Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rogues Gallery for Shilsen's Saturday Story Hour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3238157" data-attributes="member: 198"><p><strong><span style="font-size: 18px">Luna</span></strong></p><p></p><p><strong>Female Wildhunt Shifter Drd16</strong></p><p><strong>Type:</strong> medium humanoid (shapechanger)</p><p><strong>HD:</strong> 16d8+64; 149 hp [197 hp w. ability bonus]</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 30 ft</p><p><strong>Armor Class:</strong> 34 (+4 Dex, +6 armor, +6 shield, +3 deflection, +4 natural, +1 insight), touch 18, flatfooted 30</p><p><strong>BAB/Grapple:</strong> +12/+15</p><p><strong>Attack:</strong> Club +19/14/9 melee (1d6+7) or Dart +20/15/10 ranged (1d4+7)</p><p><strong>Saves:</strong> Fort +18, Ref +13, Will +23 [Fort +21 w. ability bonus]</p><p><strong>Alignment:</strong> CN</p><p><strong>Abilities:</strong> Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 16 (+3), Dex 18 (+4), Con 18 (+4), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 24 (+7) w. beast spirit ability bonus]</p><p></p><p><strong>Languages Spoken:</strong> Common, Druidic, Aquan, Auran, Daelkyr, Ignan, Sylvan, Terran</p><p></p><p><strong>Skills (139 skill points) [Note – Speak Language taken as class skill]:</strong> </p><p>Balance +6 (+4 Dex +2 racial)</p><p>Climb +5 (+3 Str +2 racial)</p><p>Concentration +26 (19 ranks +7 Con)</p><p>Handle Animal +10 (7 ranks -1 Cha +4 feral empathy)</p><p>Heal +28 (19 ranks +9 Wis)</p><p>Jump +6 (+4 Str +2 racial)</p><p>Knowledge – Nature +20 (13 ranks +3 Int +2 nature sense +2 synergy)</p><p>Listen +31 (19 ranks +9 Wis +2 Alertness +1 Shifter Instincts)</p><p>Ride +6 (+4 Dex +2 synergy)</p><p>Search +8 (5 ranks/10 skill pts +3 Int)</p><p>Sense Motive +10 (+9 Wis +1 Shifter Instincts)</p><p>Speak Language (4 ranks)</p><p>Spellcraft +22 (19 ranks +3 Int)</p><p>Spot +31 (19 ranks +9 Wis +2 Alertness +1 Shifter Instincts)</p><p>Survival +23 (10 ranks +9 Wis +2 nature sense +2 Wildhunt) or +25 aboveground or following tracks (+2 synergy)</p><p></p><p><strong>Feats (5 Normal, 1 Beast Spirit, 1 Bonus):</strong> </p><p>Alertness, Empower Spell, Maximize Spell, Natural Spell, Quicken Spell, Shifter Ferocity, Shifter Instincts, Shifter Savagery</p><p></p><p><strong>Special Abilities/Qualities:</strong> </p><p>Shifter racial abilities (shifting, low-light vision, racial bonuses), beast spirit (see below), woodland stride, wildshape (5/day, large, tiny, plant, huge, elemental), venom immunity, a thousand faces, timeless body [Note: Traded out nature sense, wild empathy, trackless step, and resist nature's lure for 1 feat]</p><p></p><p><strong>Beast Spirit benefits:</strong> </p><p>Alertness, ability bonus (+6 bonus to 1 ability), extend shifting (+2 rds), feral empathy (+4 wild empathy & Handle Animal), will of the spirit (if failing a save vs. an enchantment spell/effect, retry save 1 rd later), transfer spirit (as move action, send beast spirit into a summoned creature; druid loses beast spirit benefits, the creature gains twice the ability bonus that the druid would get, & druid can also communicate with the creature), prepare spell (prepare an extra spell of 6th lvl or lower with range touch or personal; beast spirit can cast the spell on the druid, as a swift action), rapid summons (cast summons, up to 1 less than max one can cast, as standard action)</p><p></p><p>When shifting (2/day, lasts 12 rds or 15 rds w. ability bonus): Con 20 (+5); HD 16d8+80 (165 hp); Fort +19; gain scent ability [Con 26 (+8), 213 hp, Fort +22 w. ability bonus]</p><p></p><p><strong>Spells (DC 19 + spell lvl); Prepared (14/8/7/7/6/6/4/4/3): </strong></p><p><strong></strong>0th - Create Water, Cure Minor Wounds (x4), Detect Magic (x4), Guidance, Light, Read Magic (x2)</p><p>1st – Cure Light Wounds (x2), Faerie Fire (x2), Longstrider, Pass Without Trace, Produce Flame (x2)</p><p>2nd – Fog Cloud, Lesser Restoration (x2), Resist Energy (x4)</p><p>3rd – Call Lightning, Cure Moderate Wounds (x2), Poison, Stone Shape, Protection from Energy + 1</p><p>4th – Arc of Lightning, Dispel Magic, Flame Strike (x2), Freedom of Movement (x2)</p><p>5th: Baleful Polymorph, Control Winds, Death Ward (x2), Envigorating Cocoon (x2)</p><p>6th: Mass Cure Light Wounds, Greater Dispel Magic (x2), Transport via Plants</p><p>7th: Firestorm, Heal (x2), Master Earth</p><p>8th: Mass Cure Serious Wounds, Mind Blank, Sunburst</p><p></p><p><strong>Equipment:</strong> </p><p>Belt of Mage Armor, Bead of Karma (20k), Druid's Vestment (10k), Necklace of Adaptation (9k), Ring of Fly 2/day (10.8k), Ring of Dimension Door (1/day) & See Invisibility (2/day) (15.2k), Handy Haversack (2k), Dusty Rose Ioun Stone (5k), Potion of Gaseous Form x2 (1.5k), Potion of Invisibility x4 (1.2k), Scroll of Heal x2 (3.3k), Staff of Survival, Necklace from Mournland</p><p></p><p><strong>Permanent enhancements:</strong> +4 enhancement bonuses to all stats (+6 to one), +4 resistance bonus to saves, +3 deflection bonus to AC, +4 enhancement bonus to natural AC, fast healing 1 (begins 1 minute after taking lethal damage), +4 enhancement bonus to all attacks</p><p></p><p><strong>Special abilities from Mordain:</strong> (1) In wildshape form, is always one size larger than form’s normal size. Has +4 size bonus to Str, +2 size bonus to Con, +4 size bonus to natural armor, but -4 size penalty to Dex and half speed of normal form (one poorer maneuverability category if flying). (2) In wildshape form, if she takes ability damage, heals 1 pt per minute. (3) Possesses darkvision in all wildshape forms. (4) Tentacle-worm translates words to Common while in wildshape (5) Tongue doesn't store spells any more, but is instead designed for casting touch spells. When Luna casts a touch spell, she can deliver it with the tongue, which has two benefits. It gives a +2 bonus on the touch attack, and also is extensible, so it reaches 5 ft beyond her current reach. </p><p></p><p><strong>Belt of Mage Armor –</strong> When the wearer wildshapes, this belt remains active and changes to look like a dark strip of hair (or feathers, as a bird) encircling the midriff. It provides a +4 armor bonus.</p><p></p><p><strong>Staff of Survival –</strong> If activated, the staff stands upright & expands into a 20 ft tall sapling; it creates a Leomund's Tiny Hut around the sapling and grows 2d4 berries (work as Goodberry), one apple (Vigor) and one tangerine (Remove Disease & Neutralize Poison); fruits must be eaten within 1 minute of plucking. Leomund’s Tiny Hut lasts for 10 hrs</p><p></p><p><strong>Necklace from Mournland:</strong> Command word “Sundar”; for 1 hour, become more attractive and gain +5 circumstance bonus to Diplomacy; when worn, protects against divination spells like Nondetection does, requiring a DC 30 caster level check to succeed, and also makes it impossible to contact the person through magical communication. </p><p></p><p><strong>Sample wildshape forms:</strong></p><p></p><p><strong>DIRE BEAR:</strong></p><p><strong></strong>Huge animal</p><p>HD: 16d8+80; 165 hp [213 hp w. ability bonus]</p><p>Initiative: +3</p><p>Speed: 20 ft</p><p>Armor Class: 32 (-2 size, +1 Dex, +15 natural, +3 deflection, +1 insight, +4 armor), touch 13, flatfooted 31</p><p>BAB/Grapple: +12/+34</p><p>Attack: 2 claws +28 melee (2d6+18) and bite +23 melee (3d8+11)</p><p>Special Attacks: Improved Grab</p><p>Space/Reach: 15 ft/10 ft</p><p>Saves: Fort +21, Ref +10, Will +23 [Fort +24 w. ability bonus]</p><p>Abilities: Str 35 (+12), Dex 9 (-1), Con 21 (+5), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 39 (+14), Dex 13 (+1), Con 25 (+7), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 31 (+10) w. beast spirit ability bonus]</p><p>Unmelded magic items: Belt, rings, amulet</p><p></p><p>When shifting (2/day, lasts 14 rds or 17 rds w. ability bonus): Con 27 (+8); HD 16d8+96; 181 hp; 2 claws +28 melee (3d6+18/19-20) and bite +23 melee (4d8+11/19-20); Fort +22; gain scent ability [Con 33 (+11), 229 hp, Fort +25 w. ability bonus]</p><p></p><p><strong>DIRE BAT:</strong></p><p><strong></strong>Huge animal</p><p>HD: 16d8+80; 165 hp [213 hp w. ability bonus]</p><p>Initiative: +8</p><p>Speed: 10 ft, fly 20 ft (average)</p><p>Armor Class: 35 (-2 size, +6 Dex, +13 natural, +3 deflection, +1 insight, +4 armor), touch 18, flatfooted 29</p><p>BAB/Grapple: +12/+27</p><p>Attack: Bite +19 melee (2d6+14)</p><p>Space/Reach: 15 ft/10 ft</p><p>Saves: Fort +21, Ref +15, Will +23 [Fort +24 w. ability bonus]</p><p>Abilities: Str 21 (+5), Dex 18 (+4), Con 19 (+4), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 25 (+7), Dex 22 (+6), Con 23 (+6), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 29 (+9) w. beast spirit ability bonus]</p><p>Unmelded magic items: Symbionts, belt, rings, amulet</p><p></p><p>Max load while flying: 306 lbs</p><p></p><p>When shifting (2/day, lasts 13 rds or 16 rds w. ability bonus): Con 25 (+7); HD 16d8+96; 181 hp; Bite +19 melee (3d6+14/19-20); Fort +21; gain scent ability [Con 31 (+10), 229 hp, Fort +24 w. ability bonus]</p><p></p><p><strong>TENDRICULOS:</strong></p><p><strong></strong>Huge plant</p><p>HD: 16d8+80; 165 hp [213 hp w. ability bonus]</p><p>Initiative: +1</p><p>Speed: 10 ft</p><p>Armor Class: 32 (-2 size, -1 Dex, +17 natural, +3 deflection, +1 insight, +4 armor), touch 11, flatfooted 32</p><p>BAB/Grapple: +12/+33</p><p>Attack: Bite +27 melee (3d8+17) and 2 tendrils +22 melee (1d8+10)</p><p>Special Attacks: Improved Grab, Paralysis (DC 27, or 30 w. ability bonus), Swallow Whole </p><p>Space/Reach: 15 ft/15 ft</p><p>Saves: Fort +23, Ref +8, Will +23 [Fort +26 w. ability bonus]</p><p>Abilities: Str 32 (+11), Dex 5 (-3), Con 24 (+7), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 36 (+13), Dex 9 (-1), Con 28 (+9), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 34 (+12) w. beast spirit ability bonus]</p><p>Unmelded magic items: Belt, rings, amulet</p><p></p><p>When shifting (2/day, lasts 16 rds or 19 rds w. ability bonus): Con 30 (+10); HD 16d8+96; 181 hp; Fort +24; gain scent ability [Con 36 (+13), 229 hp, Bite +27 melee (4d8+17/19-20) and 2 tendrils +22 melee (2d6+10/19-20), Fort +27, Paralysis DC 31 w. ability bonus]</p><p></p><p><strong>TREANT:</strong></p><p>Huge plant</p><p>HD: 16d8+80; 165 hp [213 hp w. ability bonus]</p><p>Initiative: +1</p><p>Speed: 15 ft</p><p>Armor Class: 36 (-2 size, -1 Dex, +21 natural, +3 deflection, +1 insight, +4 armor), touch 11, flatfooted 36</p><p>BAB/Grapple: +12/+33</p><p>Attack: 2 slams +27 melee (3d6+17)</p><p>Special Attacks: Animate Trees, Double Damage vs. Objects, Trample 3d6+21 </p><p>Space/Reach: 15 ft/15 ft</p><p>Saves: Fort +22, Ref +8, Will +23 [Fort +25 w. ability bonus]</p><p>Abilities: Str 33 (+11), Dex 4 (-3), Con 23 (+6), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 37 (+13), Dex 8 (-1), Con 27 (+8), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 33 (+11) w. beast spirit ability bonus]</p><p>Unmelded magic items: Belt, rings, amulet</p><p></p><p>When shifting (2/day, lasts 15 rds or 18 rds w. ability bonus): Con 29 (+9); HD 16d8+96; 181 hp; Fort +23; gain scent ability [Con 35 (+12), 229 hp, 2 slams +27 melee (4d6+17/19-20), Fort +26 w. ability bonus]</p></blockquote><p></p>
[QUOTE="shilsen, post: 3238157, member: 198"] [B][SIZE=5]Luna[/SIZE][/B] [B]Female Wildhunt Shifter Drd16[/B] [B]Type:[/B] medium humanoid (shapechanger) [B]HD:[/B] 16d8+64; 149 hp [197 hp w. ability bonus] [B]Initiative:[/B] +6 [B]Speed:[/B] 30 ft [B]Armor Class:[/B] 34 (+4 Dex, +6 armor, +6 shield, +3 deflection, +4 natural, +1 insight), touch 18, flatfooted 30 [B]BAB/Grapple:[/B] +12/+15 [B]Attack:[/B] Club +19/14/9 melee (1d6+7) or Dart +20/15/10 ranged (1d4+7) [B]Saves:[/B] Fort +18, Ref +13, Will +23 [Fort +21 w. ability bonus] [B]Alignment:[/B] CN [B]Abilities:[/B] Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 16 (+3), Dex 18 (+4), Con 18 (+4), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 24 (+7) w. beast spirit ability bonus] [B]Languages Spoken:[/B] Common, Druidic, Aquan, Auran, Daelkyr, Ignan, Sylvan, Terran [B]Skills (139 skill points) [Note – Speak Language taken as class skill]:[/B] Balance +6 (+4 Dex +2 racial) Climb +5 (+3 Str +2 racial) Concentration +26 (19 ranks +7 Con) Handle Animal +10 (7 ranks -1 Cha +4 feral empathy) Heal +28 (19 ranks +9 Wis) Jump +6 (+4 Str +2 racial) Knowledge – Nature +20 (13 ranks +3 Int +2 nature sense +2 synergy) Listen +31 (19 ranks +9 Wis +2 Alertness +1 Shifter Instincts) Ride +6 (+4 Dex +2 synergy) Search +8 (5 ranks/10 skill pts +3 Int) Sense Motive +10 (+9 Wis +1 Shifter Instincts) Speak Language (4 ranks) Spellcraft +22 (19 ranks +3 Int) Spot +31 (19 ranks +9 Wis +2 Alertness +1 Shifter Instincts) Survival +23 (10 ranks +9 Wis +2 nature sense +2 Wildhunt) or +25 aboveground or following tracks (+2 synergy) [B]Feats (5 Normal, 1 Beast Spirit, 1 Bonus):[/B] Alertness, Empower Spell, Maximize Spell, Natural Spell, Quicken Spell, Shifter Ferocity, Shifter Instincts, Shifter Savagery [B]Special Abilities/Qualities:[/B] Shifter racial abilities (shifting, low-light vision, racial bonuses), beast spirit (see below), woodland stride, wildshape (5/day, large, tiny, plant, huge, elemental), venom immunity, a thousand faces, timeless body [Note: Traded out nature sense, wild empathy, trackless step, and resist nature's lure for 1 feat] [B]Beast Spirit benefits:[/B] Alertness, ability bonus (+6 bonus to 1 ability), extend shifting (+2 rds), feral empathy (+4 wild empathy & Handle Animal), will of the spirit (if failing a save vs. an enchantment spell/effect, retry save 1 rd later), transfer spirit (as move action, send beast spirit into a summoned creature; druid loses beast spirit benefits, the creature gains twice the ability bonus that the druid would get, & druid can also communicate with the creature), prepare spell (prepare an extra spell of 6th lvl or lower with range touch or personal; beast spirit can cast the spell on the druid, as a swift action), rapid summons (cast summons, up to 1 less than max one can cast, as standard action) When shifting (2/day, lasts 12 rds or 15 rds w. ability bonus): Con 20 (+5); HD 16d8+80 (165 hp); Fort +19; gain scent ability [Con 26 (+8), 213 hp, Fort +22 w. ability bonus] [B]Spells (DC 19 + spell lvl); Prepared (14/8/7/7/6/6/4/4/3): [/B]0th - Create Water, Cure Minor Wounds (x4), Detect Magic (x4), Guidance, Light, Read Magic (x2) 1st – Cure Light Wounds (x2), Faerie Fire (x2), Longstrider, Pass Without Trace, Produce Flame (x2) 2nd – Fog Cloud, Lesser Restoration (x2), Resist Energy (x4) 3rd – Call Lightning, Cure Moderate Wounds (x2), Poison, Stone Shape, Protection from Energy + 1 4th – Arc of Lightning, Dispel Magic, Flame Strike (x2), Freedom of Movement (x2) 5th: Baleful Polymorph, Control Winds, Death Ward (x2), Envigorating Cocoon (x2) 6th: Mass Cure Light Wounds, Greater Dispel Magic (x2), Transport via Plants 7th: Firestorm, Heal (x2), Master Earth 8th: Mass Cure Serious Wounds, Mind Blank, Sunburst [B]Equipment:[/B] Belt of Mage Armor, Bead of Karma (20k), Druid's Vestment (10k), Necklace of Adaptation (9k), Ring of Fly 2/day (10.8k), Ring of Dimension Door (1/day) & See Invisibility (2/day) (15.2k), Handy Haversack (2k), Dusty Rose Ioun Stone (5k), Potion of Gaseous Form x2 (1.5k), Potion of Invisibility x4 (1.2k), Scroll of Heal x2 (3.3k), Staff of Survival, Necklace from Mournland [B]Permanent enhancements:[/B] +4 enhancement bonuses to all stats (+6 to one), +4 resistance bonus to saves, +3 deflection bonus to AC, +4 enhancement bonus to natural AC, fast healing 1 (begins 1 minute after taking lethal damage), +4 enhancement bonus to all attacks [B]Special abilities from Mordain:[/B] (1) In wildshape form, is always one size larger than form’s normal size. Has +4 size bonus to Str, +2 size bonus to Con, +4 size bonus to natural armor, but -4 size penalty to Dex and half speed of normal form (one poorer maneuverability category if flying). (2) In wildshape form, if she takes ability damage, heals 1 pt per minute. (3) Possesses darkvision in all wildshape forms. (4) Tentacle-worm translates words to Common while in wildshape (5) Tongue doesn't store spells any more, but is instead designed for casting touch spells. When Luna casts a touch spell, she can deliver it with the tongue, which has two benefits. It gives a +2 bonus on the touch attack, and also is extensible, so it reaches 5 ft beyond her current reach. [B]Belt of Mage Armor –[/B] When the wearer wildshapes, this belt remains active and changes to look like a dark strip of hair (or feathers, as a bird) encircling the midriff. It provides a +4 armor bonus. [B]Staff of Survival –[/B] If activated, the staff stands upright & expands into a 20 ft tall sapling; it creates a Leomund's Tiny Hut around the sapling and grows 2d4 berries (work as Goodberry), one apple (Vigor) and one tangerine (Remove Disease & Neutralize Poison); fruits must be eaten within 1 minute of plucking. Leomund’s Tiny Hut lasts for 10 hrs [B]Necklace from Mournland:[/B] Command word “Sundar”; for 1 hour, become more attractive and gain +5 circumstance bonus to Diplomacy; when worn, protects against divination spells like Nondetection does, requiring a DC 30 caster level check to succeed, and also makes it impossible to contact the person through magical communication. [B]Sample wildshape forms:[/B] [B]DIRE BEAR: [/B]Huge animal HD: 16d8+80; 165 hp [213 hp w. ability bonus] Initiative: +3 Speed: 20 ft Armor Class: 32 (-2 size, +1 Dex, +15 natural, +3 deflection, +1 insight, +4 armor), touch 13, flatfooted 31 BAB/Grapple: +12/+34 Attack: 2 claws +28 melee (2d6+18) and bite +23 melee (3d8+11) Special Attacks: Improved Grab Space/Reach: 15 ft/10 ft Saves: Fort +21, Ref +10, Will +23 [Fort +24 w. ability bonus] Abilities: Str 35 (+12), Dex 9 (-1), Con 21 (+5), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 39 (+14), Dex 13 (+1), Con 25 (+7), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 31 (+10) w. beast spirit ability bonus] Unmelded magic items: Belt, rings, amulet When shifting (2/day, lasts 14 rds or 17 rds w. ability bonus): Con 27 (+8); HD 16d8+96; 181 hp; 2 claws +28 melee (3d6+18/19-20) and bite +23 melee (4d8+11/19-20); Fort +22; gain scent ability [Con 33 (+11), 229 hp, Fort +25 w. ability bonus] [B]DIRE BAT: [/B]Huge animal HD: 16d8+80; 165 hp [213 hp w. ability bonus] Initiative: +8 Speed: 10 ft, fly 20 ft (average) Armor Class: 35 (-2 size, +6 Dex, +13 natural, +3 deflection, +1 insight, +4 armor), touch 18, flatfooted 29 BAB/Grapple: +12/+27 Attack: Bite +19 melee (2d6+14) Space/Reach: 15 ft/10 ft Saves: Fort +21, Ref +15, Will +23 [Fort +24 w. ability bonus] Abilities: Str 21 (+5), Dex 18 (+4), Con 19 (+4), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 25 (+7), Dex 22 (+6), Con 23 (+6), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 29 (+9) w. beast spirit ability bonus] Unmelded magic items: Symbionts, belt, rings, amulet Max load while flying: 306 lbs When shifting (2/day, lasts 13 rds or 16 rds w. ability bonus): Con 25 (+7); HD 16d8+96; 181 hp; Bite +19 melee (3d6+14/19-20); Fort +21; gain scent ability [Con 31 (+10), 229 hp, Fort +24 w. ability bonus] [B]TENDRICULOS: [/B]Huge plant HD: 16d8+80; 165 hp [213 hp w. ability bonus] Initiative: +1 Speed: 10 ft Armor Class: 32 (-2 size, -1 Dex, +17 natural, +3 deflection, +1 insight, +4 armor), touch 11, flatfooted 32 BAB/Grapple: +12/+33 Attack: Bite +27 melee (3d8+17) and 2 tendrils +22 melee (1d8+10) Special Attacks: Improved Grab, Paralysis (DC 27, or 30 w. ability bonus), Swallow Whole Space/Reach: 15 ft/15 ft Saves: Fort +23, Ref +8, Will +23 [Fort +26 w. ability bonus] Abilities: Str 32 (+11), Dex 5 (-3), Con 24 (+7), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 36 (+13), Dex 9 (-1), Con 28 (+9), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 34 (+12) w. beast spirit ability bonus] Unmelded magic items: Belt, rings, amulet When shifting (2/day, lasts 16 rds or 19 rds w. ability bonus): Con 30 (+10); HD 16d8+96; 181 hp; Fort +24; gain scent ability [Con 36 (+13), 229 hp, Bite +27 melee (4d8+17/19-20) and 2 tendrils +22 melee (2d6+10/19-20), Fort +27, Paralysis DC 31 w. ability bonus] [B]TREANT:[/B] Huge plant HD: 16d8+80; 165 hp [213 hp w. ability bonus] Initiative: +1 Speed: 15 ft Armor Class: 36 (-2 size, -1 Dex, +21 natural, +3 deflection, +1 insight, +4 armor), touch 11, flatfooted 36 BAB/Grapple: +12/+33 Attack: 2 slams +27 melee (3d6+17) Special Attacks: Animate Trees, Double Damage vs. Objects, Trample 3d6+21 Space/Reach: 15 ft/15 ft Saves: Fort +22, Ref +8, Will +23 [Fort +25 w. ability bonus] Abilities: Str 33 (+11), Dex 4 (-3), Con 23 (+6), Int 12 (+1), Wis 22 (+6), Cha 8 (-1) [Str 37 (+13), Dex 8 (-1), Con 27 (+8), Int 16 (+3), Wis 28 (+9), Cha 12 (+1) w. permanent enhancements; Con 33 (+11) w. beast spirit ability bonus] Unmelded magic items: Belt, rings, amulet When shifting (2/day, lasts 15 rds or 18 rds w. ability bonus): Con 29 (+9); HD 16d8+96; 181 hp; Fort +23; gain scent ability [Con 35 (+12), 229 hp, 2 slams +27 melee (4d6+17/19-20), Fort +26 w. ability bonus] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rogues Gallery for Shilsen's Saturday Story Hour
Top