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D&D Older Editions
Robin Laws on the 4E OGL
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<blockquote data-quote="Delta" data-source="post: 3985076" data-attributes="member: 40269"><p>I can respectfully consider his main point (bubbles hurt the industry). But:</p><p></p><p></p><p></p><p>This is the one place I would disagree; I would definitely call OGL v1.0 "really open". It wasn't just "some" envisioning a community design project, that was explicitly one of the goals laid out by Ryan Dancey at the time ( <a href="http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e" target="_blank">http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e</a> ):</p><p></p><p></p><p></p><p>Sure, that project failed when Ryan left and the company quickly backed away from that strategy. But the architecture was certainly in place at the time to allow it.</p><p></p><p>Developed more on my blog a week before the recent announcement: <a href="http://deltasdnd.blogspot.com/2008/01/part-iii-promise-of-ogl.html" target="_blank">http://deltasdnd.blogspot.com/2008/01/part-iii-promise-of-ogl.html</a></p></blockquote><p></p>
[QUOTE="Delta, post: 3985076, member: 40269"] I can respectfully consider his main point (bubbles hurt the industry). But: This is the one place I would disagree; I would definitely call OGL v1.0 "really open". It wasn't just "some" envisioning a community design project, that was explicitly one of the goals laid out by Ryan Dancey at the time ( [url]http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e[/url] ): Sure, that project failed when Ryan left and the company quickly backed away from that strategy. But the architecture was certainly in place at the time to allow it. Developed more on my blog a week before the recent announcement: [url]http://deltasdnd.blogspot.com/2008/01/part-iii-promise-of-ogl.html[/url] [/QUOTE]
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