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Rod of Lordly Might using Adventurers Vault ideas
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<blockquote data-quote="Prism" data-source="post: 4495582" data-attributes="member: 9501"><p>Right, the door bashing</p><p></p><p>I have saved this one to the end on purpose. I couldn't think of a way of working out the benefit of a +x bonus to bash a door without something to compare to. Looking at some of the head slot items in adventurers vault a +2 bonus to a check like this is about lvl 5, a +2 flat to a skill is lvl 6 and a +2 to 2 skills is lvl 7. Some items which allow very specific checks with a skill allow for up to +5 for a level 7 item. So I'm going to guess - and go for +4 for a level 8 item</p><p></p><p>However I don't think this should be a skill boost. It should be something that is about +4 better than the wielder. Now assuming the wielder is about 18th level based on the cost so far, and they started with 16 strength (since they are into melee) and have increased their strength to about 20 (its prob a bit higher) then they will have a +14 strength check. </p><p></p><p>So I'm going for +4 higher than that for a cost of a level 8 which is 3400. So +18 Strength check to open doors. Its a bit weak that it won't scale but to be honest I doubt doors cause much problem at this level</p></blockquote><p></p>
[QUOTE="Prism, post: 4495582, member: 9501"] Right, the door bashing I have saved this one to the end on purpose. I couldn't think of a way of working out the benefit of a +x bonus to bash a door without something to compare to. Looking at some of the head slot items in adventurers vault a +2 bonus to a check like this is about lvl 5, a +2 flat to a skill is lvl 6 and a +2 to 2 skills is lvl 7. Some items which allow very specific checks with a skill allow for up to +5 for a level 7 item. So I'm going to guess - and go for +4 for a level 8 item However I don't think this should be a skill boost. It should be something that is about +4 better than the wielder. Now assuming the wielder is about 18th level based on the cost so far, and they started with 16 strength (since they are into melee) and have increased their strength to about 20 (its prob a bit higher) then they will have a +14 strength check. So I'm going for +4 higher than that for a cost of a level 8 which is 3400. So +18 Strength check to open doors. Its a bit weak that it won't scale but to be honest I doubt doors cause much problem at this level [/QUOTE]
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