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Rogues Gallery for Shilsen's Saturday Story Hour
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<blockquote data-quote="shilsen" data-source="post: 3270532" data-attributes="member: 198"><p><strong><span style="font-size: 18px">KORM'AKHAN</span></strong></p><p></p><p>Male orc Druidic Berserker7/Hexer9; medium humanoid (orc); 7d8+9d6+64; 148 hp; Init +2; 40 ft; AC 33 (+2 Dex, +8 Belt, +3 deflection, +4 natural, +6 greater mage armor), touch 23, flatfooted 31; BAB/Grp +14/+22; Jovar +26/21/16 melee (2d6+16/15-20 +1d6 electric) and bite +22 (1d4+8 plus 1d6 poison, DC 22) or Unarmed Strike +26/21/16 (1d8+12); F +16, R +11, W +23; N; Str 22 (+6), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 19 (+4), Cha 6 (-2) [Str 26 (+8), Dex 14 (+2), Con 18 (+4), Int 14 (+2), Wis 26 (+8), Cha 10 (+0) w. permanent enhancements]</p><p></p><p>Languages: Common, Orc, Druid, Draconic, Giant, Goblin, Daelkyr</p><p></p><p>Skills (96 pts): Climb +8 (+8 Str), Concentration +22 (13 ranks +4 Con +5 competence), Intimidate +14 (7 ranks +2 racial +5 competence), Jump +18 (6 ranks +8 Str +4 speed), Knowledge (arcana) +7 (5 ranks +2 Int), Knowledge (nature) +5 (3 ranks +2 Int), Knowledge (the planes) +3 (1 rank +2 Int), Listen +19 (11 ranks +8 Wis), Profession (chef) +12 (4 ranks +8 Wis), Speak Language (3 ranks/6 skill pts), Spellcraft +10 (6 ranks +2 Int +2 synergy), Spot +24 (16 ranks +8 Wis), Survival +19 (11 ranks +8 Wis), Tumble +14 (7 ranks +2 Dex +5 competence)</p><p></p><p>Feats (6 Normal, 1 from Belt, 1 for tradeoff): Cleave, Empower Spell, Exotic Weapon Proficiency (Jovar), Improved Unarmed Strike, Power Attack, Quicken Spell, Stunning Fist (4/day, DC 28), Swift Hex</p><p></p><p>SA/Q: Aspect of Aberrations (formerly Nature) 3/day, darkvision 60', fast movement, rage 2/day, resist unnatural lure (+2 to save vs. aberrations & outsiders), hex 5/day (hex, sicken, fear, sleep; charm; DC 27), bonus spell (Contingency, Greater Heroism, Greater Mage Armor, Horrid Wilting)</p><p></p><p>Hex (Su): 9 rounds, 30’, DC 27, Hex (Will; -4 to attacks, saves, & checks), Sicken hex (Fort; 1/2 speed, lose Dex to AC, -2 to attack), Fear hex (Will; Panicked if fail save, or shaken for 1 round), Sleep hex (Will; asleep if fail save), Charm hex (Will; Charm Monster)</p><p></p><p>Aspects of Nature (now defunct): Aquatic (40’, swim +8, gills, 7 hrs), Flight (40’, 70 min), Poison (bite, secondary attack +12, 1d4+3, poison DC 18 1d6 Con, 70 min), Scent (7 hrs), Speed (+30’, 7 hrs), Tooth and Claw (bite +15 (1d6+6), 2 claws +10 (1d4+3), 7 hrs)</p><p></p><p>Aspects of Aberrations: Aspect of the Chuul (grow gills, swim 30/20 ft, gain immunity to poison, fingers turn clawlike but can wield weapons and objects, gain 2 claw attacks doing 1d6+Str or 1d6+half Str as secondary weapons), Aspect of the Cloaker (grow two dark cloaklike wings, gain fly speed 40/30 average maneuverability, gain secondary bite attack doing 1d4+half Str), Aspect of the Naga (gain +10 enhancement bonus to land speed, gain a bite and poison attack, doing 1d8+ Str dmg or half Str if secondary, 1d8 Con dmg, DC 10 + half druid lvl + Con, as standard action, can spit poison 30 ft as a ranged touch attack), Aspect of the Mindflayer (to be decided), Aspect of the Stonesinger (to be decided), Aspect of the Delver</p><p></p><p>EQ (76k): Deathstrike Bracers (5k), Amulet of Retributive Healing (2k), Bear Helm (1.5k), Cloak of Predatory Vigor (1.4k), Hat of Disguise (1.8k), Monk’s Belt (w. +5 bonus to Tumble) (16.75k), Ring of Counterspells (4k), Ki Straps (5k), Strand of Prayer Beads (25.8k), Silversheen x4 (1k), petrified goblin arm backscratcher (63.5k spent)</p><p></p><p>MIC items: Amulet of Retributive Healing (insert details), Bear Helm (1/day while raging, immediate, halve damage from sneak/critical), Cloak of Predatory Vigor (2/day while raging, swift, heal HD in hp), Deathstrike Bracers (3/day, swift, activate and can critical constructs, elementals, oozes, plants, and undead for 1 round)</p><p></p><p>When Raging (lasts 9 rds): Str 30 (+10), Con 22 (+6); 180 hp; AC 31, touch 21, flatfooted 29; BAB/Grp +14/+24; Jovar +28/23/18 melee (2d6+19/15-20 +1d6 electric) and bite +24 (1d4+9 plus poison, DC 23) or Unarmed Strike +28/23/18 (1d8+14); Fort +18, Will +25</p><p></p><p>Spells per day (DC 18 + spell lvl); 13/7/7/7/6/5/4/4/3 (situationally useful spells in brackets)</p><p>0 (12): Create Water x2, Dawn, Detect Magic x3, Light, Know Direction, Mending, Purify Food & Drink x2, Read Magic + 1 more</p><p>1st (7): Cure Light Wounds, Faerie Fire x2, Longstrider, Pass Without Trace, Speak w/ Animals, Wood Wose (Endure Elements, Entangle)</p><p>2nd (7): Barkskin, Healing Sting x2, Lesser Restoration x2, Resist Energy, + 1 more</p><p>3rd (7): Blindsight, Cure Moderate Wounds, Greater Mage Armor, Greater Magic Fang, Protection from Energy + 2 more (Plant Growth, Poison)</p><p>4th (6): Arc of Lightning x2, Flame Strike x2, Freedom of Movement + 1 more (Scrying)</p><p>5th (5): Assay Resistance, Death Ward, Panacea, Phantom Stag, Rejuvenation Cocoon (Commune with Nature, Stoneskin)</p><p>6th (4): Greater Heroism, Greater Dispel Magic x2, Mass CLW (Dinosaur Stampede, Transport via Plants)</p><p>7th (4): Heal x3, Master Earth</p><p>8th (3): Horrid Wilting x2, Mind Blank</p><p>+1 spell in a Spellstaff (Master Earth)</p><p></p><p>Non-core druid spells known:</p><p>0th: Dawn</p><p>1st: Lesser Vigor, Wood Wose</p><p>2nd: Healing Sting</p><p>3rd: Blindsight, Girallon’s Blessing</p><p>4th: Arc of Lightning, Dimensional Anchor, Meteoric Strike</p><p>5th: Phantom Stag, Rejuvenation Cocoon</p><p>6th: Dinosaur Stampede, Fires of Purity, Superior Resistance</p><p>7th: Brilliant Blade</p><p>8th: Brilliant Aura, Mind Blank</p><p></p><p>Special:</p><p>Enhancements from Mordain: +4 enhancement to every attribute (+6 to one), +4 resistance to saves, +3 deflection to AC, +4 enhancement to natural armor, fast healing 1 (1 min delay), +4 enhancement to any wielded weapon or natural weapon, +4 enhancement to any worn armor</p><p></p><p>Keen Shock Starmetal Jovar +1; allows use of Whirling Blade 2/day (Cost: 18300 for +1 Keen Shock, 5000 for Starmetal, 5320 for Whirling Blade; total – 28,620 gp)</p><p></p><p>Amulet of Centering. This circular starmetal amulet is forged in an ornate design reminiscent of Mayan stone calendars. It is on a heavy starmetal chain, each link a highly stylized animal. It helps its wearer focus his mind, body, and spirit, bestowing +5 competence bonuses to Concentration and Intimidate. Also, once per encounter, the user can activate it as a swift action to gain the benefit of the Roots of the Forest. His legs take on a bark-like texture and hue, and he gains a +10 bonus on checks to resist bull rush, overrun, and trip attacks, as well as on grapple checks made to resist an enemy’s grapple attempt. Any creature moving through his threatened space or the area he occupies takes a -10 to Tumble checks. He also gains DR 2/-. The benefit of the Roots ends if he moves more than 5 ft for any reason, such as from being bull rushed, affected by telekinesis, etc. (Cost: 5000 for Roots of the Forest, 3750 for Concentration, 3750 for Intimidate; total – 12,500 gp)</p></blockquote><p></p>
[QUOTE="shilsen, post: 3270532, member: 198"] [B][size=5]KORM'AKHAN[/size][/B] Male orc Druidic Berserker7/Hexer9; medium humanoid (orc); 7d8+9d6+64; 148 hp; Init +2; 40 ft; AC 33 (+2 Dex, +8 Belt, +3 deflection, +4 natural, +6 greater mage armor), touch 23, flatfooted 31; BAB/Grp +14/+22; Jovar +26/21/16 melee (2d6+16/15-20 +1d6 electric) and bite +22 (1d4+8 plus 1d6 poison, DC 22) or Unarmed Strike +26/21/16 (1d8+12); F +16, R +11, W +23; N; Str 22 (+6), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 19 (+4), Cha 6 (-2) [Str 26 (+8), Dex 14 (+2), Con 18 (+4), Int 14 (+2), Wis 26 (+8), Cha 10 (+0) w. permanent enhancements] Languages: Common, Orc, Druid, Draconic, Giant, Goblin, Daelkyr Skills (96 pts): Climb +8 (+8 Str), Concentration +22 (13 ranks +4 Con +5 competence), Intimidate +14 (7 ranks +2 racial +5 competence), Jump +18 (6 ranks +8 Str +4 speed), Knowledge (arcana) +7 (5 ranks +2 Int), Knowledge (nature) +5 (3 ranks +2 Int), Knowledge (the planes) +3 (1 rank +2 Int), Listen +19 (11 ranks +8 Wis), Profession (chef) +12 (4 ranks +8 Wis), Speak Language (3 ranks/6 skill pts), Spellcraft +10 (6 ranks +2 Int +2 synergy), Spot +24 (16 ranks +8 Wis), Survival +19 (11 ranks +8 Wis), Tumble +14 (7 ranks +2 Dex +5 competence) Feats (6 Normal, 1 from Belt, 1 for tradeoff): Cleave, Empower Spell, Exotic Weapon Proficiency (Jovar), Improved Unarmed Strike, Power Attack, Quicken Spell, Stunning Fist (4/day, DC 28), Swift Hex SA/Q: Aspect of Aberrations (formerly Nature) 3/day, darkvision 60', fast movement, rage 2/day, resist unnatural lure (+2 to save vs. aberrations & outsiders), hex 5/day (hex, sicken, fear, sleep; charm; DC 27), bonus spell (Contingency, Greater Heroism, Greater Mage Armor, Horrid Wilting) Hex (Su): 9 rounds, 30’, DC 27, Hex (Will; -4 to attacks, saves, & checks), Sicken hex (Fort; 1/2 speed, lose Dex to AC, -2 to attack), Fear hex (Will; Panicked if fail save, or shaken for 1 round), Sleep hex (Will; asleep if fail save), Charm hex (Will; Charm Monster) Aspects of Nature (now defunct): Aquatic (40’, swim +8, gills, 7 hrs), Flight (40’, 70 min), Poison (bite, secondary attack +12, 1d4+3, poison DC 18 1d6 Con, 70 min), Scent (7 hrs), Speed (+30’, 7 hrs), Tooth and Claw (bite +15 (1d6+6), 2 claws +10 (1d4+3), 7 hrs) Aspects of Aberrations: Aspect of the Chuul (grow gills, swim 30/20 ft, gain immunity to poison, fingers turn clawlike but can wield weapons and objects, gain 2 claw attacks doing 1d6+Str or 1d6+half Str as secondary weapons), Aspect of the Cloaker (grow two dark cloaklike wings, gain fly speed 40/30 average maneuverability, gain secondary bite attack doing 1d4+half Str), Aspect of the Naga (gain +10 enhancement bonus to land speed, gain a bite and poison attack, doing 1d8+ Str dmg or half Str if secondary, 1d8 Con dmg, DC 10 + half druid lvl + Con, as standard action, can spit poison 30 ft as a ranged touch attack), Aspect of the Mindflayer (to be decided), Aspect of the Stonesinger (to be decided), Aspect of the Delver EQ (76k): Deathstrike Bracers (5k), Amulet of Retributive Healing (2k), Bear Helm (1.5k), Cloak of Predatory Vigor (1.4k), Hat of Disguise (1.8k), Monk’s Belt (w. +5 bonus to Tumble) (16.75k), Ring of Counterspells (4k), Ki Straps (5k), Strand of Prayer Beads (25.8k), Silversheen x4 (1k), petrified goblin arm backscratcher (63.5k spent) MIC items: Amulet of Retributive Healing (insert details), Bear Helm (1/day while raging, immediate, halve damage from sneak/critical), Cloak of Predatory Vigor (2/day while raging, swift, heal HD in hp), Deathstrike Bracers (3/day, swift, activate and can critical constructs, elementals, oozes, plants, and undead for 1 round) When Raging (lasts 9 rds): Str 30 (+10), Con 22 (+6); 180 hp; AC 31, touch 21, flatfooted 29; BAB/Grp +14/+24; Jovar +28/23/18 melee (2d6+19/15-20 +1d6 electric) and bite +24 (1d4+9 plus poison, DC 23) or Unarmed Strike +28/23/18 (1d8+14); Fort +18, Will +25 Spells per day (DC 18 + spell lvl); 13/7/7/7/6/5/4/4/3 (situationally useful spells in brackets) 0 (12): Create Water x2, Dawn, Detect Magic x3, Light, Know Direction, Mending, Purify Food & Drink x2, Read Magic + 1 more 1st (7): Cure Light Wounds, Faerie Fire x2, Longstrider, Pass Without Trace, Speak w/ Animals, Wood Wose (Endure Elements, Entangle) 2nd (7): Barkskin, Healing Sting x2, Lesser Restoration x2, Resist Energy, + 1 more 3rd (7): Blindsight, Cure Moderate Wounds, Greater Mage Armor, Greater Magic Fang, Protection from Energy + 2 more (Plant Growth, Poison) 4th (6): Arc of Lightning x2, Flame Strike x2, Freedom of Movement + 1 more (Scrying) 5th (5): Assay Resistance, Death Ward, Panacea, Phantom Stag, Rejuvenation Cocoon (Commune with Nature, Stoneskin) 6th (4): Greater Heroism, Greater Dispel Magic x2, Mass CLW (Dinosaur Stampede, Transport via Plants) 7th (4): Heal x3, Master Earth 8th (3): Horrid Wilting x2, Mind Blank +1 spell in a Spellstaff (Master Earth) Non-core druid spells known: 0th: Dawn 1st: Lesser Vigor, Wood Wose 2nd: Healing Sting 3rd: Blindsight, Girallon’s Blessing 4th: Arc of Lightning, Dimensional Anchor, Meteoric Strike 5th: Phantom Stag, Rejuvenation Cocoon 6th: Dinosaur Stampede, Fires of Purity, Superior Resistance 7th: Brilliant Blade 8th: Brilliant Aura, Mind Blank Special: Enhancements from Mordain: +4 enhancement to every attribute (+6 to one), +4 resistance to saves, +3 deflection to AC, +4 enhancement to natural armor, fast healing 1 (1 min delay), +4 enhancement to any wielded weapon or natural weapon, +4 enhancement to any worn armor Keen Shock Starmetal Jovar +1; allows use of Whirling Blade 2/day (Cost: 18300 for +1 Keen Shock, 5000 for Starmetal, 5320 for Whirling Blade; total – 28,620 gp) Amulet of Centering. This circular starmetal amulet is forged in an ornate design reminiscent of Mayan stone calendars. It is on a heavy starmetal chain, each link a highly stylized animal. It helps its wearer focus his mind, body, and spirit, bestowing +5 competence bonuses to Concentration and Intimidate. Also, once per encounter, the user can activate it as a swift action to gain the benefit of the Roots of the Forest. His legs take on a bark-like texture and hue, and he gains a +10 bonus on checks to resist bull rush, overrun, and trip attacks, as well as on grapple checks made to resist an enemy’s grapple attempt. Any creature moving through his threatened space or the area he occupies takes a -10 to Tumble checks. He also gains DR 2/-. The benefit of the Roots ends if he moves more than 5 ft for any reason, such as from being bull rushed, affected by telekinesis, etc. (Cost: 5000 for Roots of the Forest, 3750 for Concentration, 3750 for Intimidate; total – 12,500 gp) [/QUOTE]
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