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<blockquote data-quote="Shayuri" data-source="post: 6308067" data-attributes="member: 4936"><p><strong>Thorn</strong></p><p><em>Neutral Good Human Urban Skirmisher Ranger 6</em></p><p>Str 10</p><p>Dex 19 10</p><p>Con 14 5</p><p>Int 10</p><p>Wis 14 5</p><p>Cha 10</p><p></p><p>[sblock=Description]Thorn is lean and wiry in build; tall for her weight, and is fairly young...perhaps her early twenties. She keeps her dark hair short so it can't be easily used against her in a fight. Since she usually just hacks it off with a knife, it tends to be messy and unkempt. Her eyes are a strange pale shade of blue that almost seems to glow when light hits them; her skin is only slightly darkened from the sun. She dresses in dark neutral shades...navy blues and charcoal greys. Even her expensively-made mithril armor has been laquered a dark grey that can sink effortlessly into shadows. Weapon blows sometimes break pieces of the laquer off, exposing the silvery sheen of the metal beneath. She has several pouches, on her belt and attached to the straps of her armor, where vials and other materialsare stored for quick access.</p><p>[ATTACH]64802[/ATTACH]</p><p> [/sblock]</p><p></p><p>[sblock=Personality]Thorn is a woman possessed by a drive bordering on obsession, and has few interests that do not relate to that obsession. She fills her time training and practicing, planning and reviewing. She hates nothing more than feeling as if moments of her life are slipping away unaccounted for; Thorn is acutely and constantly aware that her moments are numbered, and that she has a great deal she wants to do before running out. Her sense of humor is sharp and biting; more of a weapon than a source of fun. Despite her no-nonsense demeanor, Thorn has a soft spot for anything that can be considered innocent; animals and young children. She has a deep-seated cynicism about human nature though, having seen too many oaths broken to easily believe people can live up to them. As such, Thorn is reluctant to associate openly with causes or organizations. She prefers to go her own way, coordinating when feasible, but without constraining herself to vows or commitments she might have to violate before her self-imposed mission is complete.</p><p></p><p>Despite the darkness and bleakness of her personal journey, she has a star to guide her; the memory of a priestess, or possibly paladin, of Desna who rescued her from demonic cults as a child. Though she knows almost nothing of the woman, she has come to symbolize everything good about humanity to Thorn, and represents the positive aspect of what Thorn is fighting for; a polar antipode of her darker motivations of revenge and self-worth. It is Thorn's dream to one day travel the world freely, once her duty is done, and find this guiding light again. What happens next, she can't say...but the thought gives her something to cling to, when all other hope is lost..[/sblock]</p><p></p><p>AC 22 (10 + 4 Dex + 6 armor + 1 dodge + 1 deflection)</p><p>HP 66</p><p>BAB +6</p><p>CMB +6 (+10 w/spiked chain)</p><p>CMD 20 (10 + 6 + 4)</p><p>Init +4</p><p>Fort +9</p><p>Ref +13</p><p>Will +6</p><p>Speed 30'</p><p></p><p><strong>Race (Human)</strong></p><p>+2 Dex</p><p>Bonus Skill points</p><p>Bonus Feat</p><p>Favored Class: Ranger</p><p>- +6 skill points</p><p></p><p><strong>Class (Urban Skirmisher Ranger)</strong></p><p>Favored Enemy</p><p><em>- Outsiders (Evil) +4</em></p><p><em>- Outsiders (Native) +2</em></p><p>Tracking (+6 to Survival to track)</p><p>Wild Empathy</p><p>Combat Style (Two Handed Weapons)</p><p><em>- Shield of Swings (1/2 dmg, +4 AC on full attack action)</em></p><p><em>- Power Attack (-2 atk, +4 dmg)</em></p><p>Trapfinding (+3 to find and disarm traps; disarm magic traps)</p><p>Hunter's Bond (Group)</p><p>Favored Community</p><p><em>- Kenabres +2</em></p><p>Hunter's Tricks 5/day</p><p><em>- Tangling Attack</em></p><p></p><p><strong>Mythic Tier 1</strong></p><p>Hard to Kill, Mythic Surge +1d6</p><p>Mythic Power 5/day</p><p>Path: Trickster</p><p>Attack: Fleet Charge</p><p>Abilities</p><p><em>- Deadly Dodge</em></p><p>Feats</p><p><em>- Mythic Weapon Finesse</em></p><p></p><p><strong>Feats</strong></p><p>B Weapon Finesse</p><p>1 Exotic Weapon Proficiency: Spiked Chain</p><p>3 Dodge</p><p>5 Mobility</p><p></p><p><strong>Traits</strong></p><p>- Chance Encounter (Trickster):</p><p><em>== +2 Trait to Reflex saves</em></p><p><em>== Spend 1 mythic power to take 20 on any Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, and the</em></p><p><em>check takes only the normal (not taking-20) time to perform.</em></p><p><em>== +2 to Perception skill.</em></p><p><em>== +5 HP</em></p><p>- Suspicious (+1 Sense Motive, it is a class skill)</p><p>- Strong Willed (+2 trait vs Charm and Compulsion effects)</p><p></p><p><strong>Skills </strong>48 ranger</p><p>Acrobatics +10 (6 + 4)</p><p>Climb (Str) +6 (3 + 3)</p><p>Disable Device (Dex) +13 (6 + 4 + 3)</p><p>Intimidate (Cha) +6 (3 +0 + 3)</p><p>Knowledge (Geography) (Int) +6 (3 + 0 + 3)</p><p>Perception (Wis) +13 (6 + 2 + 3 + 2)</p><p>Sense Motive (Wis) +12 (6 + 2 + 3 + 1)</p><p>Stealth (Dex) +13 (6 + 4 + 3)</p><p>Survival (Wis) +11 (6 + 2 + 3)</p><p>Swim (Str) +6 (3 + 3)</p><p></p><p><strong>Cash </strong>8gp</p><p></p><p><strong>Weapon</strong></p><p>Cold Iron Spiky Chain of Doom +1, +11/+6 atk, 2d4+7 dmg, disarm/trip, 10lbs, 4350gp</p><p>Masterwork Longbow, +11/+6 atk, 1d8 dmg, 100' rng, 3lbs, 375gp</p><p>- 20 Cold Iron Arrows, 2gp</p><p>- 5 Dye Arrows, 5gp</p><p>- 2 Raining Arrows, 60gp</p><p></p><p><strong>Armor</strong></p><p>Mithril Breastplate, +6 AC, Max Dex +5, ACP 0, 15lbs, 4200gp</p><p></p><p><strong>Gear</strong></p><p>Ring of Protection +1, 2000</p><p>Cloak of Resistance +2, 4000</p><p>Traveler's Anytool, 250</p><p>Potion of Resist Fire (10), 300</p><p>Silversheen, 250</p><p>Fungal Stun Vial x2, 150</p><p>Antitoxin, 50</p><p></p><p>[sblock=Background]Thorn is from a small settlement near Kenabres, where her father was a ranking officer in the garrison tasked with defending the town. Near the end of the Fourth Crusade, a large force of demons en route to the front destroyed the town. Thorn survived because her father...with his access to tactical intel from his position...decided to abandon his post and flee with his wife and daughter; knowing the defenses wouldn't hold. She was still quite young at the time, but old enough to know what was happening.</p><p></p><p>Unfortunately, one warrior and his wife weren't enough to make it through to Kenabres. A scout party of cultists caught them, and executed both the parents after questioning them. What they had planned for Thorn we'll never know, because she was rescued by the guile and archery of a strange, beautiful woman bearing the symbol of Desna. She escorted the young girl past the front into Mendev only to vanish just before a patrol appeared and picked her up. She was fostered in Kenabres, another orphan of the Crusade.</p><p></p><p>Thorn struggled as she grew up to deal with what had happened to her, her family, and her home. Anger and despair would have led her down a dark road indeed, but for the one beacon of light in her memory; the savior who had come so unexpectedly. Even as Thorn renamed herself (Thorn is not her birth name) and sought to learn to fight...most especially to fight demons and their allies...so too did she seek news of this woman. But no one had heard of someone of her description...it was as if she'd been an angel of Desna herself, sent to help her. Though Thorn found it likely that her heroine had followed Desna's ways and moved on to other parts of the world, she used her memory of her as a moral compass to keep the black tide of hate for demonkind from swallowing her whole.</p><p></p><p>And so Thorn became balanced between two opposing poles. The darkness of her need for revenge against demonkind, which always pulled her into the Worldwound, and her desire to prove that her salvation had had meaning...that her life, bought with the shameful treachery of her father, had been worth the terrible price that had been paid for it. That was one. The other was her memories of gentleness and kindness...of old eyes in a young face that carried a strange sadness that made her seem both vulnerable and invincible to the young Thorn. Without the memory of her rescue, Thorn would almost certainly have been driven to recklessly throw her life away against foes beyond her skills. Had it not been for her need to answer the depravity of the demons, she would inevitably left the Worldwound to pursue rumors of the noble soul who had saved her.</p><p></p><p>It hasn't escaped Thorn that in this way, the priestess (or paladin?) of Desna had saved her not once, but twice.</p><p></p><p>In time, Thorn thought, when the job here in the Wound was done, she could venture out into the world and seek her out again. But not before then.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6308067, member: 4936"] [B]Thorn[/B] [I]Neutral Good Human Urban Skirmisher Ranger 6[/I] Str 10 Dex 19 10 Con 14 5 Int 10 Wis 14 5 Cha 10 [sblock=Description]Thorn is lean and wiry in build; tall for her weight, and is fairly young...perhaps her early twenties. She keeps her dark hair short so it can't be easily used against her in a fight. Since she usually just hacks it off with a knife, it tends to be messy and unkempt. Her eyes are a strange pale shade of blue that almost seems to glow when light hits them; her skin is only slightly darkened from the sun. She dresses in dark neutral shades...navy blues and charcoal greys. Even her expensively-made mithril armor has been laquered a dark grey that can sink effortlessly into shadows. Weapon blows sometimes break pieces of the laquer off, exposing the silvery sheen of the metal beneath. She has several pouches, on her belt and attached to the straps of her armor, where vials and other materialsare stored for quick access. [ATTACH=CONFIG]64802._xfImport[/ATTACH] [/sblock] [sblock=Personality]Thorn is a woman possessed by a drive bordering on obsession, and has few interests that do not relate to that obsession. She fills her time training and practicing, planning and reviewing. She hates nothing more than feeling as if moments of her life are slipping away unaccounted for; Thorn is acutely and constantly aware that her moments are numbered, and that she has a great deal she wants to do before running out. Her sense of humor is sharp and biting; more of a weapon than a source of fun. Despite her no-nonsense demeanor, Thorn has a soft spot for anything that can be considered innocent; animals and young children. She has a deep-seated cynicism about human nature though, having seen too many oaths broken to easily believe people can live up to them. As such, Thorn is reluctant to associate openly with causes or organizations. She prefers to go her own way, coordinating when feasible, but without constraining herself to vows or commitments she might have to violate before her self-imposed mission is complete. Despite the darkness and bleakness of her personal journey, she has a star to guide her; the memory of a priestess, or possibly paladin, of Desna who rescued her from demonic cults as a child. Though she knows almost nothing of the woman, she has come to symbolize everything good about humanity to Thorn, and represents the positive aspect of what Thorn is fighting for; a polar antipode of her darker motivations of revenge and self-worth. It is Thorn's dream to one day travel the world freely, once her duty is done, and find this guiding light again. What happens next, she can't say...but the thought gives her something to cling to, when all other hope is lost..[/sblock] AC 22 (10 + 4 Dex + 6 armor + 1 dodge + 1 deflection) HP 66 BAB +6 CMB +6 (+10 w/spiked chain) CMD 20 (10 + 6 + 4) Init +4 Fort +9 Ref +13 Will +6 Speed 30' [B]Race (Human)[/B] +2 Dex Bonus Skill points Bonus Feat Favored Class: Ranger - +6 skill points [B]Class (Urban Skirmisher Ranger)[/B] Favored Enemy [I]- Outsiders (Evil) +4 - Outsiders (Native) +2[/I] Tracking (+6 to Survival to track) Wild Empathy Combat Style (Two Handed Weapons) [I]- Shield of Swings (1/2 dmg, +4 AC on full attack action) - Power Attack (-2 atk, +4 dmg)[/I] Trapfinding (+3 to find and disarm traps; disarm magic traps) Hunter's Bond (Group) Favored Community [I]- Kenabres +2[/I] Hunter's Tricks 5/day [I]- Tangling Attack[/I] [B]Mythic Tier 1[/B] Hard to Kill, Mythic Surge +1d6 Mythic Power 5/day Path: Trickster Attack: Fleet Charge Abilities [I]- Deadly Dodge[/I] Feats [I]- Mythic Weapon Finesse[/I] [B]Feats[/B] B Weapon Finesse 1 Exotic Weapon Proficiency: Spiked Chain 3 Dodge 5 Mobility [B]Traits[/B] - Chance Encounter (Trickster): [I]== +2 Trait to Reflex saves == Spend 1 mythic power to take 20 on any Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, and the check takes only the normal (not taking-20) time to perform. == +2 to Perception skill. == +5 HP[/I] - Suspicious (+1 Sense Motive, it is a class skill) - Strong Willed (+2 trait vs Charm and Compulsion effects) [B]Skills [/B]48 ranger Acrobatics +10 (6 + 4) Climb (Str) +6 (3 + 3) Disable Device (Dex) +13 (6 + 4 + 3) Intimidate (Cha) +6 (3 +0 + 3) Knowledge (Geography) (Int) +6 (3 + 0 + 3) Perception (Wis) +13 (6 + 2 + 3 + 2) Sense Motive (Wis) +12 (6 + 2 + 3 + 1) Stealth (Dex) +13 (6 + 4 + 3) Survival (Wis) +11 (6 + 2 + 3) Swim (Str) +6 (3 + 3) [B]Cash [/B]8gp [B]Weapon[/B] Cold Iron Spiky Chain of Doom +1, +11/+6 atk, 2d4+7 dmg, disarm/trip, 10lbs, 4350gp Masterwork Longbow, +11/+6 atk, 1d8 dmg, 100' rng, 3lbs, 375gp - 20 Cold Iron Arrows, 2gp - 5 Dye Arrows, 5gp - 2 Raining Arrows, 60gp [B]Armor[/B] Mithril Breastplate, +6 AC, Max Dex +5, ACP 0, 15lbs, 4200gp [B]Gear[/B] Ring of Protection +1, 2000 Cloak of Resistance +2, 4000 Traveler's Anytool, 250 Potion of Resist Fire (10), 300 Silversheen, 250 Fungal Stun Vial x2, 150 Antitoxin, 50 [sblock=Background]Thorn is from a small settlement near Kenabres, where her father was a ranking officer in the garrison tasked with defending the town. Near the end of the Fourth Crusade, a large force of demons en route to the front destroyed the town. Thorn survived because her father...with his access to tactical intel from his position...decided to abandon his post and flee with his wife and daughter; knowing the defenses wouldn't hold. She was still quite young at the time, but old enough to know what was happening. Unfortunately, one warrior and his wife weren't enough to make it through to Kenabres. A scout party of cultists caught them, and executed both the parents after questioning them. What they had planned for Thorn we'll never know, because she was rescued by the guile and archery of a strange, beautiful woman bearing the symbol of Desna. She escorted the young girl past the front into Mendev only to vanish just before a patrol appeared and picked her up. She was fostered in Kenabres, another orphan of the Crusade. Thorn struggled as she grew up to deal with what had happened to her, her family, and her home. Anger and despair would have led her down a dark road indeed, but for the one beacon of light in her memory; the savior who had come so unexpectedly. Even as Thorn renamed herself (Thorn is not her birth name) and sought to learn to fight...most especially to fight demons and their allies...so too did she seek news of this woman. But no one had heard of someone of her description...it was as if she'd been an angel of Desna herself, sent to help her. Though Thorn found it likely that her heroine had followed Desna's ways and moved on to other parts of the world, she used her memory of her as a moral compass to keep the black tide of hate for demonkind from swallowing her whole. And so Thorn became balanced between two opposing poles. The darkness of her need for revenge against demonkind, which always pulled her into the Worldwound, and her desire to prove that her salvation had had meaning...that her life, bought with the shameful treachery of her father, had been worth the terrible price that had been paid for it. That was one. The other was her memories of gentleness and kindness...of old eyes in a young face that carried a strange sadness that made her seem both vulnerable and invincible to the young Thorn. Without the memory of her rescue, Thorn would almost certainly have been driven to recklessly throw her life away against foes beyond her skills. Had it not been for her need to answer the depravity of the demons, she would inevitably left the Worldwound to pursue rumors of the noble soul who had saved her. It hasn't escaped Thorn that in this way, the priestess (or paladin?) of Desna had saved her not once, but twice. In time, Thorn thought, when the job here in the Wound was done, she could venture out into the world and seek her out again. But not before then.[/sblock] [/QUOTE]
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