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Rogue's Gallery for: The Chronicle of Burne, and some Others of Lesser Importance
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<blockquote data-quote="shilsen" data-source="post: 3205181" data-attributes="member: 198"><p>In Mallus' campaign, there's a specific branch of magic called Gate Magic, focused on spellcasting by causing gates of various sizes to appear and link two places. Only Gate mages can cast teleportation-type spells, and they also cast variations of different standard spells. A True Strike by a Gate mage, for example, would be a small window opening up next to him and one opening next to his target. He'd reach through one gate and out of the other and smack the enemy from an unexpected angle. A Gate fireball might actually be a split-second opening of a gate into a distant volcano. And so on. The CITY empire was originally linked by gates that allowed insant transport from city to city and some are still in effect.</p><p></p><p>Meiji, being an inveterate dabbler, got very interested in Gate magic and has been doing a lot of reading on it. He also got permission to enroll in the one university (the Academy Mallus mentioned above) that teaches it. Without having done so yet, he's managed to pull off a few Gate spells through sheer natural ability. Mechanically, I spent a feat on it and he gets a Gate spell per spell level. Each of them is an idiosyncratic version of a standard spell (his Fly, for example, consists of him perpetually falling through a series of gates he opens one above the other, thus keeping himself aloft). I have to add one for 2nd lvl.</p><p></p><p>I haven't had time to actually write up explanatory notes for some of his stuff yet. When I do, I'll also post the details of his spells.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3205181, member: 198"] In Mallus' campaign, there's a specific branch of magic called Gate Magic, focused on spellcasting by causing gates of various sizes to appear and link two places. Only Gate mages can cast teleportation-type spells, and they also cast variations of different standard spells. A True Strike by a Gate mage, for example, would be a small window opening up next to him and one opening next to his target. He'd reach through one gate and out of the other and smack the enemy from an unexpected angle. A Gate fireball might actually be a split-second opening of a gate into a distant volcano. And so on. The CITY empire was originally linked by gates that allowed insant transport from city to city and some are still in effect. Meiji, being an inveterate dabbler, got very interested in Gate magic and has been doing a lot of reading on it. He also got permission to enroll in the one university (the Academy Mallus mentioned above) that teaches it. Without having done so yet, he's managed to pull off a few Gate spells through sheer natural ability. Mechanically, I spent a feat on it and he gets a Gate spell per spell level. Each of them is an idiosyncratic version of a standard spell (his Fly, for example, consists of him perpetually falling through a series of gates he opens one above the other, thus keeping himself aloft). I have to add one for 2nd lvl. I haven't had time to actually write up explanatory notes for some of his stuff yet. When I do, I'll also post the details of his spells. [/QUOTE]
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