell to the cellar. Tsuto had been alerted by the sounds of battle and rallied the goblins to continue their attack with his aid. Tsuto was obviously a skilled archer and proved a tough opponent, but the heroes knocked him unconscious before he could route.</em></p><p></p><p>The adventure called for 8 goblin warriors and possibly Tsuto if the goblins could flee to alert him in the cellar. I went big again with 15 goblin cutters and two goblin blackblades. For Tsuto I used a 4th-Level half-elf ranger. I knew I had to play this encounter by ear a bit. With Tsuto separated from the goblins, encountering him alone would be no challenge. I took this in game world terms to mean that Tsuto would realize he's outmatched without the support of the goblins. If the party had taken the turn into the cellar first and met Tsuto, he would claim that the goblins were the one who murdered his father and trapped him in the cellar. He would have offered to help fight the goblins to avenge his father, only to turn on the group. That way, if the party was successful in seing through his lies they could earn an easier fight. Instead if they fell for his lies the fight takes a more difficult turn. The goblins themselves were a level-appropriate challenge so I had no worries of them being encountered alone. With the path the group did take I wanted Tsuto to be part of that fight. I rolled Intiative for Tsuto immediately and each round gave him a Perception check to hear the battle. I decided that at a minimum he would show up at the point the goblins started routing. The chance of any goblin making it to the cellar to warn Tsuto was slim and the fight was more fun with him showing up late in the battle.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5170355, member: 4892"] [B]Against the Goblins[/B] [I]Once inside the delivery entrance, T'rune and Marissa began scouting towards the southern end of the building. This led them to a small storeroon and then the main hallway. Swift investigated the double doors to the west. Once close enough he was able to hear the sounds of high-pitched giggles, shrieks and breaking glass dampened by the loud rumble of the furnace. Swift whispered "goblins!" and passed the message quickly to T'rune. Swift flung the doors open and caught the large group of goblins by surprise. The goblns were too distracted by there destructive games. The bodies of glassworkers lie in various states of dismemberment, one goblin threw an arm into the furnace, while another poured molten glass over another corpse. In the center alcove of the room sat Lonjiku Kaijitsu, covered in sheets of hardened glass, a gruesome piece of "art" put on display. The main part of the group took the goblins head on, while T'rune and Marissa ran down the main hallway hoping to find another way into the chamber to relieve the bottle neck where the others entered. The bottleneck helped keep too many goblins from attacking Swift directly, but those who couldn't get in threw heavy pieces of glass instead. The battle was going well and the goblins seemed ready for retreat when suddenly the door the group had not explored in the delivery room opened to reveal a stairwell to the cellar. Tsuto had been alerted by the sounds of battle and rallied the goblins to continue their attack with his aid. Tsuto was obviously a skilled archer and proved a tough opponent, but the heroes knocked him unconscious before he could route.[/I] The adventure called for 8 goblin warriors and possibly Tsuto if the goblins could flee to alert him in the cellar. I went big again with 15 goblin cutters and two goblin blackblades. For Tsuto I used a 4th-Level half-elf ranger. I knew I had to play this encounter by ear a bit. With Tsuto separated from the goblins, encountering him alone would be no challenge. I took this in game world terms to mean that Tsuto would realize he's outmatched without the support of the goblins. If the party had taken the turn into the cellar first and met Tsuto, he would claim that the goblins were the one who murdered his father and trapped him in the cellar. He would have offered to help fight the goblins to avenge his father, only to turn on the group. That way, if the party was successful in seing through his lies they could earn an easier fight. Instead if they fell for his lies the fight takes a more difficult turn. The goblins themselves were a level-appropriate challenge so I had no worries of them being encountered alone. With the path the group did take I wanted Tsuto to be part of that fight. I rolled Intiative for Tsuto immediately and each round gave him a Perception check to hear the battle. I decided that at a minimum he would show up at the point the goblins started routing. The chance of any goblin making it to the cellar to warn Tsuto was slim and the fight was more fun with him showing up late in the battle. [/QUOTE]
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Rise of the Runelords 4E: Story Hour and Conversion Notes
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