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Rogues Gallery for Shilsen's Saturday Story Hour
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<blockquote data-quote="shilsen" data-source="post: 3315424" data-attributes="member: 198"><p>Here are the stat blocks for some of the various NPCs the Angels fought during <a href="http://www.enworld.org/showpost.php?p=3244643&postcount=266" target="_blank">the ill-fated attack on the Daask drug den</a>:</p><p></p><p>* * * * * * * *</p><p><strong>Leader</strong></p><p></p><p>Adept8; CR6; 8d6+24; 60 hp; Init +6; 30 ft; AC 12 (+2 Dex), touch 12, flatfooted 10; BAB/Grp +4/+4; +6 ranged; F +5, R +5, W +10; Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 10 (+0)</p><p></p><p>Skills: Concentration +13 </p><p></p><p>Feats (4): Improved Initiative, Improved Toughness + 2 </p><p></p><p>Equipment: Bead of Force, Cloak of Resistance +1, scrolls (Bear's Endurance, Cat's Grace, Cure Serious Wounds) </p><p></p><p>Spells Per Day (7/4/3/1); DC 13 + spell lvl; Prepared - 0th: ;1st: Command, Cure Light (x2), Obscuring Mist; 2nd: Cure Moderate, Mirror Image, Scorching Ray; 3rd: Lightning Bolt</p><p></p><p>* * * * * *</p><p><strong>Gnoll Axe-wielders</strong></p><p></p><p>Bbn2/Rgr1; 3d8+2d12+20 (58 hp); Init +3; 20 ft; AC 17 (+1 natural, +2 Dex, +4 armor), touch 12, flatfooted 15; BAB/Grp +4/+10; MW Battleaxe +12 (1d8+9/x3 or 1d8+11/x3 vs. humans) or javelin +7 (1d6+6); F +13, Ref +4, Will -1; CE; Str 22, Dex 14, Con 18, Int 8, Wis 8, Cha 6</p><p></p><p>Skills: Listen +6, Spot +6, Survival +6 </p><p></p><p>Feats: P.Attack, W. Focus </p><p></p><p>SA/Q: Darkvision 60 ft., favored enemy (humans)</p><p></p><p>Equipment: MW battleaxe, chain shirt, potions (Bear's Endurance, Bull's Strength, Cat's Grace, Cure Light Wounds)</p><p></p><p>Raging (8 rds): Str 26, Con 20; 68 hp; AC 15, touch 10, flatfooted 13; BAB/Grp +4/+12; MW Battleaxe +14 (1d8+12/x3 or 1d8+14/x3 vs. humans); F +15, W +1</p><p></p><p>BUFFED (Bull’s Str, Cat’s Grace, Bear’s End) & Raging: Str 30, Dex 18, Con 22; 78 hp; AC 17, touch 12, flatfooted 13; BAB/Grp +4/+14; Battleaxe +16 (1d8+15/x3 or 1d8+17/x3 vs. humans); F +17, R +6, W +1</p><p></p><p>Full PA: Battleaxe +12 (1d8+23/x3 or 1d8+25/x3)</p><p></p><p>* * * * * *</p><p><strong>Gnoll Archers</strong></p><p></p><p>Gnoll Rgr2/Ftr1; 4d8+1d10+20 (52 hp); Init +4; 30 ft; AC 19 (+1 natural, +4 Dex, +4 chain shirt), touch 14, flatfooted 15; BAB/Grp +4/+6; Battleaxe +6 (1d8+3/x3 or 1d8+5 vs humans) or Comp. longbow +9 or +7/+7 (1d8+2/x3 or 1d8+4 vs humans); Fort +12, Ref +7, Will -1; CE; Str 14, Dex 18, Con 18, Int 8, Wis 8, Cha 6</p><p></p><p>Skills: Listen +8, Spot +8</p><p></p><p>Feats: P.B. Shot, Precise Shot, Rapid Shot </p><p></p><p>SA/Q: Darkvision 60 ft., favored enemy (humans)</p><p></p><p>Equipment: MW Composite longbow [+2 Str], chain shirt, two +1 frost arrows, four +1 human-bane arrows, potions (Bear's Endurance, Cat's Grace, Cure Light Wounds)</p><p></p><p>Target within 30 ft: Comp longbow +10 or +8/+8 (1d8+3/x3 or 1d8+5 vs humans)</p><p>Target within 30 ft + Frost arrows: Comp longbow +10 or +8/+8 (1d8+1d6 cold+4/x3 or 1d8+1d6 cold+6 vs humans)</p><p>Target within 30 ft + Bane arrows (vs humans): Comp longbow +12 or +10/+10 (1d8+2d6+8/x3)</p><p></p><p>Buffed: Dex 22, Con 22; 62 hp; Init +6; AC 21; F +14, R +9; Target within 30 ft + Bane arrows (vs humans): Comp longbow +14 or +12/+12 (1d8+2d6+8/x3)</p><p></p><p>* * * * * * </p><p><strong>Ogre Bruisers</strong></p><p></p><p>Bbn1/Ftr2; 4d8+1d12+2d10+28; hp 72; Init +1; Speed 35 ft; AC 20 (-1 size, +1 Dex, +5 natural, +5 armor), touch 10, flatfooted 19; BAB/Grp +6/+19; MW Greatsword +16/11 melee (3d6+13/19-20) or Large Javelin +6 ranged (1d8+9); Space/Reach 10 ft./10 ft.; Fort +13, Ref +2, Will +3; AL CE; Str 28 (+9), Dex 12 (+1), Con 18 (+4), Int 6 (-2), Wis 10 (+0), Cha 4 (-3)</p><p></p><p>Feats: Awesome Blow, Imp. Bull Rush, Iron Will, Power Attack, W. Focus</p><p></p><p>Special Abilities/Qualities: Darkvision 60 ft., low-light vision, fast movement, rage (1/day)</p><p></p><p>Equipment: Large Chainmail, MW Large Greatsword, potions (Bear's Endurance, Bull's Strength, Cat's Grace, Cure Light Wounds)</p><p></p><p>When raging (lasts 10 rds): Str 32 (+11), Con 22 (+6); 100 hp; AC 18, touch 8, flatfooted 17; Grapple +21; MW Greatsword +18/13 melee (3d6+16/19-20) or Large Javelin +6 ranged (1d8+11); Fort +15, Will +5</p><p></p><p>Raging & Buffed: Str 36 (+13), Dex 16 (+3), Con 22 (+6); 114 hp; Init +3; AC 22; F +17, R +4, W+7; MW Greatsword +20/15 melee (3d6+19/19-20)</p><p></p><p>Awesome Blow: MW Greatsword +16 melee (3d6+19/19-20; Ref save – DC 10 + dmg)</p><p></p><p>Raging and 5 pts power attack: MW Greatsword +15/10 melee (3d6+29/19-20)</p></blockquote><p></p>
[QUOTE="shilsen, post: 3315424, member: 198"] Here are the stat blocks for some of the various NPCs the Angels fought during [url=http://www.enworld.org/showpost.php?p=3244643&postcount=266]the ill-fated attack on the Daask drug den[/url]: * * * * * * * * [b]Leader[/b] Adept8; CR6; 8d6+24; 60 hp; Init +6; 30 ft; AC 12 (+2 Dex), touch 12, flatfooted 10; BAB/Grp +4/+4; +6 ranged; F +5, R +5, W +10; Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 10 (+0) Skills: Concentration +13 Feats (4): Improved Initiative, Improved Toughness + 2 Equipment: Bead of Force, Cloak of Resistance +1, scrolls (Bear's Endurance, Cat's Grace, Cure Serious Wounds) Spells Per Day (7/4/3/1); DC 13 + spell lvl; Prepared - 0th: ;1st: Command, Cure Light (x2), Obscuring Mist; 2nd: Cure Moderate, Mirror Image, Scorching Ray; 3rd: Lightning Bolt * * * * * * [b]Gnoll Axe-wielders[/b] Bbn2/Rgr1; 3d8+2d12+20 (58 hp); Init +3; 20 ft; AC 17 (+1 natural, +2 Dex, +4 armor), touch 12, flatfooted 15; BAB/Grp +4/+10; MW Battleaxe +12 (1d8+9/x3 or 1d8+11/x3 vs. humans) or javelin +7 (1d6+6); F +13, Ref +4, Will -1; CE; Str 22, Dex 14, Con 18, Int 8, Wis 8, Cha 6 Skills: Listen +6, Spot +6, Survival +6 Feats: P.Attack, W. Focus SA/Q: Darkvision 60 ft., favored enemy (humans) Equipment: MW battleaxe, chain shirt, potions (Bear's Endurance, Bull's Strength, Cat's Grace, Cure Light Wounds) Raging (8 rds): Str 26, Con 20; 68 hp; AC 15, touch 10, flatfooted 13; BAB/Grp +4/+12; MW Battleaxe +14 (1d8+12/x3 or 1d8+14/x3 vs. humans); F +15, W +1 BUFFED (Bull’s Str, Cat’s Grace, Bear’s End) & Raging: Str 30, Dex 18, Con 22; 78 hp; AC 17, touch 12, flatfooted 13; BAB/Grp +4/+14; Battleaxe +16 (1d8+15/x3 or 1d8+17/x3 vs. humans); F +17, R +6, W +1 Full PA: Battleaxe +12 (1d8+23/x3 or 1d8+25/x3) * * * * * * [b]Gnoll Archers[/b] Gnoll Rgr2/Ftr1; 4d8+1d10+20 (52 hp); Init +4; 30 ft; AC 19 (+1 natural, +4 Dex, +4 chain shirt), touch 14, flatfooted 15; BAB/Grp +4/+6; Battleaxe +6 (1d8+3/x3 or 1d8+5 vs humans) or Comp. longbow +9 or +7/+7 (1d8+2/x3 or 1d8+4 vs humans); Fort +12, Ref +7, Will -1; CE; Str 14, Dex 18, Con 18, Int 8, Wis 8, Cha 6 Skills: Listen +8, Spot +8 Feats: P.B. Shot, Precise Shot, Rapid Shot SA/Q: Darkvision 60 ft., favored enemy (humans) Equipment: MW Composite longbow [+2 Str], chain shirt, two +1 frost arrows, four +1 human-bane arrows, potions (Bear's Endurance, Cat's Grace, Cure Light Wounds) Target within 30 ft: Comp longbow +10 or +8/+8 (1d8+3/x3 or 1d8+5 vs humans) Target within 30 ft + Frost arrows: Comp longbow +10 or +8/+8 (1d8+1d6 cold+4/x3 or 1d8+1d6 cold+6 vs humans) Target within 30 ft + Bane arrows (vs humans): Comp longbow +12 or +10/+10 (1d8+2d6+8/x3) Buffed: Dex 22, Con 22; 62 hp; Init +6; AC 21; F +14, R +9; Target within 30 ft + Bane arrows (vs humans): Comp longbow +14 or +12/+12 (1d8+2d6+8/x3) * * * * * * [b]Ogre Bruisers[/b] Bbn1/Ftr2; 4d8+1d12+2d10+28; hp 72; Init +1; Speed 35 ft; AC 20 (-1 size, +1 Dex, +5 natural, +5 armor), touch 10, flatfooted 19; BAB/Grp +6/+19; MW Greatsword +16/11 melee (3d6+13/19-20) or Large Javelin +6 ranged (1d8+9); Space/Reach 10 ft./10 ft.; Fort +13, Ref +2, Will +3; AL CE; Str 28 (+9), Dex 12 (+1), Con 18 (+4), Int 6 (-2), Wis 10 (+0), Cha 4 (-3) Feats: Awesome Blow, Imp. Bull Rush, Iron Will, Power Attack, W. Focus Special Abilities/Qualities: Darkvision 60 ft., low-light vision, fast movement, rage (1/day) Equipment: Large Chainmail, MW Large Greatsword, potions (Bear's Endurance, Bull's Strength, Cat's Grace, Cure Light Wounds) When raging (lasts 10 rds): Str 32 (+11), Con 22 (+6); 100 hp; AC 18, touch 8, flatfooted 17; Grapple +21; MW Greatsword +18/13 melee (3d6+16/19-20) or Large Javelin +6 ranged (1d8+11); Fort +15, Will +5 Raging & Buffed: Str 36 (+13), Dex 16 (+3), Con 22 (+6); 114 hp; Init +3; AC 22; F +17, R +4, W+7; MW Greatsword +20/15 melee (3d6+19/19-20) Awesome Blow: MW Greatsword +16 melee (3d6+19/19-20; Ref save – DC 10 + dmg) Raging and 5 pts power attack: MW Greatsword +15/10 melee (3d6+29/19-20) [/QUOTE]
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