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Rise of the Runelords 4E: Story Hour and Conversion Notes
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5206665" data-attributes="member: 4892"><p><strong>D15. Research Room</strong></p><p></p><p><em>The group checked out the third southern door in the feast hall. The small room beyond was lined with small cages filled with straw. Assuming they were animal cages, Swift investigated. He was shocked to find the skeleton of a goblin infant buried in the straw of one of the cages. Tuco confirmed that many savage goblin tribes used this method to raise their children.</em></p><p><em></em></p><p><em>The group pressed on to the east, through a door leading to a storage chamber. To the north they could hear the distant sound of surf. Tuco and Swift moved quietly to investigate. In the next chamber they spotted a large verminous creature that Swift identified as a carrion crawler and two black squid-like creatures attached to the ceiling. The group decided it best to leave the odd creatures alone and focus on their task.</em></p><p><em></em></p><p><em>They returned to the war room and headed through the west door in search of Nualia. The dark-skinned woman that Gogmurt had told them of and to apprentices stood at a table studying ancient broken stonework. The three mages made a fighting retreat through a secret door in the west wall, down a flight of stairs into a large pillared hall. But the mages were overtaken and captured, placed in a cell near Orik and Bruthazmus.</em></p><p></p><p>[sblock=Lyrie Akenja] Lyrie Akenja, Mercenary Wizard Level 7 Artillery</p><p>Medium natural humanoid XP 300 </p><p>Initiative +3 Senses Perception +10</p><p>HP 60; Bloodied 30</p><p>AC 19; Fortitude 16, Reflex 20, Will 21</p><p>Speed 6</p><p> Quarterstaff (standard, at-will) Necrotic, Weapon</p><p>+13 vs AC; 1d8+1 damage (crit 2d4+9).</p><p> Magic Missile (standard, at-will) Force</p><p>Ranged 20; +13 vs Reflex; 4d4+4 force damage (crit 2d4+20).</p><p> Lightning Bolt (standard, recharge ) Lightning</p><p>Ranged 10; +11 vs Reflex; 2d6+4 lightning damage (crit 2d4+16), and make a secondary attack against up to two different targets within 10 squares of the primary target.</p><p>Secondary Attack </p><p>+10 vs Reflex; 1d6+5 lightning damage.</p><p> Lightning Burst (standard plus minor, daily) Lightning</p><p>Area burst 3 (or 2 without minor action use of staff daily power) within 10; +11 vs Reflex; 2d6+4 lightning damage (crit 2d4+16), and the target takes ongoing 5 lightning damage and is slowed (save ends both). Miss: Half damage, target is slowed (save ends), and no ongoing damage.</p><p>Alignment Unaligned Languages Common, Draconic</p><p>Str 10 (+3) Dex 11 (+3) Wis 14 (+5)</p><p>Con 12 (+4) Int 19 (+7) Cha 16 (+6)</p><p>Equipment: +2 staff of expansion , spellbook , potion of healing, goodnight tincture (level 6), ritual scroll of comprehend language, ritual scroll of hallucinatory item, silver comb worth 25 gp, fine silk gown worth 60 gp, everburning torch, pearl earring worth 50 gp, 3 pp.[/sblock]</p><p></p><p>For her two apprentices I used Firequench Wizards.</p><p></p><p>I realized I hadn’t paid much attention to room size at this stage of my conversion. A mistake I won’t make again. I chose for Lyrie to have apprentices to make the encounter interesting, but was forced to move the encounter in the form of a fighting retreat because the area was too crowded.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5206665, member: 4892"] [b]D15. Research Room[/b] [i]The group checked out the third southern door in the feast hall. The small room beyond was lined with small cages filled with straw. Assuming they were animal cages, Swift investigated. He was shocked to find the skeleton of a goblin infant buried in the straw of one of the cages. Tuco confirmed that many savage goblin tribes used this method to raise their children. The group pressed on to the east, through a door leading to a storage chamber. To the north they could hear the distant sound of surf. Tuco and Swift moved quietly to investigate. In the next chamber they spotted a large verminous creature that Swift identified as a carrion crawler and two black squid-like creatures attached to the ceiling. The group decided it best to leave the odd creatures alone and focus on their task. They returned to the war room and headed through the west door in search of Nualia. The dark-skinned woman that Gogmurt had told them of and to apprentices stood at a table studying ancient broken stonework. The three mages made a fighting retreat through a secret door in the west wall, down a flight of stairs into a large pillared hall. But the mages were overtaken and captured, placed in a cell near Orik and Bruthazmus.[/i] [sblock=Lyrie Akenja] Lyrie Akenja, Mercenary Wizard Level 7 Artillery Medium natural humanoid XP 300 Initiative +3 Senses Perception +10 HP 60; Bloodied 30 AC 19; Fortitude 16, Reflex 20, Will 21 Speed 6 Quarterstaff (standard, at-will) Necrotic, Weapon +13 vs AC; 1d8+1 damage (crit 2d4+9). Magic Missile (standard, at-will) Force Ranged 20; +13 vs Reflex; 4d4+4 force damage (crit 2d4+20). Lightning Bolt (standard, recharge ) Lightning Ranged 10; +11 vs Reflex; 2d6+4 lightning damage (crit 2d4+16), and make a secondary attack against up to two different targets within 10 squares of the primary target. Secondary Attack +10 vs Reflex; 1d6+5 lightning damage. Lightning Burst (standard plus minor, daily) Lightning Area burst 3 (or 2 without minor action use of staff daily power) within 10; +11 vs Reflex; 2d6+4 lightning damage (crit 2d4+16), and the target takes ongoing 5 lightning damage and is slowed (save ends both). Miss: Half damage, target is slowed (save ends), and no ongoing damage. Alignment Unaligned Languages Common, Draconic Str 10 (+3) Dex 11 (+3) Wis 14 (+5) Con 12 (+4) Int 19 (+7) Cha 16 (+6) Equipment: +2 staff of expansion , spellbook , potion of healing, goodnight tincture (level 6), ritual scroll of comprehend language, ritual scroll of hallucinatory item, silver comb worth 25 gp, fine silk gown worth 60 gp, everburning torch, pearl earring worth 50 gp, 3 pp.[/sblock] For her two apprentices I used Firequench Wizards. I realized I hadn’t paid much attention to room size at this stage of my conversion. A mistake I won’t make again. I chose for Lyrie to have apprentices to make the encounter interesting, but was forced to move the encounter in the form of a fighting retreat because the area was too crowded. [/QUOTE]
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