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General Tabletop Discussion
Character Builds & Optimization
Ritual Caster vs. Magic Initiate vs. Warlock dip for Dex Paladin (Ancients)
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<blockquote data-quote="intently" data-source="post: 7027716" data-attributes="member: 6783980"><p>I'm building a human (variant) dex-based Paladin (Oath of the Ancients) and I want a familiar. There are three approaches I'm considering, and I'd appreciate your thoughts on each.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Ritual Caster feat (wizard)<ul> <li data-xf-list-type="ul">+ Get familiar at level 1</li> <li data-xf-list-type="ul">+ Potential to learn lots of other rituals (growth in power over time)</li> </ul></li> <li data-xf-list-type="ul">Magic Initiate feat (wizard)<ul> <li data-xf-list-type="ul">+ Get familiar at level 1</li> <li data-xf-list-type="ul">+ Access to two cantrips (thinking of Mage Hand and Minor Illusion; no real need for damage cantrip)</li> <li data-xf-list-type="ul">- No growth in power over the course of the game</li> </ul></li> <li data-xf-list-type="ul">3 level dip into Warlock (Pact of the Chain)<ul> <li data-xf-list-type="ul">+ Invocations, two short-rest spell slots, cantrips, improved familiar</li> <li data-xf-list-type="ul">- No familiar until much later (character level 8?)</li> <li data-xf-list-type="ul">- Much bigger investment (delay familiar and Extra Attack)</li> </ul></li> </ul><p></p><p>I don't think the level dip is a real option for me... I want to play a Paladin.</p><p></p><p>So, between Ritual Caster and Magic Initiate, what do you think?</p></blockquote><p></p>
[QUOTE="intently, post: 7027716, member: 6783980"] I'm building a human (variant) dex-based Paladin (Oath of the Ancients) and I want a familiar. There are three approaches I'm considering, and I'd appreciate your thoughts on each. [LIST] [*]Ritual Caster feat (wizard) [LIST] [*]+ Get familiar at level 1 [*]+ Potential to learn lots of other rituals (growth in power over time) [/LIST] [*]Magic Initiate feat (wizard) [LIST] [*]+ Get familiar at level 1 [*]+ Access to two cantrips (thinking of Mage Hand and Minor Illusion; no real need for damage cantrip) [*]- No growth in power over the course of the game [/LIST] [*]3 level dip into Warlock (Pact of the Chain) [LIST] [*]+ Invocations, two short-rest spell slots, cantrips, improved familiar [*]- No familiar until much later (character level 8?) [*]- Much bigger investment (delay familiar and Extra Attack) [/LIST] [/LIST] I don't think the level dip is a real option for me... I want to play a Paladin. So, between Ritual Caster and Magic Initiate, what do you think? [/QUOTE]
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Ritual Caster vs. Magic Initiate vs. Warlock dip for Dex Paladin (Ancients)
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