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Rivets Eternal: Metal Men and Fleshy Cogs (D&D3.5e; Closed!)
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<blockquote data-quote="dave_o" data-source="post: 2757999" data-attributes="member: 2933"><p>Well, only two dieties have come up in my two games: firstly, the Source. This is pretty much the de facto religion of Trenchtown, though the Empire is not a Theocracy. Essentially, the Source is sort of like Plato's realm of ideas -- an ethereal (not literally) place of already formed ideals that those who think merely cull their ideas from. Common domains have been Steam and Technology (both from Sorcery and Steam).</p><p></p><p>The second is the Physician. This one is a bit creepy. Basically, it's depicted as a shadowed, androgynous figure with red thread and a needle threaded between its fingers. It seems benevolent, given that it's based around treating wounds and the like, but the popular dogma is that the Physician only treats/treated the wounds because it enjoys seeing the gore.</p><p></p><p>I can't think of something off hand but if you use something that looks munchkiny I'll just ask you to change it. No biggie. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Ehh. No, gonna have to say no to psionics. I've already got technology and magic to take care of us, psionics would just add another load to my brain. Sorry. :\ </p><p></p><p></p><p></p><p>Looks like an awesome character concept. Freeing an elf from slavery would definately land you in jail, and that Underground Railroad idea is rad. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I mean, you're not only insubordinating Trenchtown, but you're also depriving someone of property. </p><p></p><p>Steampunk is a genre that is like the 1800s on crack. There was steam technology then, in the form of railroads, steamboats, etc. But steampunk takes it to an extreme degree with massive tricked-out zeppelins, trains, pistols, you name it. In fact, adding -punk to a genre means that it goes to that extreme, as well as having thems of urban degeneration and corrupt government. Take cyberpunk, for instance. I would suggest reading <em>The Difference Engine</em> by William Gibson, as well as anything of China Mieville's you can get your hands on.</p><p></p><p>See above for religions. And keep in mind you can be a cleric of "ideals," in that you don't follow a diety per se as much as you follow your own personal ethos.</p><p></p><p>Just a note -- be sure to post a description along with your backstory, including stuff like how you look, what you carry and what it looks like, how you sound/smell, personality, that sort of thing.</p><p></p><p>Also -- what do <em>Nimbus of Light</em> and your feat do? I don't have <em>Complete Divine</em>.</p><p></p><p></p><p></p><p>Eh, I'm not sure about the rules for me posting stuff from Sorcery & Steam. :\ Basically there's stats for a whole mess 'o guns, from flintlocks to percussion caps (which have been recently invented in Rivets). Also, there's a skill called Munitions that's used when loading guns to speed it up, and also making/setting explosives.</p><p></p><p>Goblinoids are Rastafarian (not the religion, just the style). They enjoy their own version of music a lot (think reggae played with fiddles). They often smoke drugs distilled from native plants, and generally have a good time of things. Also they can range in color from green to orange. Many sport huge dreadlocks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>NO ABSOLUTELY NOT. Of course, dude. I doubt I'll get started until next week, anyway. Finals are crushing my face.</p><p></p><p></p><p></p><p>Didn't want you to feel left out. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="dave_o, post: 2757999, member: 2933"] Well, only two dieties have come up in my two games: firstly, the Source. This is pretty much the de facto religion of Trenchtown, though the Empire is not a Theocracy. Essentially, the Source is sort of like Plato's realm of ideas -- an ethereal (not literally) place of already formed ideals that those who think merely cull their ideas from. Common domains have been Steam and Technology (both from Sorcery and Steam). The second is the Physician. This one is a bit creepy. Basically, it's depicted as a shadowed, androgynous figure with red thread and a needle threaded between its fingers. It seems benevolent, given that it's based around treating wounds and the like, but the popular dogma is that the Physician only treats/treated the wounds because it enjoys seeing the gore. I can't think of something off hand but if you use something that looks munchkiny I'll just ask you to change it. No biggie. :D Ehh. No, gonna have to say no to psionics. I've already got technology and magic to take care of us, psionics would just add another load to my brain. Sorry. :\ Looks like an awesome character concept. Freeing an elf from slavery would definately land you in jail, and that Underground Railroad idea is rad. :D I mean, you're not only insubordinating Trenchtown, but you're also depriving someone of property. Steampunk is a genre that is like the 1800s on crack. There was steam technology then, in the form of railroads, steamboats, etc. But steampunk takes it to an extreme degree with massive tricked-out zeppelins, trains, pistols, you name it. In fact, adding -punk to a genre means that it goes to that extreme, as well as having thems of urban degeneration and corrupt government. Take cyberpunk, for instance. I would suggest reading [i]The Difference Engine[/i] by William Gibson, as well as anything of China Mieville's you can get your hands on. See above for religions. And keep in mind you can be a cleric of "ideals," in that you don't follow a diety per se as much as you follow your own personal ethos. Just a note -- be sure to post a description along with your backstory, including stuff like how you look, what you carry and what it looks like, how you sound/smell, personality, that sort of thing. Also -- what do [i]Nimbus of Light[/i] and your feat do? I don't have [i]Complete Divine[/i]. Eh, I'm not sure about the rules for me posting stuff from Sorcery & Steam. :\ Basically there's stats for a whole mess 'o guns, from flintlocks to percussion caps (which have been recently invented in Rivets). Also, there's a skill called Munitions that's used when loading guns to speed it up, and also making/setting explosives. Goblinoids are Rastafarian (not the religion, just the style). They enjoy their own version of music a lot (think reggae played with fiddles). They often smoke drugs distilled from native plants, and generally have a good time of things. Also they can range in color from green to orange. Many sport huge dreadlocks. :) NO ABSOLUTELY NOT. Of course, dude. I doubt I'll get started until next week, anyway. Finals are crushing my face. Didn't want you to feel left out. ;) [/QUOTE]
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