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<blockquote data-quote="RayneBlythewood9" data-source="post: 2018018" data-attributes="member: 25931"><p><strong>My cohort...</strong></p><p></p><p>Hobbs, entry</p><p></p><p> I know you have been wondering about the follower I have. The party named has named him Hal. We found Hal in a meteor/star that fell from the sky. We went to explore the sky rock and discovered two tribes fighting over control of it. They worship it. We found that this star had a cavernous system and was made up of a red metal type substance. </p><p></p><p>After much exploring and setting off odd mechanisms and traps. We fought some sort of animated iron golem or type of effigy. I haven't ever seen an effigy only heard of them from another bard. A few rooms later we ran into a suit of red metal plate mail. Oddly enough it became animated and scanned me over. I used my ability to manipulate magic items and then it started to obey and follow me about.</p><p></p><p>Hal has a body makeup of a suit of adamantine plate mail. He doesn't heal normally and requires repair like some sort of living construct. So far he is immune to sleep effects, fatigue and exhaustion. I'm sure he has other immunities also, but they are yet to be revealed. He can be critically hit in combat, but has the ability to shrug off some of the blows about a quarter of the time.</p><p></p><p>He is able to recieve spells to help him fight and boost his abilities just like any other humanoid. However healing spells only do half their respected capability. This may be because of his strong body armor or perhaps our cleric currently hasn't been in his god's favor.</p><p></p><p>The best thing about Hal is that he doesn't need to eat, sleep, or breathe. As my new bodyguard he is pretty much always on watch. </p><p></p><p>He has a Large red shield and a large arm blade that he can use with great ease. It just shoots out of his arm when he needs it. He is a large intimidating force to be dealt with.</p><p>I have managed to get his weapon, shield and armor magically enchanted to better help him and me. I've also gotten him a few more items that will help him to protect and defend me.</p><p>He now also has a ring of protection +1, Guantlets of Ogre Power minor +2, a ring of enlarge 2x per day, and a new creation to hit the town an armband of might. </p><p></p><p>well that's enough for tonight and that's pretty much everything I know about Hal, but he is a big metal machine of mystery so i'm sure I can always add something new about him.</p></blockquote><p></p>
[QUOTE="RayneBlythewood9, post: 2018018, member: 25931"] [b]My cohort...[/b] Hobbs, entry I know you have been wondering about the follower I have. The party named has named him Hal. We found Hal in a meteor/star that fell from the sky. We went to explore the sky rock and discovered two tribes fighting over control of it. They worship it. We found that this star had a cavernous system and was made up of a red metal type substance. After much exploring and setting off odd mechanisms and traps. We fought some sort of animated iron golem or type of effigy. I haven't ever seen an effigy only heard of them from another bard. A few rooms later we ran into a suit of red metal plate mail. Oddly enough it became animated and scanned me over. I used my ability to manipulate magic items and then it started to obey and follow me about. Hal has a body makeup of a suit of adamantine plate mail. He doesn't heal normally and requires repair like some sort of living construct. So far he is immune to sleep effects, fatigue and exhaustion. I'm sure he has other immunities also, but they are yet to be revealed. He can be critically hit in combat, but has the ability to shrug off some of the blows about a quarter of the time. He is able to recieve spells to help him fight and boost his abilities just like any other humanoid. However healing spells only do half their respected capability. This may be because of his strong body armor or perhaps our cleric currently hasn't been in his god's favor. The best thing about Hal is that he doesn't need to eat, sleep, or breathe. As my new bodyguard he is pretty much always on watch. He has a Large red shield and a large arm blade that he can use with great ease. It just shoots out of his arm when he needs it. He is a large intimidating force to be dealt with. I have managed to get his weapon, shield and armor magically enchanted to better help him and me. I've also gotten him a few more items that will help him to protect and defend me. He now also has a ring of protection +1, Guantlets of Ogre Power minor +2, a ring of enlarge 2x per day, and a new creation to hit the town an armband of might. well that's enough for tonight and that's pretty much everything I know about Hal, but he is a big metal machine of mystery so i'm sure I can always add something new about him. [/QUOTE]
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