Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Rivets Eternal: Metal Men and Fleshy Cogs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave_o" data-source="post: 2772713" data-attributes="member: 2933"><p>[imagel]http://img288.imageshack.us/img288/4252/prisoninterior9cu.gif[/imagel] They call it "The Big Sink," that rusty, wrought-iron prison sunk beneath Trenchtown. It used to be sewers, they say. But there were just too many people the aristocracy wanted off the streets so they all had to end up somewhere. Rennovate the upper level of sewers, they must have thought, they're offal anyway. </p><p></p><p>As a result, the place is haphazard. Various sections of it rest under various parts of Trenchtown. The usual access is via ladder in an alley, or on occasion just in the middle of a thuroughfare -- always guarded by Militia, of course. Those dark-blue uniformed ghosts hanging around. They don't gamble. They don't drink. They rarely talk. But they do show up when things get out of hand and they do get them right back in hand posthaste.</p><p></p><p>There are hundreds of folks stuffed in The Big Sink. Murderers, rapists, con-artists, burglars, or just folks who rubbed some money the wrong way. Or abolitionists. Or purely innocent folks who just happened in the wrong place at the wrong time.</p><p></p><p>A city as big as Trenchtown, there are a whole lot of those.</p><p></p><p>And here we come to the Griffon block of the Trenchtown Formal Incarceration Center, better known as The Big Sink, just underneath the cobbles of southern Lowtown. The walls here are grubby with grime, lit by sputtering gas lanterns drooling pale yellow light. The halls echo with the booted footsteps of the guards -- man and dwarf, both, wearing long black jackets and carrying big black rifles. Not Militia, just rough folks controllable enough to be put on prison duty.</p><p></p><p>Two loaves of bread, greasy butter, and a pitcher of water get jammed through the door twice a day. The few prisoners who made the mistake of rushing the door learned quick that the city of Trenchtown employs a few thaumaturges, as well. They tumbled back into their cells with their faces peeling off, wasting half a day's water trying to put an arcane fire out. </p><p></p><p>It's cramped, nine or ten to a 35' by 35' cell. Sometimes you get lucky and there's a stormdrain up by your roof, letting in a little air and light. But then you reckon you're not so lucky when the rain starts pouring in. Sometimes there's a bench, sometime there isn't.</p><p></p><p>In a particular cell I know, they got lucky. They've got a stormdrain up near their room and thank the gods it hasn't rained the whole week they've been incaracerated. There's nine of 'em jammed up in there -- a few men, a woman, two she-elfs, a druid, and one of those great big bugbears.</p><p></p><p>They didn't get lucky enough to have a bench, however.</p><p></p><p><em>Enjoy. Have some fun introductory roleplay before some stuff happens. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It's currently night-time, according to the slit of sky you can see thanks to your stormdrain (at the top of the western wall, about a two inch slit that's maybe a foot long). As I said all nine of you are in a 35'x35' stone cell, with a 5' metal door on the eastern wall. Your meals are delivered twice a day, and you have a chamber pot to relieve yourselves in. You have no equipment except for a single set of peasant's clothing.</em></p></blockquote><p></p>
[QUOTE="dave_o, post: 2772713, member: 2933"] [imagel]http://img288.imageshack.us/img288/4252/prisoninterior9cu.gif[/imagel] They call it "The Big Sink," that rusty, wrought-iron prison sunk beneath Trenchtown. It used to be sewers, they say. But there were just too many people the aristocracy wanted off the streets so they all had to end up somewhere. Rennovate the upper level of sewers, they must have thought, they're offal anyway. As a result, the place is haphazard. Various sections of it rest under various parts of Trenchtown. The usual access is via ladder in an alley, or on occasion just in the middle of a thuroughfare -- always guarded by Militia, of course. Those dark-blue uniformed ghosts hanging around. They don't gamble. They don't drink. They rarely talk. But they do show up when things get out of hand and they do get them right back in hand posthaste. There are hundreds of folks stuffed in The Big Sink. Murderers, rapists, con-artists, burglars, or just folks who rubbed some money the wrong way. Or abolitionists. Or purely innocent folks who just happened in the wrong place at the wrong time. A city as big as Trenchtown, there are a whole lot of those. And here we come to the Griffon block of the Trenchtown Formal Incarceration Center, better known as The Big Sink, just underneath the cobbles of southern Lowtown. The walls here are grubby with grime, lit by sputtering gas lanterns drooling pale yellow light. The halls echo with the booted footsteps of the guards -- man and dwarf, both, wearing long black jackets and carrying big black rifles. Not Militia, just rough folks controllable enough to be put on prison duty. Two loaves of bread, greasy butter, and a pitcher of water get jammed through the door twice a day. The few prisoners who made the mistake of rushing the door learned quick that the city of Trenchtown employs a few thaumaturges, as well. They tumbled back into their cells with their faces peeling off, wasting half a day's water trying to put an arcane fire out. It's cramped, nine or ten to a 35' by 35' cell. Sometimes you get lucky and there's a stormdrain up by your roof, letting in a little air and light. But then you reckon you're not so lucky when the rain starts pouring in. Sometimes there's a bench, sometime there isn't. In a particular cell I know, they got lucky. They've got a stormdrain up near their room and thank the gods it hasn't rained the whole week they've been incaracerated. There's nine of 'em jammed up in there -- a few men, a woman, two she-elfs, a druid, and one of those great big bugbears. They didn't get lucky enough to have a bench, however. [i]Enjoy. Have some fun introductory roleplay before some stuff happens. ;) It's currently night-time, according to the slit of sky you can see thanks to your stormdrain (at the top of the western wall, about a two inch slit that's maybe a foot long). As I said all nine of you are in a 35'x35' stone cell, with a 5' metal door on the eastern wall. Your meals are delivered twice a day, and you have a chamber pot to relieve yourselves in. You have no equipment except for a single set of peasant's clothing.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Rivets Eternal: Metal Men and Fleshy Cogs
Top