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[Rogues Gallery] B1: In Search of the Unknown
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<blockquote data-quote="Steve Gorak" data-source="post: 6592167" data-attributes="member: 15132"><p>[ATTACH]67911[/ATTACH]</p><p>[sblock]</p><p><strong>Name:</strong> Laron of the Coast</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Half Elf</p><p><strong>Class/Level:</strong> Sorcerer/1</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (Human, Elf)</p><p><strong>Init:</strong> +3</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 16 (+3 draconic resilience, +3 dex)</p><p><strong>HP:</strong> 9 (1d6 +2 con, +1 draconic resilience)</p><p><strong>Saves:</strong> Constitution & Charisma</p><p><strong>Special Defenses:</strong> Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Dagger +5 Attack, 1d4+3 Piercing</p><p><strong>Special Attacks:</strong> Spells (level):known/slots - (0):4, (1):2/2 </p><p></p><p>(0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range</p><p>(0) mage hand VS, 1 min duration, 30 ft range, spectral hand appears, use action to control it, 10 lb limit, can move the hand 30 ft when using it.</p><p>(0) fire bolt VS 120 ft range 1d10 fire damage</p><p>(0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn</p><p></p><p>(1)shield VS 1 reaction when hit, 1 round duration, +5 to AC</p><p>(1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 16 (+3) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 16 (+3)</p><p>[SPOILER] Base array 15-14-13-12-10-8 +2 half elf to charisma, +1 half elf to constitution and dexterity[/SPOILER]</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 2 half elf (perception, stealth), 2 Sorcerer (deception, persuasion), 2 background (acrobatics, performance)</p><p>Mod Attribute Name of Skill</p><p><strong>+3 (dex) Acrobatics</strong></p><p>+1 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>+0 (int) History</p><p>+1 (wis) Insight</p><p>+5 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p><strong>+5 (cha) Performance</strong></p><p><strong>+5 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p>+1 (wis) Survival</p><p></p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can't put you to sleep</p><p><strong>Skill Versatility:</strong> proficient in two skills of your choice</p><p><strong>Languages:</strong> Common, Elven, Orc (half-elf), Draconic (sorcerer)</p><p></p><p><strong>BACKGROUND FEATURES</strong> Entertainer</p><p><strong>Feature: By popular demand</strong> as entertainer</p><p><strong>Skill Proficiencies:</strong> Acrobatics, Performance </p><p><strong>Tool Proficiencies:</strong> Disguise kit, 1 musical instrument (mandolin)</p><p></p><p></p><p><strong>Traits:</strong> Whenever I come to a new place, I collect local rumors and spread gossip</p><p><strong>Ideal:</strong> Art should reflect the soul; it should come from within and reveal who we really are.</p><p><strong>Bond:</strong> I want to be famous, whatever it takes.</p><p><strong>Flaw:</strong> I’m a sucker for a pretty face</p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. </p><p><strong>- Draconic Ancestry:</strong> You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p><p><strong>- Draconic Resilience:</strong> +1 HP per sorcerer level</p><p></p><p><strong>Proficiencies</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p></p><p><strong>Gear: </strong></p><p>Dagger</p><p>Arcane focus (Wand)</p><p>A dungeoneer's pack: backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it</p><p>Two daggers</p><p></p><p></p><p>Also, as backup:</p><p>A bit of fleece (minor illusion), a pinch of sand, kept in belt pouch</p><p></p><p>A musical instrument (mandolin), </p><p>the favor of an admirer (love letter, lock o f hair, or trinket), </p><p>a costume</p><p>a belt pouch containing gp</p><p></p><p></p><p>1x Ball bearings (bag o f 1,000) 1 gp 2 lb.</p><p>3x candles 3cp</p><p>3x sheets of parchment 3sp</p><p>1x soap 2cp</p><p>spare tinderbox 5 sp 1 lb.</p><p></p><p>3x pieces of chalk</p><p>2x piece of coal</p><p></p><p></p><p></p><p><strong>Money: 13.45 gp</strong></p><p></p><p></p><p><strong>Physical Appearance:</strong></p><p>Laron is a thin half elf, 5 feet tall, and weighs 140 pounds. He has pale skin, gold eyes and dark brown hair.</p><p></p><p><strong>Backstory:</strong></p><p>Laron never knew his father, and his elven mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. His elven family forsook him, and left him to be raised by a human monastery. He has not yet gotten over the guilt of his mother's death and has never had the courage to meet his elven kin.</p><p></p><p>He left the monastery quite young, preferring the compamy of bards and minstrels, with abilities closer to his. He recently heard that the secrets and riches of the Caverns of Quasqueton could be up for grabs. This is an opportunity too good to pass.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6592167, member: 15132"] [ATTACH=CONFIG]67911._xfImport[/ATTACH] [sblock] [B]Name:[/B] Laron of the Coast [B]Sex:[/B] Male [B]Race:[/B] Half Elf [B]Class/Level:[/B] Sorcerer/1 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (Human, Elf) [B]Init:[/B] +3 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 13 [B]DEFENSE [/B] [B]AC:[/B] 16 (+3 draconic resilience, +3 dex) [B]HP:[/B] 9 (1d6 +2 con, +1 draconic resilience) [B]Saves:[/B] Constitution & Charisma [B]Special Defenses:[/B] Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep. [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] Dagger +5 Attack, 1d4+3 Piercing [B]Special Attacks:[/B] Spells (level):known/slots - (0):4, (1):2/2 (0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range (0) mage hand VS, 1 min duration, 30 ft range, spectral hand appears, use action to control it, 10 lb limit, can move the hand 30 ft when using it. (0) fire bolt VS 120 ft range 1d10 fire damage (0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn (1)shield VS 1 reaction when hit, 1 round duration, +5 to AC (1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 16 (+3) , [B]Con[/B] 14 (+2), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 16 (+3) [SPOILER] Base array 15-14-13-12-10-8 +2 half elf to charisma, +1 half elf to constitution and dexterity[/SPOILER] [B]SKILLS[/B] Proficiencies in bold: 2 half elf (perception, stealth), 2 Sorcerer (deception, persuasion), 2 background (acrobatics, performance) Mod Attribute Name of Skill [b]+3 (dex) Acrobatics[/b] +1 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics [B]+5 (cha) Deception[/B] +0 (int) History +1 (wis) Insight +5 (cha) Intimidation +0 (int) Investigation +1 (wis) Medicine +0 (int) Nature [B]+3 (wis) Perception[/B] [B]+5 (cha) Performance[/B] [B]+5 (cha) Persuasion[/B] +0 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] +1 (wis) Survival [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Fey Ancestry:[/B] Advantage on saving throws against being charmed, and magic can't put you to sleep [B]Skill Versatility:[/B] proficient in two skills of your choice [B]Languages:[/B] Common, Elven, Orc (half-elf), Draconic (sorcerer) [B]BACKGROUND FEATURES[/B] Entertainer [B]Feature: By popular demand[/B] as entertainer [B]Skill Proficiencies:[/B] Acrobatics, Performance [B]Tool Proficiencies:[/B] Disguise kit, 1 musical instrument (mandolin) [B]Traits:[/B] Whenever I come to a new place, I collect local rumors and spread gossip [B]Ideal:[/B] Art should reflect the soul; it should come from within and reveal who we really are. [B]Bond:[/B] I want to be famous, whatever it takes. [B]Flaw:[/B] I’m a sucker for a pretty face [B]CLASS FEATURES[/B] [B]- Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. [B]- Draconic Ancestry:[/B] You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. [B]- Draconic Resilience:[/B] +1 HP per sorcerer level [B]Proficiencies[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Gear: [/B] Dagger Arcane focus (Wand) A dungeoneer's pack: backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it Two daggers Also, as backup: A bit of fleece (minor illusion), a pinch of sand, kept in belt pouch A musical instrument (mandolin), the favor of an admirer (love letter, lock o f hair, or trinket), a costume a belt pouch containing gp 1x Ball bearings (bag o f 1,000) 1 gp 2 lb. 3x candles 3cp 3x sheets of parchment 3sp 1x soap 2cp spare tinderbox 5 sp 1 lb. 3x pieces of chalk 2x piece of coal [B]Money: 13.45 gp[/B] [B]Physical Appearance:[/B] Laron is a thin half elf, 5 feet tall, and weighs 140 pounds. He has pale skin, gold eyes and dark brown hair. [B]Backstory:[/B] Laron never knew his father, and his elven mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. His elven family forsook him, and left him to be raised by a human monastery. He has not yet gotten over the guilt of his mother's death and has never had the courage to meet his elven kin. He left the monastery quite young, preferring the compamy of bards and minstrels, with abilities closer to his. He recently heard that the secrets and riches of the Caverns of Quasqueton could be up for grabs. This is an opportunity too good to pass. [/sblock] [/QUOTE]
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