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Rodney Thompson Leaves Wizards of the Coast
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<blockquote data-quote="spinozajack" data-source="post: 7671640" data-attributes="member: 6794198"><p>Bungie is definitely a big step up compared to working on a TTRGP, even one as well known as D&D. Big name videogames at this stage are bigger budget (in the tens and even hundreds of millions), and better produced than most Hollywood movies, with staff in the hundreds and more profits coming in and much higher stakes involved. </p><p></p><p>The success of 5th edition would clearly be a great thing to have on a resume, but what comes next for him is probably going to be a rude awakening, almost like a goldfish jumping out of his fish tank and into an ocean. The videogame industry at this point is so dominant, it's almost scary. But being part of a large team with pros in the field I'm sure he'll adjust, and have to learn perspectives that he might not otherwise be exposed to from table top stuff, like a tremendous focus on verisimilitude and realism, and the inability to fall back on appeals to literary abstraction to rationalize mechanics that don't correspond to player expectation. Stuff that looks weird can't be hidden, and stuff that feels wrong in playtesting simply gets cut. I wish it were that way in D&D. By the time it's published, it's too late. </p><p></p><p>Working on an MMO or even a regular console title, bugs can be patched and it's not the end of the world to re-balance stuff post-launch. Although players will be just as vocal and every bit as vicious (if not more) as they are on a D&D forum, that's for sure.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 7671640, member: 6794198"] Bungie is definitely a big step up compared to working on a TTRGP, even one as well known as D&D. Big name videogames at this stage are bigger budget (in the tens and even hundreds of millions), and better produced than most Hollywood movies, with staff in the hundreds and more profits coming in and much higher stakes involved. The success of 5th edition would clearly be a great thing to have on a resume, but what comes next for him is probably going to be a rude awakening, almost like a goldfish jumping out of his fish tank and into an ocean. The videogame industry at this point is so dominant, it's almost scary. But being part of a large team with pros in the field I'm sure he'll adjust, and have to learn perspectives that he might not otherwise be exposed to from table top stuff, like a tremendous focus on verisimilitude and realism, and the inability to fall back on appeals to literary abstraction to rationalize mechanics that don't correspond to player expectation. Stuff that looks weird can't be hidden, and stuff that feels wrong in playtesting simply gets cut. I wish it were that way in D&D. By the time it's published, it's too late. Working on an MMO or even a regular console title, bugs can be patched and it's not the end of the world to re-balance stuff post-launch. Although players will be just as vocal and every bit as vicious (if not more) as they are on a D&D forum, that's for sure. [/QUOTE]
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Rodney Thompson Leaves Wizards of the Coast
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