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*Dungeons & Dragons
Rogue Investigator Subclass
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<blockquote data-quote="fuindordm" data-source="post: 6471314" data-attributes="member: 5435"><p>I really like where this is going, rogue with a dash of battlemaster for the combat role and special abilities tied to investigation.</p><p>Some thoughts:</p><p>* Help an ally to give them your SA damage is very good, I agree the damage should still be limited to once per turn. Do you also have to be adjacent to the creature/ally? The higher level version of this ability should probably have the same conditions on it (for the ally) as regular SA, and/or recharge on a short rest. I wouldn't want even a high-level investigator sitting on the flying carpet saying "You get SA. Now YOU get SA. Now you over there get SA." Every round.</p><p>* Keen observation is a cool ability and nice touch.</p><p></p><p>Now for the tricky bit:</p><p></p><p>The 9th level powers are cool but not really game-changing and come in a bit late. The assassin/spy already does disguise, so maybe that can be left out of the Investigator (player can always get the proficiency).</p><p></p><p>Web of contacts--what if this keyed off the PCs background somehow? That is, when you reach 9th level as an investigator then certain background features become much more powerful and widespread in application? I'd like to see it come in earlier though.</p><p></p><p>Watching unobserved--I think this is the best candidate for a signature 9th-level power, and I would accept it as a DM even if it were more powerful: After 1 minute studying a person or creature (not necessarily unobserved), you can learn (Int bonus) of the following facts about them: a proficient skill, a proficient saving throw, an ability score (relative to yours), a physical weakness (if any), total level or CR... the player should feel free to suggest others. This models the Sherlock Holmes' trick "obvious he's a day laborer down on his luck, because he hurt his arm last month and since then has spent too much time in the gambling den..."</p><p></p><p>Sudden Advantage: I think a power that lets them negate a single attack that would have hit would be a good capstone.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6471314, member: 5435"] I really like where this is going, rogue with a dash of battlemaster for the combat role and special abilities tied to investigation. Some thoughts: * Help an ally to give them your SA damage is very good, I agree the damage should still be limited to once per turn. Do you also have to be adjacent to the creature/ally? The higher level version of this ability should probably have the same conditions on it (for the ally) as regular SA, and/or recharge on a short rest. I wouldn't want even a high-level investigator sitting on the flying carpet saying "You get SA. Now YOU get SA. Now you over there get SA." Every round. * Keen observation is a cool ability and nice touch. Now for the tricky bit: The 9th level powers are cool but not really game-changing and come in a bit late. The assassin/spy already does disguise, so maybe that can be left out of the Investigator (player can always get the proficiency). Web of contacts--what if this keyed off the PCs background somehow? That is, when you reach 9th level as an investigator then certain background features become much more powerful and widespread in application? I'd like to see it come in earlier though. Watching unobserved--I think this is the best candidate for a signature 9th-level power, and I would accept it as a DM even if it were more powerful: After 1 minute studying a person or creature (not necessarily unobserved), you can learn (Int bonus) of the following facts about them: a proficient skill, a proficient saving throw, an ability score (relative to yours), a physical weakness (if any), total level or CR... the player should feel free to suggest others. This models the Sherlock Holmes' trick "obvious he's a day laborer down on his luck, because he hurt his arm last month and since then has spent too much time in the gambling den..." Sudden Advantage: I think a power that lets them negate a single attack that would have hit would be a good capstone. [/QUOTE]
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