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Rogue Design goals . L&L May 7th
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<blockquote data-quote="Gryph" data-source="post: 5904393" data-attributes="member: 98071"><p>Lets keep my qoute in the context of who I was replying to.</p><p> </p><p> If your expectation is that you can pick any class and then make a character of that class be as good as any other character at anything you want to do (i.e. a thief being as good a face to face fighter as the fighter); and WoTC tries to accomadate that expectation through deep customization then, yes, it will fracture the base more than a rigid class based system where you can tailor your character <strong><em>within</em></strong> the rubric of the classes strengths.</p><p> </p><p>The more bloated and complex D&D gets over the life of a version the more players it sheds. D20 and the OGL brought a lot of new blood to the gaming table. And over time it sent a lot of that new blood to non-D&D games. Maybe its simply the greener pastures effect or wanting something new, but my, admittedly anecdotal, experiences have been the feature creep and bloat in the system are very much the root of the reason.</p><p> </p><p>Lets face it, if WoTC is going to lose one of us over this point, well, I'd rather it was you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Gryph, post: 5904393, member: 98071"] Lets keep my qoute in the context of who I was replying to. If your expectation is that you can pick any class and then make a character of that class be as good as any other character at anything you want to do (i.e. a thief being as good a face to face fighter as the fighter); and WoTC tries to accomadate that expectation through deep customization then, yes, it will fracture the base more than a rigid class based system where you can tailor your character [B][I]within[/I][/B] the rubric of the classes strengths. The more bloated and complex D&D gets over the life of a version the more players it sheds. D20 and the OGL brought a lot of new blood to the gaming table. And over time it sent a lot of that new blood to non-D&D games. Maybe its simply the greener pastures effect or wanting something new, but my, admittedly anecdotal, experiences have been the feature creep and bloat in the system are very much the root of the reason. Lets face it, if WoTC is going to lose one of us over this point, well, I'd rather it was you. ;) [/QUOTE]
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Rogue Design goals . L&L May 7th
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