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Rogue / Necromancer combo feats
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<blockquote data-quote="Clay_More" data-source="post: 4455473" data-attributes="member: 9813"><p>I got some rather odd feats for you that I really want some feedback on since they're a bit wonky. I made them specifically for a player who wanted to play a Rogue / Necromancer combo, and he thought that it was a bit annoying that the combo is so inherently weak since the two classes can meld to provide a really cool flavor, but their class features mesh so poorly. Anyways, I really hope for some feedback on these, because they are a bit on the strong side, but as mentioned, they are supposed to alleviate for a really weak class combo.</p><p></p><p><strong>Acolyte of Viccor</strong></p><p>You have learnt the mixed teachings of Viccor which focuses on combining the art of stealth and subterefuge with the boons of necromancy.</p><p><strong>Prerequisites:</strong> Must be a viccorite</p><p><strong>Benefit: </strong>You gain a +1 bonus to your attack roll with Sneak Attacks and you gain access to the Viccor spells from the school of necromancy.</p><p></p><p><strong>Viccor's Epiphany</strong></p><p>You have learnt to truly meld the powers of two classes into a single, unified style.</p><p><strong>Prerequisites:</strong> Viccor's Mastery, Viccor's Wisdom</p><p><strong>Benefit:</strong> You gain an additional spellcasting level in one arcane spellcasting you have at least one level in for each die of bonus damage you cause with your Sneak Attack, and you cause an additional d6 dices of damage on a successful sneak attack equal to the highest spell level of a necromancy spell you can cast. The effects of Viccor's Epiphany does not stack with itself, you do not gain extra arcane spellcasting levels from the bonus damage to Sneak Attacks from the feat nor do you gain extra bonus to your Sneak Attacks from the bonus spellcasting levels granted by the feat. </p><p></p><p><strong>Viccor's Mastery</strong></p><p>You have learnt even better how to combine the benefits of the two techniques teached by Viccor.</p><p><strong>Prerequisites: </strong>Must be a viccorite, must have the Sneak Attack class feature and Spell Focus (Necromancy)</p><p><strong>Benefit: </strong>You cause an additional 1d6 points of damage on a successful Sneak Attack and you gain the ability to cast an additional arcane spell of the highest spell level you know. The bonus spell must be a Necromancy spell. </p><p></p><p><strong>Viccor's Wisdom</strong></p><p>You have learnt more about the odd mix of combat techniques mastered by Viccor.</p><p><strong>Prerequisites:</strong> Dex 15+, Int 15+, Acolyte of Viccor</p><p><strong>Benefit: </strong>You do not suffer any Arcane Spell Failure when casting necromancy spells while wearing light armor and you gain a +1 bonus to your attack roll with Sneak Attacks against an opponent for each Necromancy spell in effect on them.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 4455473, member: 9813"] I got some rather odd feats for you that I really want some feedback on since they're a bit wonky. I made them specifically for a player who wanted to play a Rogue / Necromancer combo, and he thought that it was a bit annoying that the combo is so inherently weak since the two classes can meld to provide a really cool flavor, but their class features mesh so poorly. Anyways, I really hope for some feedback on these, because they are a bit on the strong side, but as mentioned, they are supposed to alleviate for a really weak class combo. [b]Acolyte of Viccor[/b] You have learnt the mixed teachings of Viccor which focuses on combining the art of stealth and subterefuge with the boons of necromancy. [b]Prerequisites:[/b] Must be a viccorite [b]Benefit: [/b]You gain a +1 bonus to your attack roll with Sneak Attacks and you gain access to the Viccor spells from the school of necromancy. [b]Viccor's Epiphany[/b] You have learnt to truly meld the powers of two classes into a single, unified style. [b]Prerequisites:[/b] Viccor's Mastery, Viccor's Wisdom [b]Benefit:[/b] You gain an additional spellcasting level in one arcane spellcasting you have at least one level in for each die of bonus damage you cause with your Sneak Attack, and you cause an additional d6 dices of damage on a successful sneak attack equal to the highest spell level of a necromancy spell you can cast. The effects of Viccor's Epiphany does not stack with itself, you do not gain extra arcane spellcasting levels from the bonus damage to Sneak Attacks from the feat nor do you gain extra bonus to your Sneak Attacks from the bonus spellcasting levels granted by the feat. [b]Viccor's Mastery[/b] You have learnt even better how to combine the benefits of the two techniques teached by Viccor. [b]Prerequisites: [/b]Must be a viccorite, must have the Sneak Attack class feature and Spell Focus (Necromancy) [b]Benefit: [/b]You cause an additional 1d6 points of damage on a successful Sneak Attack and you gain the ability to cast an additional arcane spell of the highest spell level you know. The bonus spell must be a Necromancy spell. [b]Viccor's Wisdom[/b] You have learnt more about the odd mix of combat techniques mastered by Viccor. [b]Prerequisites:[/b] Dex 15+, Int 15+, Acolyte of Viccor [b]Benefit: [/b]You do not suffer any Arcane Spell Failure when casting necromancy spells while wearing light armor and you gain a +1 bonus to your attack roll with Sneak Attacks against an opponent for each Necromancy spell in effect on them. [/QUOTE]
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