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[Rogues Gallery] hafrogman's Hoard of the Dragon Queen
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<blockquote data-quote="kuey1975" data-source="post: 6692445" data-attributes="member: 6800384"><p><strong>Carad'anoron Isilme - Eladrin Arcane Trickster</strong></p><p></p><p style="text-align: center">[ATTACH]70068[/ATTACH]</p><p></p><p>[code]</p><p>Name: Carad’anoron "Carad" Isilme </p><p>Class: Rogue (Arcane Trickster) 3</p><p>Race: Elf (Eladrin)</p><p>Background: Sage</p><p>Size: Medium (5'8", 120 lbs)</p><p>Gender: Male</p><p>Age: 104</p><p>Alignment: Neutral Good</p><p></p><p>STR: 8 (-1) HP: 24 (3d8+6)</p><p>DEX: 16 (+3) Save: +5 AC: 14 (Leather)</p><p>CON: 14 (+2) </p><p>INT: 16 (+3) Save: +5 Speed: 30</p><p>WIS: 12 (+1) Init: +3</p><p>CHA: 8 (-1) Passive Perception: 15</p><p></p><p></p><p>Skills: Abilities:</p><p>*Acrobatics +5 Darkvision</p><p>Animal Handling +1 Keen Senses</p><p>*Arcana +5 Fey Ancestry</p><p>Athletics -1 Trance</p><p>Deception -1 Elf Weapon Training</p><p>*History +5 Fey Step</p><p>Insight +1 </p><p>Intimidation -1 Researcher</p><p>*Investigation +5 </p><p>Medicine +1 Expertise (Stealth, Perception)</p><p>Nature +3 Sneak Attack (2D6)</p><p>**Perception +5 Bonus Language (replace Thieves’ Cant)</p><p>Performance -1 Cunning Action</p><p>Persuasion -1 Spellcasting</p><p>Religion +3 Mage Hand Legermain</p><p>*Sleight of Hand +5</p><p>**Stealth +7</p><p>Survival +1</p><p></p><p>Proficiencies:</p><p>Armor: Light Armor</p><p>Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Longbows</p><p>Tools: Thieves’ Tools</p><p>Languages: Common, Elvish, Dwarvish, Sylvan, Draconic</p><p></p><p>Spellcasting:</p><p>Spell Attack Modifier: +5</p><p>Spell Save DC: 13</p><p>Cantrips Known: Mage Hand, Minor Illusion, Prestidigitation</p><p>Spells Known: Find Familiar, Sleep, Silent Image</p><p>Spell Slots: 2/-/-/-/-/-/-/-</p><p></p><p>Feats:</p><p>None</p><p></p><p>Weapon Attack Damage Type Range</p><p>Rapier +5 1d8+3 P</p><p>Dagger +5 1d4+3 P (20/60)</p><p>Shortbow +5 1d6+3 P (80/320)</p><p></p><p>Familiar: Scree (owl) - AC:11, HP:1, Speed: 5ft fly 60ft, Per+3 Ste+3, Darkvision 120 ft, Flyby, Keen Hearing and Sight, Talons +3 1</p><p>[ATTACH=CONFIG]70069._xfImport[/ATTACH]</p><p></p><p>Equipment:</p><p>Leather</p><p>Rapier</p><p>Dagger x 2</p><p>Shortbow</p><p>Quiver of Arrows (20)</p><p>Component Pouch</p><p>Thieves’ Tools</p><p>Common Clothes</p><p>Backpack</p><p>- Bedroll</p><p>- Mess Kit</p><p>- Tinder Box</p><p>- Torch (10)</p><p>- Rations (10)</p><p>- Waterskin</p><p>- 50' Hemp Rope</p><p>- Healer's kit (10)</p><p>- Caltrops</p><p>- Ball Bearings</p><p>- Steel Mirror</p><p>- Bottle of Black Ink</p><p>- Quill</p><p>- Parchment (10)</p><p>- Small Knife</p><p>- Parchment from dead mentor with drawings of raging bonfires, pillars of lightning, noxious-looking gas clouds, icy storms and waves of acid surrounding 10 evil-looking eyes, and the words "i' mori alu" (the dark waters) </p><p></p><p>Money: 12 GP</p><p></p><p>Personality Trait: There's nothing I like more than a good mystery, and nothing excites me more than solving it.</p><p>Ideal: Self-Improvement. The goal of a life of study is the betterment of oneself.</p><p>Bond: I seek to uncover magical lore, especially in relation to the Weave.</p><p>Flaw: I am easily distracted by the promise of information.</p><p>[/code]</p><p></p><p>[sblock=Background]<p style="margin-left: 20px"><em>A red sky at night, a sailors' delight.</em></p> <p style="margin-left: 20px"><em>A red sky at morning, a sailor's warning.</em></p><p></p><p>Carad'anoron Isilme (Carad for short) was borned on isle of Evermeet on the very moment of the Spellplague, which was triggered by the assassination of the goddess Mystra and the subsequent convulsion of the Weave. The arcane forces ripped the island into the Feywild, amongst other chaos that resulted throughout the realms. His birth was thus seen as a ill omen, leading to his naming - "Red Dawn", to ward against the ill fortune of his untimely birth and also to foreshadow the future chaos the Spellplague would bring.</p><p></p><p>As a result, as Carad was growing up, those who knew him inevitably kept him at a arms' length, consciously or unconsciously associating him with the disaster wrought by the Spellplague. The one exception was Kuune'ithil, the High Priestess of Mystra who took him under her wing, not just to comfort him, but also because she noted that Carad was strongly fey-touched, likely a result of his birth occurring just when the land was transported to the Feywild. Under her tutelage, Carad grew to appreciate the teachings of the church and grew an interest in magical lore. In time, he also honed his fey-gifted abilities to serve the church as a scout, seeking to learn of the effects caused by the Spellplague to the Toril lands which Evermeet left behind. </p><p></p><p>The Spellplague ended with the event known as Mystra's Return. Her rebirth and the consequent tremor throughout the Weave triggered a vision in Kuune'ithil. The vision was so overwhelming that the shock claimed her life, but not before she recorded what she saw on a parchment and passed it to Carad.</p><p></p><p>Carad thus struck forth into the lands of Toril, seeking to uncover the mystery of his mentor's vision. His travels led him eventually to the Black Tide mercenary company on the Sword Coast. Suspecting some connection with the cryptic words "i' mori alu" left by Kuune'ithil on the parchment, Carad joined the band as a scout and harrier, whilst surreptitiously investigating any possible links with the drawings left by his mentor, spending many nights listening to the half-crazed ramblings of Venn for possible clues. </p><p></p><p>The investigations turned up nothing for months and Carad was on the verge of leaving, until the fateful bandit job. He survived the dragon attack primarily because he was at the fringe of the group, and slipped through the bandit counter-attack via a timely brief escape into the fey. He eventually managed to link back up with the Morgan, his field officer, Venn and Hunter, making use of illusions to mask their escape to Scornubel. Finally, the connection with Kuune'ithil's visions seemed to be falling into place, and Carad debated whether it was time to share this piece of mystery with his surviving companions. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="kuey1975, post: 6692445, member: 6800384"] [b]Carad'anoron Isilme - Eladrin Arcane Trickster[/b] [CENTER][ATTACH=CONFIG]70068._xfImport[/ATTACH][/CENTER] [code] Name: Carad’anoron "Carad" Isilme Class: Rogue (Arcane Trickster) 3 Race: Elf (Eladrin) Background: Sage Size: Medium (5'8", 120 lbs) Gender: Male Age: 104 Alignment: Neutral Good STR: 8 (-1) HP: 24 (3d8+6) DEX: 16 (+3) Save: +5 AC: 14 (Leather) CON: 14 (+2) INT: 16 (+3) Save: +5 Speed: 30 WIS: 12 (+1) Init: +3 CHA: 8 (-1) Passive Perception: 15 Skills: Abilities: *Acrobatics +5 Darkvision Animal Handling +1 Keen Senses *Arcana +5 Fey Ancestry Athletics -1 Trance Deception -1 Elf Weapon Training *History +5 Fey Step Insight +1 Intimidation -1 Researcher *Investigation +5 Medicine +1 Expertise (Stealth, Perception) Nature +3 Sneak Attack (2D6) **Perception +5 Bonus Language (replace Thieves’ Cant) Performance -1 Cunning Action Persuasion -1 Spellcasting Religion +3 Mage Hand Legermain *Sleight of Hand +5 **Stealth +7 Survival +1 Proficiencies: Armor: Light Armor Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Longbows Tools: Thieves’ Tools Languages: Common, Elvish, Dwarvish, Sylvan, Draconic Spellcasting: Spell Attack Modifier: +5 Spell Save DC: 13 Cantrips Known: Mage Hand, Minor Illusion, Prestidigitation Spells Known: Find Familiar, Sleep, Silent Image Spell Slots: 2/-/-/-/-/-/-/- Feats: None Weapon Attack Damage Type Range Rapier +5 1d8+3 P Dagger +5 1d4+3 P (20/60) Shortbow +5 1d6+3 P (80/320) Familiar: Scree (owl) - AC:11, HP:1, Speed: 5ft fly 60ft, Per+3 Ste+3, Darkvision 120 ft, Flyby, Keen Hearing and Sight, Talons +3 1 [ATTACH=CONFIG]70069._xfImport[/ATTACH] Equipment: Leather Rapier Dagger x 2 Shortbow Quiver of Arrows (20) Component Pouch Thieves’ Tools Common Clothes Backpack - Bedroll - Mess Kit - Tinder Box - Torch (10) - Rations (10) - Waterskin - 50' Hemp Rope - Healer's kit (10) - Caltrops - Ball Bearings - Steel Mirror - Bottle of Black Ink - Quill - Parchment (10) - Small Knife - Parchment from dead mentor with drawings of raging bonfires, pillars of lightning, noxious-looking gas clouds, icy storms and waves of acid surrounding 10 evil-looking eyes, and the words "i' mori alu" (the dark waters) Money: 12 GP Personality Trait: There's nothing I like more than a good mystery, and nothing excites me more than solving it. Ideal: Self-Improvement. The goal of a life of study is the betterment of oneself. Bond: I seek to uncover magical lore, especially in relation to the Weave. Flaw: I am easily distracted by the promise of information. [/code] [sblock=Background][INDENT][I]A red sky at night, a sailors' delight. A red sky at morning, a sailor's warning.[/I][/INDENT] Carad'anoron Isilme (Carad for short) was borned on isle of Evermeet on the very moment of the Spellplague, which was triggered by the assassination of the goddess Mystra and the subsequent convulsion of the Weave. The arcane forces ripped the island into the Feywild, amongst other chaos that resulted throughout the realms. His birth was thus seen as a ill omen, leading to his naming - "Red Dawn", to ward against the ill fortune of his untimely birth and also to foreshadow the future chaos the Spellplague would bring. As a result, as Carad was growing up, those who knew him inevitably kept him at a arms' length, consciously or unconsciously associating him with the disaster wrought by the Spellplague. The one exception was Kuune'ithil, the High Priestess of Mystra who took him under her wing, not just to comfort him, but also because she noted that Carad was strongly fey-touched, likely a result of his birth occurring just when the land was transported to the Feywild. Under her tutelage, Carad grew to appreciate the teachings of the church and grew an interest in magical lore. In time, he also honed his fey-gifted abilities to serve the church as a scout, seeking to learn of the effects caused by the Spellplague to the Toril lands which Evermeet left behind. The Spellplague ended with the event known as Mystra's Return. Her rebirth and the consequent tremor throughout the Weave triggered a vision in Kuune'ithil. The vision was so overwhelming that the shock claimed her life, but not before she recorded what she saw on a parchment and passed it to Carad. Carad thus struck forth into the lands of Toril, seeking to uncover the mystery of his mentor's vision. His travels led him eventually to the Black Tide mercenary company on the Sword Coast. Suspecting some connection with the cryptic words "i' mori alu" left by Kuune'ithil on the parchment, Carad joined the band as a scout and harrier, whilst surreptitiously investigating any possible links with the drawings left by his mentor, spending many nights listening to the half-crazed ramblings of Venn for possible clues. The investigations turned up nothing for months and Carad was on the verge of leaving, until the fateful bandit job. He survived the dragon attack primarily because he was at the fringe of the group, and slipped through the bandit counter-attack via a timely brief escape into the fey. He eventually managed to link back up with the Morgan, his field officer, Venn and Hunter, making use of illusions to mask their escape to Scornubel. Finally, the connection with Kuune'ithil's visions seemed to be falling into place, and Carad debated whether it was time to share this piece of mystery with his surviving companions. [/sblock] [/QUOTE]
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