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Rogues' Gallery - Drowquest
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<blockquote data-quote="Atanatotatos" data-source="post: 4672385" data-attributes="member: 46957"><p>[sblock=Djaar d'Ruthl, Drow rogue 1]</p><p>Str 9</p><p>Dex 18 (+2 Drow)</p><p>Con 14</p><p>Int 10</p><p>Wis 12 </p><p>Cha 16 (+2 Drow)</p><p></p><p>AC 16 </p><p>For 12 </p><p>Ref 16 </p><p>Will 13</p><p></p><p>HP: 26 </p><p>Healing surges/day: 8 </p><p></p><p>Init: +4 </p><p>Senses: darkvision perception:16 insight:11</p><p>Speed:6</p><p></p><p>Languages:Common, Elven</p><p>Alignment: Unaligned</p><p>Patron Deity: Lolth</p><p></p><p>Racial features: +2 Stealth and Intimidate</p><p> Lolthouched</p><p> Trance </p><p></p><p>Class features: Rogue tactics(Artful dodger) </p><p> Weapon talent</p><p> First strike</p><p> Sneak attack +2d8</p><p> </p><p>Skills (*trained):</p><p>Acrobatics* +9</p><p>Arcana +0</p><p>Athletics -1</p><p>Bluff* +8 </p><p>Diplomacy +3</p><p>Dungeoneering +1</p><p>Endurance +2</p><p>Heal +1 </p><p>History +0</p><p>Insight +1</p><p>Intimidate* +8</p><p>Nature +1</p><p>Perception* +6</p><p>Religion +0</p><p>Stealth* +11</p><p>Streetwise +3</p><p>Thievery* +9</p><p></p><p>Feats: Backstabber</p><p></p><p>Basic Attack: Melee dagger +4 dmg 1d4+0</p><p> Ranged dagger +8 dmg 1d4+4 rng 5/10</p><p></p><p>Class Powers:</p><p>-at will: Piercing strike</p><p> deft strike</p><p></p><p>-encounter:Cloud of darkness/darkfire </p><p> fox's gambit</p><p></p><p>-daily: Blinding barrage</p><p> </p><p></p><p></p><p>Item daily(17d):-</p><p></p><p>Equipment:</p><p>Backpack (2 gp)</p><p>Bedroll (1 sp)</p><p>Flint and steel (1 gp)</p><p>Pouch belt (1 gp)</p><p>Rope (1 gp)</p><p>Waterskin (1 gp)</p><p>Rations(2 days) (1 gp) </p><p>18 Daggers (20 gp) </p><p>Leather armor (25 gp)</p><p>Thieve's tool (20 gp) </p><p>30 gps</p><p></p><p>Will:</p><p>Piercing strike: dex vs ref (melee)</p><p>Deft strike: move 2 before attack (melee or ranged)</p><p></p><p></p><p>Encounter: </p><p>Cloud of Darkness: (minor)burst one. blocks line of sight. all creature within blinded.(except you)</p><p>Darkfire: (minor) rng 10; cha+4 vs ref; target can't benefit from invisibility or concealment;grants combat advantage to all</p><p>Fox's gambit: 1W+dex vs ref, remove mark of target, shift 4 squares</p><p></p><p>Daily: </p><p>Blinding barrage:close blast 3; dex vs AC; 2w+dex to each enemy, targets blinded. (miss=half damage, no blind)[/sblock]</p><p></p><p>Djaar was born in a small House, from an unimportant soldier. From an early age, he was pushed into hard tests and study, but showed no inclination towards arcane arts of any sort. He was not particularly strong, either. Soon deemed a failure by both his family and his first instructor, he was repeteadly sent as a scout in dangerous missions during his training; and he reeteadly survived. Thus his instructor found what he shined in: he was silent, quick, and, with a dagger in his hands, deadly. Not that this did much to improve his status in the eye of his family. He was sent forth as a sacrifice every time because of his expendable talent. Djaar knew this, and despite his induced self-loathing, kept surviving each time, covered in blood and gore, never his own.</p><p>Djaar is bitter and pessimistic. He seldom laughs, and his smile is an acrid grin. Contrarily to the nature of the drows, he is not ambitious, for he knows he cannot hope to be better than a fine assassin, of which scores can be found in any Drow house. Still, he knows he has no other place than the City, and no other role than sneaking in the darkness, ever showing his back at better trained drows, and fighting to survive.</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4672385, member: 46957"] [sblock=Djaar d'Ruthl, Drow rogue 1] Str 9 Dex 18 (+2 Drow) Con 14 Int 10 Wis 12 Cha 16 (+2 Drow) AC 16 For 12 Ref 16 Will 13 HP: 26 Healing surges/day: 8 Init: +4 Senses: darkvision perception:16 insight:11 Speed:6 Languages:Common, Elven Alignment: Unaligned Patron Deity: Lolth Racial features: +2 Stealth and Intimidate Lolthouched Trance Class features: Rogue tactics(Artful dodger) Weapon talent First strike Sneak attack +2d8 Skills (*trained): Acrobatics* +9 Arcana +0 Athletics -1 Bluff* +8 Diplomacy +3 Dungeoneering +1 Endurance +2 Heal +1 History +0 Insight +1 Intimidate* +8 Nature +1 Perception* +6 Religion +0 Stealth* +11 Streetwise +3 Thievery* +9 Feats: Backstabber Basic Attack: Melee dagger +4 dmg 1d4+0 Ranged dagger +8 dmg 1d4+4 rng 5/10 Class Powers: -at will: Piercing strike deft strike -encounter:Cloud of darkness/darkfire fox's gambit -daily: Blinding barrage Item daily(17d):- Equipment: Backpack (2 gp) Bedroll (1 sp) Flint and steel (1 gp) Pouch belt (1 gp) Rope (1 gp) Waterskin (1 gp) Rations(2 days) (1 gp) 18 Daggers (20 gp) Leather armor (25 gp) Thieve's tool (20 gp) 30 gps Will: Piercing strike: dex vs ref (melee) Deft strike: move 2 before attack (melee or ranged) Encounter: Cloud of Darkness: (minor)burst one. blocks line of sight. all creature within blinded.(except you) Darkfire: (minor) rng 10; cha+4 vs ref; target can't benefit from invisibility or concealment;grants combat advantage to all Fox's gambit: 1W+dex vs ref, remove mark of target, shift 4 squares Daily: Blinding barrage:close blast 3; dex vs AC; 2w+dex to each enemy, targets blinded. (miss=half damage, no blind)[/sblock] Djaar was born in a small House, from an unimportant soldier. From an early age, he was pushed into hard tests and study, but showed no inclination towards arcane arts of any sort. He was not particularly strong, either. Soon deemed a failure by both his family and his first instructor, he was repeteadly sent as a scout in dangerous missions during his training; and he reeteadly survived. Thus his instructor found what he shined in: he was silent, quick, and, with a dagger in his hands, deadly. Not that this did much to improve his status in the eye of his family. He was sent forth as a sacrifice every time because of his expendable talent. Djaar knew this, and despite his induced self-loathing, kept surviving each time, covered in blood and gore, never his own. Djaar is bitter and pessimistic. He seldom laughs, and his smile is an acrid grin. Contrarily to the nature of the drows, he is not ambitious, for he knows he cannot hope to be better than a fine assassin, of which scores can be found in any Drow house. Still, he knows he has no other place than the City, and no other role than sneaking in the darkness, ever showing his back at better trained drows, and fighting to survive. [/QUOTE]
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