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Rogue's Gallery for: The Chronicle of Burne, and some Others of Lesser Importance
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<blockquote data-quote="Rackhir" data-source="post: 3209106" data-attributes="member: 149"><p><strong><span style="font-size: 18px">Rackhir the Red Archer</span></strong></p><p>Lawful Neutral Male Human Ranger 5/Fighter 2/Deepwoods Sniper 3</p><p></p><p><strong><span style="font-size: 15px">Attributes</span></strong></p><p>Str: 18 (+4) </p><p>Dex: 16 (+3) [18 with Gloves of Dex +2] </p><p>Con: 14 (+2)</p><p>Int: 12 (+1)</p><p>Wis: 12 (+0) [14 with Headdress +2]</p><p>Cha: 10 (+5) </p><p></p><p><strong><span style="font-size: 15px">Attacks</span></strong></p><p>Base Atk/Grapple: +10/+15</p><p></p><p>YU Bow +2 Mighty (+4) MW Composite Longbow +17/+17/+12 Ranged (1d8+8) 19-20 x4 Crit</p><p>Each arrow shot from the YU Bow transforms into a black viper (causing a DC 13 Fort Save or take 1d3 Con/1d3 Con Poison Damage</p><p></p><p>Two-Handed Sword MW +16/+11 Melee (2d6+6) 19-20 x2 Crit</p><p></p><p><strong><span style="font-size: 15px">Saves</span></strong></p><p>Fort: +14</p><p>Ref: +13</p><p>Will: +6</p><p></p><p><strong><span style="font-size: 15px">Misc</span></strong></p><p>Hit Points: 80 (2d10+8d8+20)</p><p>Init: +5</p><p>Spd: 30 ft/x4</p><p>AC 19 (+4 armor, +4 Dex,+1 Pouch), touch 15, flat-footed 19</p><p></p><p><span style="font-size: 15px"><strong>Special Abilities</strong></span></p><p></p><p><strong>• Wild Empathy(Ex):</strong> You can make a check(1d20+7) to improve the</p><p> attitude of an animal. You must be within 30 feet of the animal, and it</p><p> generally takes one minute to perform the action.</p><p><strong>• Favored Enemy:</strong> You have certain types of enemies that you have</p><p> extensive knowledge about. Against these creatures, you gain the listed</p><p> bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well</p><p> as weapon damage rolls.</p><p> ¤ Giant (+2 bonus)</p><p> ¤ Humanoid (human) (+4 bonus)</p><p><strong>• Keen Arrows(Ex):</strong> All projectiles you fire behave as if they were keen</p><p> weapons in addition to any other properties they might possess. This</p><p> effect does not stack with any other keen effect.</p><p><strong>• Range Increment Bonus(Ex):</strong> The range increments of your projectile</p><p> weapons increase by 30 feet (added after all multipliers).</p><p><strong>• Concealment Reduction(Ex):</strong> Your miss chance against opponents with</p><p> concealment drops by 10%.</p><p><strong>• Magic Weapon(Sp):</strong> You can produce an effect identical to that of a</p><p> magic weapon spell cast by a level 3 cleric. This ability is useable once per</p><p> day on projectile weapons only.</p><p><strong>• Projectile Improved Critical(Ex):</strong> The critical multipliers of all your projectile</p><p> weapons increase by +1.</p><p><strong>• Safe Poison Use(Ex):</strong> You can use poison without any chance of</p><p> poisoning yourself.</p><p></p><p><strong><span style="font-size: 15px">Skills</span></strong></p><p>Craft (Bowyer) +9</p><p>Escape Artist +11</p><p>Handle Animal +12</p><p>Heal +4</p><p>Hide +18 (+23 at Night)</p><p>Intimidate +6</p><p>Jump +5</p><p>Knowledge - Nature +5</p><p>Listen +16</p><p>Move Silently +18</p><p>Ride +20</p><p>Search +7</p><p>Sense Motive +3</p><p>Spot +16</p><p>Survival +16</p><p>Swim +6</p><p>Use Rope +6</p><p></p><p><strong><span style="font-size: 15px">Feats</span></strong></p><p>• Endurance²</p><p>• Rapid Shot²</p><p>• Track²</p><p>• Point Blank Shot</p><p>• Far Shot</p><p>• Precise Shot</p><p>• Weapon Focus (Longbow, Composite)</p><p>• Weapon Specialization (Longbow, Composite)</p><p>• Combat Focus</p><p>• Combat Vigor</p><p></p><p><strong><span style="font-size: 15px">Magic Items</span></strong></p><p>+3 Mithral Chain Shirt </p><p>YU Bow</p><p>Gauntlets of Dex +2</p><p>Cloak of Resistance +1 (+5 To hide at Night)</p><p>Hat of Disguise</p><p>Quiver of Elhona</p><p>Barghest Medicine Bag (+1 to all Rolls)</p><p>Figurine of Wonderous Power [Brass Griffon]</p><p>Polyneachean Headdress [+2 Wis, 5 pts Fire Resistance]</p><p>+1 Shocking Rapier</p><p>+1 Dagger</p><p>MW Two Handed Sword</p><p></p><p><span style="font-size: 15px"><strong>Spells Per Day (1); </strong></span></p><p><span style="font-size: 15px"><strong></strong></span></p><p><span style="font-size: 15px"><strong>Caster level: 2 </strong></span></p><p></p><p><span style="font-size: 15px"><strong>Spells Known</strong></span> </p><p></p><p><strong>First Level</strong></p><p>Arrow Mind</p><p></p><p><strong><span style="font-size: 15px">Notes:</span></strong></p><p></p><p>Rackhir is originally from the Ajakani Empire. Born to a peasant family, he left the Empire for CITY at some point prior to the start of the campaign. Has never given any reason for this or even talked about it (not that anyone in the group would actually care). Mostly because I never bothered to sit down and think of a reason, perhaps Mallus has one lurking in the black depths of his psyche?</p><p></p><p>He joined the military to earn citizenship and served most of his time in the Shirac wastes. Mustering out just before the start of the campaign, he dresses and equips himself entirely in CITY style. Aside from the Polyneechean Headdress he took off the corpse of the Shaman who lead the raid on the Priestesses of St. Tart.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 3209106, member: 149"] [b][SIZE="5"]Rackhir the Red Archer[/SIZE][/b] Lawful Neutral Male Human Ranger 5/Fighter 2/Deepwoods Sniper 3 [b][SIZE="4"]Attributes[/SIZE][/b] Str: 18 (+4) Dex: 16 (+3) [18 with Gloves of Dex +2] Con: 14 (+2) Int: 12 (+1) Wis: 12 (+0) [14 with Headdress +2] Cha: 10 (+5) [b][SIZE="4"]Attacks[/SIZE][/b] Base Atk/Grapple: +10/+15 YU Bow +2 Mighty (+4) MW Composite Longbow +17/+17/+12 Ranged (1d8+8) 19-20 x4 Crit Each arrow shot from the YU Bow transforms into a black viper (causing a DC 13 Fort Save or take 1d3 Con/1d3 Con Poison Damage Two-Handed Sword MW +16/+11 Melee (2d6+6) 19-20 x2 Crit [b][SIZE="4"]Saves[/SIZE][/b] Fort: +14 Ref: +13 Will: +6 [b][SIZE="4"]Misc[/SIZE][/b] Hit Points: 80 (2d10+8d8+20) Init: +5 Spd: 30 ft/x4 AC 19 (+4 armor, +4 Dex,+1 Pouch), touch 15, flat-footed 19 [SIZE="4"][b]Special Abilities[/b][/SIZE] [b]• Wild Empathy(Ex):[/b] You can make a check(1d20+7) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action. [b]• Favored Enemy:[/b] You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls. ¤ Giant (+2 bonus) ¤ Humanoid (human) (+4 bonus) [b]• Keen Arrows(Ex):[/b] All projectiles you fire behave as if they were keen weapons in addition to any other properties they might possess. This effect does not stack with any other keen effect. [b]• Range Increment Bonus(Ex):[/b] The range increments of your projectile weapons increase by 30 feet (added after all multipliers). [b]• Concealment Reduction(Ex):[/b] Your miss chance against opponents with concealment drops by 10%. [b]• Magic Weapon(Sp):[/b] You can produce an effect identical to that of a magic weapon spell cast by a level 3 cleric. This ability is useable once per day on projectile weapons only. [b]• Projectile Improved Critical(Ex):[/b] The critical multipliers of all your projectile weapons increase by +1. [b]• Safe Poison Use(Ex):[/b] You can use poison without any chance of poisoning yourself. [b][SIZE="4"]Skills[/SIZE][/b] Craft (Bowyer) +9 Escape Artist +11 Handle Animal +12 Heal +4 Hide +18 (+23 at Night) Intimidate +6 Jump +5 Knowledge - Nature +5 Listen +16 Move Silently +18 Ride +20 Search +7 Sense Motive +3 Spot +16 Survival +16 Swim +6 Use Rope +6 [b][SIZE="4"]Feats[/SIZE][/b] • Endurance² • Rapid Shot² • Track² • Point Blank Shot • Far Shot • Precise Shot • Weapon Focus (Longbow, Composite) • Weapon Specialization (Longbow, Composite) • Combat Focus • Combat Vigor [b][SIZE="4"]Magic Items[/SIZE][/b] +3 Mithral Chain Shirt YU Bow Gauntlets of Dex +2 Cloak of Resistance +1 (+5 To hide at Night) Hat of Disguise Quiver of Elhona Barghest Medicine Bag (+1 to all Rolls) Figurine of Wonderous Power [Brass Griffon] Polyneachean Headdress [+2 Wis, 5 pts Fire Resistance] +1 Shocking Rapier +1 Dagger MW Two Handed Sword [size=4][b]Spells Per Day (1); Caster level: 2 [/b][/size] [size=4][b]Spells Known[/b][/size] [b]First Level[/b] Arrow Mind [b][SIZE="4"]Notes:[/SIZE][/b] Rackhir is originally from the Ajakani Empire. Born to a peasant family, he left the Empire for CITY at some point prior to the start of the campaign. Has never given any reason for this or even talked about it (not that anyone in the group would actually care). Mostly because I never bothered to sit down and think of a reason, perhaps Mallus has one lurking in the black depths of his psyche? He joined the military to earn citizenship and served most of his time in the Shirac wastes. Mustering out just before the start of the campaign, he dresses and equips himself entirely in CITY style. Aside from the Polyneechean Headdress he took off the corpse of the Shaman who lead the raid on the Priestesses of St. Tart. [/QUOTE]
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