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<blockquote data-quote="Orlax" data-source="post: 7683149" data-attributes="member: 6801305"><p>Nah in the case of forgery and impersonation the check is against a check by the npc so I don't get much control over if they pass or not. Though if they succeed on one of those two checks (we'll say disguise first since it's the first thing the npc's would be able to notice) the other check is going to receive bonuses. Especially if the player plays well and tries to distract the guard while the guard is checking his paper (imposing disadvantage on the forgery inspection). If the player manages to fail the checks, yes there will be consequences. First and foremost you've failed to accomplish your goal. Secondly, you now need to run from the guards, or have some backup plan to get yourself sprung from the prison/dungeon. Beyond that I have to determine what the code of law is here for trying to forge an illegal document, and weather or not some corrupt noble gets wind of your attempt, and springs you himself so he can attempt to employ you to forge something for him. It's really easy to spring you when he's technically a high ranking member of government and can just quietly help your release. </p><p></p><p>Death isn't always the answer for punishing failure in an RPG. Sometimes the failure is punishment enough, and sometimes the tasks taking 20 times longer because now you've created more problems to solve is the punishment. Just killing people for failure is lazy and really curb stomps the fun. Making one and done skill challenges that can show stop the entire campaign on a single die roll is a sign of poor/amature dming or writing, in my opinion. You are either railroading or have written yourself into a corner. </p><p></p><p>Though I will admit that I am a Stargate fan so a lot of my adventure planning comes from that style of adventure writing, and a main consideration within that adventure planning is that it's a goal to give your adventures the chance to be awesome, even if they fail a couple of times on the way to that awesome.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7683149, member: 6801305"] Nah in the case of forgery and impersonation the check is against a check by the npc so I don't get much control over if they pass or not. Though if they succeed on one of those two checks (we'll say disguise first since it's the first thing the npc's would be able to notice) the other check is going to receive bonuses. Especially if the player plays well and tries to distract the guard while the guard is checking his paper (imposing disadvantage on the forgery inspection). If the player manages to fail the checks, yes there will be consequences. First and foremost you've failed to accomplish your goal. Secondly, you now need to run from the guards, or have some backup plan to get yourself sprung from the prison/dungeon. Beyond that I have to determine what the code of law is here for trying to forge an illegal document, and weather or not some corrupt noble gets wind of your attempt, and springs you himself so he can attempt to employ you to forge something for him. It's really easy to spring you when he's technically a high ranking member of government and can just quietly help your release. Death isn't always the answer for punishing failure in an RPG. Sometimes the failure is punishment enough, and sometimes the tasks taking 20 times longer because now you've created more problems to solve is the punishment. Just killing people for failure is lazy and really curb stomps the fun. Making one and done skill challenges that can show stop the entire campaign on a single die roll is a sign of poor/amature dming or writing, in my opinion. You are either railroading or have written yourself into a corner. Though I will admit that I am a Stargate fan so a lot of my adventure planning comes from that style of adventure writing, and a main consideration within that adventure planning is that it's a goal to give your adventures the chance to be awesome, even if they fail a couple of times on the way to that awesome. [/QUOTE]
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