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<blockquote data-quote="Lou" data-source="post: 7371287" data-attributes="member: 51567"><p><strong>Fatoon Oracle 6/Hierophant 1</strong></p><p></p><p>Fatoon</p><p>Male human (Azlanti) Oracle 6/Hierophant 1 (Pathfinder RPG Advanced Player's Guide 42)</p><p>LG Medium humanoid (human)</p><p>Appearance: 5 ft 8 in, 140 lbs, black hair with a widow's peak, purple eyes clouded, pale skin</p><p>Init +0; Senses darkvision 60 ft.; Perception +5</p><p>--------------------</p><p>Defense</p><p>--------------------</p><p>AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield)</p><p>hp 48 (6d8+10)</p><p>Fort +2, Ref +2, Will +7</p><p>Defensive Abilities hard to kill</p><p>--------------------</p><p>Offense</p><p>--------------------</p><p>Speed 30 ft. (20 ft. in armor)</p><p>Melee +1 grayflame cold iron morningstar +5 (1d8+1) or</p><p> dagger +4 (1d4/19-20) or</p><p> dagger +4 (1d4/19-20) or</p><p> gauntlet (from armor) +4 (1d3) or</p><p> unarmed strike +4 (1d3 nonlethal)</p><p>Special Attacks channel positive energy 8/day (DC 20, 5d6), inspired spell[MA], mythic power (5/day, surge +1d6)</p><p>Oracle Spells Known (CL 6th; concentration +11)</p><p> 3rd (4/day)—cure serious wounds, neutralize poison, <a href="http://www.d20pfsrd.com/magic/all-spells/p/prayer/" target="_blank">Prayer</a></p><p> 2nd (6/day)—align weapon, consecrate, cure moderate wounds, lesser restoration</p><p> 1st (8/day)—bless, cure light wounds, detect undead, gorum's armor[ISWG], protection from evil, shield of faith</p><p> 0 (at will)—create water, detect magic, guidance, light, mending, purify food and drink (DC 15), read magic</p><p> Mystery Life</p><p>--------------------</p><p>Statistics</p><p>--------------------</p><p>Str 10, Dex 10, Con 10, Int 12, Wis 14, Cha 20</p><p>Base Atk +4; CMB +4; CMD 14</p><p>Feats Devil's Foe, Dual Path[M], Extra Channel, Extra Revelation[APG], Godless Healing[ISWG]</p><p></p><p>TRAITS</p><p>St. Clydwell's Ward (Basic/Faith): An ancient prayer that wards off the attacks of demons. As a standard action, you can recite a holy chant that affects demons as if you were under the effect of a sanctuary spell (caster level equal to 1/2 your Hit Dice + your Charisma modifier). CL 8</p><p></p><p>Coven Casting (Basic/Magic): You know how to coordinate your spellcasting with others. When within 30 feet of an allied spellcaster, you both gain a +2 trait bonus on concentration checks.</p><p></p><p>Touched by Divinity (Mythic/Campaign) – Archon Domain – <a href="http://www.d20pfsrd.com/magic/all-spells/d/divine-favor/" target="_blank">Divine Favor</a> as spell-like ability (1/day; CL 6)</p><p></p><p>Skills:</p><p> Acrobatics -3 (-7 to jump), </p><p>Appraise +2, </p><p>Bluff +8, </p><p>Diplomacy +9, </p><p>Disguise +6, </p><p>Handle Animal +10, </p><p>Heal +6, </p><p>Intimidate +8, </p><p>Knowledge (history) +7, </p><p>Knowledge (planes) +7, </p><p>Knowledge (religion) +7, </p><p>Linguistics +4, </p><p>Perception +5, </p><p>Profession (merchant) +6, </p><p>Sense Motive +6, </p><p>Spellcraft +7, </p><p>Survival +7, </p><p>Use Magic Device +7</p><p></p><p>Languages Abyssal, Azlanti, Celestial, Common, Daemonic, Infernal</p><p>SQ godless healing, mythic domain[MA], oracle's curse (clouded vision), revelations (energy body, enhanced cures, channel), surprise strike[MA]</p><p>Other Gear +1 mithral chainmail, darkwood light wooden quickdraw shield[APG], +1 grayflame cold iron morningstar, dagger, dagger, silver holy symbol (sun) worn on chain around his neck, MW backpack, 217 gp</p><p>--------------------</p><p>Tracked Resources</p><p>--------------------</p><p>Dagger - 0/1</p><p>Dagger - 0/1</p><p>Energy Body (1d6+10, 10 rounds/day) (Su) - 0/10</p><p>Godless Healing (1d8+6 hp, 1/day) (Su) - 0/1</p><p>Mythic Domain (1/day) (Su) - 0/1</p><p>Mythic Power (5/day, Surge +1d6) - 0/5</p><p>Oracle Channel Positive Energy 5d6 (8/day, DC 20) (Su) - 0/8</p><p>--------------------</p><p>Special Abilities</p><p>--------------------</p><p>Clouded Vision You cannot see beyond 60 ft</p><p>Darkvision (60 feet) You can see in the dark (black and white only).</p><p>Devil's Foe Attacks count as good aligned to affect devils.</p><p>Energy Body (1d6+10, 10 rounds/day) (Su) Elemental subtype and deal 1d6+10 to undead who touch you or heal 1d6+10 to allies who enter your square.</p><p>Enhanced Cures (+10 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.</p><p>Godless Healing (1d8+6 hp, 1/day) (Su) Move, at 50% or less hp heal 1d8 + level damage.</p><p>Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.</p><p>Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.</p><p>Mythic Domain (1/day) (Su) Spend 1 power to regain use of domain powers and revelations as 8 hours rest.</p><p>Oracle Channel Positive Energy 5d6 (8/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.</p><p>Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.</p><p>Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.</p><p>--------------------</p><p></p><p></p><p></p><p>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" target="_blank">http://www.wolflair.com</a></p><p>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.</p></blockquote><p></p>
[QUOTE="Lou, post: 7371287, member: 51567"] [b]Fatoon Oracle 6/Hierophant 1[/b] Fatoon Male human (Azlanti) Oracle 6/Hierophant 1 (Pathfinder RPG Advanced Player's Guide 42) LG Medium humanoid (human) Appearance: 5 ft 8 in, 140 lbs, black hair with a widow's peak, purple eyes clouded, pale skin Init +0; Senses darkvision 60 ft.; Perception +5 -------------------- Defense -------------------- AC 18, touch 10, flat-footed 18 (+7 armor, +1 shield) hp 48 (6d8+10) Fort +2, Ref +2, Will +7 Defensive Abilities hard to kill -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 grayflame cold iron morningstar +5 (1d8+1) or dagger +4 (1d4/19-20) or dagger +4 (1d4/19-20) or gauntlet (from armor) +4 (1d3) or unarmed strike +4 (1d3 nonlethal) Special Attacks channel positive energy 8/day (DC 20, 5d6), inspired spell[MA], mythic power (5/day, surge +1d6) Oracle Spells Known (CL 6th; concentration +11) 3rd (4/day)—cure serious wounds, neutralize poison, [URL="http://www.d20pfsrd.com/magic/all-spells/p/prayer/"]Prayer[/URL] 2nd (6/day)—align weapon, consecrate, cure moderate wounds, lesser restoration 1st (8/day)—bless, cure light wounds, detect undead, gorum's armor[ISWG], protection from evil, shield of faith 0 (at will)—create water, detect magic, guidance, light, mending, purify food and drink (DC 15), read magic Mystery Life -------------------- Statistics -------------------- Str 10, Dex 10, Con 10, Int 12, Wis 14, Cha 20 Base Atk +4; CMB +4; CMD 14 Feats Devil's Foe, Dual Path[M], Extra Channel, Extra Revelation[APG], Godless Healing[ISWG] TRAITS St. Clydwell's Ward (Basic/Faith): An ancient prayer that wards off the attacks of demons. As a standard action, you can recite a holy chant that affects demons as if you were under the effect of a sanctuary spell (caster level equal to 1/2 your Hit Dice + your Charisma modifier). CL 8 Coven Casting (Basic/Magic): You know how to coordinate your spellcasting with others. When within 30 feet of an allied spellcaster, you both gain a +2 trait bonus on concentration checks. Touched by Divinity (Mythic/Campaign) – Archon Domain – [URL="http://www.d20pfsrd.com/magic/all-spells/d/divine-favor/"]Divine Favor[/URL] as spell-like ability (1/day; CL 6) Skills: Acrobatics -3 (-7 to jump), Appraise +2, Bluff +8, Diplomacy +9, Disguise +6, Handle Animal +10, Heal +6, Intimidate +8, Knowledge (history) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +4, Perception +5, Profession (merchant) +6, Sense Motive +6, Spellcraft +7, Survival +7, Use Magic Device +7 Languages Abyssal, Azlanti, Celestial, Common, Daemonic, Infernal SQ godless healing, mythic domain[MA], oracle's curse (clouded vision), revelations (energy body, enhanced cures, channel), surprise strike[MA] Other Gear +1 mithral chainmail, darkwood light wooden quickdraw shield[APG], +1 grayflame cold iron morningstar, dagger, dagger, silver holy symbol (sun) worn on chain around his neck, MW backpack, 217 gp -------------------- Tracked Resources -------------------- Dagger - 0/1 Dagger - 0/1 Energy Body (1d6+10, 10 rounds/day) (Su) - 0/10 Godless Healing (1d8+6 hp, 1/day) (Su) - 0/1 Mythic Domain (1/day) (Su) - 0/1 Mythic Power (5/day, Surge +1d6) - 0/5 Oracle Channel Positive Energy 5d6 (8/day, DC 20) (Su) - 0/8 -------------------- Special Abilities -------------------- Clouded Vision You cannot see beyond 60 ft Darkvision (60 feet) You can see in the dark (black and white only). Devil's Foe Attacks count as good aligned to affect devils. Energy Body (1d6+10, 10 rounds/day) (Su) Elemental subtype and deal 1d6+10 to undead who touch you or heal 1d6+10 to allies who enter your square. Enhanced Cures (+10 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level. Godless Healing (1d8+6 hp, 1/day) (Su) Move, at 50% or less hp heal 1d8 + level damage. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized. Mythic Domain (1/day) (Su) Spend 1 power to regain use of domain powers and revelations as 8 hours rest. Oracle Channel Positive Energy 5d6 (8/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR. -------------------- Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [URL]http://www.wolflair.com[/URL] Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. [/QUOTE]
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