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Rogues' Gallery - Drowquest
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<blockquote data-quote="DEFCON 1" data-source="post: 4671925" data-attributes="member: 7006"><p><span style="font-size: 18px"><span style="color: DarkSlateBlue">Javilex Arh</span></span></p><p></p><p>Male Drow Beastmaster Ranger</p><p><strong>Initiative</strong> +2</p><p><strong>Senses</strong> Darkvision; Passive Insight 12, Passive Perception 17</p><p><strong>HP</strong> 26; <strong>Bloodied</strong> 13; <strong>Healing Surge</strong> 6 ; <strong>Surges Per Day</strong> 8</p><p><strong>AC</strong> 15; <strong>Fort</strong> 14, <strong>Ref</strong> 13, <strong>Will</strong> 12</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><span style="color: #44aa44"><strong>Falchion</strong> (standard; at-will) ✦ <strong>Weapon</strong></span></u></p><p>+6 vs AC; 2d4+3 damage.</p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Circling Strike</strong>(standard; at-will) ✦ <strong>Beast, Martial, Weapon</strong></u></span></p><p>+6 vs AC; 2d4+3 damage. Before or after the attack, your beast companion can shift 1 square.</p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Hit And Run</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+6 vs AC; 2d4+3 damage. If you move in the same turn as this attack, leaving the space adjacent to the target does not provoke an opportunity attack from the target.</p><p><span style="color: darkred"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Enclose The Prey</strong> (standard; encounter) ✦ <strong>Beast, Martial, Weapon</strong></u></span></p><p>+6 vs AC; 4d4+3 damage. If your target is your Quarry, before the attack both you and your beast companion can shift 2 squares. Beast: If your pet is a spider, the attack does an extra +2 damage.</p><p><span style="color: gray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Partnered Savaging</strong> (standard; daily) ✦ <strong>Beast, Martial)</strong></u></span></p><p>+5 vs AC. 2d8+2 damage. Miss for half damage. If the target is your Quarry, you can shift 3 squares and make a basic attack against it.</p><p><span style="color: darkred"><u><strong>Cloud of Darkness</strong> (minor; encounter) ✦ Close Burst 1</u></span></p><p>Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Javilex is immune to these effects.</p><p><span style="color: darkred"><u><strong>Darkfire</strong> (minor; encounter) ✦ Range 10; 1 creature</u></span></p><p>+6 vs Reflex; Until the end of Javilex's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.</p><p></p><p><strong><u>Hunter's Quarry</u></strong></p><p>You can designate the closest enemy to you that you can see as your Quarry. Once per turn when you hit with an attack, it does extra damage based on your level (+1d8)</p><p><strong><u>Beast Mastery</u></strong></p><p>Javilex gains the use of a beast companion.</p><p></p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Unaligned; <strong>Languages</strong> Common, Elven</p><p><strong>Str</strong> 16 (+3) <strong>Dex</strong> 15 (+2) <strong>Wis</strong> 14 (+2)</p><p><strong>Con</strong> 14 (+2) <strong>Int</strong> 10 (+0) <strong>Cha</strong> 10 (+0)</p><p><strong>Trained Skills</strong> Acrobatics +6, Athletics +7, Dungeoneering +7, Perception +7, Stealth +8</p><p><strong>Feats:</strong> Lethal Hunter</p><p><strong>Gear</strong> Hide Armor, Falchion, Dagger x4, Backpack, Bedroll, Belt Pouch, Flint and Steel, Rope (50 ft.), 2 Sunrods, Trail Rations (10 days), Waterskin; 40gp (61lbs)</p><p></p><p><strong>Background</strong></p><p>Javilex grew up in a military family, going from place to place, wherever the army was sent for battle. Because of the continuous travel, Javilex was never able to establish permanent friendships with others his age, so instead he developed lasting relationships with the various pets that he owned... spiders, lizards, hyenas and the like. As he got older, he desired to follow in his family's footsteps, hopefully joining the military as a beast rider and stable master. When he reached his majority, he was able to sign on with one of Abbil-Belern’s training patrols. He brought along his most trainable and skillful giant tarantula to be his friend and confidant, fully expecting to not make friends with the others in the patrol. We shall see what occurs.</p><p></p><p><strong>Personality and Appearance</strong></p><p></p><p>Javilex is much more at home dealing with the beasts than he is with other drow. He finds others to be less forthright and more deceptive, which makes for poor working conditions. Having spent most of his life watching the military, Javilex learned to appreciate straight talk and smart orders... something which is difficult for others to comprehend, let alone accomplish.</p><p></p><p>He wears several spider pelts sewn together to form a hulking hide armor that almost makes him look like a spider himself. His hair is kept rather short compared to most drow, and his eyes re perpetually narrowed, as though everyone else is his prey. Many say that he thinks and acts more like a spider than a drow, especially when he is in the presence of his giant tarantula, Saereth.</p><p></p><p>-----------------------------------------------------------------</p><p></p><p>Saereth - Giant Tarantula (Spider)</p><p></p><p><strong>HP</strong> 22; <strong>Bloodied</strong> 11; <strong>Healing Surge</strong> 5;</p><p><strong>AC</strong> 15; <strong>Fort</strong> 12, <strong>Ref</strong> 13, <strong>Will</strong> 13</p><p><strong>Speed</strong> 6</p><p><strong>Str</strong> 14 (+2) <strong>Dex</strong> 16 (+3) <strong>Wis</strong> 12 (+1)</p><p><strong>Con</strong> 12 (+1) <strong>Int</strong> 6 (-2) <strong>Cha</strong> 6 (-2)</p><p><strong>Trained Skills</strong> Athletics +7, Stealth +8</p><p><strong>Attack Bonus</strong> +5; <strong>Damage</strong> 1d8</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><u><span style="color: #44aa44"><strong>Bite</strong> (standard; at-will)✦ <strong>Melee Beast 1</strong></span></u></p><p>+5 vs AC; 1d8+3 damage.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4671925, member: 7006"] [SIZE=5][COLOR="DarkSlateBlue"]Javilex Arh[/COLOR][/SIZE] Male Drow Beastmaster Ranger [B]Initiative[/B] +2 [B]Senses[/B] Darkvision; Passive Insight 12, Passive Perception 17 [B]HP[/B] 26; [B]Bloodied[/B] 13; [B]Healing Surge[/B] 6 ; [B]Surges Per Day[/B] 8 [B]AC[/B] 15; [B]Fort[/B] 14, [B]Ref[/B] 13, [B]Will[/B] 12 [B]Speed[/B] 6 [B]Action Points[/B] 1 ----------------------------------------------------------------- :bmelee:[U][COLOR=#44aa44][B]Falchion[/B] (standard; at-will) ✦ [B]Weapon[/B][/COLOR][/U] +6 vs AC; 2d4+3 damage. [COLOR=#44aa44]:melee:[U][B]Circling Strike[/B](standard; at-will) ✦ [B]Beast, Martial, Weapon[/B][/U][/COLOR] +6 vs AC; 2d4+3 damage. Before or after the attack, your beast companion can shift 1 square. [COLOR=#44aa44]:melee:[U][B]Hit And Run[/B] (standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +6 vs AC; 2d4+3 damage. If you move in the same turn as this attack, leaving the space adjacent to the target does not provoke an opportunity attack from the target. [COLOR=darkred]:melee:[U][B]Enclose The Prey[/B] (standard; encounter) ✦ [B]Beast, Martial, Weapon[/B][/U][/COLOR] +6 vs AC; 4d4+3 damage. If your target is your Quarry, before the attack both you and your beast companion can shift 2 squares. Beast: If your pet is a spider, the attack does an extra +2 damage. [COLOR="gray"]:melee:[U][B]Partnered Savaging[/B] (standard; daily) ✦ [B]Beast, Martial)[/B][/U][/COLOR] +5 vs AC. 2d8+2 damage. Miss for half damage. If the target is your Quarry, you can shift 3 squares and make a basic attack against it. [COLOR=darkred][U][B]Cloud of Darkness[/B] (minor; encounter) ✦ Close Burst 1[/U][/COLOR][U][/U] Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Javilex is immune to these effects. [COLOR=darkred][U][B]Darkfire[/B] (minor; encounter) ✦ Range 10; 1 creature[/U][/COLOR] +6 vs Reflex; Until the end of Javilex's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility. [B][U]Hunter's Quarry[/U][/B] You can designate the closest enemy to you that you can see as your Quarry. Once per turn when you hit with an attack, it does extra damage based on your level (+1d8) [B][U]Beast Mastery[/U][/B] Javilex gains the use of a beast companion. ----------------------------------------------------------------- [B]Alignment[/B] Unaligned; [B]Languages[/B] Common, Elven [B]Str[/B] 16 (+3) [B]Dex[/B] 15 (+2) [B]Wis[/B] 14 (+2) [B]Con[/B] 14 (+2) [B]Int[/B] 10 (+0) [B]Cha[/B] 10 (+0) [B]Trained Skills[/B] Acrobatics +6, Athletics +7, Dungeoneering +7, Perception +7, Stealth +8 [B]Feats:[/B] Lethal Hunter [B]Gear[/B] Hide Armor, Falchion, Dagger x4, Backpack, Bedroll, Belt Pouch, Flint and Steel, Rope (50 ft.), 2 Sunrods, Trail Rations (10 days), Waterskin; 40gp (61lbs) [B]Background[/B] Javilex grew up in a military family, going from place to place, wherever the army was sent for battle. Because of the continuous travel, Javilex was never able to establish permanent friendships with others his age, so instead he developed lasting relationships with the various pets that he owned... spiders, lizards, hyenas and the like. As he got older, he desired to follow in his family's footsteps, hopefully joining the military as a beast rider and stable master. When he reached his majority, he was able to sign on with one of Abbil-Belern’s training patrols. He brought along his most trainable and skillful giant tarantula to be his friend and confidant, fully expecting to not make friends with the others in the patrol. We shall see what occurs. [B]Personality and Appearance[/B] Javilex is much more at home dealing with the beasts than he is with other drow. He finds others to be less forthright and more deceptive, which makes for poor working conditions. Having spent most of his life watching the military, Javilex learned to appreciate straight talk and smart orders... something which is difficult for others to comprehend, let alone accomplish. He wears several spider pelts sewn together to form a hulking hide armor that almost makes him look like a spider himself. His hair is kept rather short compared to most drow, and his eyes re perpetually narrowed, as though everyone else is his prey. Many say that he thinks and acts more like a spider than a drow, especially when he is in the presence of his giant tarantula, Saereth. ----------------------------------------------------------------- Saereth - Giant Tarantula (Spider) [B]HP[/B] 22; [B]Bloodied[/B] 11; [B]Healing Surge[/B] 5; [B]AC[/B] 15; [B]Fort[/B] 12, [B]Ref[/B] 13, [B]Will[/B] 13 [B]Speed[/B] 6 [B]Str[/B] 14 (+2) [B]Dex[/B] 16 (+3) [B]Wis[/B] 12 (+1) [B]Con[/B] 12 (+1) [B]Int[/B] 6 (-2) [B]Cha[/B] 6 (-2) [B]Trained Skills[/B] Athletics +7, Stealth +8 [B]Attack Bonus[/B] +5; [B]Damage[/B] 1d8 :bmelee:[U][COLOR=#44aa44][B]Bite[/B] (standard; at-will)✦ [B]Melee Beast 1[/B][/COLOR][/U] +5 vs AC; 1d8+3 damage. [/QUOTE]
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