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Rogues Gallery for Shilsen's Saturday Story Hour
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<blockquote data-quote="shilsen" data-source="post: 3270551" data-attributes="member: 198"><p><strong>Boromars</strong></p><p></p><p>The following are the stats for Halak Boromar, the lead Boromar enforcer, and a pair of recent elite two-weapon specialists hired from the Talenta Plains, whom the Guardian Angels (Gareth, Korm and Luna, to be precise) dueled in the Burning Ring.</p><p></p><p>* * * * * * </p><p><strong>Halak Boromar</strong> – Halfling Bbn1/Warblade7; 8d12+24; 99 hp; Init +7; 30 ft; AC 20 (+1 size, +3 Dex, +6 armor), touch 14, flatfooted 17; BAB/Grp +8/+8; Tangat +14/9 (1d8+7/15-20) or Boomerang +14 (1d3+4); F +13, R +8, W +7; NE; Str 18, Dex 16, Con 16, Int 8, Wis 14, Cha 6</p><p></p><p>Languages: Common, Halfling + 2 </p><p></p><p>Skills (55 pts): Jump +17, Tumble +10 </p><p></p><p>Feats: Close-Quarters Fighting, Combat Reflexes, Imp. Initiative, Power Attack</p><p></p><p>SA/Q: Halfling racial traits, fast movement, rage (1/day), battle clarity (Ref saves), battle ardor (critical confirmation), battle cunning (damage), weapon aptitude, uncanny dodge, improved uncanny dodge, </p><p></p><p>Warblade maneuvers (7 known; 4 readied*): 1st (4): Leading the Attack* (WR), Moment of Perfect Mind (DM), Steel Wind (IH), Steely Strike (IH); 2nd (1): Wall of Blades* (IH); 3rd (1): Soaring Raptor Strike* (TC); 4th (1): Mithril Tornado* (IH)</p><p></p><p>Warblade stances (2): 1st (2): Blood in the Water (TC), Leading the Charge (WR)</p><p></p><p>Raging (10 rds) w. existing buffs (Barkskin, Bull’s Str, Bear’s End. Cat’s Grace): Str 26, Dex 20, Con 24; 131 hp; AC 24, touch 16, flatfooted 19; BAB/Grp +8/+12; Tangat +18/13 melee (1d8+13/15-20); F +17, R +10, W +9; Soaring Raptor Strike & Full PA: +17 to hit, 1d8+23/15-20 +6d6 dmg</p><p></p><p>Equipment (20k): +1 Keen Talenta Tangat (8.3k), Mithral Chain Shirt +2 (5.1k), Cloak of Resistance +2 (4k), potions (2k)</p><p></p><p>Raging w. other buffs too (Divine Favor at 6th lvl, Shield of Faith): Str 26, Dex 20, Con 24; 131 hp; Init +9; AC 26 (+1 size, +5 Dex, +6 armor, +2 natural, +2 deflection), touch 18, flatfooted 21; BAB/Grp +8/+12; Talenta Tangat +20/15 melee (1d8+15/15-20); F +17, R +10, W +9; Jump +30</p><p></p><p>Soaring Raptor Strike & Full PA: +19 to hit, 1d8+25/15-20 +6d6 dmg</p><p></p><p></p><p><strong>Two-Weapon User – Halfling Ftr2/Rgr2/Rog3</strong>; 2d10+2d8+3d6+14; 57 hp; Init +5; 20 ft; AC 22 (+1 size, +5 Dex, +6 armor), touch 16, flatfooted 17, or AC 26 w. TWF (+4 shield), touch 16, flatfooted 21; BAB/Grp +6/+3; Dagger +11/6 (1d3+1/19-20) and +11/6 (1d3/19-20) or Boomerang +12/7 (1d3+1) and +12/7 (1d3) [+1 hit/dmg at 30 ft]; F +11, R +13, W +4; NE; Str 12, Dex 20, Con 14, Int 10, Wis 12, Cha 8</p><p></p><p>Languages: Common, Halfling Skills (78 skill points): Tumble +17 </p><p></p><p>Feats (3 Normal, 2 Ftr, 2 Rgr): Boomerang Daze (Fort DC 10 + damage dealt), Boomerang Richochet (get attack at -2 vs. second enemy adjacent to first), ITWF, PB Shot, Quick Draw, TWF, W. Finesse</p><p></p><p>SA/Q: Halfling racial traits, sneak attack +2d6, trapfinding, evasion, trap sense +1</p><p></p><p>EQ (12k): Ten MW Talenta Boomerangs (3k), two MW daggers (0.6k), Mithral Chain Shirt +2 (5.1k), Cloak of Resistance +1 (1k) + potions (2k) </p><p></p><p>w. long buffs (Barkskin, Bear’s Endurance, Bull’s Str, Cat’s Grace): Str 16, Dex 24, Con 18; 71 hp; Init +7; 20 ft; AC 25 (+1 size, +6 Dex, +6 armor, +2 natural), touch 17, flatfooted 19, or AC 29 when using TWF (+4 shield), touch 17, flatfooted 23; BAB/Grp +6/+5; Dagger +13/8 (1d3+3/19-20) and +13/8 (1d3+1/19-20) or Boomerang +14/9 (1d3+3) and +14/9 (1d3+1) [+1 hit/dmg at 30 ft]; F +13, R +15, W +4</p><p></p><p>Daggers w. flanking: +15/10 (1d3+3/19-20 +2d6) and +15/10 (1d3+1/19-20 +2d6) </p><p></p><p>w. all buffs (Divine Favor at 6th lvl, Shield of Faith): Str 16, Dex 24, Con 18; 71 hp; Init +7; 20 ft; AC 27 (+1 size, +6 Dex, +6 armor, +2 deflection, +2 natural), touch 19, flatfooted 21, or AC 31 when using TWF (+4 shield), touch 19, flatfooted 25; BAB/Grp +6/+5; Dagger +15/10 (1d3+5/19-20) and +15/10 (1d3+3/19-20) or Boomerang +16/11 (1d3+5) and +16/11 (1d3+3) [+1 hit/dmg at 30 ft]; F +13, R +15, W +4</p><p></p><p>Daggers w. flanking: +17/12 (1d3+5/19-20 +2d6) and +17/12 (1d3+3/19-20 +2d6) </p><p></p><p></p><p>* * * * * *</p><p><strong>Notes:</strong></p><p></p><p>There are a few house rules I utlize that affect the above stat blocks, namely:</p><p></p><p>1) Power Attack is capped at -5 to hit and +5 to dmg (+10 with a two-handed weapon).</p><p></p><p>2) All classes and creature types get +2 skill pts per level/HD.</p><p></p><p>3) TWF feats provide a +2 shield bonus to AC that stacks with each other but not with other shield bonuses.</p><p></p><p>4) Bear's Endurance and similar spells last 10 min/lvl</p><p></p><p>The boomerang throwers above had an extra feat in exchange for dropping Track and the favored enemy ability.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3270551, member: 198"] [b]Boromars[/b] The following are the stats for Halak Boromar, the lead Boromar enforcer, and a pair of recent elite two-weapon specialists hired from the Talenta Plains, whom the Guardian Angels (Gareth, Korm and Luna, to be precise) dueled in the Burning Ring. * * * * * * [b]Halak Boromar[/b] – Halfling Bbn1/Warblade7; 8d12+24; 99 hp; Init +7; 30 ft; AC 20 (+1 size, +3 Dex, +6 armor), touch 14, flatfooted 17; BAB/Grp +8/+8; Tangat +14/9 (1d8+7/15-20) or Boomerang +14 (1d3+4); F +13, R +8, W +7; NE; Str 18, Dex 16, Con 16, Int 8, Wis 14, Cha 6 Languages: Common, Halfling + 2 Skills (55 pts): Jump +17, Tumble +10 Feats: Close-Quarters Fighting, Combat Reflexes, Imp. Initiative, Power Attack SA/Q: Halfling racial traits, fast movement, rage (1/day), battle clarity (Ref saves), battle ardor (critical confirmation), battle cunning (damage), weapon aptitude, uncanny dodge, improved uncanny dodge, Warblade maneuvers (7 known; 4 readied*): 1st (4): Leading the Attack* (WR), Moment of Perfect Mind (DM), Steel Wind (IH), Steely Strike (IH); 2nd (1): Wall of Blades* (IH); 3rd (1): Soaring Raptor Strike* (TC); 4th (1): Mithril Tornado* (IH) Warblade stances (2): 1st (2): Blood in the Water (TC), Leading the Charge (WR) Raging (10 rds) w. existing buffs (Barkskin, Bull’s Str, Bear’s End. Cat’s Grace): Str 26, Dex 20, Con 24; 131 hp; AC 24, touch 16, flatfooted 19; BAB/Grp +8/+12; Tangat +18/13 melee (1d8+13/15-20); F +17, R +10, W +9; Soaring Raptor Strike & Full PA: +17 to hit, 1d8+23/15-20 +6d6 dmg Equipment (20k): +1 Keen Talenta Tangat (8.3k), Mithral Chain Shirt +2 (5.1k), Cloak of Resistance +2 (4k), potions (2k) Raging w. other buffs too (Divine Favor at 6th lvl, Shield of Faith): Str 26, Dex 20, Con 24; 131 hp; Init +9; AC 26 (+1 size, +5 Dex, +6 armor, +2 natural, +2 deflection), touch 18, flatfooted 21; BAB/Grp +8/+12; Talenta Tangat +20/15 melee (1d8+15/15-20); F +17, R +10, W +9; Jump +30 Soaring Raptor Strike & Full PA: +19 to hit, 1d8+25/15-20 +6d6 dmg [b]Two-Weapon User – Halfling Ftr2/Rgr2/Rog3[/b]; 2d10+2d8+3d6+14; 57 hp; Init +5; 20 ft; AC 22 (+1 size, +5 Dex, +6 armor), touch 16, flatfooted 17, or AC 26 w. TWF (+4 shield), touch 16, flatfooted 21; BAB/Grp +6/+3; Dagger +11/6 (1d3+1/19-20) and +11/6 (1d3/19-20) or Boomerang +12/7 (1d3+1) and +12/7 (1d3) [+1 hit/dmg at 30 ft]; F +11, R +13, W +4; NE; Str 12, Dex 20, Con 14, Int 10, Wis 12, Cha 8 Languages: Common, Halfling Skills (78 skill points): Tumble +17 Feats (3 Normal, 2 Ftr, 2 Rgr): Boomerang Daze (Fort DC 10 + damage dealt), Boomerang Richochet (get attack at -2 vs. second enemy adjacent to first), ITWF, PB Shot, Quick Draw, TWF, W. Finesse SA/Q: Halfling racial traits, sneak attack +2d6, trapfinding, evasion, trap sense +1 EQ (12k): Ten MW Talenta Boomerangs (3k), two MW daggers (0.6k), Mithral Chain Shirt +2 (5.1k), Cloak of Resistance +1 (1k) + potions (2k) w. long buffs (Barkskin, Bear’s Endurance, Bull’s Str, Cat’s Grace): Str 16, Dex 24, Con 18; 71 hp; Init +7; 20 ft; AC 25 (+1 size, +6 Dex, +6 armor, +2 natural), touch 17, flatfooted 19, or AC 29 when using TWF (+4 shield), touch 17, flatfooted 23; BAB/Grp +6/+5; Dagger +13/8 (1d3+3/19-20) and +13/8 (1d3+1/19-20) or Boomerang +14/9 (1d3+3) and +14/9 (1d3+1) [+1 hit/dmg at 30 ft]; F +13, R +15, W +4 Daggers w. flanking: +15/10 (1d3+3/19-20 +2d6) and +15/10 (1d3+1/19-20 +2d6) w. all buffs (Divine Favor at 6th lvl, Shield of Faith): Str 16, Dex 24, Con 18; 71 hp; Init +7; 20 ft; AC 27 (+1 size, +6 Dex, +6 armor, +2 deflection, +2 natural), touch 19, flatfooted 21, or AC 31 when using TWF (+4 shield), touch 19, flatfooted 25; BAB/Grp +6/+5; Dagger +15/10 (1d3+5/19-20) and +15/10 (1d3+3/19-20) or Boomerang +16/11 (1d3+5) and +16/11 (1d3+3) [+1 hit/dmg at 30 ft]; F +13, R +15, W +4 Daggers w. flanking: +17/12 (1d3+5/19-20 +2d6) and +17/12 (1d3+3/19-20 +2d6) * * * * * * [b]Notes:[/b] There are a few house rules I utlize that affect the above stat blocks, namely: 1) Power Attack is capped at -5 to hit and +5 to dmg (+10 with a two-handed weapon). 2) All classes and creature types get +2 skill pts per level/HD. 3) TWF feats provide a +2 shield bonus to AC that stacks with each other but not with other shield bonuses. 4) Bear's Endurance and similar spells last 10 min/lvl The boomerang throwers above had an extra feat in exchange for dropping Track and the favored enemy ability. [/QUOTE]
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