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Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5176277" data-attributes="member: 4892"><p><strong>B4. Washing Pool</strong></p><p></p><p><em>Having reached a dead-end to the north, the group returned to the chamber with the red statue and headed up the small flights of stairs to the east that lead to a door. The chamber beyond contained a small pool ringed by skulls. Horrid winged heads floated down from upper reaches of the chamber, a look of otherworldly hunger on their face despite their hollow eyes. The creatures' shrieks left Toox and T'rune frozen in fear, but their comrades were able to defeat the strange tiy beasts.</em></p><p></p><p>The adventure called for one vargouille. Instead I upped that to five using the following stats:</p><p></p><p>[sblock]Vargouilles (5) Level 2 Lurker</p><p>Tiny shadow magical beast XP 125 </p><p>Initiative +8 Senses Perception +3; darkvision</p><p>HP 35; Bloodied 17</p><p>AC 15; Fortitude 12, Reflex 15, Will 14</p><p>Speed fly 6 (hover)</p><p> Bite (standard, at-will) Poison</p><p>Reach 0; +5 vs Fortitude; 1d6+3 poison damage, and the target is unable to gain hit points (save ends).</p><p> Shriek (standard, at-will) Fear</p><p>Close burst 2; +3 vs Fortitude; 1d6+3 psychic damage, and the target is immobilized (save ends). First failed save: Target is stunned (save ends).</p><p> Kiss (minor; at-will) Disease</p><p>Reach 0; usable only on stunned or helpless targets; +3 vs Reflex; target is exposed to kiss rot.</p><p>Alignment Evil Languages understands Common</p><p>Skills Stealth +9</p><p>Str 5 (-2) Dex 17 (+4) Wis 14 (+3)</p><p>Con 11 (+1) Int 4 (-2) Cha 8 (0)</p><p></p><p>Kiss Rot – DC 15</p><p>Cured < Initial Effect (-2 to all attacks) <> (-2 to all skills) > Diseased becomes a vargouille.[/sblock]</p><p></p><p><em>The group continued through two seperate single doors to the east through a passage that continued to climb. The second door lead to a spiral staircase that lead up to collapse. Another dead-end, the group headed to a passage way south of the red statue room that they originally had passed.</em></p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5176277, member: 4892"] [B]B4. Washing Pool[/B] [I]Having reached a dead-end to the north, the group returned to the chamber with the red statue and headed up the small flights of stairs to the east that lead to a door. The chamber beyond contained a small pool ringed by skulls. Horrid winged heads floated down from upper reaches of the chamber, a look of otherworldly hunger on their face despite their hollow eyes. The creatures' shrieks left Toox and T'rune frozen in fear, but their comrades were able to defeat the strange tiy beasts.[/I] The adventure called for one vargouille. Instead I upped that to five using the following stats: [sblock]Vargouilles (5) Level 2 Lurker Tiny shadow magical beast XP 125 Initiative +8 Senses Perception +3; darkvision HP 35; Bloodied 17 AC 15; Fortitude 12, Reflex 15, Will 14 Speed fly 6 (hover) Bite (standard, at-will) Poison Reach 0; +5 vs Fortitude; 1d6+3 poison damage, and the target is unable to gain hit points (save ends). Shriek (standard, at-will) Fear Close burst 2; +3 vs Fortitude; 1d6+3 psychic damage, and the target is immobilized (save ends). First failed save: Target is stunned (save ends). Kiss (minor; at-will) Disease Reach 0; usable only on stunned or helpless targets; +3 vs Reflex; target is exposed to kiss rot. Alignment Evil Languages understands Common Skills Stealth +9 Str 5 (-2) Dex 17 (+4) Wis 14 (+3) Con 11 (+1) Int 4 (-2) Cha 8 (0) Kiss Rot – DC 15 Cured < Initial Effect (-2 to all attacks) <> (-2 to all skills) > Diseased becomes a vargouille.[/sblock] [I]The group continued through two seperate single doors to the east through a passage that continued to climb. The second door lead to a spiral staircase that lead up to collapse. Another dead-end, the group headed to a passage way south of the red statue room that they originally had passed.[/I] [/QUOTE]
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