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<blockquote data-quote="industrygothica" data-source="post: 6409603" data-attributes="member: 23298"><p>[SBLOCK=Prophet, Dwarf Cleric1 (Updated)]</p><p><strong>Name:</strong> Prophet</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Dwarf</p><p><strong>Class/Level:</strong> Cleric 1</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (dwarf)</p><p><strong>Init:</strong> -1</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 18 (Chain mail, shield)</p><p><strong>HP:</strong> 11 (1d8 +2 con, +1 Dwarven Toughness)</p><p><strong>Saves:</strong> Wisdom & Charisma</p><p><strong>Special Defenses:</strong> Dwarven Resilience</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Warhammer +4 Attack, 1d8+2 Bludgeoning</p><p><strong>Melee:</strong> Handaxe +4 Attack, 1d6+2 Slashing</p><p><strong>Special Attacks:</strong> Spells</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 14 (+2), <strong>Dex</strong> 8 (-1) , <strong>Con</strong> 15 (+2), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 12 (+1)</p><p></p><p><strong>Cantrips Known (3)</strong>: Guidance, Spare the Dying, Thaumaturgy</p><p></p><p><strong>Spell Slots:</strong> 2, 0, 0, 0, 0, 0, 0, 0, 0</p><p><strong>Slots Used:</strong> 2, 0, 0, 0, 0, 0, 0, 0, 0</p><p></p><p><strong>Spells Prepared:</strong> Bless (domain), Cure Wounds (domain), Healing Word, Shield of Faith, Guiding Bolt, Detect Poison and Disease</p><p></p><p></p><p><strong>SKILLS</strong> (Proficient in bold) 2 Cleric, 2 background</p><p>Mod Attribute Name of Skill</p><p>-1 (dex) Acrobatics</p><p>+3 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p><strong>+4 (str) Athletics</strong></p><p>+1 (cha) Deception</p><p>+0 (int) History</p><p>+3 (wis) Insight</p><p><strong>+3 (cha) Intimidation</strong></p><p>+0 (int) Investigation</p><p><strong>+5 (wis) Medicine</strong></p><p>+0 (int) Nature</p><p>+3 (wis) Perception</p><p>+3 (cha) Performance</p><p>+1 (cha) Persuasion</p><p><strong>+2 (int) Religion</strong></p><p>-1 (dex) Sleight of Hand</p><p>-1 (dex) Stealth</p><p>+3 (wis) Survival</p><p></p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Prophet can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Dwarven Resilience:</strong> Advantage on saving throws vs. poison and resistance to poison damage</p><p><strong>Dwarven Toughness:</strong> Hit point maximum increases by 1, and it increases by 1 every time you gain a new level</p><p><strong>Languages:</strong> Common, Dwarf</p><p></p><p></p><p><strong>BACKGROUND FEATURES</strong> Soldier</p><p><strong>Feature (Mercenary Sergeant)</strong>: You were a minor officer among the Mintarn mercenaries, a position that still gets you some perks. Even though you’re not on active duty, Mintarn soldiers recognize your authority and influence, and they defer to you if they are of a lower rank. You can requisition simple equipment and horses for temporary use. You can also gain access to Mintarn mercenary encampments and fortresses.</p><p><strong>Skill Proficiencies:</strong> Athletics, Intimidation</p><p><strong>Tool Proficiencies:</strong> Playing cards, mason's tools, vehicles (land)</p><p></p><p><strong>Traits:</strong> I'm gruff and opinionated, but mostly harmless. I tend to react before I think, especially if it involves something or someone I deeply care about.</p><p><strong>Ideal:</strong> Loyalty. Those who call me a friend have a friend for life.</p><p><strong>Bond:</strong> I have three cousins—Gundren, Tharden,and Nundro Rockseeker—who are my friends and cherished clan members.</p><p><strong>Flaw:</strong> I secretly wonder whether the gods care about mortal affairs at all.</p><p></p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>- Spellcasting:</strong> Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. See the rulebook for rules on</p><p>casting your spells.</p><p><strong>- Disciple of Life:</strong> Your healing spells are particularly effective. Whenever you restore hit points to a creature with a spell of 1st level or higher, the creature regains additional hit points equal to 2 + the spell’s level.</p><p></p><p><strong>Proficiencies</strong> All armor, shields, all simple weapons, battleaxes, handaxes, light hammers, warhammers, playing cards, mason’s tools, vehicles (land)</p><p></p><p><strong>Combat Gear: </strong></p><p>Chain mail</p><p>Shield</p><p>Warhammer</p><p>Hand axe (x2)</p><p>Holy symbol</p><p></p><p><strong>Other Gear: </strong>Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, </p><p>50 feet of hempen rope, mason’s tools, dagger taken from a fallen enemy as a trophy, deck of playing cards, set of common clothes, pouch, rank insignia (sergeant)</p><p></p><p><strong>Money: 10 gp</strong></p><p><strong></strong></p><p><strong><strong>Weight Carried:</strong> xx lbs</strong></p><p><strong><strong>Carrying Capacity:</strong> xx lbs</strong></p><p><strong><strong>Push/Drag/Lift:</strong> xx lbs</strong></p><p><strong></strong></p><p><strong><strong>Physical Appearance:</strong></strong></p><p><strong>Prophet is a medium sized dwarf. His long, pointed white beard is contrasted by his bald head. His eyes are a crystal blue.</strong></p><p><strong></strong></p><p><strong><strong>Backstory:</strong></strong></p><p><strong>Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your fellow soldiers, who seem to enjoy their authority at the expense of the people they’re supposed to protect. Everything came to a head recently, when you</strong></p><p><strong>disobeyed an order and followed your conscience. You were suspended from active duty, though you kept your rank and your connection to the mercenaries. Since then, you have devoted yourself to your deity. </strong></p><p><strong></strong></p><p><strong>Personal Goal: Teach the Redbrands a Lesson. You’ve heard that Daran Edermath in the town of Phandalin is looking for people of courage and principle to teach some bullies a lesson. These thugs, the Redbrands, have been throwing their weight around in Phandalin, much as your compatriots did in Neverwinter. Putting a stop to their villainy is a worthy goal.[/SBLOCK]</strong></p><p><strong></strong></p><p><strong>[SBLOCK=Prophet, Dwarf Cleric2]</strong></p><p><strong><strong>Name:</strong> Prophet</strong></p><p><strong><strong>Sex:</strong> Male</strong></p><p><strong><strong>Race:</strong> Dwarf</strong></p><p><strong><strong>Class/Level:</strong> Cleric 2</strong></p><p><strong><strong>Alignment:</strong> Neutral Good</strong></p><p><strong><strong>Size:</strong> Medium</strong></p><p><strong><strong>Type (Subtype):</strong> Humanoid (dwarf)</strong></p><p><strong><strong>Init:</strong> -1</strong></p><p><strong><strong>Speed:</strong> 30ft</strong></p><p><strong><strong>Senses:</strong> Darkvision (60 ft.)</strong></p><p><strong><strong>Passive Perception:</strong> 13</strong></p><p><strong></strong></p><p><strong><strong>DEFENSE</strong></strong></p><p><strong><strong>AC:</strong> 18 (Chain mail, shield)</strong></p><p><strong><strong>HP:</strong> 19 (2d8 +2 con, +2 Dwarven Toughness)</strong></p><p><strong><strong>Saves:</strong> Wisdom & Charisma</strong></p><p><strong><strong>Special Defenses:</strong> Dwarven Resilience</strong></p><p><strong></strong></p><p><strong><strong>OFFENSE</strong></strong></p><p><strong><strong>Melee:</strong> Warhammer +4 Attack, 1d8+2 Bludgeoning 1d20+4;1d8+2</strong></p><p><strong><strong>Melee:</strong> Handaxe +4 Attack, 1d6+2 Slashing</strong></p><p><strong><strong>Special Attacks:</strong> Spell Attack +5; Spell Save DC 13</strong></p><p><strong></strong></p><p><strong><strong>STATISTICS</strong></strong></p><p><strong><strong>Str</strong> 14 (+2), <strong>Dex</strong> 8 (-1) , <strong>Con</strong> 15 (+2), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 12 (+1)</strong></p><p><strong></strong></p><p><strong><strong>SPELLS</strong></strong></p><p><strong><strong>Spell Save DC:</strong> 13</strong></p><p><strong><strong>Cantrips Known (3)</strong>: Guidance, Spare the Dying, Thaumaturgy</strong></p><p><strong></strong></p><p><strong><strong>Spell Slots:</strong> 3, 0, 0, 0, 0, 0, 0, 0, 0</strong></p><p><strong><strong>Slots Used:</strong> 0, 0, 0, 0, 0, 0, 0, 0, 0</strong></p><p><strong></strong></p><p><strong><strong>Spells Prepared:</strong> Bless (domain), Cure Wounds (domain), Healing Word, Shield of Faith, Guiding Bolt, Detect Poison and Disease, Bane</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>SKILLS</strong> (Proficient in bold) 2 Cleric, 2 background</strong></p><p><strong>Mod Attribute Name of Skill</strong></p><p><strong>-1 (dex) Acrobatics</strong></p><p><strong>+3 (wis) Animal Handling</strong></p><p><strong>+0 (int) Arcana</strong></p><p><strong><strong>+4 (str) Athletics</strong></strong></p><p><strong>+1 (cha) Deception</strong></p><p><strong>+0 (int) History</strong></p><p><strong>+3 (wis) Insight</strong></p><p><strong><strong>+3 (cha) Intimidation</strong></strong></p><p><strong>+0 (int) Investigation</strong></p><p><strong><strong>+5 (wis) Medicine</strong></strong></p><p><strong>+0 (int) Nature</strong></p><p><strong>+3 (wis) Perception</strong></p><p><strong>+3 (cha) Performance</strong></p><p><strong>+1 (cha) Persuasion</strong></p><p><strong><strong>+2 (int) Religion</strong></strong></p><p><strong>-1 (dex) Sleight of Hand</strong></p><p><strong>-1 (dex) Stealth</strong></p><p><strong>+3 (wis) Survival</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>RACIAL FEATURES</strong> </strong></p><p><strong><strong>Darkvision:</strong> Prophet can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</strong></p><p><strong><strong>Dwarven Resilience:</strong> Advantage on saving throws vs. poison and resistance to poison damage</strong></p><p><strong><strong>Dwarven Toughness:</strong> Hit point maximum increases by 1, and it increases by 1 every time you gain a new level</strong></p><p><strong><strong>Languages:</strong> Common, Dwarf</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>BACKGROUND FEATURES</strong> </strong></p><p><strong>Soldier</strong></p><p><strong><strong>Feature (Mercenary Sergeant)</strong>: You were a minor officer among the Mintarn mercenaries, a position that still gets you some perks. Even though you’re not on active duty, Mintarn soldiers recognize your authority and influence, and they defer to you if they are of a lower rank. You can requisition simple equipment and horses for temporary use. You can also gain access to Mintarn mercenary encampments and fortresses.</strong></p><p><strong><strong>Skill Proficiencies:</strong> Athletics, Intimidation</strong></p><p><strong><strong>Tool Proficiencies:</strong> Playing cards, mason's tools, vehicles (land)</strong></p><p><strong></strong></p><p><strong><strong>Traits:</strong> I'm gruff and opinionated, but mostly harmless. I tend to react before I think, especially if it involves something or someone I deeply care about.</strong></p><p><strong><strong>Ideal:</strong> Loyalty. Those who call me a friend have a friend for life.</strong></p><p><strong><strong>Bond:</strong> I have three cousins—Gundren, Tharden,and Nundro Rockseeker—who are my friends and cherished clan members.</strong></p><p><strong><strong>Flaw:</strong> I secretly wonder whether the gods care about mortal affairs at all.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>CLASS FEATURES</strong></strong></p><p><strong><strong>- Spellcasting:</strong> Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. See the rulebook for rules on casting your spells.</strong></p><p><strong><strong>- Disciple of Life:</strong> Your healing spells are particularly effective. Whenever you restore hit points to a creature with a spell of 1st level or higher, the creature regains additional hit points equal to 2 + the spell’s level.</strong></p><p><strong><strong>- Channel Divinity: Turn Undead:</strong> Undead within 30 feet must pass a Wisdom saving throw or be turned for 1 minute or until it takes any damage.</strong></p><p><strong><strong>- Channel Divinity: Preserve Life:</strong> As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half its hit point maximum.</strong></p><p><strong><strong>Proficiencies</strong> All armor, shields, all simple weapons, battleaxes, handaxes, light hammers, warhammers, playing cards, mason’s tools, vehicles (land)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>Combat Gear: </strong></strong></p><p><strong>Chain mail</strong></p><p><strong>Shield</strong></p><p><strong>Warhammer</strong></p><p><strong>Hand axe (x2)</strong></p><p><strong>Holy symbol</strong></p><p><strong></strong></p><p><strong><strong>Other Gear: </strong>Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 feet of hempen rope, mason’s tools, dagger taken from a fallen enemy as a trophy, deck of playing cards, set of common clothes, pouch, rank insignia (sergeant)</strong></p><p><strong></strong></p><p><strong><strong>Money:</strong> 10 gp</strong></p><p><strong></strong></p><p><strong><strong>Weight Carried:</strong> xx lbs</strong></p><p><strong><strong>Carrying Capacity:</strong> xx lbs</strong></p><p><strong><strong>Push/Drag/Lift:</strong> xx lbs</strong></p><p><strong></strong></p><p><strong><strong>Physical Appearance:</strong></strong></p><p><strong>Prophet is a medium sized dwarf. His long, pointed white beard is contrasted by his bald head. His eyes are a crystal blue.</strong></p><p><strong></strong></p><p><strong><strong>Backstory:</strong></strong></p><p><strong>Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your fellow soldiers, who seem to enjoy their authority at the expense of the people they’re supposed to protect. </strong></p><p><strong></strong></p><p><strong>Everything came to a head recently, when you disobeyed an order and followed your conscience. You were suspended from active duty, though you kept your rank and your connection to the mercenaries. Since then, you have devoted yourself to your deity. </strong></p><p><strong></strong></p><p><strong>Personal Goal: Teach the Redbrands a Lesson. You’ve heard that Daran Edermath in the town of Phandalin is looking for people of courage and principle to teach some bullies a lesson. These thugs, the Redbrands, have been throwing their weight around in Phandalin, much as your compatriots did in Neverwinter. Putting a stop to their villainy is a worthy goal.[/SBLOCK]</strong></p></blockquote><p></p>
[QUOTE="industrygothica, post: 6409603, member: 23298"] [SBLOCK=Prophet, Dwarf Cleric1 (Updated)] [B]Name:[/B] Prophet [B]Sex:[/B] Male [B]Race:[/B] Dwarf [B]Class/Level:[/B] Cleric 1 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (dwarf) [B]Init:[/B] -1 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 13 [B]DEFENSE AC:[/B] 18 (Chain mail, shield) [B]HP:[/B] 11 (1d8 +2 con, +1 Dwarven Toughness) [B]Saves:[/B] Wisdom & Charisma [B]Special Defenses:[/B] Dwarven Resilience [B]OFFENSE Speed:[/B] 30ft [B]Melee:[/B] Warhammer +4 Attack, 1d8+2 Bludgeoning [B]Melee:[/B] Handaxe +4 Attack, 1d6+2 Slashing [B]Special Attacks:[/B] Spells [B]STATISTICS[/B] [B]Str[/B] 14 (+2), [B]Dex[/B] 8 (-1) , [B]Con[/B] 15 (+2), [B]Int[/B] 10 (+0), [B]Wis[/B] 16 (+3), [B]Cha[/B] 12 (+1) [B]Cantrips Known (3)[/B]: Guidance, Spare the Dying, Thaumaturgy [B]Spell Slots:[/B] 2, 0, 0, 0, 0, 0, 0, 0, 0 [B]Slots Used:[/B] 2, 0, 0, 0, 0, 0, 0, 0, 0 [B]Spells Prepared:[/B] Bless (domain), Cure Wounds (domain), Healing Word, Shield of Faith, Guiding Bolt, Detect Poison and Disease [B]SKILLS[/B] (Proficient in bold) 2 Cleric, 2 background Mod Attribute Name of Skill -1 (dex) Acrobatics +3 (wis) Animal Handling +0 (int) Arcana [B]+4 (str) Athletics[/B] +1 (cha) Deception +0 (int) History +3 (wis) Insight [b]+3 (cha) Intimidation[/b] +0 (int) Investigation [B]+5 (wis) Medicine[/B] +0 (int) Nature +3 (wis) Perception +3 (cha) Performance +1 (cha) Persuasion [B]+2 (int) Religion[/B] -1 (dex) Sleight of Hand -1 (dex) Stealth +3 (wis) Survival [B]RACE FEATURES[/B] [B]Darkvision:[/B] Prophet can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Dwarven Resilience:[/B] Advantage on saving throws vs. poison and resistance to poison damage [B]Dwarven Toughness:[/B] Hit point maximum increases by 1, and it increases by 1 every time you gain a new level [B]Languages:[/B] Common, Dwarf [B]BACKGROUND FEATURES[/B] Soldier [B]Feature (Mercenary Sergeant)[/B]: You were a minor officer among the Mintarn mercenaries, a position that still gets you some perks. Even though you’re not on active duty, Mintarn soldiers recognize your authority and influence, and they defer to you if they are of a lower rank. You can requisition simple equipment and horses for temporary use. You can also gain access to Mintarn mercenary encampments and fortresses. [B]Skill Proficiencies:[/B] Athletics, Intimidation [B]Tool Proficiencies:[/B] Playing cards, mason's tools, vehicles (land) [B]Traits:[/B] I'm gruff and opinionated, but mostly harmless. I tend to react before I think, especially if it involves something or someone I deeply care about. [B]Ideal:[/B] Loyalty. Those who call me a friend have a friend for life. [B]Bond:[/B] I have three cousins—Gundren, Tharden,and Nundro Rockseeker—who are my friends and cherished clan members. [B]Flaw:[/B] I secretly wonder whether the gods care about mortal affairs at all. [B]CLASS FEATURES[/B] [B]- Spellcasting:[/B] Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. See the rulebook for rules on casting your spells. [B]- Disciple of Life:[/B] Your healing spells are particularly effective. Whenever you restore hit points to a creature with a spell of 1st level or higher, the creature regains additional hit points equal to 2 + the spell’s level. [B]Proficiencies[/B] All armor, shields, all simple weapons, battleaxes, handaxes, light hammers, warhammers, playing cards, mason’s tools, vehicles (land) [B]Combat Gear: [/B] Chain mail Shield Warhammer Hand axe (x2) Holy symbol [B]Other Gear: [/B]Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 feet of hempen rope, mason’s tools, dagger taken from a fallen enemy as a trophy, deck of playing cards, set of common clothes, pouch, rank insignia (sergeant) [B]Money: 10 gp [B]Weight Carried:[/B] xx lbs [B]Carrying Capacity:[/B] xx lbs [B]Push/Drag/Lift:[/B] xx lbs [B]Physical Appearance:[/B] Prophet is a medium sized dwarf. His long, pointed white beard is contrasted by his bald head. His eyes are a crystal blue. [B]Backstory:[/B] Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your fellow soldiers, who seem to enjoy their authority at the expense of the people they’re supposed to protect. Everything came to a head recently, when you disobeyed an order and followed your conscience. You were suspended from active duty, though you kept your rank and your connection to the mercenaries. Since then, you have devoted yourself to your deity. Personal Goal: Teach the Redbrands a Lesson. You’ve heard that Daran Edermath in the town of Phandalin is looking for people of courage and principle to teach some bullies a lesson. These thugs, the Redbrands, have been throwing their weight around in Phandalin, much as your compatriots did in Neverwinter. Putting a stop to their villainy is a worthy goal.[/SBLOCK] [SBLOCK=Prophet, Dwarf Cleric2] [B]Name:[/B] Prophet [B]Sex:[/B] Male [B]Race:[/B] Dwarf [B]Class/Level:[/B] Cleric 2 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (dwarf) [B]Init:[/B] -1 [B]Speed:[/B] 30ft [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 13 [B]DEFENSE AC:[/B] 18 (Chain mail, shield) [B]HP:[/B] 19 (2d8 +2 con, +2 Dwarven Toughness) [B]Saves:[/B] Wisdom & Charisma [B]Special Defenses:[/B] Dwarven Resilience [B]OFFENSE[/B] [B]Melee:[/B] Warhammer +4 Attack, 1d8+2 Bludgeoning 1d20+4;1d8+2 [B]Melee:[/B] Handaxe +4 Attack, 1d6+2 Slashing [B]Special Attacks:[/B] Spell Attack +5; Spell Save DC 13 [B]STATISTICS[/B] [B]Str[/B] 14 (+2), [B]Dex[/B] 8 (-1) , [B]Con[/B] 15 (+2), [B]Int[/B] 10 (+0), [B]Wis[/B] 16 (+3), [B]Cha[/B] 12 (+1) [B]SPELLS[/B] [B]Spell Save DC:[/B] 13 [B]Cantrips Known (3)[/B]: Guidance, Spare the Dying, Thaumaturgy [B]Spell Slots:[/B] 3, 0, 0, 0, 0, 0, 0, 0, 0 [B]Slots Used:[/B] 0, 0, 0, 0, 0, 0, 0, 0, 0 [B]Spells Prepared:[/B] Bless (domain), Cure Wounds (domain), Healing Word, Shield of Faith, Guiding Bolt, Detect Poison and Disease, Bane [B]SKILLS[/B] (Proficient in bold) 2 Cleric, 2 background Mod Attribute Name of Skill -1 (dex) Acrobatics +3 (wis) Animal Handling +0 (int) Arcana [B]+4 (str) Athletics[/B] +1 (cha) Deception +0 (int) History +3 (wis) Insight [b]+3 (cha) Intimidation[/b] +0 (int) Investigation [B]+5 (wis) Medicine[/B] +0 (int) Nature +3 (wis) Perception +3 (cha) Performance +1 (cha) Persuasion [B]+2 (int) Religion[/B] -1 (dex) Sleight of Hand -1 (dex) Stealth +3 (wis) Survival [B]RACIAL FEATURES[/B] [B]Darkvision:[/B] Prophet can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Dwarven Resilience:[/B] Advantage on saving throws vs. poison and resistance to poison damage [B]Dwarven Toughness:[/B] Hit point maximum increases by 1, and it increases by 1 every time you gain a new level [B]Languages:[/B] Common, Dwarf [B]BACKGROUND FEATURES[/B] Soldier [B]Feature (Mercenary Sergeant)[/B]: You were a minor officer among the Mintarn mercenaries, a position that still gets you some perks. Even though you’re not on active duty, Mintarn soldiers recognize your authority and influence, and they defer to you if they are of a lower rank. You can requisition simple equipment and horses for temporary use. You can also gain access to Mintarn mercenary encampments and fortresses. [B]Skill Proficiencies:[/B] Athletics, Intimidation [B]Tool Proficiencies:[/B] Playing cards, mason's tools, vehicles (land) [B]Traits:[/B] I'm gruff and opinionated, but mostly harmless. I tend to react before I think, especially if it involves something or someone I deeply care about. [B]Ideal:[/B] Loyalty. Those who call me a friend have a friend for life. [B]Bond:[/B] I have three cousins—Gundren, Tharden,and Nundro Rockseeker—who are my friends and cherished clan members. [B]Flaw:[/B] I secretly wonder whether the gods care about mortal affairs at all. [B]CLASS FEATURES[/B] [B]- Spellcasting:[/B] Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. See the rulebook for rules on casting your spells. [B]- Disciple of Life:[/B] Your healing spells are particularly effective. Whenever you restore hit points to a creature with a spell of 1st level or higher, the creature regains additional hit points equal to 2 + the spell’s level. [B]- Channel Divinity: Turn Undead:[/B] Undead within 30 feet must pass a Wisdom saving throw or be turned for 1 minute or until it takes any damage. [B]- Channel Divinity: Preserve Life:[/B] As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half its hit point maximum. [B]Proficiencies[/B] All armor, shields, all simple weapons, battleaxes, handaxes, light hammers, warhammers, playing cards, mason’s tools, vehicles (land) [B]Combat Gear: [/B] Chain mail Shield Warhammer Hand axe (x2) Holy symbol [B]Other Gear: [/B]Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 feet of hempen rope, mason’s tools, dagger taken from a fallen enemy as a trophy, deck of playing cards, set of common clothes, pouch, rank insignia (sergeant) [B]Money:[/B] 10 gp [B]Weight Carried:[/B] xx lbs [B]Carrying Capacity:[/B] xx lbs [B]Push/Drag/Lift:[/B] xx lbs [B]Physical Appearance:[/B] Prophet is a medium sized dwarf. His long, pointed white beard is contrasted by his bald head. His eyes are a crystal blue. [B]Backstory:[/B] Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your fellow soldiers, who seem to enjoy their authority at the expense of the people they’re supposed to protect. Everything came to a head recently, when you disobeyed an order and followed your conscience. You were suspended from active duty, though you kept your rank and your connection to the mercenaries. Since then, you have devoted yourself to your deity. Personal Goal: Teach the Redbrands a Lesson. You’ve heard that Daran Edermath in the town of Phandalin is looking for people of courage and principle to teach some bullies a lesson. These thugs, the Redbrands, have been throwing their weight around in Phandalin, much as your compatriots did in Neverwinter. Putting a stop to their villainy is a worthy goal.[/SBLOCK][/B] [/QUOTE]
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