Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Rogues Gallery for Shemmy's Planescape Storyhour #1 (up to date 5-9-06)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shemeska" data-source="post: 2960399" data-attributes="member: 11697"><p>Just keep in mind that I simply used this as a guideline, not a hard and fast statblock, and since I generally play so loose with the rules, it's not a complete statblock either. It's just a suggestion for most of its powers, with some numbers added as appropriate. It's also representative of him at his weakest, as far removed from the Gray Waste as possible.</p><p></p><p></p><p>Sarkithel fek Parthis, The Flesh Sculptor</p><p>Baernaloth, large sized NE Outsider [Yugoloth, Evil]</p><p>HP: 1500 (or if raging, 2000)</p><p>Init: +18 (+10 dex, +8 supreme initiative)</p><p>AC 63 (+20 nat, +10 def, +15 profane, +8 dex)</p><p>Reach: 15ft</p><p>Speed: 90ft, fly 100ft (perfect)</p><p>Attack: 2 Claws + 57, Bite +54</p><p>Damage: Claws 1d20 +23 (18-20/x2), Bite 1d20 +28 (19-20x3); Rend (if both claws hit) 2d8 +35.</p><p>Fort (+17) +30 = 47</p><p>Reflex (+10) +25 = 35</p><p>Will (+10) +20 = 30</p><p></p><p>Str 57 (+23)</p><p>Dex 30 (+10)</p><p>Con 45 (+17)</p><p>Int 53 (+21)</p><p>Wis 31 (+10)</p><p>Cha 45 (+17)</p><p></p><p>Special: Immunity to acid, cold, flame, poison, disease. Resistant to lightning 20, resistant to sonic 20. Immune to divine damage. Double damage from holy. Immune to energy drain. Immune to compulsions, charms, mind affecting spells.</p><p></p><p>DR: 20/-, 35/6+ or holy weapon.</p><p>SR: 40</p><p>Fast Healing: 35</p><p>Spell Absorption: if spell fails to breach SR, the spell is transcribed on the body of the Baern, taking form as runes carved into his skin that he may unleash back as a free action the next turn, or consume to heal itself.</p><p></p><p>Regeneration: Only holy and energy damage is real, all other is subdual.</p><p>Special Abilities: May turn ethereal as a free action.</p><p>Rage: May rage as a Barbarian of its HD…</p><p>Diseased Touch (Any hit from the Baern will cause the victim to contract a random disease, DC 35 fort, no incubation period), Wounding Touch (All damage from the Baern is considered to be wounding for 1 pt of damage, cumulative)</p><p></p><p>Feat: Power attack, Weapon Focus (claw), Improved Crit (claw), Improved Crit (claw), Blinding Speed (epic feat), Spell Focus (necro), Spell Focus (Trans), Greater Spell Focus (necro), Greater Spell Focus (Trans), Epic Spell Focus (Necro), Epic Spell focus (Trans). Spell Penetration, Greater Spell Penetration, Epic Spell Penetration. Eschew Material Componants. Ignore Material Componants. </p><p></p><p>Spellcasting: Casts as a Necromancer/Transmuter double specialist of his Hit Dice. Cannot cast Enchantment/Divination/Illusion.</p><p></p><p>Archetypal Form(Ex): Immune to baleful polymorphs or other shapeshifting spells. Non Baern cannot take upon themselves the form of a Baern.</p><p></p><p>Living Nightmare(Ex): A Baern is immune to mind affecting spells, and any attempt to read their mind or enter into psionic combat with a Baern in any way can have catastrophic effects upon the bold fool who attempts it. They must make a Will save DC 45 or become permanently insane (wish or miracle will cure) and drained of 4d6 wis.</p><p></p><p>Harrow the Flesh(Su): In a 30ft radius around the Baern, no wounds will heal naturally except its own, and all magical healing must break the Baern’s SR.</p><p></p><p>Burn the Blood(Su): With his gaze may set the internal body fluids of a victim to a near boil, 15d6 damage per round, fort save DC 40 for half. [Transmutation effect]</p><p></p><p>Bathe in the Blood of Thine Enemies (Su): May teleport or dimension door anywhere on the same plane by erupting explosively from the body of a living victim. Death is instantaneous.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2960399, member: 11697"] Just keep in mind that I simply used this as a guideline, not a hard and fast statblock, and since I generally play so loose with the rules, it's not a complete statblock either. It's just a suggestion for most of its powers, with some numbers added as appropriate. It's also representative of him at his weakest, as far removed from the Gray Waste as possible. Sarkithel fek Parthis, The Flesh Sculptor Baernaloth, large sized NE Outsider [Yugoloth, Evil] HP: 1500 (or if raging, 2000) Init: +18 (+10 dex, +8 supreme initiative) AC 63 (+20 nat, +10 def, +15 profane, +8 dex) Reach: 15ft Speed: 90ft, fly 100ft (perfect) Attack: 2 Claws + 57, Bite +54 Damage: Claws 1d20 +23 (18-20/x2), Bite 1d20 +28 (19-20x3); Rend (if both claws hit) 2d8 +35. Fort (+17) +30 = 47 Reflex (+10) +25 = 35 Will (+10) +20 = 30 Str 57 (+23) Dex 30 (+10) Con 45 (+17) Int 53 (+21) Wis 31 (+10) Cha 45 (+17) Special: Immunity to acid, cold, flame, poison, disease. Resistant to lightning 20, resistant to sonic 20. Immune to divine damage. Double damage from holy. Immune to energy drain. Immune to compulsions, charms, mind affecting spells. DR: 20/-, 35/6+ or holy weapon. SR: 40 Fast Healing: 35 Spell Absorption: if spell fails to breach SR, the spell is transcribed on the body of the Baern, taking form as runes carved into his skin that he may unleash back as a free action the next turn, or consume to heal itself. Regeneration: Only holy and energy damage is real, all other is subdual. Special Abilities: May turn ethereal as a free action. Rage: May rage as a Barbarian of its HD… Diseased Touch (Any hit from the Baern will cause the victim to contract a random disease, DC 35 fort, no incubation period), Wounding Touch (All damage from the Baern is considered to be wounding for 1 pt of damage, cumulative) Feat: Power attack, Weapon Focus (claw), Improved Crit (claw), Improved Crit (claw), Blinding Speed (epic feat), Spell Focus (necro), Spell Focus (Trans), Greater Spell Focus (necro), Greater Spell Focus (Trans), Epic Spell Focus (Necro), Epic Spell focus (Trans). Spell Penetration, Greater Spell Penetration, Epic Spell Penetration. Eschew Material Componants. Ignore Material Componants. Spellcasting: Casts as a Necromancer/Transmuter double specialist of his Hit Dice. Cannot cast Enchantment/Divination/Illusion. Archetypal Form(Ex): Immune to baleful polymorphs or other shapeshifting spells. Non Baern cannot take upon themselves the form of a Baern. Living Nightmare(Ex): A Baern is immune to mind affecting spells, and any attempt to read their mind or enter into psionic combat with a Baern in any way can have catastrophic effects upon the bold fool who attempts it. They must make a Will save DC 45 or become permanently insane (wish or miracle will cure) and drained of 4d6 wis. Harrow the Flesh(Su): In a 30ft radius around the Baern, no wounds will heal naturally except its own, and all magical healing must break the Baern’s SR. Burn the Blood(Su): With his gaze may set the internal body fluids of a victim to a near boil, 15d6 damage per round, fort save DC 40 for half. [Transmutation effect] Bathe in the Blood of Thine Enemies (Su): May teleport or dimension door anywhere on the same plane by erupting explosively from the body of a living victim. Death is instantaneous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Rogues Gallery for Shemmy's Planescape Storyhour #1 (up to date 5-9-06)
Top