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<blockquote data-quote="Queenie" data-source="post: 6310186" data-attributes="member: 8058"><p>[ATTACH]64792[/ATTACH]</p><p></p><p></p><p></p><p><u><span style="font-size: 15px"><span style="color: #EE82EE">Meliara “Lia” Rhialla </span></span></u></p><p></p><p>Height 5’ 10”; Weight 140# ; Hair: Auburn ; Eyes: Golden </p><p>Age 64; Patron Deity: Shalyn and Desna</p><p>Sex: Female Race: Aasimar (Musetouched) </p><p>Class: Sorceress/Mythic Archmage Level: 6/M1</p><p>Alignment: Chaotic Good </p><p>Size: Medium Type: Humanoid</p><p>Init +3; Senses Perception +0</p><p>Languages : Common, Celestial, Elven</p><p></p><p>AC 15 (19), touch 15 (19), flat-footed 11 (15) (Mage Armor)</p><p>HP: 46 (HD: 6 +5d6@4 +6 Con +6 Favored Class +3 Archmage + 5 DM Bonus) </p><p>Fort +5 , Ref +7 , Will+7</p><p>Concentration Check +13 (6 lvl + 5 Cha + 2 Trait) </p><p>Speed 30ft.</p><p>Melee +2</p><p>Ranged +6</p><p>Base Atk +3; CMB +2; CMD 15</p><p>Special Actions</p><p>Combat gear: None</p><p></p><p>Abilities Str 8, Dex 16, Con 12, Int 12, Wis 10, Cha 20 (22)</p><p></p><p>Racial Traits: </p><p>[sblock] Standard Racial Traits</p><p>• Ability Score Racial Traits: Azata-Blooded Aasimars (Musetouched) gain +2 Dexterity and +2 Charisma.</p><p>• Type: Aasimars are outsiders with the native subtype.</p><p>• Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.</p><p>• Base Speed: Aasimars have a base speed of 30 feet.</p><p>• Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.</p><p>Defense Racial Traits</p><p>• Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.</p><p>Feat and Skill Racial Traits</p><p>• Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perform checks.</p><p>Magical Racial Traits</p><p>• Spell-Like Ability (Sp): Azata-Blooded can use Glitterdust once per day as a spell-like ability (caster level equal to the aasimar's class level).</p><p>Senses Racial Traits</p><p>• Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)</p><p>[/sblock]</p><p></p><p>SQ : Arcane Bloodline [sblock] Class Skill: Knowledge (Planes).</p><p>Bonus Spells: identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport(15th), power word stun (17th), wish (19th).</p><p>Bonus Feats: Combat Casting, Improved Counterspell, Improved Initiative,Iron Will, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus, Still Spell.</p><p>Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.</p><p>Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you.</p><p>Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.</p><p>Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.</p><p>[/sblock]</p><p></p><p>Mythic Archmage abilities: Hard to Kill, Mythic Power 5/day, Surge +1d6</p><p>Arcana: Wild Arcana [sblock] As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class.</p><p>You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class. [/sblock]</p><p></p><p>Path Ability: Abundant Casting [sblock] Whenever you cast a spell that specifically targets a limited number of targets (such as “one creature/level” or “one or more creatures”), add your tier to the number of targets the spell can affect. For example, a 5th-level wizard/1st-tier archmage can target up to six creatures when casting haste (five from caster level 5th and one from 1st tier). Alternatively, you can expend one use of mythic power when casting a spell that affects only one target (such as “one creature”) to have the spell affect an additional target. If the spell requires you to succeed at a melee touch attack, you must hold the charge in order to make a second touch attack. [/sblock]</p><p></p><p>Mythic Feats: Mythic Spell Lore</p><p></p><p>Feats : Eschew Materials, </p><p>Spell Penetration (Lvl 1) </p><p>Spell Focus(Evocation) (Lvl 3)</p><p>Improved Familiar (5th lvl)</p><p></p><p></p><p>Traits: Riftwarden Orphan (+2 Concentration checks)</p><p>Affable (Social) [sblock] You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you. [/sblock]</p><p>Innocent (Racial) [sblock] When you make a Bluff check to tell a lie, your target always wants to believe you, granting you the standard + 5 bonus on your Bluff check. The bonus only applies if the lie you twll is either believable or unlikley. [/sblock]</p><p></p><p>Skills 18 Skill Points</p><p>+10 Bluff (1 rank +6 Cha +3 CS) + 15 See Innocent</p><p>+13 Diplomacy (4 rank +6 Cha +3 CS +2 Race) + 16 Gather Info Half Time</p><p>+10 Intimidate (1 rank + 6 Cha +3 CS)</p><p>+6 Kn (Arcana) (2 rank +1 Int +3 CS)</p><p>+5 Kn (Local) (1 rank +1 Int +3 CS)</p><p>+5 Kn (Planes) (1 rank +1 Int +3 CS) </p><p>+9 Perform (Sing) (1 rank +6 Cha +2 Race)</p><p>+0 Perception </p><p>+12 Spellcraft (6 rank +1 Int +3 CS + 2 DM Bonus))</p><p>+10 Use Magic Device (1 rank +6 Cha + 3 CS)</p><p></p><p>Spells: </p><p>Spells per Day: 1st: 7 2nd 6 3rd 4</p><p>Spells Known: 7/4/2/1 </p><p></p><p><u>0 level: </u></p><p>Detect Magic </p><p>Light</p><p>Prestidigitation</p><p>Read Magic </p><p>Mage Hand</p><p>Message </p><p>Open/Close</p><p></p><p><u>1st level: </u></p><p>Identify (Bloodline) </p><p>Charm Person </p><p>Mage Armor </p><p>Magic Missile</p><p>Protection from Evil</p><p></p><p><u>2nd level:</u> </p><p>Invisibility (Bloodline) </p><p>Detect Thoughts </p><p>Scorching Ray</p><p></p><p><u>3rd level:</u> </p><p>Fireball</p><p></p><p></p><p>Mythic Spells: Fireball</p><p>The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Attempts to extinguish this fire use the spell’s save DC.</p><p></p><p>Familiar: Juvenile Pseudodragon </p><p></p><p>Equipment: 907 gp</p><p></p><p> 4,000 gp </p><p>Cloak of Resistance +2 4,000 gp</p><p>Ring of Protection +1 2,000 gp</p><p>Headband of Alluring Charisma +2 4,000 gp</p><p></p><p>Scrolls: </p><p>Knock x2 400 gp</p><p>See Invisibility x2 400 gp</p><p>Cold Iron Dagger 4 gp</p><p>Light Crossbow 35 gp</p><p>10 Cold Iron quarrels 2 gp</p><p>Sorcerer’s Kit 8 gp</p><p>Grooming kit 1gp</p><p>50ft. Silk rope 10gp</p><p>Explorer’s outfit free</p><p>Courtier’s Outfit 30 gp</p><p>Ruby necklace 100 gp</p><p>Emerald ring 75 gp</p><p>Ink, ink pen, paper 10 gp</p><p>Decorative Cage, with blankets for Tiny creature 10 gp</p><p></p><p>Background: [SBLOCK]Meliara was born in a small village in Mendev. Her parents went missing when she was very young and she was cared for by her Aunt in Kenabres. There was very little discussion about her parents. When Lia was old enough to start asking, her Aunt would change the subject or just leave the room. When Lia was older her powers started to manifest. She hid them from her Aunt for a while as she practiced with them. It was through her nascent powers that she discovered the secret door in the attic. There she found a chest. It took her more than a month, but eventually she was able to direct enough of her power that she melted the lock. Inside the chest she found many items of her parents, including a book that finally told her what the birthmark on her wrist meant. It is a spiral, and her Aunt had always just brushed it off and told her it was nothing. But in this book, it said it was the Sign of the Seeker’s Spiral, which was something associated with the Riftwardens. </p><p></p><p>Lia confronted her Aunt with the chest and the book. Her Aunt broke down and over the next day with lots of tea, cakes, and tears, Lia was finally told her story, or as much as her Aunt knew. Her parents were indeed Riftwardens and had left on a secret mission into the Worldwound just after she was born. They have not been heard from since. Lia also confessed about her growing powers, which caused yet more tears from her Aunt. For the next week Lia devoured every book in the trunk, from family events to texts on magic. Her Aunt was busy herself, through she didn’t tell Lia what she was doing. Her Aunt then told her she had made arrangements for her to leave. Not that she was unwanted here, but that she could no longer provide her with the direction she needed. Lia was sent off to live with her uncle who was a diplomat in an elven community some way off. </p><p></p><p>There her uncle told her more about her parents, a surprising amount and she wondered if he too was a Riftwarden. More importantly, her uncle arranged for her to become an apprentice under a local half-elf sorcerer he knew, Umbric, to help her refine, develop and control her powers. </p><p></p><p>It was during that time that she met Banaq, an elf sorcerer who was also training. He too had lost his parents mysteriously. They spent so much time together working, that she considers him a brother.</p><p></p><p>Umbric had a pseudodragon as a familiar and that familiar had taken a mate. Part of her apprentice duties included taking care of the dragons, and their nest in the hollow of an old oak. It was one of her favorite chores and she enjoyed all her time there. It was in this way that Meliara first felt that pull to the egg. One of the eggs was calling to her. When it hatched, it spent time with its mother and also with Lia. Umbric smiled and said it seemed like she had found her familiar already, though the dragon would not be an adult for a while.</p><p></p><p>When she was not training, she often would head to the tavern and sing for a few coins to spend of her own. Her uncle told her she had her mother’s beautiful looks and voice, though there was something else, something almost unearthly about it. She certainly caused some envy among the local bards.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Queenie, post: 6310186, member: 8058"] [ATTACH=CONFIG]64792._xfImport[/ATTACH] [U][SIZE=4][COLOR="#EE82EE"]Meliara “Lia” Rhialla [/COLOR][/SIZE][/U] Height 5’ 10”; Weight 140# ; Hair: Auburn ; Eyes: Golden Age 64; Patron Deity: Shalyn and Desna Sex: Female Race: Aasimar (Musetouched) Class: Sorceress/Mythic Archmage Level: 6/M1 Alignment: Chaotic Good Size: Medium Type: Humanoid Init +3; Senses Perception +0 Languages : Common, Celestial, Elven AC 15 (19), touch 15 (19), flat-footed 11 (15) (Mage Armor) HP: 46 (HD: 6 +5d6@4 +6 Con +6 Favored Class +3 Archmage + 5 DM Bonus) Fort +5 , Ref +7 , Will+7 Concentration Check +13 (6 lvl + 5 Cha + 2 Trait) Speed 30ft. Melee +2 Ranged +6 Base Atk +3; CMB +2; CMD 15 Special Actions Combat gear: None Abilities Str 8, Dex 16, Con 12, Int 12, Wis 10, Cha 20 (22) Racial Traits: [sblock] Standard Racial Traits • Ability Score Racial Traits: Azata-Blooded Aasimars (Musetouched) gain +2 Dexterity and +2 Charisma. • Type: Aasimars are outsiders with the native subtype. • Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size. • Base Speed: Aasimars have a base speed of 30 feet. • Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages. Defense Racial Traits • Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Feat and Skill Racial Traits • Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perform checks. Magical Racial Traits • Spell-Like Ability (Sp): Azata-Blooded can use Glitterdust once per day as a spell-like ability (caster level equal to the aasimar's class level). Senses Racial Traits • Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.) [/sblock] SQ : Arcane Bloodline [sblock] Class Skill: Knowledge (Planes). Bonus Spells: identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport(15th), power word stun (17th), wish (19th). Bonus Feats: Combat Casting, Improved Counterspell, Improved Initiative,Iron Will, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus, Still Spell. Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat. Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you. Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item. Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis. [/sblock] Mythic Archmage abilities: Hard to Kill, Mythic Power 5/day, Surge +1d6 Arcana: Wild Arcana [sblock] As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class. You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class. [/sblock] Path Ability: Abundant Casting [sblock] Whenever you cast a spell that specifically targets a limited number of targets (such as “one creature/level” or “one or more creatures”), add your tier to the number of targets the spell can affect. For example, a 5th-level wizard/1st-tier archmage can target up to six creatures when casting haste (five from caster level 5th and one from 1st tier). Alternatively, you can expend one use of mythic power when casting a spell that affects only one target (such as “one creature”) to have the spell affect an additional target. If the spell requires you to succeed at a melee touch attack, you must hold the charge in order to make a second touch attack. [/sblock] Mythic Feats: Mythic Spell Lore Feats : Eschew Materials, Spell Penetration (Lvl 1) Spell Focus(Evocation) (Lvl 3) Improved Familiar (5th lvl) Traits: Riftwarden Orphan (+2 Concentration checks) Affable (Social) [sblock] You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you. [/sblock] Innocent (Racial) [sblock] When you make a Bluff check to tell a lie, your target always wants to believe you, granting you the standard + 5 bonus on your Bluff check. The bonus only applies if the lie you twll is either believable or unlikley. [/sblock] Skills 18 Skill Points +10 Bluff (1 rank +6 Cha +3 CS) + 15 See Innocent +13 Diplomacy (4 rank +6 Cha +3 CS +2 Race) + 16 Gather Info Half Time +10 Intimidate (1 rank + 6 Cha +3 CS) +6 Kn (Arcana) (2 rank +1 Int +3 CS) +5 Kn (Local) (1 rank +1 Int +3 CS) +5 Kn (Planes) (1 rank +1 Int +3 CS) +9 Perform (Sing) (1 rank +6 Cha +2 Race) +0 Perception +12 Spellcraft (6 rank +1 Int +3 CS + 2 DM Bonus)) +10 Use Magic Device (1 rank +6 Cha + 3 CS) Spells: Spells per Day: 1st: 7 2nd 6 3rd 4 Spells Known: 7/4/2/1 [U]0 level: [/U] Detect Magic Light Prestidigitation Read Magic Mage Hand Message Open/Close [U]1st level: [/U] Identify (Bloodline) Charm Person Mage Armor Magic Missile Protection from Evil [U]2nd level:[/U] Invisibility (Bloodline) Detect Thoughts Scorching Ray [U]3rd level:[/U] Fireball Mythic Spells: Fireball The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Attempts to extinguish this fire use the spell’s save DC. Familiar: Juvenile Pseudodragon Equipment: 907 gp 4,000 gp Cloak of Resistance +2 4,000 gp Ring of Protection +1 2,000 gp Headband of Alluring Charisma +2 4,000 gp Scrolls: Knock x2 400 gp See Invisibility x2 400 gp Cold Iron Dagger 4 gp Light Crossbow 35 gp 10 Cold Iron quarrels 2 gp Sorcerer’s Kit 8 gp Grooming kit 1gp 50ft. Silk rope 10gp Explorer’s outfit free Courtier’s Outfit 30 gp Ruby necklace 100 gp Emerald ring 75 gp Ink, ink pen, paper 10 gp Decorative Cage, with blankets for Tiny creature 10 gp Background: [SBLOCK]Meliara was born in a small village in Mendev. Her parents went missing when she was very young and she was cared for by her Aunt in Kenabres. There was very little discussion about her parents. When Lia was old enough to start asking, her Aunt would change the subject or just leave the room. When Lia was older her powers started to manifest. She hid them from her Aunt for a while as she practiced with them. It was through her nascent powers that she discovered the secret door in the attic. There she found a chest. It took her more than a month, but eventually she was able to direct enough of her power that she melted the lock. Inside the chest she found many items of her parents, including a book that finally told her what the birthmark on her wrist meant. It is a spiral, and her Aunt had always just brushed it off and told her it was nothing. But in this book, it said it was the Sign of the Seeker’s Spiral, which was something associated with the Riftwardens. Lia confronted her Aunt with the chest and the book. Her Aunt broke down and over the next day with lots of tea, cakes, and tears, Lia was finally told her story, or as much as her Aunt knew. Her parents were indeed Riftwardens and had left on a secret mission into the Worldwound just after she was born. They have not been heard from since. Lia also confessed about her growing powers, which caused yet more tears from her Aunt. For the next week Lia devoured every book in the trunk, from family events to texts on magic. Her Aunt was busy herself, through she didn’t tell Lia what she was doing. Her Aunt then told her she had made arrangements for her to leave. Not that she was unwanted here, but that she could no longer provide her with the direction she needed. Lia was sent off to live with her uncle who was a diplomat in an elven community some way off. There her uncle told her more about her parents, a surprising amount and she wondered if he too was a Riftwarden. More importantly, her uncle arranged for her to become an apprentice under a local half-elf sorcerer he knew, Umbric, to help her refine, develop and control her powers. It was during that time that she met Banaq, an elf sorcerer who was also training. He too had lost his parents mysteriously. They spent so much time together working, that she considers him a brother. Umbric had a pseudodragon as a familiar and that familiar had taken a mate. Part of her apprentice duties included taking care of the dragons, and their nest in the hollow of an old oak. It was one of her favorite chores and she enjoyed all her time there. It was in this way that Meliara first felt that pull to the egg. One of the eggs was calling to her. When it hatched, it spent time with its mother and also with Lia. Umbric smiled and said it seemed like she had found her familiar already, though the dragon would not be an adult for a while. When she was not training, she often would head to the tavern and sing for a few coins to spend of her own. Her uncle told her she had her mother’s beautiful looks and voice, though there was something else, something almost unearthly about it. She certainly caused some envy among the local bards.[/SBLOCK] [/QUOTE]
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