Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rogues Gallery for Shilsen's Saturday Story Hour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rackhir" data-source="post: 3212796" data-attributes="member: 149"><p><strong><span style="font-size: 18px">Nameless</span></strong></p><p>Lawful Neutral Male Human Wizard 6/ Alienist 10/ Fatespinner 4</p><p></p><p><strong><span style="font-size: 15px">Attributes</span></strong></p><p>Str: 14 (+2) </p><p>Dex: 20 (+5) </p><p>Con: 18 (+4)</p><p>Int: 33 (+11)</p><p>Wis: 14 (+2)</p><p>Cha: 14 (+2)</p><p></p><p>Note: All of Nameless's stats have a +4 Enhancement Bonus (Int and Con has a +6), from what is effectively a slotless, inherent item. He has however suffered a -2 to con as a result of Mordain Fleshweaver's "modifications". The same modifications provide a +5 to saves, +6 Deflection Bonus to AC and a +5 Natural Armor Bonus. For 20th lv we were all given max HP per die.</p><p></p><p><strong><span style="font-size: 15px">Attacks</span></strong></p><p>Base Atk/Grapple: +10/+12</p><p></p><p><strong><span style="font-size: 15px">Saves</span></strong></p><p>Fort: +16</p><p>Ref: +17</p><p>Will: +23</p><p></p><p><strong><span style="font-size: 15px">Misc</span></strong></p><p>Hit Points: 180 (20d4+20+80)</p><p>Init: +9</p><p>Spd: 30 ft/x4;</p><p>AC 39 (+6 GMA, +5 Dex, +6 Deflection, +5 NA, +4 Shield, +2 Luck, +1 Ioun Stone), touch 24, flat-footed 34;</p><p></p><p><span style="font-size: 15px"><strong>–– CLASS ABILITIES ––</strong></span></p><p><strong>• Conjurer:</strong> You are specialized in the school of Conjuration. You can prepare one additional Conjuration spell per spell level each per day. You gain a +2 bonus to Spellcraft checks to learn spells from this school. Illusion and Necromancy spells are prohibited to you. </p><p><strong>• Rapid Summoning:</strong> You can cast a summon spell as a Standard action rather than a Full Round action. This is the option from UA, which you get by giving up a familiar.</p><p><strong>• Summon Alien:</strong> Summon ""pseudonatural"" versions of creatures when you cast any summon monster spell.</p><p><strong>• Alien Blessing(Ex):</strong> You gain a +1 insight bonus on saving throws, but you permanently lose 2 points of Wisdom.</p><p><strong>• Mad Certainty(Ex):</strong> You gain the feat Improved Toughness, but suffer penalties to Bluff, Diplomacy and Handle Animal checks made to influence nonpseudonatural creatures. </p><p><strong>• USURP AUTHORITY :</strong> You may seize control of another caster's summoned creatures. When the spell is being cast, you may make an opposed caster level check as an immediate action. If you win, the summoned creatures treat you as the caster when they appear. If you choose to wait until your turn and use a full-round action, you get a +4 on the opposed check (you do not have this option if you have already tried and failed the opposed check as an immediate action). In order to use this ability, you must be able to detect that a summon spell is being cast, whether through sight and a Spellcraft check, or in some other manner. </p><p><strong>• Additional Summoning Slot :</strong> You gain an extra spell slot at your highest spell level, that can only be used for summoning spells. As you gain higher level spells it migrates up to your highest spell level. This has been changed to what Nameless uses to summon the Horror.</p><p><strong>• Enhanced Summoning:</strong> Nameless summons 2 creatures rather than one creature from the same level list and 1d4+1 of creatures from a lower level list. This replaces the second Toughness that an Alienist normally receives, he still takes the -10 penalties to Bluff, Diplomacy and Handle Animals checks.</p><p><strong>• Timeless Body(Ex):</strong> You no longer suffer ability penalties for aging and cannot be magically aged.</p><p><strong>• Alien Transcendence(Su):</strong> Your type is now outsider. You have penalties to Disguise and gain DR 10/magic and acid and electricity resistance 10. You gain bonuses on interactions in some situations.</p><p><strong>• Spin Fate(Ex):</strong> As a free action, you can use up to a total of 4 points of spin per </p><p>day to increase the save DC of a spell.</p><p><strong>• Fickle Finger of Fate(Ex):</strong> 1/day as an immediate action, you can force any other creature to which you have line of sight to reroll a roll it has just made.</p><p><strong>• Spin Destiny(Ex):</strong> You can now add spin to any skill check, attack roll, or saving throw that you attempt on a point-for-point basis. You must apply the spin before making the roll.</p><p><strong>• Deny Fate(Ex):</strong> 1/day, on the first occasion when you must make a check to become stable when dying, the check automatically succeeds.</p><p><strong>• Resist Fate(Ex):</strong> 1/day, you can reroll one roll that you have just made.</p><p></p><p><span style="font-size: 15px"><strong>–– FEATS ––</strong></span></p><p><strong>• Imp Augment Summoning</strong> +6 Str/+6 Con for Summoned Creatures</p><p><strong>• Spell Focus (Conjuration)</strong></p><p><strong>• Widen Spell</strong></p><p><strong>• Extend Spell</strong></p><p><strong>• Quicken Spell</strong></p><p><strong>• Transdimensional Spell</strong></p><p><strong>• Maximize Spell</strong></p><p><strong>• Scribe Scroll</strong></p><p><strong>• Improved Toughness</strong></p><p><strong>• Improved Initiative</strong></p><p><strong>• Aberrant Dragonmark</strong> - Aspect of Cyäegha : Nameless takes more fully on the appearance and characteristics of his Patron.</p><p></p><p>Gaining SR 25, +4 Caster Level boost, Resist Fire and Cold 10, Immunity to Disease, +4 save vs Poison, DR 5/Byeshk and cannot be flanked. </p><p></p><p>Move action to manifest the Aspect lasts 1 rnd/lvl and can be invoked 1/day. This is modeled loosely on the Aspect of the Diety spell. Shil doesn't like stat buffs so Nameless gets a caster level boost instead.</p><p></p><p>Since hitting the Big Leagues (AKA caster lv > 20) while manifesting the Aspect, Nameless also gains access to a single unique Epic Level Spell </p><p></p><p><span style="font-size: 12px"><strong>Armor Of Xoriat</strong></span></p><p></p><p>Armor of Xoriat grants a +4 Untyped Bonus to both AC and Saves. In addition when struck by a spell or in combat it has an additional random protective effect</p><p>(1d8)</p><p>1 – 20 points of fire damage (Ref half); vs. a spell, reduces numerical effects (damage, duration, etc) by 10%</p><p>2 – 40 points of acid damage (Ref half); vs. a spell, reduces numerical effects (damage, duration, etc) by 25%</p><p>3 – 80 points of electricity damage (Ref half); vs. a spell, reduces numerical effects (damage, duration, etc) by 50%</p><p>4 – Poison. Die instantly or take 1d6 Con damage on a Fort save; vs. a spell, reduces numerical effects (damage, duration, etc) by 75%</p><p>5 – Turned to stone (Fort negates); vs. a spell, changes its target randomly to someone else within fifty feet</p><p>6 – Become insane as insanity spell (Will negates); vs. a spell, causes it to target caster in addition to Nameless</p><p>7 – Creature sent to another plane (Will negates); vs. a spell, negates its effects completely</p><p>8 – Impacts two layers. Roll twice on the list above, rerolling if another “8” occurs</p><p></p><p>The DC for the saves is 20 + Int (DC 31). The layers are not affected by area effect spells, and if the melee or natural attack is by a creature of 8HD or less, it is automatically blinded for 2d4 rounds (besides being affected in any other way by the layer it impacts).</p><p></p><p>It's essentially "Prismatic Mage Armor", the visual effect is similar to that of the Shields in the David Lynch "Dune" movie, only Nameless is covered in shifting planes of Xoriat. Some of his 9th lv spells have been "re-skinned" with similar flavor text (Maw of Chaos, Reality Maelstrom, Sphere of Ultimate Annihilation).</p><p></p><p><strong><span style="font-size: 15px">Skills</span></strong></p><p>Concentration: +27</p><p>Craft (Alchemy): +24</p><p>Decipher Script: +20</p><p>Gather Information: +2</p><p>Knowledge (Arcanna): +34</p><p>Knowledge (Dungeoneering): +21</p><p>Knowledge (Geography): +15</p><p>Knowledge (History): +30</p><p>Knowledge (The Planes): +30</p><p>Listen: +21</p><p>Profession (Gambling): +7</p><p>Slight of Hand: +28</p><p>Spellcraft: +41</p><p>Spot: +23</p><p></p><p><strong><span style="font-size: 15px">Magic Items</span></strong></p><p></p><p><strong>Ring of Metamagics</strong> --<p style="margin-left: 20px">MM x3 day for up to 3rd lvl Spells</p> <p style="margin-left: 20px">MM x1 day for up to 6rd lvl Spells</p> <p style="margin-left: 20px">From List Below</p> <p style="margin-left: 20px">• Empower Spell</p> <p style="margin-left: 20px">• Energy Substitution (Acid)</p> <p style="margin-left: 20px">• Enlarge Spell (x2 Range)</p> <p style="margin-left: 20px">• Extend Spell (x2 Duration)</p> <p style="margin-left: 20px">• Silent Spell (No Verbal Components)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">x3/day Each Detect Magic, Prestidigitation, Unseen Servant</p> <p style="margin-left: 20px">+5 Competence to Spellcraft Check</p><p><strong>Runestaff of Power</strong> - Same as Staff of Power, but burn spells to power it.</p><p><strong>Ring of Greater Counterspells</strong> (Dispel Magic) - Can make a free dispel check 1/day by burning a spell of at least the same level.</p><p><strong>Vest of the Leech</strong> - Can steal healing spells within 30'. Three times per day.</p><p><strong>Torc of Sacrifice</strong> - Can take damage instead of Ally within 30'. Once per day.</p><p><strong>Necklace of The Phantom Library</strong> - Essentially a Blessed Book in the form of a Dragonshard. Contains all PHB Wizard Spells and as detailed below.</p><p></p><p><strong><span style="font-size: 15px">SOP Spells</span></strong></p><p>Extended Greater Mage Armor (48 hrs)</p><p>Contingency (Casts <em>Tenser's Transformation</em> if Nameless casts <em>Body of War</em>)</p><p>Extended Mind Blank (48hrs)</p><p></p><p>Every other day Nameless casts an extended Mordenkainen's Private Sanctum. Alternating with an extended <em>WIDENED</em> Greater Anticipate Teleportation (200' radius).</p><p> </p><p><span style="font-size: 15px"><strong>Spells Known</strong></span></p><p></p><p><strong>Zero Level</strong></p><p>All</p><p></p><p><strong>First Level</strong></p><p>All, Plus : Low-Light Vision, Repair Light Damage, Targeting Ray, Benign Transposition</p><p></p><p><strong>Second Level</strong></p><p>All, Plus : Fireburst, Repair Moderate Damage, Swim, Chain of Eyes, Sure Strike, Electric Loop</p><p></p><p><strong>Third Level</strong></p><p>All, Plus : Greater Mage Armor, Repair Serious Damage, Resonating Bolt, Sign of Sealing, Analyze Portal</p><p></p><p><strong>Fourth Level</strong></p><p>All, Plus : Anticipate Teleportation, Assay Resistance, Repair Critical Damage, Know Vulnerabilities, Orb of Cold, Slashing Dispel</p><p></p><p><strong>Fifth Level</strong></p><p>All, Plus : Reciprocal Gyre, Blink Greater, Dragon Sight, Gutsnake, Greater Electrical Vengence</p><p></p><p><strong>Sixth Level</strong></p><p>All, Plus : Greater Anticipate Teleportation, Greater Sign of Sealing, Hardening, Gemjump</p><p></p><p><strong>Seventh Level</strong></p><p>All, Plus : Body of War, Radiant Assault, Ghost Trap, Stun Ray, Elemental Body</p><p></p><p><strong>Eighth Level</strong></p><p>All, Plus : Flensing, Maddening Whispers, Chain Dispel</p><p></p><p><strong>Ninth Level</strong></p><p>All, Plus : Maw of Chaos, Obedient Avalanche, Perinarch Planar, Reality Maelstrom, Sphere of Ultimate Destruction, Summon Elemental Monolith</p><p></p><p><em>Some Explanatory Notes</em>:</p><p></p><p>Shilsen has changed the Phantom Library to include all PHB Spells + 2 Spell Compendium Spells per caster level (ie. 4 extra spells per Level of Spells).</p><p></p><p>Shilsen changed the benefit from Mad Certainty from Toughness to Imp Toughness.</p><p></p><p>Usurp Authority is another addition by Shil, since Nameless lacks a Familiar which would ordinarily gain the Pseudonatural Template at this level. </p><p></p><p>Nameless actually dates back to the campaign that predated Shilsen's current campaing. Though there is nominally no connection between the two characters. He originally had a 3 charisma, but Shil wouldn't permit that or initially for the character to be "nameless". So in partial revenge I created "Edgar" a black rock of undetermined type which he talks to and more or less treating as a familiar. Note: It does not detect as magic. A common and well known feature of artifacts. It also doesn't register as evil, when detect evil is performed. No matter HOW many times you do it Gareth.</p><p></p><p>In Shil's campaign the character came stumbling out of the mists of the Mournland several days after the Day of Mourning. Though some of the characters believed he might be someone they'd seen briefly before, he insisted that he was nameless. Which became his name or as he's told several NPCs "It is really a description, rather than a Name. But it sounds like a name in any language, except one."</p><p></p><p>We recently swapped out a level of Wizard, for another Alienist. So he's hit lv 10 (Transcendence) a level earlier than otherwise would have been the case. Not actually, the optimal choice, but it fit well the moment in the campaign. Nameless is apparently the first person to ever have hit Transcendence (Alienist 10) in Eberron (in his campaign).</p><p></p><p>Since finishing up Alienist, I had him take levels of Fate Spinner in a vain attempt to do something about mine and Korm's generally horrible rolls. It has of course proved vain and fruitless, but oh well...</p></blockquote><p></p>
[QUOTE="Rackhir, post: 3212796, member: 149"] [B][SIZE=5]Nameless[/SIZE][/B] Lawful Neutral Male Human Wizard 6/ Alienist 10/ Fatespinner 4 [B][SIZE=4]Attributes[/SIZE][/B] Str: 14 (+2) Dex: 20 (+5) Con: 18 (+4) Int: 33 (+11) Wis: 14 (+2) Cha: 14 (+2) Note: All of Nameless's stats have a +4 Enhancement Bonus (Int and Con has a +6), from what is effectively a slotless, inherent item. He has however suffered a -2 to con as a result of Mordain Fleshweaver's "modifications". The same modifications provide a +5 to saves, +6 Deflection Bonus to AC and a +5 Natural Armor Bonus. For 20th lv we were all given max HP per die. [B][SIZE=4]Attacks[/SIZE][/B] Base Atk/Grapple: +10/+12 [B][SIZE=4]Saves[/SIZE][/B] Fort: +16 Ref: +17 Will: +23 [B][SIZE=4]Misc[/SIZE][/B] Hit Points: 180 (20d4+20+80) Init: +9 Spd: 30 ft/x4; AC 39 (+6 GMA, +5 Dex, +6 Deflection, +5 NA, +4 Shield, +2 Luck, +1 Ioun Stone), touch 24, flat-footed 34; [SIZE=4][B]–– CLASS ABILITIES ––[/B][/SIZE] [B]• Conjurer:[/B] You are specialized in the school of Conjuration. You can prepare one additional Conjuration spell per spell level each per day. You gain a +2 bonus to Spellcraft checks to learn spells from this school. Illusion and Necromancy spells are prohibited to you. [B]• Rapid Summoning:[/B] You can cast a summon spell as a Standard action rather than a Full Round action. This is the option from UA, which you get by giving up a familiar. [B]• Summon Alien:[/B] Summon ""pseudonatural"" versions of creatures when you cast any summon monster spell. [B]• Alien Blessing(Ex):[/B] You gain a +1 insight bonus on saving throws, but you permanently lose 2 points of Wisdom. [B]• Mad Certainty(Ex):[/B] You gain the feat Improved Toughness, but suffer penalties to Bluff, Diplomacy and Handle Animal checks made to influence nonpseudonatural creatures. [B]• USURP AUTHORITY :[/B] You may seize control of another caster's summoned creatures. When the spell is being cast, you may make an opposed caster level check as an immediate action. If you win, the summoned creatures treat you as the caster when they appear. If you choose to wait until your turn and use a full-round action, you get a +4 on the opposed check (you do not have this option if you have already tried and failed the opposed check as an immediate action). In order to use this ability, you must be able to detect that a summon spell is being cast, whether through sight and a Spellcraft check, or in some other manner. [B]• Additional Summoning Slot :[/B] You gain an extra spell slot at your highest spell level, that can only be used for summoning spells. As you gain higher level spells it migrates up to your highest spell level. This has been changed to what Nameless uses to summon the Horror. [B]• Enhanced Summoning:[/B] Nameless summons 2 creatures rather than one creature from the same level list and 1d4+1 of creatures from a lower level list. This replaces the second Toughness that an Alienist normally receives, he still takes the -10 penalties to Bluff, Diplomacy and Handle Animals checks. [B]• Timeless Body(Ex):[/B] You no longer suffer ability penalties for aging and cannot be magically aged. [B]• Alien Transcendence(Su):[/B] Your type is now outsider. You have penalties to Disguise and gain DR 10/magic and acid and electricity resistance 10. You gain bonuses on interactions in some situations. [B]• Spin Fate(Ex):[/B] As a free action, you can use up to a total of 4 points of spin per day to increase the save DC of a spell. [B]• Fickle Finger of Fate(Ex):[/B] 1/day as an immediate action, you can force any other creature to which you have line of sight to reroll a roll it has just made. [B]• Spin Destiny(Ex):[/B] You can now add spin to any skill check, attack roll, or saving throw that you attempt on a point-for-point basis. You must apply the spin before making the roll. [B]• Deny Fate(Ex):[/B] 1/day, on the first occasion when you must make a check to become stable when dying, the check automatically succeeds. [B]• Resist Fate(Ex):[/B] 1/day, you can reroll one roll that you have just made. [SIZE=4][B]–– FEATS ––[/B][/SIZE] [B]• Imp Augment Summoning[/B] +6 Str/+6 Con for Summoned Creatures [B]• Spell Focus (Conjuration)[/B] [B]• Widen Spell[/B] [B]• Extend Spell[/B] [B]• Quicken Spell[/B] [B]• Transdimensional Spell[/B] [B]• Maximize Spell[/B] [B]• Scribe Scroll[/B] [B]• Improved Toughness[/B] [B]• Improved Initiative[/B] [B]• Aberrant Dragonmark[/B] - Aspect of Cyäegha : Nameless takes more fully on the appearance and characteristics of his Patron. Gaining SR 25, +4 Caster Level boost, Resist Fire and Cold 10, Immunity to Disease, +4 save vs Poison, DR 5/Byeshk and cannot be flanked. Move action to manifest the Aspect lasts 1 rnd/lvl and can be invoked 1/day. This is modeled loosely on the Aspect of the Diety spell. Shil doesn't like stat buffs so Nameless gets a caster level boost instead. Since hitting the Big Leagues (AKA caster lv > 20) while manifesting the Aspect, Nameless also gains access to a single unique Epic Level Spell [SIZE=3][B]Armor Of Xoriat[/B][/SIZE] Armor of Xoriat grants a +4 Untyped Bonus to both AC and Saves. In addition when struck by a spell or in combat it has an additional random protective effect (1d8) 1 – 20 points of fire damage (Ref half); vs. a spell, reduces numerical effects (damage, duration, etc) by 10% 2 – 40 points of acid damage (Ref half); vs. a spell, reduces numerical effects (damage, duration, etc) by 25% 3 – 80 points of electricity damage (Ref half); vs. a spell, reduces numerical effects (damage, duration, etc) by 50% 4 – Poison. Die instantly or take 1d6 Con damage on a Fort save; vs. a spell, reduces numerical effects (damage, duration, etc) by 75% 5 – Turned to stone (Fort negates); vs. a spell, changes its target randomly to someone else within fifty feet 6 – Become insane as insanity spell (Will negates); vs. a spell, causes it to target caster in addition to Nameless 7 – Creature sent to another plane (Will negates); vs. a spell, negates its effects completely 8 – Impacts two layers. Roll twice on the list above, rerolling if another “8” occurs The DC for the saves is 20 + Int (DC 31). The layers are not affected by area effect spells, and if the melee or natural attack is by a creature of 8HD or less, it is automatically blinded for 2d4 rounds (besides being affected in any other way by the layer it impacts). It's essentially "Prismatic Mage Armor", the visual effect is similar to that of the Shields in the David Lynch "Dune" movie, only Nameless is covered in shifting planes of Xoriat. Some of his 9th lv spells have been "re-skinned" with similar flavor text (Maw of Chaos, Reality Maelstrom, Sphere of Ultimate Annihilation). [B][SIZE=4]Skills[/SIZE][/B] Concentration: +27 Craft (Alchemy): +24 Decipher Script: +20 Gather Information: +2 Knowledge (Arcanna): +34 Knowledge (Dungeoneering): +21 Knowledge (Geography): +15 Knowledge (History): +30 Knowledge (The Planes): +30 Listen: +21 Profession (Gambling): +7 Slight of Hand: +28 Spellcraft: +41 Spot: +23 [B][SIZE=4]Magic Items[/SIZE][/B] [B]Ring of Metamagics[/B] --[INDENT]MM x3 day for up to 3rd lvl Spells MM x1 day for up to 6rd lvl Spells From List Below • Empower Spell • Energy Substitution (Acid) • Enlarge Spell (x2 Range) • Extend Spell (x2 Duration) • Silent Spell (No Verbal Components) x3/day Each Detect Magic, Prestidigitation, Unseen Servant +5 Competence to Spellcraft Check[/INDENT][B]Runestaff of Power[/B] - Same as Staff of Power, but burn spells to power it. [B]Ring of Greater Counterspells[/B] (Dispel Magic) - Can make a free dispel check 1/day by burning a spell of at least the same level. [B]Vest of the Leech[/B] - Can steal healing spells within 30'. Three times per day. [B]Torc of Sacrifice[/B] - Can take damage instead of Ally within 30'. Once per day. [B]Necklace of The Phantom Library[/B] - Essentially a Blessed Book in the form of a Dragonshard. Contains all PHB Wizard Spells and as detailed below. [B][SIZE=4]SOP Spells[/SIZE][/B] Extended Greater Mage Armor (48 hrs) Contingency (Casts [I]Tenser's Transformation[/I] if Nameless casts [I]Body of War[/I]) Extended Mind Blank (48hrs) Every other day Nameless casts an extended Mordenkainen's Private Sanctum. Alternating with an extended [i]WIDENED[/i] Greater Anticipate Teleportation (200' radius). [SIZE=4][B]Spells Known[/B][/SIZE] [B]Zero Level[/B] All [B]First Level[/B] All, Plus : Low-Light Vision, Repair Light Damage, Targeting Ray, Benign Transposition [B]Second Level[/B] All, Plus : Fireburst, Repair Moderate Damage, Swim, Chain of Eyes, Sure Strike, Electric Loop [B]Third Level[/B] All, Plus : Greater Mage Armor, Repair Serious Damage, Resonating Bolt, Sign of Sealing, Analyze Portal [B]Fourth Level[/B] All, Plus : Anticipate Teleportation, Assay Resistance, Repair Critical Damage, Know Vulnerabilities, Orb of Cold, Slashing Dispel [B]Fifth Level[/B] All, Plus : Reciprocal Gyre, Blink Greater, Dragon Sight, Gutsnake, Greater Electrical Vengence [B]Sixth Level[/B] All, Plus : Greater Anticipate Teleportation, Greater Sign of Sealing, Hardening, Gemjump [B]Seventh Level[/B] All, Plus : Body of War, Radiant Assault, Ghost Trap, Stun Ray, Elemental Body [B]Eighth Level[/B] All, Plus : Flensing, Maddening Whispers, Chain Dispel [B]Ninth Level[/B] All, Plus : Maw of Chaos, Obedient Avalanche, Perinarch Planar, Reality Maelstrom, Sphere of Ultimate Destruction, Summon Elemental Monolith [I]Some Explanatory Notes[/I]: Shilsen has changed the Phantom Library to include all PHB Spells + 2 Spell Compendium Spells per caster level (ie. 4 extra spells per Level of Spells). Shilsen changed the benefit from Mad Certainty from Toughness to Imp Toughness. Usurp Authority is another addition by Shil, since Nameless lacks a Familiar which would ordinarily gain the Pseudonatural Template at this level. Nameless actually dates back to the campaign that predated Shilsen's current campaing. Though there is nominally no connection between the two characters. He originally had a 3 charisma, but Shil wouldn't permit that or initially for the character to be "nameless". So in partial revenge I created "Edgar" a black rock of undetermined type which he talks to and more or less treating as a familiar. Note: It does not detect as magic. A common and well known feature of artifacts. It also doesn't register as evil, when detect evil is performed. No matter HOW many times you do it Gareth. In Shil's campaign the character came stumbling out of the mists of the Mournland several days after the Day of Mourning. Though some of the characters believed he might be someone they'd seen briefly before, he insisted that he was nameless. Which became his name or as he's told several NPCs "It is really a description, rather than a Name. But it sounds like a name in any language, except one." We recently swapped out a level of Wizard, for another Alienist. So he's hit lv 10 (Transcendence) a level earlier than otherwise would have been the case. Not actually, the optimal choice, but it fit well the moment in the campaign. Nameless is apparently the first person to ever have hit Transcendence (Alienist 10) in Eberron (in his campaign). Since finishing up Alienist, I had him take levels of Fate Spinner in a vain attempt to do something about mine and Korm's generally horrible rolls. It has of course proved vain and fruitless, but oh well... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rogues Gallery for Shilsen's Saturday Story Hour
Top