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Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5205865" data-attributes="member: 4892"><p><strong>D4b. Orik’s Chamber</strong></p><p></p><p><em>The group explored one of the other doors in the south wall of the feast hall. The door led to five separate bedchambers, one of which was occupied.</em></p><p><em></em></p><p><em>A lone human in scale armor, brandishing a longsword in defense stood wary of the group. The man didn’t look like he wanted a fight, but refused to surrender. The numbers against him in the ensuing battle, the man dropped his sword and surrendered. Fargrim told the man that he had his chance to surrender and knocked him out. After stripping him of armor and gear they locked him in another empty cell. The man was a lot more helpful than the captured bugbear and told the group that Nualia entered the lower levels from a chamber to the west of the war room.</em></p><p></p><p>This was an intentionally easy fight in case the party accepted Orik’s surrender and subsequent aid. Instead they just pummeled him and left him in a cell, not wanting to trust him.</p><p></p><p>[sblock= Orik Vancaskerkin]</p><p>Orik Vancaskerkin Level 3 Elite Soldier</p><p>Medium natural humanoid, human XP 300 </p><p>Initiative +5 Senses Perception +6</p><p>HP 96; Bloodied 48</p><p>AC 24; Fortitude 18, Reflex 17, Will 14</p><p>Saving Throw +2, +4 vs. fear effects</p><p>Speed 5</p><p>Action Points 1</p><p> Longsword (standard, at-will) Weapon</p><p>+10 vs AC; 1d10+3 damage, and the target is marked until the end of Orik's next turn.</p><p> Press the Advantage (standard, at-will) Weapon</p><p>Requires longsword; +10 vs AC; 1d10+7 damage, and the target is pushed 1 square, knocked prone and dazed (save ends).</p><p> Crossbow (standard, at-will) Weapon</p><p>Ranged 15/30; +9 vs AC; 1d8+2 damage.</p><p>Second Wind (standard, encounter)</p><p>Orik gets +2 to all defenses until the start of his next turn. He regains 24 hit points and gains 6 temporary hit points.</p><p>Alignment Evil Languages Common</p><p>Skills Streetwise +7</p><p>Str 16 (+4) Dex 14 (+3) Wis 11 (+1)</p><p>Con 15 (+3) Int 10 (+1) Cha 12 (+2)</p><p>Equipment: +2 heartening drakescale armor, crossbow , crossbow bolts (20) , longsword , potion of healing, everburning torch, 2 pp.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5205865, member: 4892"] [b]D4b. Orik’s Chamber[/b] [i]The group explored one of the other doors in the south wall of the feast hall. The door led to five separate bedchambers, one of which was occupied. A lone human in scale armor, brandishing a longsword in defense stood wary of the group. The man didn’t look like he wanted a fight, but refused to surrender. The numbers against him in the ensuing battle, the man dropped his sword and surrendered. Fargrim told the man that he had his chance to surrender and knocked him out. After stripping him of armor and gear they locked him in another empty cell. The man was a lot more helpful than the captured bugbear and told the group that Nualia entered the lower levels from a chamber to the west of the war room.[/i] This was an intentionally easy fight in case the party accepted Orik’s surrender and subsequent aid. Instead they just pummeled him and left him in a cell, not wanting to trust him. [sblock= Orik Vancaskerkin] Orik Vancaskerkin Level 3 Elite Soldier Medium natural humanoid, human XP 300 Initiative +5 Senses Perception +6 HP 96; Bloodied 48 AC 24; Fortitude 18, Reflex 17, Will 14 Saving Throw +2, +4 vs. fear effects Speed 5 Action Points 1 Longsword (standard, at-will) Weapon +10 vs AC; 1d10+3 damage, and the target is marked until the end of Orik's next turn. Press the Advantage (standard, at-will) Weapon Requires longsword; +10 vs AC; 1d10+7 damage, and the target is pushed 1 square, knocked prone and dazed (save ends). Crossbow (standard, at-will) Weapon Ranged 15/30; +9 vs AC; 1d8+2 damage. Second Wind (standard, encounter) Orik gets +2 to all defenses until the start of his next turn. He regains 24 hit points and gains 6 temporary hit points. Alignment Evil Languages Common Skills Streetwise +7 Str 16 (+4) Dex 14 (+3) Wis 11 (+1) Con 15 (+3) Int 10 (+1) Cha 12 (+2) Equipment: +2 heartening drakescale armor, crossbow , crossbow bolts (20) , longsword , potion of healing, everburning torch, 2 pp. [/sblock] [/QUOTE]
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Rise of the Runelords 4E: Story Hour and Conversion Notes
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