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<blockquote data-quote="the Jester" data-source="post: 6252260" data-attributes="member: 1210"><p>Bear in mind that training in a skill is pretty easy. There's the Skill Training feat, of course, but there are also multiclass feats that give you skill training + something else. Also, there's always retraining a skill- I don't think it is against the RAW to retrain to a skill that isn't a class skill, but I could be wrong about this.</p><p></p><p></p><p></p><p>I don't think I expressed myself clearly. What I meant was, if it can be used in combat but isn't an attack, it should probably be a utility power, not a ritual. </p><p></p><p>I have played with expanding the power lists a bit, but only a bit; I'd be more inclined to do it more if pcs had specific requests along those lines (e.g. "I wish there was a 4e version of X"). My feeling is that it's fine, as long as you pay attention to balance and class roles, so that you neither make a 6th level utility for fighters that is strictly better than a 10th level one already available to them nor make a utility for fighters that steps on the warlord's toes.</p><p></p><p></p><p></p><p>Possibly. Some of it probably has to do with how hard it is to get access to rituals in different campaigns; part of it is probably a matter of playstyle (I think rituals are more likely to come into play in a game that encourages the pcs to take the reins and direct the game more, since a lot of them are things that let you circumvent obstacles such as ignorance or distance). Some of it is probably a matter of players not always wanting to spend the resources to acquire, master and cast rituals. I think some of this is probably a matter of some players underestimating how good rituals are and how much use they can get out of them. But primarily, it's likely a playstyle thing.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6252260, member: 1210"] Bear in mind that training in a skill is pretty easy. There's the Skill Training feat, of course, but there are also multiclass feats that give you skill training + something else. Also, there's always retraining a skill- I don't think it is against the RAW to retrain to a skill that isn't a class skill, but I could be wrong about this. I don't think I expressed myself clearly. What I meant was, if it can be used in combat but isn't an attack, it should probably be a utility power, not a ritual. I have played with expanding the power lists a bit, but only a bit; I'd be more inclined to do it more if pcs had specific requests along those lines (e.g. "I wish there was a 4e version of X"). My feeling is that it's fine, as long as you pay attention to balance and class roles, so that you neither make a 6th level utility for fighters that is strictly better than a 10th level one already available to them nor make a utility for fighters that steps on the warlord's toes. Possibly. Some of it probably has to do with how hard it is to get access to rituals in different campaigns; part of it is probably a matter of playstyle (I think rituals are more likely to come into play in a game that encourages the pcs to take the reins and direct the game more, since a lot of them are things that let you circumvent obstacles such as ignorance or distance). Some of it is probably a matter of players not always wanting to spend the resources to acquire, master and cast rituals. I think some of this is probably a matter of some players underestimating how good rituals are and how much use they can get out of them. But primarily, it's likely a playstyle thing. [/QUOTE]
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