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<blockquote data-quote="knihi" data-source="post: 4863642" data-attributes="member: 76936"><p>No sweat. Ok, enemies vary by issue of the AP. Many are humanocentric, while others are heavkier with monsters. Overall, I'd say its about 60% humanocentric, except everyone who appears human, isn't always; some of the biggest bad guys aren't even remotely humanoid; there are always at least a few monster encounters, and there are brand new monsters in nearly every issue. Even when the encounters are humanocentric they tend to be original and, well...flavorful. Ever wanted to chop a mime down into bloody bits? Well now you can. I kid you not. Also, evil corrupted pantaloon and top-hat wearing shirtless quasi-undead pimp/murders with razors. I continue to kid you not. One of my fave encounters to write was against animated hookahs. Not that its whacky or Monty Hall, not at all. It's serious, but out-of-the-box, fantasy, and we've got Tendruls and Rat People and Hypnosimians (new monster) too. </p><p> </p><p>For the whole AP, I think combat, investigation and RP are about 40%, 30% and 30%. But it varies by issue. For example, Bloody Fix is about 35/35/30, whereas Puncture is more like 55/20/25. It strikes a pretty solid balance as a whole path, though.</p><p> </p><p>Hmmm. Definitely not "Ye Old Magic Shoppe" on every corner. Its not Realms, by a long shot. Nor is it low magic, not that either. Magic is reasonably common, but not everyone has it, and when they do its usually strong but not overwhelming. The divine is real, but doesn't walk the streets all the time. Magic informs the City, but the Great City isn't made from it. Everyone knows about magic, but there are plenty lives that remain flat out mundane -- until they do not. The potency of magic tends to be up front and personal -- and all the more real for it -- not utterly epic.</p><p> </p><p>Does that help? I don't mean to be vague. But 'balance' is the answer to most of your questions.</p></blockquote><p></p>
[QUOTE="knihi, post: 4863642, member: 76936"] No sweat. Ok, enemies vary by issue of the AP. Many are humanocentric, while others are heavkier with monsters. Overall, I'd say its about 60% humanocentric, except everyone who appears human, isn't always; some of the biggest bad guys aren't even remotely humanoid; there are always at least a few monster encounters, and there are brand new monsters in nearly every issue. Even when the encounters are humanocentric they tend to be original and, well...flavorful. Ever wanted to chop a mime down into bloody bits? Well now you can. I kid you not. Also, evil corrupted pantaloon and top-hat wearing shirtless quasi-undead pimp/murders with razors. I continue to kid you not. One of my fave encounters to write was against animated hookahs. Not that its whacky or Monty Hall, not at all. It's serious, but out-of-the-box, fantasy, and we've got Tendruls and Rat People and Hypnosimians (new monster) too. For the whole AP, I think combat, investigation and RP are about 40%, 30% and 30%. But it varies by issue. For example, Bloody Fix is about 35/35/30, whereas Puncture is more like 55/20/25. It strikes a pretty solid balance as a whole path, though. Hmmm. Definitely not "Ye Old Magic Shoppe" on every corner. Its not Realms, by a long shot. Nor is it low magic, not that either. Magic is reasonably common, but not everyone has it, and when they do its usually strong but not overwhelming. The divine is real, but doesn't walk the streets all the time. Magic informs the City, but the Great City isn't made from it. Everyone knows about magic, but there are plenty lives that remain flat out mundane -- until they do not. The potency of magic tends to be up front and personal -- and all the more real for it -- not utterly epic. Does that help? I don't mean to be vague. But 'balance' is the answer to most of your questions. [/QUOTE]
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