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[Rogues Gallery] Lost Mine of Phandelver
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<blockquote data-quote="Queenie" data-source="post: 6406106" data-attributes="member: 8058"><p>Selari</p><p></p><p>[sblock] Selari</p><p></p><p>[ATTACH]64523[/ATTACH]</p><p></p><p></p><p></p><p>Height 5’ 6”; Weight 110# ; Hair: Copper ; Age 100; Patron Deity:</p><p>Sex: Female Race: High Elf Class: Rogue Level:1</p><p>Alignment: Chaotic Neutral Size: Medium Type: Humanoid</p><p>Init +3; Passive Wisdom ( Perception) 12</p><p>Languages : Common, Elvish, Sylvan</p><p></p><p>XP +75</p><p></p><p>AC 14</p><p>HP 9 (HD: 8 + 1 Con) </p><p>Saves: Dexterity and Intelligence</p><p>Death Saves:</p><p>Speed 30ft.</p><p>Proficiency Bonus: +2</p><p>Special Actions</p><p>Combat gear: None</p><p></p><p>Abilities Str 10, Dex 16, Con 12 , Int 14, Wis 10, Cha 14</p><p>Combat Stats:</p><p>Racial Traits: Dex +2, Speed 30 ft, Darkvision, Keen Senses (Proficient in Perception), Fey Ancestry (Advanatge on Saving Throws against being Charmed and magic can’t put you to sleep), Trance.</p><p>High Elf: Int +1, Elf Weapon Training (proficient with longsword, shortsword, shortbow, and longbow), Cantrip (one cantrip from wizard spell list as Int), one extra language. </p><p>Background: Charlatan</p><p> Skill Proficiencies: Deception and Sleight of Hand</p><p> Tool Proficiencies: Disguise Kit, Forgery Kit</p><p>Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice, belt pouch containing 15 gp</p><p> Feature: False Identity</p><p>Personality Trait: Flattery is my preferred tick for getting what I want</p><p>Ideal: Independence- I am a free spirit, no one tells me what to do</p><p>Bond: There are people back home who depend on me</p><p>Flaw: I can’t resist swindling people who are more powerful than me</p><p></p><p>Class Features: </p><p> Proficiencies:</p><p> Armor: Light armor</p><p> Weapons: Simple Weapons, hand crossbows, longswords, rapiers, short swords</p><p> Tools: Thieves tools</p><p> Saving Throws: Dexterity and Intelligence</p><p>Skills: Choose Four from: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, </p><p> Perception, Performance, Persuasion, Sleight of Hand, and Stealth.</p><p>Expertise: Two skill proficiencies (or one and thieves tools) use double proficiency bonus</p><p>Sneak Attack: Extra 1d6 if have advantage or ally within 5ft</p><p>Thieves’ Cant</p><p></p><p>Skills : P Proficiency; E Expertise</p><p>+5 Acrobatics P</p><p>+0 Animal Handling</p><p>+ 2 Arcana</p><p>+0 Athletics </p><p>+6 Deception PE</p><p>+2 History </p><p>+0 Insight</p><p>+2 Intimidation </p><p>+2 Investigation</p><p>+0 Medicine</p><p>+2 Nature</p><p>+2 Perception P</p><p>+4 Performance P</p><p>+4 Persuasion P</p><p>+2 Religion</p><p>+7 Sleight of Hand PE</p><p>+5 Stealth P</p><p>+0 Survival </p><p></p><p>Cantrip: Prestidigitation</p><p></p><p>Equipment: </p><p>Short sword</p><p>Shortbow and quiver of 20 arrows </p><p>Burglars pack</p><p>Leather armor</p><p>Two daggers</p><p>Thieves tools</p><p>A set of fine clothes, </p><p>A disguise kit,</p><p>A signet ring for an imaginary duke</p><p>Belt pouch containing 15 gp</p><p></p><p></p><p>Background: </p><p>The count wasn't suspicious when he lost the card game to the young human. He wasn't concerned over the large amount he lost to the strangely thin half-orc playing three-dragon monty. Nor was he worried when his head of house brought home a bottle of powdered unicorn horn that was supposed to help him lose weight. He wasn’t worried when he bought that “antique” and possibly powerful old amulet that apparently belonged to one of his ancestors. But after the young elf woman bumped into him in the crowd, and then his purse was missing, things started to click. All those people looked alike, whether they were a human, an elf, or a tiefling, they looked familiar somehow. And that was when all those people suddenly disappeared from Waterdeep.</p><p></p><p>Amron and Selari are siblings from a small village in a remote forest along the sword coast. They were a forgotten and isolated group, without many resources that the larger elven communities were able to gather in their new homes. They grew up doing some small trading with local human villages. They suffered through many hardships, and came to rely on gaining food, medicine and other needed resources through any means necessary. There were many young mouths to feed, and the humans took so much from the forest, without respect or moderation. Still, Selari and Amron did not come to resent all humans, who they saw as ignorant of the costs of their actions. They did develop a particular resentment though for the wealthy and powerful of the large cities, regardless of race. Those who ignored their village’s early pleas for help, and who made their fortune off the misfortune of others.</p><p></p><p>With maturity came a desire to travel, not the least because too many people knew them in the local environments and their reputations were such that it was hard for them to do any kind of business, reputable or not. The Sword Coast was then plagued by the pair as they worked their charms up and down the coast. Much of their proceeds made their way back home. But for Amron and Selari, the con was the fun, the money, though helpful, was secondary. They delight in the con, especially when played on those who can not only afford it, but deserve it.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Queenie, post: 6406106, member: 8058"] Selari [sblock] Selari [ATTACH=CONFIG]64523._xfImport[/ATTACH] Height 5’ 6”; Weight 110# ; Hair: Copper ; Age 100; Patron Deity: Sex: Female Race: High Elf Class: Rogue Level:1 Alignment: Chaotic Neutral Size: Medium Type: Humanoid Init +3; Passive Wisdom ( Perception) 12 Languages : Common, Elvish, Sylvan XP +75 AC 14 HP 9 (HD: 8 + 1 Con) Saves: Dexterity and Intelligence Death Saves: Speed 30ft. Proficiency Bonus: +2 Special Actions Combat gear: None Abilities Str 10, Dex 16, Con 12 , Int 14, Wis 10, Cha 14 Combat Stats: Racial Traits: Dex +2, Speed 30 ft, Darkvision, Keen Senses (Proficient in Perception), Fey Ancestry (Advanatge on Saving Throws against being Charmed and magic can’t put you to sleep), Trance. High Elf: Int +1, Elf Weapon Training (proficient with longsword, shortsword, shortbow, and longbow), Cantrip (one cantrip from wizard spell list as Int), one extra language. Background: Charlatan Skill Proficiencies: Deception and Sleight of Hand Tool Proficiencies: Disguise Kit, Forgery Kit Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice, belt pouch containing 15 gp Feature: False Identity Personality Trait: Flattery is my preferred tick for getting what I want Ideal: Independence- I am a free spirit, no one tells me what to do Bond: There are people back home who depend on me Flaw: I can’t resist swindling people who are more powerful than me Class Features: Proficiencies: Armor: Light armor Weapons: Simple Weapons, hand crossbows, longswords, rapiers, short swords Tools: Thieves tools Saving Throws: Dexterity and Intelligence Skills: Choose Four from: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Expertise: Two skill proficiencies (or one and thieves tools) use double proficiency bonus Sneak Attack: Extra 1d6 if have advantage or ally within 5ft Thieves’ Cant Skills : P Proficiency; E Expertise +5 Acrobatics P +0 Animal Handling + 2 Arcana +0 Athletics +6 Deception PE +2 History +0 Insight +2 Intimidation +2 Investigation +0 Medicine +2 Nature +2 Perception P +4 Performance P +4 Persuasion P +2 Religion +7 Sleight of Hand PE +5 Stealth P +0 Survival Cantrip: Prestidigitation Equipment: Short sword Shortbow and quiver of 20 arrows Burglars pack Leather armor Two daggers Thieves tools A set of fine clothes, A disguise kit, A signet ring for an imaginary duke Belt pouch containing 15 gp Background: The count wasn't suspicious when he lost the card game to the young human. He wasn't concerned over the large amount he lost to the strangely thin half-orc playing three-dragon monty. Nor was he worried when his head of house brought home a bottle of powdered unicorn horn that was supposed to help him lose weight. He wasn’t worried when he bought that “antique” and possibly powerful old amulet that apparently belonged to one of his ancestors. But after the young elf woman bumped into him in the crowd, and then his purse was missing, things started to click. All those people looked alike, whether they were a human, an elf, or a tiefling, they looked familiar somehow. And that was when all those people suddenly disappeared from Waterdeep. Amron and Selari are siblings from a small village in a remote forest along the sword coast. They were a forgotten and isolated group, without many resources that the larger elven communities were able to gather in their new homes. They grew up doing some small trading with local human villages. They suffered through many hardships, and came to rely on gaining food, medicine and other needed resources through any means necessary. There were many young mouths to feed, and the humans took so much from the forest, without respect or moderation. Still, Selari and Amron did not come to resent all humans, who they saw as ignorant of the costs of their actions. They did develop a particular resentment though for the wealthy and powerful of the large cities, regardless of race. Those who ignored their village’s early pleas for help, and who made their fortune off the misfortune of others. With maturity came a desire to travel, not the least because too many people knew them in the local environments and their reputations were such that it was hard for them to do any kind of business, reputable or not. The Sword Coast was then plagued by the pair as they worked their charms up and down the coast. Much of their proceeds made their way back home. But for Amron and Selari, the con was the fun, the money, though helpful, was secondary. They delight in the con, especially when played on those who can not only afford it, but deserve it. [/sblock] [/QUOTE]
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