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Rogues Gallery for Shilsen's Saturday Story Hour
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<blockquote data-quote="shilsen" data-source="post: 6729367" data-attributes="member: 198"><p>LUNA AT 20TH:</p><p></p><p>Female Wildhunt Shifter Drd20</p><p>Type: medium humanoid (shapechanger)</p><p>HD: 20d8+100; 260 hp [320 hp w. ability bonus]</p><p>Initiative: +11</p><p>Speed: 30 ft</p><p>Armor Class: 41 (+5 Dex, +6 armor, +7 shield, +6 deflection, +6 natural, +1 insight), touch 22, flatfooted 36</p><p>BAB/Grapple: +15/+19</p><p>Attack: Scimitar +24 melee (1d6+9/18-20) [or +26 (1d6+11/18-20 +2d6) vs. aberrations] or Dart +24 ranged (1d4+9)</p><p>Saves: Fort +23, Ref +17, Will +29 [Fort +26 w. ability bonus]</p><p>Alignment: CN</p><p>Abilities: Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 23 (+6), Cha 8 (-1) [Str 18 (+4), Dex 20 (+5), Con 20 (+5), Int 18 (+4), Wis 33 (+11), Cha 14 (+2) w. permanent enhancements; Con 26 (+8) w. beast spirit ability bonus]</p><p></p><p>When shifting (2/day, lasts 13 rds or 16 rds w. ability bonus): Con 22 (+6); HD 20d8+120 (280 hp); Fort +24; gain scent ability [Con 28 (+9), 340 hp, Fort +25 w. ability bonus]</p><p></p><p>Languages: Common, Druidic, Aquan, Auran, Celestial, Daelkyr, Elven, Giant, Gnome, Goblin, Ignan, Orc, Sylvan, Terran</p><p></p><p>Skills (173 points) [Note – Speak Language taken as class skill]: </p><p>Balance +7 (+5 Dex +2 racial)</p><p>Climb +6 (+4 Str +2 racial)</p><p>Concentration +31 (23 ranks +8 Con)</p><p>Handle Animal +13 (7 ranks +2 Cha +4 feral empathy)</p><p>Heal +33 (22 ranks +11 Wis)</p><p>Jump +6 (+4 Str +2 racial)</p><p>Knowledge – Nature +30 (22 ranks +4 Int +2 nature sense +2 synergy)</p><p>Listen +37 (23 ranks +11 Wis +2 Alertness +1 Shifter Instincts)</p><p>Ride +7 (+5 Dex +2 synergy)</p><p>Search +9 (5 ranks/10 skill pts +4 Int)</p><p>Sense Motive +12 (+11 Wis +1 Shifter Instincts)</p><p>Speak Language (10 ranks)</p><p>Spellcraft +27 (23 ranks +4 Int)</p><p>Spot +42 (23 ranks +11 Wis +2 Alertness +1 Shifter Instincts +5 Goggles of Draconic Vision)</p><p>Survival +25 (10 ranks +11 Wis +2 nature sense +2 Wildhunt) or +25 aboveground or following tracks (+2 synergy)</p><p></p><p>Feats (7 Normal, 1 Beast Spirit, 1 from tradeoff): Alertness, Empower Spell, Improved Initiative, Maximize Spell, Natural Spell, Quicken Spell, Shifter Ferocity, Shifter Instincts, Shifter Savagery</p><p></p><p>Special Abilities/Qualities: Shifter racial abilities (shifting, low-light vision, racial bonuses), beast spirit (see below), woodland stride, wildshape (6/day, large, tiny, plant, huge; elemental 3/day, huge), venom immunity, a thousand faces, timeless body [Note: Traded out nature sense, wild empathy, trackless step, and resist nature's lure for 1 feat], Supreme Wildshape</p><p></p><p>Beast Spirit benefits: Alertness, ability bonus (+6 bonus to 1 ability), extend shifting (+2 rds), feral empathy (+4 wild empathy & Handle Animal), will of the spirit (if failing a save vs. an enchantment spell/effect, retry save 1 rd later), transfer spirit (as move action, send beast spirit into a summoned creature; druid loses beast spirit benefits, the creature gains twice the ability bonus that the druid would get, & druid can also communicate with the creature), prepare spell (prepare an extra spell of 6th lvl or lower with range touch or personal; beast spirit can cast the spell on the druid, as a swift action), rapid summons (cast summons, up to 1 less than max one can cast, as standard action)</p><p></p><p>Supreme Wildshape: When wildshaping, Luna takes on not only the offensive abilities but also all the defensive traits of the form attained. She also automatically gains all the benefits of shifting (+2 increase to Con, scent ability, natural weapons are one size larger and critical on 19-20) too, which last as long as she is wildshaped.</p><p></p><p>Spells (DC 21 + spell lvl); Prepared (15/8/8/8/7/7/6/6/5/5/): </p><p>0th - Create Water, Cure Minor Wounds (x4), Detect Magic (x4), Guidance, Light, Read Magic (x2)</p><p>1st – Cure Light Wounds (x2), Faerie Fire (x2), Longstrider, Pass Without Trace, Produce Flame (x2)</p><p>2nd – Fog Cloud, Lesser Restoration (x2), Resist Energy (x4) + 1</p><p>3rd – Call Lightning, Cure Moderate Wounds (x2), Poison, Protection from Energy (x4)</p><p>4th – Arc of Lightning, Dispel Magic, Flame Strike, Freedom of Movement (x2), Sheltered Vitality (x2)</p><p>5th: Control Winds, Death Ward (x3), Envigorating Cocoon (x3) [Phantom Stag]</p><p>6th: Mass Cure Light Wounds, Cometfall (x2), Greater Dispel Magic (x3)</p><p>7th: Firestorm, Heal (x4), True Seeing</p><p>8th: Bombardment (x2), Mind Blank (x3)</p><p> 9th: Foresight (x2), Mass Cure Critical (x2), Mass Death Ward</p><p></p><p>Equipment for free: Beasthide Leather Armor of Moderate Fortification +1, Armbands of Maximized Healing (3/day) w. Wilding Clasp, Goggles of Draconic Vision which work in Wildshape, Belt of Mage Armor, Ring of Fly 2/day, Ring of Dimension Door (1/day) & See Invisibility (2/day), Handy Haversack, Necklace from Mournland</p><p></p><p>Group stuff: Horn of Plenty, Orb of Mental Renewal, Rod of Bodily Restoration, Staff of Survival</p><p></p><p>Equipment bought (150k): Byeshk +1 Aberration-Bane Scimitar with Sizing enchantment (13.315k), Dusty Rose Ioun Stone (5k), Bead of Karma (20k), Tome of Understanding +4 – used (110k) + 0.685k </p><p></p><p>Permanent enhancements: +6 enhancement bonuses to all stats, +6 resistance bonus to saves, +6 deflection bonus to AC, +6 enhancement bonus to natural AC, fast healing 5 (activates immediately when injured), +5 enhancement bonus to all attacks, +5 enhancement bonus to all worn armor, resistance 15 to all energy types, maximum hit points on all hit dice</p><p></p><p>Special abilities from Mordain: (1) In wildshape form, is always one size larger than form’s normal size (to a maximum of huge; if taking on a huge form, she remains huge but gains all the benefits/penalties listed). Natural weapons are one size larger. Has a +4 size bonus to Str, +2 size bonus to Con, +4 size bonus to natural armor, but -4 size penalty to Dex and half speed of normal form (one poorer maneuverability category if flying). (2) In wildshape form, if she takes ability damage, heals 1 pt per minute. (3) Possesses darkvision in all wildshape forms. (4) Tentacle-worm translates words to Common while in wildshape (5) Tongue doesn't store spells any more, but is instead designed for casting touch spells. When Luna casts a touch spell, she can deliver it with the tongue, which has two benefits. It gives a +2 bonus on the touch attack, and also is extensible, so it reaches 5 ft beyond her current reach. </p><p></p><p>Belt of Mage Armor – When the wearer wildshapes, this belt remains active and changes to look like a dark strip of hair (or feathers, as a bird) encircling the midriff. It provides a +4 armor bonus.</p><p></p><p>Staff of Survival – If activated, the staff stands upright & expands into a 20 ft tall sapling; it creates a Leomund's Tiny Hut around the sapling and grows 2d4 berries (work as Goodberry), one apple (Vigor) and one tangerine (Remove Disease & Neutralize Poison); fruits must be eaten within 1 minute of plucking. Leomund’s Tiny Hut lasts for 10 hrs</p><p></p><p>Necklace from Mournland: Command word “Sundar”; for 1 hour, become more attractive and gain +5 circumstance bonus to Diplomacy; when worn, protects against divination spells like Nondetection does, requiring a DC 30 caster level check to succeed, and also makes it impossible to contact the person through magical communication. </p><p></p><p>Sample wildshape forms:</p><p>DIRE BEAR:</p><p>Huge animal</p><p>HD: 20d8+140; 300 hp [360 hp w. ability bonus]</p><p>Initiative: +8</p><p>Speed: 20 ft</p><p>Armor Class: 41 (-2 size, +2 Dex, +17 natural, +6 deflection, +1 insight, +7 armor), touch 17, flatfooted 39</p><p>BAB/Grapple: +15/+38</p><p>Attack: 2 claws +33 melee (3d6+20/19-20) and bite +28 melee (4d8+12/19-20)</p><p>Special Attacks: Improved Grab</p><p>Special Qualities: Scent</p><p>Space/Reach: 15 ft/10 ft</p><p>Saves: Fort +27, Ref +14, Will +29 [Fort +30 w. ability bonus]</p><p>Abilities: Str 35 (+12), Dex 9 (-1), Con 23 (+6), Int 12 (+1), Wis 23 (+6), Cha 8 (-1) [Str 41 (+15), Dex 15 (+2), Con 29 (+9), Int 18 (+4), Wis 33 (+11), Cha 14 (+2) w. permanent enhancements; Con 35 (+12) w. beast spirit bonus]</p><p>Unmelded magic items: Belt, rings, armbands, goggles</p><p></p><p>TENDRICULOS:</p><p>Huge plant</p><p>HD: 20d8+140; 300 hp [360 hp w. ability bonus]</p><p>Initiative: +6</p><p>Speed: 10 ft</p><p>Armor Class: 41 (-2 size, +19 natural, +6 deflection, +1 insight, +7 armor), touch 15, flatfooted 41</p><p>BAB/Grapple: +15/+37</p><p>Attack: Bite +32 melee (3d8+19) and 2 tendrils +27 melee (1d8+12)</p><p>Special Attacks: Improved Grab, Paralysis (DC 31, or 34 w. ability bonus), Swallow Whole </p><p>Special Qualities: Regeneration 10 (except to bludgeoning weapons and acid), plant traits (immunity to all mind-affecting effects, poison, sleep effects, paralysis, polymorph and stunning; immune to critical hits; do not need to sleep)</p><p>Space/Reach: 15 ft/15 ft</p><p>Saves: Fort +29, Ref +12, Will +29 [Fort +32 w. ability bonus]</p><p>Abilities: Str 32 (+11), Dex 5 (-3), Con 26 (+8), Int 12 (+1), Wis 23 (+6), Cha 8 (-1) [Str 38 (+14), Dex 11 (+0), Con 32 (+11), Int 18 (+4), Wis 33 (+11), Cha 14 (+2) w. permanent enhancements; Con 38 (+14) w. beast spirit ability bonus]</p><p>Unmelded magic items: Belt, rings, armbands, goggles</p></blockquote><p></p>
[QUOTE="shilsen, post: 6729367, member: 198"] LUNA AT 20TH: Female Wildhunt Shifter Drd20 Type: medium humanoid (shapechanger) HD: 20d8+100; 260 hp [320 hp w. ability bonus] Initiative: +11 Speed: 30 ft Armor Class: 41 (+5 Dex, +6 armor, +7 shield, +6 deflection, +6 natural, +1 insight), touch 22, flatfooted 36 BAB/Grapple: +15/+19 Attack: Scimitar +24 melee (1d6+9/18-20) [or +26 (1d6+11/18-20 +2d6) vs. aberrations] or Dart +24 ranged (1d4+9) Saves: Fort +23, Ref +17, Will +29 [Fort +26 w. ability bonus] Alignment: CN Abilities: Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 23 (+6), Cha 8 (-1) [Str 18 (+4), Dex 20 (+5), Con 20 (+5), Int 18 (+4), Wis 33 (+11), Cha 14 (+2) w. permanent enhancements; Con 26 (+8) w. beast spirit ability bonus] When shifting (2/day, lasts 13 rds or 16 rds w. ability bonus): Con 22 (+6); HD 20d8+120 (280 hp); Fort +24; gain scent ability [Con 28 (+9), 340 hp, Fort +25 w. ability bonus] Languages: Common, Druidic, Aquan, Auran, Celestial, Daelkyr, Elven, Giant, Gnome, Goblin, Ignan, Orc, Sylvan, Terran Skills (173 points) [Note – Speak Language taken as class skill]: Balance +7 (+5 Dex +2 racial) Climb +6 (+4 Str +2 racial) Concentration +31 (23 ranks +8 Con) Handle Animal +13 (7 ranks +2 Cha +4 feral empathy) Heal +33 (22 ranks +11 Wis) Jump +6 (+4 Str +2 racial) Knowledge – Nature +30 (22 ranks +4 Int +2 nature sense +2 synergy) Listen +37 (23 ranks +11 Wis +2 Alertness +1 Shifter Instincts) Ride +7 (+5 Dex +2 synergy) Search +9 (5 ranks/10 skill pts +4 Int) Sense Motive +12 (+11 Wis +1 Shifter Instincts) Speak Language (10 ranks) Spellcraft +27 (23 ranks +4 Int) Spot +42 (23 ranks +11 Wis +2 Alertness +1 Shifter Instincts +5 Goggles of Draconic Vision) Survival +25 (10 ranks +11 Wis +2 nature sense +2 Wildhunt) or +25 aboveground or following tracks (+2 synergy) Feats (7 Normal, 1 Beast Spirit, 1 from tradeoff): Alertness, Empower Spell, Improved Initiative, Maximize Spell, Natural Spell, Quicken Spell, Shifter Ferocity, Shifter Instincts, Shifter Savagery Special Abilities/Qualities: Shifter racial abilities (shifting, low-light vision, racial bonuses), beast spirit (see below), woodland stride, wildshape (6/day, large, tiny, plant, huge; elemental 3/day, huge), venom immunity, a thousand faces, timeless body [Note: Traded out nature sense, wild empathy, trackless step, and resist nature's lure for 1 feat], Supreme Wildshape Beast Spirit benefits: Alertness, ability bonus (+6 bonus to 1 ability), extend shifting (+2 rds), feral empathy (+4 wild empathy & Handle Animal), will of the spirit (if failing a save vs. an enchantment spell/effect, retry save 1 rd later), transfer spirit (as move action, send beast spirit into a summoned creature; druid loses beast spirit benefits, the creature gains twice the ability bonus that the druid would get, & druid can also communicate with the creature), prepare spell (prepare an extra spell of 6th lvl or lower with range touch or personal; beast spirit can cast the spell on the druid, as a swift action), rapid summons (cast summons, up to 1 less than max one can cast, as standard action) Supreme Wildshape: When wildshaping, Luna takes on not only the offensive abilities but also all the defensive traits of the form attained. She also automatically gains all the benefits of shifting (+2 increase to Con, scent ability, natural weapons are one size larger and critical on 19-20) too, which last as long as she is wildshaped. Spells (DC 21 + spell lvl); Prepared (15/8/8/8/7/7/6/6/5/5/): 0th - Create Water, Cure Minor Wounds (x4), Detect Magic (x4), Guidance, Light, Read Magic (x2) 1st – Cure Light Wounds (x2), Faerie Fire (x2), Longstrider, Pass Without Trace, Produce Flame (x2) 2nd – Fog Cloud, Lesser Restoration (x2), Resist Energy (x4) + 1 3rd – Call Lightning, Cure Moderate Wounds (x2), Poison, Protection from Energy (x4) 4th – Arc of Lightning, Dispel Magic, Flame Strike, Freedom of Movement (x2), Sheltered Vitality (x2) 5th: Control Winds, Death Ward (x3), Envigorating Cocoon (x3) [Phantom Stag] 6th: Mass Cure Light Wounds, Cometfall (x2), Greater Dispel Magic (x3) 7th: Firestorm, Heal (x4), True Seeing 8th: Bombardment (x2), Mind Blank (x3) 9th: Foresight (x2), Mass Cure Critical (x2), Mass Death Ward Equipment for free: Beasthide Leather Armor of Moderate Fortification +1, Armbands of Maximized Healing (3/day) w. Wilding Clasp, Goggles of Draconic Vision which work in Wildshape, Belt of Mage Armor, Ring of Fly 2/day, Ring of Dimension Door (1/day) & See Invisibility (2/day), Handy Haversack, Necklace from Mournland Group stuff: Horn of Plenty, Orb of Mental Renewal, Rod of Bodily Restoration, Staff of Survival Equipment bought (150k): Byeshk +1 Aberration-Bane Scimitar with Sizing enchantment (13.315k), Dusty Rose Ioun Stone (5k), Bead of Karma (20k), Tome of Understanding +4 – used (110k) + 0.685k Permanent enhancements: +6 enhancement bonuses to all stats, +6 resistance bonus to saves, +6 deflection bonus to AC, +6 enhancement bonus to natural AC, fast healing 5 (activates immediately when injured), +5 enhancement bonus to all attacks, +5 enhancement bonus to all worn armor, resistance 15 to all energy types, maximum hit points on all hit dice Special abilities from Mordain: (1) In wildshape form, is always one size larger than form’s normal size (to a maximum of huge; if taking on a huge form, she remains huge but gains all the benefits/penalties listed). Natural weapons are one size larger. Has a +4 size bonus to Str, +2 size bonus to Con, +4 size bonus to natural armor, but -4 size penalty to Dex and half speed of normal form (one poorer maneuverability category if flying). (2) In wildshape form, if she takes ability damage, heals 1 pt per minute. (3) Possesses darkvision in all wildshape forms. (4) Tentacle-worm translates words to Common while in wildshape (5) Tongue doesn't store spells any more, but is instead designed for casting touch spells. When Luna casts a touch spell, she can deliver it with the tongue, which has two benefits. It gives a +2 bonus on the touch attack, and also is extensible, so it reaches 5 ft beyond her current reach. Belt of Mage Armor – When the wearer wildshapes, this belt remains active and changes to look like a dark strip of hair (or feathers, as a bird) encircling the midriff. It provides a +4 armor bonus. Staff of Survival – If activated, the staff stands upright & expands into a 20 ft tall sapling; it creates a Leomund's Tiny Hut around the sapling and grows 2d4 berries (work as Goodberry), one apple (Vigor) and one tangerine (Remove Disease & Neutralize Poison); fruits must be eaten within 1 minute of plucking. Leomund’s Tiny Hut lasts for 10 hrs Necklace from Mournland: Command word “Sundar”; for 1 hour, become more attractive and gain +5 circumstance bonus to Diplomacy; when worn, protects against divination spells like Nondetection does, requiring a DC 30 caster level check to succeed, and also makes it impossible to contact the person through magical communication. Sample wildshape forms: DIRE BEAR: Huge animal HD: 20d8+140; 300 hp [360 hp w. ability bonus] Initiative: +8 Speed: 20 ft Armor Class: 41 (-2 size, +2 Dex, +17 natural, +6 deflection, +1 insight, +7 armor), touch 17, flatfooted 39 BAB/Grapple: +15/+38 Attack: 2 claws +33 melee (3d6+20/19-20) and bite +28 melee (4d8+12/19-20) Special Attacks: Improved Grab Special Qualities: Scent Space/Reach: 15 ft/10 ft Saves: Fort +27, Ref +14, Will +29 [Fort +30 w. ability bonus] Abilities: Str 35 (+12), Dex 9 (-1), Con 23 (+6), Int 12 (+1), Wis 23 (+6), Cha 8 (-1) [Str 41 (+15), Dex 15 (+2), Con 29 (+9), Int 18 (+4), Wis 33 (+11), Cha 14 (+2) w. permanent enhancements; Con 35 (+12) w. beast spirit bonus] Unmelded magic items: Belt, rings, armbands, goggles TENDRICULOS: Huge plant HD: 20d8+140; 300 hp [360 hp w. ability bonus] Initiative: +6 Speed: 10 ft Armor Class: 41 (-2 size, +19 natural, +6 deflection, +1 insight, +7 armor), touch 15, flatfooted 41 BAB/Grapple: +15/+37 Attack: Bite +32 melee (3d8+19) and 2 tendrils +27 melee (1d8+12) Special Attacks: Improved Grab, Paralysis (DC 31, or 34 w. ability bonus), Swallow Whole Special Qualities: Regeneration 10 (except to bludgeoning weapons and acid), plant traits (immunity to all mind-affecting effects, poison, sleep effects, paralysis, polymorph and stunning; immune to critical hits; do not need to sleep) Space/Reach: 15 ft/15 ft Saves: Fort +29, Ref +12, Will +29 [Fort +32 w. ability bonus] Abilities: Str 32 (+11), Dex 5 (-3), Con 26 (+8), Int 12 (+1), Wis 23 (+6), Cha 8 (-1) [Str 38 (+14), Dex 11 (+0), Con 32 (+11), Int 18 (+4), Wis 33 (+11), Cha 14 (+2) w. permanent enhancements; Con 38 (+14) w. beast spirit ability bonus] Unmelded magic items: Belt, rings, armbands, goggles [/QUOTE]
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