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Rogues' Gallery - Drowquest
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<blockquote data-quote="EvolutionKB" data-source="post: 4670211" data-attributes="member: 47833"><p><span style="font-size: 18px"><span style="color: red">Vorgrym Spetos</span></span></p><p> </p><p>Male Drow Tempest Fighter</p><p><strong>Initiative</strong> +4</p><p><strong>Senses</strong> Darkvision; Passive Insight 12, Passive Perception 12</p><p><strong>HP</strong> 38; <strong>Bloodied</strong> 19; <strong>Healing Surge</strong> 9 ; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 19; <strong>Fort</strong> 16, <strong>Ref</strong> 15, <strong>Will</strong> 13</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><span style="color: #44aa44"><strong>Acidic Short Sword +1</strong> (standard; at-will)✦ <strong>Weapon</strong></span></u></p><p>+9 vs AC; 1d6+6 damage. (+1 class, +3 Str, +3 prof, +1 enchancement, +1 level)</p><p><span style="color: #44aa44"><u><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Parrying Dagger</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+7 vs AC; 1d4+5 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: seagreen"><u><strong>Javelin (standard; at-will; Range 10/20)</strong></u></span> <u><span style="color: #44aa44">✦ Weapon</span></u></p><p><u><span style="color: white">+6 vs AC; 1d6+3 damage</span></u></p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Dual Strike</strong>(standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9/+7 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. </p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Footwork Lure</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. </p><p><u><span style="color: #44aa44"><strong>Pass Forward</strong> (Move; at-will) ✦ <strong>Martial</strong></span></u></p><p><span style="color: white">Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.</span></p><p><span style="color: darkred"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Distracting Spate</strong>(standard; encounter) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><span style="color: darkred"><strong>Acidic Short Sword +1</strong></span><span style="color: darkred">(Standard; encounter)</span></u> <u><span style="color: #8b0000">✦</span></u> <span style="color: darkred"><strong><u>Acid, Weapon</u></strong></span></p><p>+9 vs AC; 1d6+6 acid damage to a foe within 5 squares.</p><p><span style="color: #bbbbbb"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Lasting Threat</strong> (standard; daily) ✦ <strong>Reliable, Martial, Weapon)</strong></u></span></p><p><span style="color: white">+9 vs AC; </span>3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: silver"><u><strong>Acid Short Sword +1</strong> (free; item daily)</u> <u>✦ <strong>Acid</strong></u></span></p><p><span style="color: white">Use this power when you hit with the weapon, foe takes ongoing 5 acid damage(save ends)</span></p><p><u><span style="color: darkred"><strong>Cloud of Darkness</strong>(minor; encounter)✦Close Burst 1</span></u></p><p><span style="color: white">Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.</span></p><p><span style="color: darkred">Darkfire(minor; encounter) <u>✦Range 10; 1 creature</u></span></p><p><span style="color: white"><span style="color: white">+7 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.</span></span></p><p><span style="color: white"></span></p><p><strong><u>Combat Challenge</u></strong></p><p>Vorgrym can mark a target he attacks. The marked target takes -2 to attack creatures other than Vorgrym. In addition whenever a marked enemy shifts or attacks a target that is not Vorgrym, Vorgrym can make an attack as an immediate interrupt.</p><p><strong><u>Combat Superiority</u></strong></p><p>Vorgrym gains a +2 to opportunity attacks. An enemy struck stops moving, if a move provoked the attack.</p><p><strong><u>Tempest Technique</u></strong></p><p>Vorgrym gains a +1 to attacks when wielding two weapons as long as the weapons have the off-hand property. Vorgrym gains the Two-Weapon Defense feat as a bonus feat. When Vorgrym wears light armor or chainmail, he gains a +1 bonus to melee or close weapon attacks or +2 when the weapons are off-hand.</p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Elven</p><p><strong>Str</strong> 16 (+3) <strong>Dex</strong> 14 (+2) <strong>Wis</strong> 14 (+2)</p><p><strong>Con</strong> 12 (+1) <strong>Int</strong> 11 (+0) <strong>Cha</strong> 10 (+0)</p><p>Athletics* +8, Endurance* +7, Intimidate* +6</p><p>* Trained Skill</p><p><strong>Feats:</strong> Weapon Proficiency(Parrying Dagger), Two-Weapon Defense(bonus), Toughness</p><p><strong>Gear</strong> Hide Armor, Short Sword+1, Parrying Dagger, 2 Javelins, Backpack, Bedroll, Belt Pouch, Flint and Steel, Rope (50 ft.), 2 Sunrods, Trail Rations (10 days), Waterskin; 40gp (61lbs)</p><p> </p><p><strong>Background</strong></p><p>Vorgrym was a standard drow male. He joined the martial academy, seeking to become a weapon master. There he defined himself. His rival, Xortrivaor, a warrior of great talent, wasn't as cruel as Vorgrym. Vorgrym murdered the other in a duel. Vorgrym's dueling style granted him an advantage in the great weapon warrior's attack. He was too agressive and that proved his undoing. Still, this was normal. It was Vorgrym's savage dismemberment of the corpse that defined him.</p><p> </p><p>Abbil-Belern sought him out, and with their promises of good employment gave a fine blade of Drow steel. the hilt is wrapped in the skin of some scaled being. The blade has a dark tint, and is heavily serrated on both sides indicating it's deadliness. He joined without hesitation. A mission far from home brought him to see outside opinion. Those he could not just consider allies, but friends. Somebody to protect.</p><p> </p><p><strong>Personality and Appearance</strong></p><p> </p><p>Vorgrym wears a suit of hide armor, made from the chitin of spiders. A finely made short sword is on his right hip. A dagger is sheathed on his left arm. His chin is misshapen and blunt, a blow from a dwarf's hammer.</p><p> </p><p>Vorgrym gets along well with his surviving members. They need each other right now, and for now he sees their value. Otherwise, when dealing with other races, he is quick to berate, and put a dagger to their throat if it benefits them.</p><p> </p><p>[sblock=Combat Block]</p><p><strong>Initiative</strong> +4</p><p><strong>Senses</strong> Darkvision; Passive Insight 12, Passive Perception 12</p><p><strong>HP</strong> 38; <strong>Bloodied</strong> 19; <strong>Healing Surge</strong> 9 ; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 19; <strong>Fort</strong> 16, <strong>Ref</strong> 15, <strong>Will</strong> 13</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Dual Strike</strong>(standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9/+7 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. </p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Footwork Lure</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. </p><p><u><span style="color: #44aa44"><strong>Pass Forward</strong> (Move; at-will) ✦ <strong>Martial</strong></span></u></p><p><span style="color: white">Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.</span></p><p><span style="color: darkred"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Distracting Spate</strong>(standard; encounter) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><u><span style="color: darkred"><strong>Acidic Short Sword +1</strong></span><span style="color: darkred">(Standard; encounter)</span></u> <u><span style="color: #8b0000">✦</span></u> <span style="color: darkred"><strong><u>Acid, Weapon</u></strong></span></p><p>+9 vs AC; 1d6+6 acid damage to a foe within 5 squares.</p><p><span style="color: #bbbbbb"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Lasting Threat</strong> (standard; daily) ✦ <strong>Reliable, Martial, Weapon)</strong></u></span></p><p><span style="color: white">+8vs AC; </span>3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.</p><p><u><span style="color: darkred"><strong>Cloud of Darkness</strong>(minor; encounter)✦Close Burst 1</span></u></p><p><span style="color: white">Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.</span></p><p><span style="color: darkred">Darkfire(minor; encounter) <u>✦Range 10; 1 creature</u></span></p><p><span style="color: white"><span style="color: white">+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.</span></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4670211, member: 47833"] [SIZE=5][COLOR=red]Vorgrym Spetos[/COLOR][/SIZE] Male Drow Tempest Fighter [B]Initiative[/B] +4 [B]Senses[/B] Darkvision; Passive Insight 12, Passive Perception 12 [B]HP[/B] 38; [B]Bloodied[/B] 19; [B]Healing Surge[/B] 9 ; [B]Surges Per Day[/B] 10 [B]AC[/B] 19; [B]Fort[/B] 16, [B]Ref[/B] 15, [B]Will[/B] 13 [B]Speed[/B] 6 [B]Action Points[/B] 1 ----------------------------------------------------------------- :bmelee:[U][COLOR=#44aa44][B]Acidic Short Sword +1[/B] (standard; at-will)✦ [B]Weapon[/B][/COLOR][/U] +9 vs AC; 1d6+6 damage. (+1 class, +3 Str, +3 prof, +1 enchancement, +1 level) [COLOR=#44aa44][U][B]:bmelee:Parrying Dagger[/B] (standard; at-will) ✦ [B]Weapon[/B][/U][/COLOR] +7 vs AC; 1d4+5 damage. :ranged:[COLOR=seagreen][U][B]Javelin (standard; at-will; Range 10/20)[/B][/U][/COLOR] [U][COLOR=#44aa44]✦ Weapon[/COLOR][/U] [U][COLOR=white]+6 vs AC; 1d6+3 damage[/COLOR][/U] [COLOR=#44aa44]:melee:[U][B]Dual Strike[/B](standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9/+7 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. [COLOR=#44aa44]:melee:[U][B]Footwork Lure[/B] (standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. [U][COLOR=#44aa44][B]Pass Forward[/B] (Move; at-will) ✦ [B]Martial[/B][/COLOR][/U] [COLOR=white]Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.[/COLOR] [COLOR=darkred]:melee:[U][B]Distracting Spate[/B](standard; encounter) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. :ranged:[U][COLOR=darkred][B]Acidic Short Sword +1[/B][/COLOR][COLOR=darkred](Standard; encounter)[/COLOR][/U] [U][COLOR=#8b0000]✦[/COLOR][/U] [COLOR=darkred][B][U]Acid, Weapon[/U][/B][/COLOR] +9 vs AC; 1d6+6 acid damage to a foe within 5 squares. [COLOR=#bbbbbb]:melee:[U][B]Lasting Threat[/B] (standard; daily) ✦ [B]Reliable, Martial, Weapon)[/B][/U][/COLOR] [COLOR=white]+9 vs AC; [/COLOR]3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. :melee:[COLOR=silver][U][B]Acid Short Sword +1[/B] (free; item daily)[/U] [U]✦ [B]Acid[/B][/U][/COLOR] [COLOR=white]Use this power when you hit with the weapon, foe takes ongoing 5 acid damage(save ends)[/COLOR] [U][COLOR=darkred][B]Cloud of Darkness[/B](minor; encounter)✦Close Burst 1[/COLOR][/U] [COLOR=white]Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.[/COLOR] [COLOR=darkred]Darkfire(minor; encounter) [U]✦Range 10; 1 creature[/U][/COLOR] [COLOR=white][COLOR=white]+7 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.[/COLOR] [/COLOR] [B][U]Combat Challenge[/U][/B] Vorgrym can mark a target he attacks. The marked target takes -2 to attack creatures other than Vorgrym. In addition whenever a marked enemy shifts or attacks a target that is not Vorgrym, Vorgrym can make an attack as an immediate interrupt. [B][U]Combat Superiority[/U][/B] Vorgrym gains a +2 to opportunity attacks. An enemy struck stops moving, if a move provoked the attack. [B][U]Tempest Technique[/U][/B] Vorgrym gains a +1 to attacks when wielding two weapons as long as the weapons have the off-hand property. Vorgrym gains the Two-Weapon Defense feat as a bonus feat. When Vorgrym wears light armor or chainmail, he gains a +1 bonus to melee or close weapon attacks or +2 when the weapons are off-hand. ----------------------------------------------------------------- [B]Alignment[/B] Unaligned; [B]Languages[/B] Common, Elven [B]Str[/B] 16 (+3) [B]Dex[/B] 14 (+2) [B]Wis[/B] 14 (+2) [B]Con[/B] 12 (+1) [B]Int[/B] 11 (+0) [B]Cha[/B] 10 (+0) Athletics* +8, Endurance* +7, Intimidate* +6 * Trained Skill [B]Feats:[/B] Weapon Proficiency(Parrying Dagger), Two-Weapon Defense(bonus), Toughness [B]Gear[/B] Hide Armor, Short Sword+1, Parrying Dagger, 2 Javelins, Backpack, Bedroll, Belt Pouch, Flint and Steel, Rope (50 ft.), 2 Sunrods, Trail Rations (10 days), Waterskin; 40gp (61lbs) [B]Background[/B] Vorgrym was a standard drow male. He joined the martial academy, seeking to become a weapon master. There he defined himself. His rival, Xortrivaor, a warrior of great talent, wasn't as cruel as Vorgrym. Vorgrym murdered the other in a duel. Vorgrym's dueling style granted him an advantage in the great weapon warrior's attack. He was too agressive and that proved his undoing. Still, this was normal. It was Vorgrym's savage dismemberment of the corpse that defined him. Abbil-Belern sought him out, and with their promises of good employment gave a fine blade of Drow steel. the hilt is wrapped in the skin of some scaled being. The blade has a dark tint, and is heavily serrated on both sides indicating it's deadliness. He joined without hesitation. A mission far from home brought him to see outside opinion. Those he could not just consider allies, but friends. Somebody to protect. [B]Personality and Appearance[/B] Vorgrym wears a suit of hide armor, made from the chitin of spiders. A finely made short sword is on his right hip. A dagger is sheathed on his left arm. His chin is misshapen and blunt, a blow from a dwarf's hammer. Vorgrym gets along well with his surviving members. They need each other right now, and for now he sees their value. Otherwise, when dealing with other races, he is quick to berate, and put a dagger to their throat if it benefits them. [sblock=Combat Block] [B]Initiative[/B] +4 [B]Senses[/B] Darkvision; Passive Insight 12, Passive Perception 12 [B]HP[/B] 38; [B]Bloodied[/B] 19; [B]Healing Surge[/B] 9 ; [B]Surges Per Day[/B] 10 [B]AC[/B] 19; [B]Fort[/B] 16, [B]Ref[/B] 15, [B]Will[/B] 13 [B]Speed[/B] 6 [B]Action Points[/B] 1 [COLOR=#44aa44]:melee:[U][B]Dual Strike[/B](standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9/+7 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. [COLOR=#44aa44]:melee:[U][B]Footwork Lure[/B] (standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. [U][COLOR=#44aa44][B]Pass Forward[/B] (Move; at-will) ✦ [B]Martial[/B][/COLOR][/U] [COLOR=white]Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.[/COLOR] [COLOR=darkred]:melee:[U][B]Distracting Spate[/B](standard; encounter) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. :ranged:[U][COLOR=darkred][B]Acidic Short Sword +1[/B][/COLOR][COLOR=darkred](Standard; encounter)[/COLOR][/U] [U][COLOR=#8b0000]✦[/COLOR][/U] [COLOR=darkred][B][U]Acid, Weapon[/U][/B][/COLOR] +9 vs AC; 1d6+6 acid damage to a foe within 5 squares. [COLOR=#bbbbbb]:melee:[U][B]Lasting Threat[/B] (standard; daily) ✦ [B]Reliable, Martial, Weapon)[/B][/U][/COLOR] [COLOR=white]+8vs AC; [/COLOR]3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. [U][COLOR=darkred][B]Cloud of Darkness[/B](minor; encounter)✦Close Burst 1[/COLOR][/U] [COLOR=white]Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.[/COLOR] [COLOR=darkred]Darkfire(minor; encounter) [U]✦Range 10; 1 creature[/U][/COLOR] [COLOR=white][COLOR=white]+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.[/COLOR][/COLOR] [/sblock] [/QUOTE]
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