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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="Soulknife_Infiltrator" data-source="post: 9217007" data-attributes="member: 7040881"><p>Rogue's been a really <em>awkward</em> position right now. They're having a quite tough time, especially for many players who might pay more attention to balancing and numbers in the game.</p><p> I know many players who play Rogue aren't looking for DPR, but their advantage of out-of-combat uitility has been way too low to compensate their bad combat powers, while other classes are getting <em>much</em> boosts in skills, utilities, and combat features. Especially Ranger and Bard, these classes also exist as Experts, same as Rogue, but with powerful combat-powers.</p><p></p><p> Sneak Attack has scaled too little compared to any other classes that isn't a full-caster after lv.5. Their DPR has been left too far away, even some combat-wise optimized full-casters can catch up with Rogue in DPR, with all that crazy utilities.</p><p> Especially after UA8, Cunning Strike is not <em>that</em> special anymore. Barbs, Fighters, Monks, all getting their Skills, Utilities and Mobility boosted. Maybe it's finally a good time for Rogue to get a little boost. But this survey might be our <em>last</em> chance to tell these things to WotC.</p><p></p><p><em><strong>Skills</strong></em></p><p> There's been a problem about the role of "<em>Skill-Monkey</em>" since 5e, IMO. The problem lies in skills are meant to be something that "<em>Everyone can do it</em>". In 5e, Skills doesn't allow you to do something beyond "mundane", and there're also no exclusive skills to Rogue like it was in elder editions. Skills alone can't make a class, and it shouldn't be the only thing that make Rogue stands out as an individual class.</p><p> Actually, in 5e, Rogue has already been suffering from "skills are for mundane affairs, and Rogues are only better than others in mundane affairs". But in OneD&D, now everyone has become good at those mundane affairs by getting boosted in skills, which turns Rogue into a position of "Only a bit better than others in mundane affairs", and this just make the situation even worse for Rogue. The Skill System needs a rework, or Rogue needs a boost in skills that allowing them to achive something that others can't replicate easily.</p><p></p><p><strong><em>Pure Martials</em></strong></p><p> After a series of playtests, Rogues don't shine on skills so much any longer. Despite Bard, Fighter has been able to use Second-Wind to Disengage and move half more of the speed. And they are able to add 5.5(1d10) to every skill checks that has failed, and not costing when it's still a failed check.</p><p> In my recent playtest with my friends, the new Fighter with Second-Wind and without any intentionally leaning into skills, had outpaced my Thief Rogue in skill checks before level7, which was a really surprising result to me.</p><p> There aren't so many failed skill checks between short-rests at all, let alone it costs nothing if that D10 isn't making you pass. But before level 7, all I've got was a few more +2/3 to skills. Nothing could compared to +D10 to skills that you've <em>failed</em>. The only Rogue I can think of to compete this is Soulknife Rogue.</p><p> Barbarian has been able to use Str for five useful skills (Acrobatics, Intimidation, Perception, Stealth, and Survival) while raging for 10-minutes, and both these Features could be recovered by short-rest.</p><p></p><p> In UA8, Barbarian and Monk has also got their own Strikes. Monks getting better mobility, free BA Dash, free BA Disengage, and Deflect Attack, a <em>better</em> version of Uncanny Dodge, as someone mathed out that a level 5 Monk can reduce 5.5(d10)+4+5=14.5 damage every turn, while Uncanny Dodge is only better when a Rogue takes a 30+ damage from <em>one hit</em> at level 5. For most monsters that players would be facing at level 5, that's been really rare to meet.</p><p></p><p><em><strong>About Casters</strong></em></p><p> Beyond that, except Bards, Wizard is also gaining one Expertise in Int skills. Ranger already has Expertise since Tasha, and still getting Expertise in the latest UAs. Cleric an Druid are getting boosted in skills either, and the most important thing has been <em>Guidance</em>. It can be used as a <em>Reaction</em> now, a D4 to every skill with a Reacion.</p><p></p><p> Don't get me wrong, these are great boosts and adjustents to these Martials and Casters, but they're leaving Rogue in an awkard place. All these classes are dealing a doubled DPR than Rogue in the playtests, or they're simply being the "Full-Casters".</p><p> These features that were once the advantage of Rogue, has been too common in 5e2024, which these features can no longer compensate its low combat-power any longer. Bard and Ranger are also Experts, but they don't sacrifice their combat-power to trade for out-of-combat utilities at all. Rogue really could use a boost while others are getting lots.</p><p></p><p><em><strong>Rogue Was Meant to Be a Good Damage-Dealer</strong></em></p><p> This might be different from many players' impression of Rogue being the "supportive class", but there's been an interesting fact that people forgets after ten-years of playing with Feats—Sneak Attack was designed under the balacing of <em>pure PHB</em> with <em>No Feats</em>.</p><p> In 5e, Feats were optional, and classes, subclasses, including Monsters were all balanced in a way without considering Feats at first, and you can see they care so much about those players who play without Feats in JC's recent interviews.</p><p></p><p> In that environment, a Level 5 Fighter does a 4d6+8/3d6+12≈<strong>22/22.5</strong> DPR total without considering subclasses and hit-chance, while a Rogue would be doing a 1d8+3d6+4/5d6+4≈<strong>21.5/19.5</strong> DPR. They were designed very alike in DPR, even higher than a Fighter when they reach Level 9 (<strong>28.5/26.5</strong>), and that's why they have so many <em>restrictions</em> of landing a proper strike in that environment.</p><p> But after years of playing, with more and more players play the game with Feats, and with WotC publishing New Feats, Spells, Subclasses, even Backgrounds, Rogues just <em>can't keep up</em> with the environment changed.</p><p></p><p> The environment went up, more and more features boost the power of Multi-Attacks, but almost nothing interact with Sneak Attack. Rogue's role was broken at that time.</p><p></p><p><em><strong>Conclusion</strong></em></p><p></p><p> With everything above, I think the whole environment, after Ten Years of progression, has changed dramastically. But Rogue's core features, such as <em>Skills</em> and <em>Sneak Attacks</em>, can't benefit from these changes like others do at all, thus making Rogue being left behind.</p><p> In this new environment of 5e2024, Rogue's power creep shouldn't <em>stay as it was</em> in 5e2014 anymore, they really need boosts at Level 5 to meet the change. I think this might be the last chance for us to tell these things to WotC, and I wish we could grasp this last chance, before it was too late.</p></blockquote><p></p>
[QUOTE="Soulknife_Infiltrator, post: 9217007, member: 7040881"] Rogue's been a really [I]awkward[/I] position right now. They're having a quite tough time, especially for many players who might pay more attention to balancing and numbers in the game. I know many players who play Rogue aren't looking for DPR, but their advantage of out-of-combat uitility has been way too low to compensate their bad combat powers, while other classes are getting [I]much[/I] boosts in skills, utilities, and combat features. Especially Ranger and Bard, these classes also exist as Experts, same as Rogue, but with powerful combat-powers. Sneak Attack has scaled too little compared to any other classes that isn't a full-caster after lv.5. Their DPR has been left too far away, even some combat-wise optimized full-casters can catch up with Rogue in DPR, with all that crazy utilities. Especially after UA8, Cunning Strike is not [I]that[/I] special anymore. Barbs, Fighters, Monks, all getting their Skills, Utilities and Mobility boosted. Maybe it's finally a good time for Rogue to get a little boost. But this survey might be our [I]last[/I] chance to tell these things to WotC. [I][B]Skills[/B][/I] There's been a problem about the role of "[I]Skill-Monkey[/I]" since 5e, IMO. The problem lies in skills are meant to be something that "[I]Everyone can do it[/I]". In 5e, Skills doesn't allow you to do something beyond "mundane", and there're also no exclusive skills to Rogue like it was in elder editions. Skills alone can't make a class, and it shouldn't be the only thing that make Rogue stands out as an individual class. Actually, in 5e, Rogue has already been suffering from "skills are for mundane affairs, and Rogues are only better than others in mundane affairs". But in OneD&D, now everyone has become good at those mundane affairs by getting boosted in skills, which turns Rogue into a position of "Only a bit better than others in mundane affairs", and this just make the situation even worse for Rogue. The Skill System needs a rework, or Rogue needs a boost in skills that allowing them to achive something that others can't replicate easily. [B][I]Pure Martials[/I][/B] After a series of playtests, Rogues don't shine on skills so much any longer. Despite Bard, Fighter has been able to use Second-Wind to Disengage and move half more of the speed. And they are able to add 5.5(1d10) to every skill checks that has failed, and not costing when it's still a failed check. In my recent playtest with my friends, the new Fighter with Second-Wind and without any intentionally leaning into skills, had outpaced my Thief Rogue in skill checks before level7, which was a really surprising result to me. There aren't so many failed skill checks between short-rests at all, let alone it costs nothing if that D10 isn't making you pass. But before level 7, all I've got was a few more +2/3 to skills. Nothing could compared to +D10 to skills that you've [I]failed[/I]. The only Rogue I can think of to compete this is Soulknife Rogue. Barbarian has been able to use Str for five useful skills (Acrobatics, Intimidation, Perception, Stealth, and Survival) while raging for 10-minutes, and both these Features could be recovered by short-rest. In UA8, Barbarian and Monk has also got their own Strikes. Monks getting better mobility, free BA Dash, free BA Disengage, and Deflect Attack, a [I]better[/I] version of Uncanny Dodge, as someone mathed out that a level 5 Monk can reduce 5.5(d10)+4+5=14.5 damage every turn, while Uncanny Dodge is only better when a Rogue takes a 30+ damage from [I]one hit[/I] at level 5. For most monsters that players would be facing at level 5, that's been really rare to meet. [I][B]About Casters[/B][/I] Beyond that, except Bards, Wizard is also gaining one Expertise in Int skills. Ranger already has Expertise since Tasha, and still getting Expertise in the latest UAs. Cleric an Druid are getting boosted in skills either, and the most important thing has been [I]Guidance[/I]. It can be used as a [I]Reaction[/I] now, a D4 to every skill with a Reacion. Don't get me wrong, these are great boosts and adjustents to these Martials and Casters, but they're leaving Rogue in an awkard place. All these classes are dealing a doubled DPR than Rogue in the playtests, or they're simply being the "Full-Casters". These features that were once the advantage of Rogue, has been too common in 5e2024, which these features can no longer compensate its low combat-power any longer. Bard and Ranger are also Experts, but they don't sacrifice their combat-power to trade for out-of-combat utilities at all. Rogue really could use a boost while others are getting lots. [I][B]Rogue Was Meant to Be a Good Damage-Dealer[/B][/I] This might be different from many players' impression of Rogue being the "supportive class", but there's been an interesting fact that people forgets after ten-years of playing with Feats—Sneak Attack was designed under the balacing of [I]pure PHB[/I] with [I]No Feats[/I]. In 5e, Feats were optional, and classes, subclasses, including Monsters were all balanced in a way without considering Feats at first, and you can see they care so much about those players who play without Feats in JC's recent interviews. In that environment, a Level 5 Fighter does a 4d6+8/3d6+12≈[B]22/22.5[/B] DPR total without considering subclasses and hit-chance, while a Rogue would be doing a 1d8+3d6+4/5d6+4≈[B]21.5/19.5[/B] DPR. They were designed very alike in DPR, even higher than a Fighter when they reach Level 9 ([B]28.5/26.5[/B]), and that's why they have so many [I]restrictions[/I] of landing a proper strike in that environment. But after years of playing, with more and more players play the game with Feats, and with WotC publishing New Feats, Spells, Subclasses, even Backgrounds, Rogues just [I]can't keep up[/I] with the environment changed. The environment went up, more and more features boost the power of Multi-Attacks, but almost nothing interact with Sneak Attack. Rogue's role was broken at that time. [I][B]Conclusion[/B][/I] With everything above, I think the whole environment, after Ten Years of progression, has changed dramastically. But Rogue's core features, such as [I]Skills[/I] and [I]Sneak Attacks[/I], can't benefit from these changes like others do at all, thus making Rogue being left behind. In this new environment of 5e2024, Rogue's power creep shouldn't [I]stay as it was[/I] in 5e2014 anymore, they really need boosts at Level 5 to meet the change. I think this might be the last chance for us to tell these things to WotC, and I wish we could grasp this last chance, before it was too late. [/QUOTE]
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