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General Tabletop Discussion
*Dungeons & Dragons
Rogues and sneak attacks... Must all rogues have it?
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<blockquote data-quote="James Gasik" data-source="post: 8726657" data-attributes="member: 6877472"><p>I guess it comes down to how much of the game is assumed to be combat, and what an acceptable level of combat ability is equally assumed for a character to have in a party in order to be able to contribute in said combats to a certain threshold.</p><p></p><p>If your campaigns don't involve heavy combat, I would personally give all classes more skill proficiency, as that will likely be more important than worry about redesigning classes (the idea being, abilities like Sneak Attack would be used less often anyways, so there's no real reason to remove them).</p><p></p><p>All that having been said, you could create an optional class feature to replace Sneak Attack, but I'm not sure how to design something with equivalent power in the Social or Exploration pillars, since there's a already lot of complaints about how Exploration abilities, for example, tend to trivialize Exploration (see comments about the Ranger, which are prevalent online).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8726657, member: 6877472"] I guess it comes down to how much of the game is assumed to be combat, and what an acceptable level of combat ability is equally assumed for a character to have in a party in order to be able to contribute in said combats to a certain threshold. If your campaigns don't involve heavy combat, I would personally give all classes more skill proficiency, as that will likely be more important than worry about redesigning classes (the idea being, abilities like Sneak Attack would be used less often anyways, so there's no real reason to remove them). All that having been said, you could create an optional class feature to replace Sneak Attack, but I'm not sure how to design something with equivalent power in the Social or Exploration pillars, since there's a already lot of complaints about how Exploration abilities, for example, tend to trivialize Exploration (see comments about the Ranger, which are prevalent online). [/QUOTE]
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Community
General Tabletop Discussion
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Rogues and sneak attacks... Must all rogues have it?
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