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Rogue's Gallery for: The Chronicle of Burne, and some Others of Lesser Importance
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<blockquote data-quote="shilsen" data-source="post: 3351227" data-attributes="member: 198"><p><strong><span style="font-size: 18px">Lemur-Brained MODOSS of the Burnished Breastplate</span></strong></p><p>Neutral Male Half-Dragon Warforged Barbarian4/Swordsage3</p><p></p><p><strong><span style="font-size: 15px">Attributes</span></strong></p><p>Str: 24 (+7) [26 (+8) w. Gauntlets]</p><p>Dex: 13 (+1) </p><p>Con: 22 (+6) [24 (+7) w. Bracers]</p><p>Int: 13 (+1)</p><p>Wis: 12 (+1)</p><p>Cha: 9 (-1) </p><p></p><p><strong><span style="font-size: 15px">Attacks</span></strong></p><p>Base Atk/Grapple: +6/+14</p><p></p><p>Falchion +16/11 (2d4+13/15-20) and bite +9 (1d6+4), or 2 claws +14 (1d4+8) and bite +9 (1d6+4)</p><p></p><p><strong><span style="font-size: 15px">Saves</span></strong></p><p>Fort: +13</p><p>Ref: +7</p><p>Will: +7</p><p></p><p><strong><span style="font-size: 15px">Misc</span></strong></p><p>Hit Points: 100 (4d12+3d8+49)</p><p>Init: +2</p><p>Spd: 30 ft/x4</p><p>AC 25 (+1 Dex, +9 armor, +4 natural, +1 deflection), touch 12, flatfooted 24</p><p></p><p><span style="font-size: 15px"><strong>Special Abilities</strong></span></p><p>Warforged racial qualities, rage 2/day, fast movement, uncanny dodge, trap sense +1, flamethrower (30 ft cone of fire, 6d8 dmg, Ref DC 17 half), darkvision 60’, low-light vision, immunity (sleep, paralysis, fire), quick to act +1, discipline focus (W. Focus), AC bonus</p><p></p><p><strong><span style="font-size: 15px">Skills</span></strong></p><p>Climb +10</p><p>Concentration +17</p><p>Craft (alchemy) +13</p><p>Intimidate +9</p><p>Jump +17</p><p>Knowledge – arcana +6</p><p>Listen +11</p><p>Sense Motive +11</p><p>Swim +3</p><p></p><p><strong><span style="font-size: 15px">Feats</span></strong></p><p>Adamantine Body (note: no DR)</p><p>Improved Fortification</p><p>Power Attack</p><p>Weapon Focus (Desert Wind Weapons)</p><p></p><p><strong><span style="font-size: 15px">Magic Items</span></strong></p><p>Keen Falchion +1</p><p>+1 enhancement on body</p><p>Gauntlets of Ogre Power</p><p>Bracers of Health</p><p>Cloak of Resistance +2</p><p>Ring of Protection +1</p><p>Boots of Striding and Springing</p><p>Masterwork Craft tools</p><p></p><p><strong>Maneuvers Known (3/4/1):</strong></p><p>1st – Burning Blade, Mighty Throw, Moment of Perfect Mind</p><p>2nd – Burning Brand, Emerald Razor, Flashing Sun, Mountain Hammer</p><p>3rd – Death Mark</p><p></p><p><strong>Stances known (2):</strong></p><p>1st – Stance of Clarity, Step of the Wind</p><p></p><p><strong>Maneuvers readied (5):</strong></p><p>1st – Burning Blade; 2nd – Burning Brand, Emerald Razor, Flashing Sun; 3rd – Death Mark</p><p></p><p><strong>Special – Healing:</strong></p><p>Cannot be healed by Conjuration (Healing) spells. Gets full benefit from Repair X Damage spells. Can be healed via Craft (alchemy) checks, taking 1 hour and healing hit pts = check – 15. </p><p></p><p><strong>Some Explanatory Notes</strong>:</p><p>This version of MODOSS was the brainchild of Rolzup and me. In-game Burne had been working on a suit of powered armor and at one point Rackhir thought of playing that (as a warforged juggernaut) as a PC. Mallus and he had ... ahem, creative differences about the applicability of the PC in this campaign, so he dropped the idea. So Rolzup and I thought of turning it into an NPC, specifically one that I could run temporarily as a PC while Meiji was off doing some things he needed to. This being Burne, we figured it should be big, loud and fiery. So I came up with the idea of using the mechanics for a half-dragon warforged, turning the breath weapon into a flamethrower. </p><p></p><p>Originally it was a Bbn/Ftr, but more recently, we got hold of the Bo9S and the fire-related powers of the Desert Wind school seemed a perfect fit, so I made it a Bbn/Swordsage. It's a poor mechanical combination, since MODOSS just isn't built to benefit from a lot of the things which make a swordsage good, but the flavor fits very well, and it's still reasonably effective.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3351227, member: 198"] [b][SIZE="5"]Lemur-Brained MODOSS of the Burnished Breastplate[/SIZE][/b] Neutral Male Half-Dragon Warforged Barbarian4/Swordsage3 [b][SIZE="4"]Attributes[/SIZE][/b] Str: 24 (+7) [26 (+8) w. Gauntlets] Dex: 13 (+1) Con: 22 (+6) [24 (+7) w. Bracers] Int: 13 (+1) Wis: 12 (+1) Cha: 9 (-1) [b][SIZE="4"]Attacks[/SIZE][/b] Base Atk/Grapple: +6/+14 Falchion +16/11 (2d4+13/15-20) and bite +9 (1d6+4), or 2 claws +14 (1d4+8) and bite +9 (1d6+4) [b][SIZE="4"]Saves[/SIZE][/b] Fort: +13 Ref: +7 Will: +7 [b][SIZE="4"]Misc[/SIZE][/b] Hit Points: 100 (4d12+3d8+49) Init: +2 Spd: 30 ft/x4 AC 25 (+1 Dex, +9 armor, +4 natural, +1 deflection), touch 12, flatfooted 24 [SIZE="4"][b]Special Abilities[/b][/SIZE] Warforged racial qualities, rage 2/day, fast movement, uncanny dodge, trap sense +1, flamethrower (30 ft cone of fire, 6d8 dmg, Ref DC 17 half), darkvision 60’, low-light vision, immunity (sleep, paralysis, fire), quick to act +1, discipline focus (W. Focus), AC bonus [b][SIZE="4"]Skills[/SIZE][/b] Climb +10 Concentration +17 Craft (alchemy) +13 Intimidate +9 Jump +17 Knowledge – arcana +6 Listen +11 Sense Motive +11 Swim +3 [b][SIZE="4"]Feats[/SIZE][/b] Adamantine Body (note: no DR) Improved Fortification Power Attack Weapon Focus (Desert Wind Weapons) [b][SIZE="4"]Magic Items[/SIZE][/b] Keen Falchion +1 +1 enhancement on body Gauntlets of Ogre Power Bracers of Health Cloak of Resistance +2 Ring of Protection +1 Boots of Striding and Springing Masterwork Craft tools [b]Maneuvers Known (3/4/1):[/b] 1st – Burning Blade, Mighty Throw, Moment of Perfect Mind 2nd – Burning Brand, Emerald Razor, Flashing Sun, Mountain Hammer 3rd – Death Mark [b]Stances known (2):[/b] 1st – Stance of Clarity, Step of the Wind [b]Maneuvers readied (5):[/b] 1st – Burning Blade; 2nd – Burning Brand, Emerald Razor, Flashing Sun; 3rd – Death Mark [b]Special – Healing:[/b] Cannot be healed by Conjuration (Healing) spells. Gets full benefit from Repair X Damage spells. Can be healed via Craft (alchemy) checks, taking 1 hour and healing hit pts = check – 15. [B]Some Explanatory Notes[/b]: This version of MODOSS was the brainchild of Rolzup and me. In-game Burne had been working on a suit of powered armor and at one point Rackhir thought of playing that (as a warforged juggernaut) as a PC. Mallus and he had ... ahem, creative differences about the applicability of the PC in this campaign, so he dropped the idea. So Rolzup and I thought of turning it into an NPC, specifically one that I could run temporarily as a PC while Meiji was off doing some things he needed to. This being Burne, we figured it should be big, loud and fiery. So I came up with the idea of using the mechanics for a half-dragon warforged, turning the breath weapon into a flamethrower. Originally it was a Bbn/Ftr, but more recently, we got hold of the Bo9S and the fire-related powers of the Desert Wind school seemed a perfect fit, so I made it a Bbn/Swordsage. It's a poor mechanical combination, since MODOSS just isn't built to benefit from a lot of the things which make a swordsage good, but the flavor fits very well, and it's still reasonably effective. [/QUOTE]
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