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General Tabletop Discussion
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Rogues and sneak attacks... Must all rogues have it?
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<blockquote data-quote="DEFCON 1" data-source="post: 8726610" data-attributes="member: 7006"><p>Entirely feasible houserule. If you can run it and try it out and see how it works, I don't foresee any immediate major unbalanced problems. But whether hamstringing your abilities in combat scenes is worth the additional gain in non-combat scenes ends up being beneficial to the enjoyment of the Rogue player is probably going to be greatly dependent on the type of game being run and the style of the DM's play.</p><p></p><p>Speaking personally... I find the d20 roll to be the much greater impact on skill use than whatever bonuses or modifiers the character has from proficiency and/or expertise. So a character gaining more of them still doesn't make them seem like more of a so-called "skill monkey" per se. Yes, the Rogue will do better <em>on average</em> over a wider swathe of different skill checks... but that won't impact the number of times they're still rolling 1s and 2s and blowing their checks. And those events have a much more psychological impact than the entire suite of skill check rolls over the entirety of the campaign where the Rogue will have ended up doing slightly statistically better than before.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8726610, member: 7006"] Entirely feasible houserule. If you can run it and try it out and see how it works, I don't foresee any immediate major unbalanced problems. But whether hamstringing your abilities in combat scenes is worth the additional gain in non-combat scenes ends up being beneficial to the enjoyment of the Rogue player is probably going to be greatly dependent on the type of game being run and the style of the DM's play. Speaking personally... I find the d20 roll to be the much greater impact on skill use than whatever bonuses or modifiers the character has from proficiency and/or expertise. So a character gaining more of them still doesn't make them seem like more of a so-called "skill monkey" per se. Yes, the Rogue will do better [I]on average[/I] over a wider swathe of different skill checks... but that won't impact the number of times they're still rolling 1s and 2s and blowing their checks. And those events have a much more psychological impact than the entire suite of skill check rolls over the entirety of the campaign where the Rogue will have ended up doing slightly statistically better than before. [/QUOTE]
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Rogues and sneak attacks... Must all rogues have it?
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