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Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5183288" data-attributes="member: 4892"><p><strong>C4. Refugee Nest</strong></p><p></p><p><em>The group discovered a cleverly hidden mat of nettles used to close off a hole in the briar. Beyond the opening small tunnels, only big enough for a goblin, branched out. They made their way into a double set of the nettle mats, the second of which gave them a westward view of the Varisian bay and their first view of the strange island the Thistletop goblin tribe called home. A bridge spanned the gap from the shore to a compound atop the head-shaped isle, but the path around the cliff face looked too narrow and left the group more exposed than they wished to use it. The decided to make their way crawling through the briar tunnels instead. The group came upon a cramped chamber containing ten ragged loking goblins. The goblins lauched into a frenzied attack, shrieking in fury at the intrusion of the "longshanks". The goblins proved to be tougher than they looked, especially with the group reduced to crawling through their lair. But the group persevered. Looking through the goblins possessions the group was able to determine that these goblins were from the Birdcruncher tribe and realized that they must be taking refuge here with the Thistletop goblins.</em></p><p></p><p>I amped up this encounter, the group's toughest challenge to date. Four goblin archers, four blackblades, and two acolytes. Add the cramped conditions and this sucker was hard! The players quickly realized that squeezing through the tunnels was deadly and decided to instead crawl. This area presented an interesting challenge that these players hadn't yet had to face in previous campaigns.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5183288, member: 4892"] [B]C4. Refugee Nest[/B] [I]The group discovered a cleverly hidden mat of nettles used to close off a hole in the briar. Beyond the opening small tunnels, only big enough for a goblin, branched out. They made their way into a double set of the nettle mats, the second of which gave them a westward view of the Varisian bay and their first view of the strange island the Thistletop goblin tribe called home. A bridge spanned the gap from the shore to a compound atop the head-shaped isle, but the path around the cliff face looked too narrow and left the group more exposed than they wished to use it. The decided to make their way crawling through the briar tunnels instead. The group came upon a cramped chamber containing ten ragged loking goblins. The goblins lauched into a frenzied attack, shrieking in fury at the intrusion of the "longshanks". The goblins proved to be tougher than they looked, especially with the group reduced to crawling through their lair. But the group persevered. Looking through the goblins possessions the group was able to determine that these goblins were from the Birdcruncher tribe and realized that they must be taking refuge here with the Thistletop goblins.[/I] I amped up this encounter, the group's toughest challenge to date. Four goblin archers, four blackblades, and two acolytes. Add the cramped conditions and this sucker was hard! The players quickly realized that squeezing through the tunnels was deadly and decided to instead crawl. This area presented an interesting challenge that these players hadn't yet had to face in previous campaigns. [/QUOTE]
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Rise of the Runelords 4E: Story Hour and Conversion Notes
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