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[Rogue's Gallery] Paths of Legend: The Sunless Citadel
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<blockquote data-quote="Scott DeWar" data-source="post: 4631682" data-attributes="member: 49929"><p>reserved for:</p><p></p><p>Delber Alexivich of Port Dry Lake, apprentice to master </p><p>Alexi Yorgavich, appr to mst yorgi petrazen</p><p></p><p>character plans;</p><p><a href="http://www.d20srd.org/srd/prestigeClasses/eldritchKnight.htm" target="_blank">eldgrich knight prc</a></p><p>game effect: knights of Narsven (French like people) ... (Narsven - A magically gifted nation, Narsven occupies what was once New Jersey, Maryland and Pennsylvania. Narsven is nearly always in conflict with Tranda, often employing orcish mercsr (militant area comely worships hextor the evil god of war) and thus has an impressive, magically augmented defensive force, despite being seen as a nation of philosophers and pacifists. Narsveners share a blend of physical traits with Telgarans and Trandarans, with a significant number of the population bearing the tell-tale gem-like eye color quality that marks some one as being magically gifted.}</p><p></p><p></p><p><strong><u>Personal Information </u></strong></p><p>[code]</p><p></p><p>[B]Name:[/B] Delber Alexivich of Port Dry Lake, apprentice to master </p><p>Alexi Yorgavich, appr to mst yorgi petrazen</p><p>[B]Class:[/B] Wizard (Generalist) 1</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Algn:[/B] Neutral good</p><p>[B]Deity:[/B] </p><p></p><p></p><p>[B]Str:[/B] 15 +2 (8 pts) [B]Level:[/B] 1 [B]XP:[/B] 140</p><p>[B]Dex:[/B] 13 +1 (5 pts) [B]BAB:[/B] +0 [B]HP: 5 [/B]</p><p>[B]Con:[/B] 13 +1 (5 pts) [B]Grap:[/B] +2 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 15 +2 (8 pts) [B]Speed:[/B] 30' </p><p>[B]Wis:[/B] 12 +1 (4 pts) [B]Init:[/B] +1 (dex: +1) </p><p>[B]Cha:[/B] 10 +0 (2 pts)</p><p></p><p></p><p>[/code]</p><p></p><p><strong><u>Combat</u></strong></p><p>[code]</p><p>[B]Armor:[/B] none adj +x ACP +x spell fail xx% max dex +x</p><p>[b]Armor class:[/b] 11</p><p>[B]Touch:[/B] 11</p><p>[B]Flatfooted:[/B] 10</p><p>*note: Mage armore gives +4 to ac and is force so affects incorp attacks</p><p></p><p>[b][u]Saves[/b][/u]</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] +0 +1 +x [B]+1[/B]</p><p>[B]Ref:[/B] +0 +1 +x [B]+1[/B]</p><p>[B]Will:[/B] +2 +1 +x [B]+3[/B]</p><p></p><p>[B]Weapons: Att Dmg Crit Rng Type [/b]</p><p>Crossbow, lite +1 1d8 19-20/X2 80' P</p><p>Club +2 1d6+2 X2 10’ B</p><p>Dagger +2 1d4+2 19-20/X2 -- S/P</p><p>Dagger, Thrown +1 1d4 19-20/X2 10' S/P</p><p></p><p>[/code]</p><p></p><p><strong><u>Feats and Skills</u></strong></p><p>[code]</p><p></p><p>[B]Languages:[/B] Common, Draconic</p><p></p><p>[B]Feats:[/B]</p><p></p><p>possible choices:</p><p>Combat Expertise->impr disarm->impr feint (trade bab for dodge bonus)</p><p>spell focus(conjuration) ->augment summoning</p><p>spell mastery</p><p></p><p></p><p>[u][I]Scribe scroll[/I]l[/u] (wizard lv 1 class feature)</p><p>[u][i]XXXXX[/i][/u]</p><p>[u][i]XXXXX[/u][/i]</p><p>[u][i]XXXXX[/u][/i]</p><p>[u][i]XXXXX[/u][/i]</p><p></p><p>[b]Human feat[/b]t [u][I]Spell Focus(Conjuration)[/u][/i] </p><p>[b]Char lv 1 feat [/b][u][I]combat Casting[/u][/i] +4 to concentration checks when </p><p>defensively casting *</p><p>[b]Char lv 3 feat [/b][u][I]XXXXX[/u][/i] </p><p></p><p>[B]Skill Points:[/B] [u]{20 }[/u] [B]Max Ranks:[/B] [u]lv+3 (4)[/u]</p><p>lv 1: 2+2x4 skill points (16) +4 (human)</p><p></p><p>[B]Skills: Ranks Mod Misc Total[/B]</p><p>[u]Craft: Leatherworking[/u] Int W +2 +2 -- +4</p><p>[u]Concentration[/u] Con W +3 +1 (+4*) +3 (+7*)</p><p>[u]Decipher script[/u] Int W +1 +2 -- +3</p><p>[u]Know Arcana[/u] Int W +2 +2 -- +4</p><p>[u]Know arch/engn[/u] Int W +1 +2 -- +3</p><p>[u]Know Dungeoneering[/u] Int W +1 +2 -- +3</p><p>[u]Know Geography[/u] Int W +2 +2 -- +4</p><p>[u]Know History[/u] Int W +1 +2 -- +3</p><p>[u]Know Local[/u] Int W +1 +2 -- +3</p><p>[u]Know Nobility/Royalty[/u] Int W +1 +2 -- +3</p><p>[u]Know Religeon[/u] Int W +1 +2 -- +3</p><p>[u]Know The Planes[/u] Int W +1 +2 -- +3</p><p>[u]Spell Craft [/u] Int W +3 +2 +2 +7</p><p></p><p></p><p>Skill modifiers:</p><p>[u][i]magical aptitude:[/u][/i] [b]You get a +2 bonus on all Spellcraft checks and Use</p><p>Magic Device checks.[/b]</p><p>x</p><p>x</p><p>[/code]</p><p></p><p><strong>Equipment</strong> </p><p>[code]</p><p></p><p>[B]Equipment: Cost Weight [/B]</p><p>Dagger 2.00 1.0</p><p>Xbow bolts, lite X 20 2.00 2.0 </p><p>Backpack 2.00 2.0 </p><p>Bedroll 0.10 5.0 </p><p>Case, map/scroll 1.00 0.5 </p><p>Waterskin 1.00 4.0 </p><p>Flint/steel 1.00 ---</p><p>Ink X1 8.00 ---</p><p>Quill X2 0.20 ---</p><p>Oil X2 0.20 2.0 </p><p>Paper X40 16.00 --- </p><p>Belt Pouch X2 2.00 1.0 </p><p>Rations, Trail X14 7.00 14.0 </p><p>Rope, Silk, 50 feet 10.00 5.0 </p><p>Spell Comp Pouch 5.00 2.0 </p><p>Spellbook --- 3.0</p><p>Explorer's Outfit --- --- </p><p> </p><p>[B]Total Weight:[/B] 41.5 lb</p><p> </p><p>[B]Money:[/B] 18 gp 5 sp</p><p></p><p></p><p> Lgt Med Hvy Lift Push</p><p>[b]Max Weight:[/b] 66 133 200 400 1000</p><p>x</p><p>x</p><p>[/code]</p><p></p><p></p><p><strong>Scrolls and Potions</strong> </p><p>[code]</p><p></p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Scroll: XXXXXX [/b]</p><p>[b]Potions: XXXXXX [/b]</p><p>[b]Potions: XXXXXX [/b]</p><p>[b]Potions: XXXXXX [/b]</p><p>[/code]</p><p></p><p><strong><u>Physical Description</u></strong></p><p>[code]</p><p>[B]Age:[/B] XX [B]Height:[/B] X'X" [B]Weight:[/B] XXX lb </p><p>[B]Eyes:[/B] [color=yellow][url=http://www.africagems.com/sapphire.html]golden sapphire [/url][/color] [B]Hair:[/B] [color=red]red [/color] somewhat unkempt</p><p>[B]Skin:[/B] pale/freckled</p><p></p><p>[b]Appearance [/b]</p><p></p><p>[b]Personality: [/b]</p><p>secretive- out of necessity. It is known to all wizards as to the power</p><p>of a true name, so as an apprentice each new student chooses a name </p><p>based off the master's name, forever cutting ties to the family. Every </p><p>bit as important to protect the family as it is to protect the disciple of </p><p>the arcane.</p><p></p><p>[b]Background[/b] </p><p>Dry Lake, port to the known world. That is where also the apolitical </p><p>organization of the Ancient Esoteric Order of Arcanists, Diviners and </p><p>Sages ... a small, loose guild of arcane and divien spell casters who </p><p>share some of their gathered knowledge for their own secret personal </p><p>goals. It is a gathering of peoples who are teachers as well as practicers </p><p>of the ancient arts. It is here that our young here has been trained, </p><p>yes, trained in those same aforementioned Ancient Esoteric arts of the </p><p>arcane.</p><p></p><p>Some students are saught after, those of the blood of dragons, and </p><p>sometimes revered for their natural, if not wild and uncontrolled, skills. </p><p>Others are of the school of discipline. That is where our young hero is today.</p><p>Having passed the test of skills, he is now being sent on his test of character.</p><p>Given the letter of permission for adventure, he now seeks the company of the </p><p>friends he has made over the years of his apprenticeship.</p><p></p><p></p><p>[/code]</p><p></p><p></p><p><u><strong>Spell book:</strong></u> </p><p></p><p></p><p><strong><u>Level 0 :</u></strong> all</p><p></p><p>[code] </p><p>Acid splash-Dancing lights-Detect magic-Disrupt undead-Electric jolt-</p><p>Light-Mage Hand-Mending-Prestidigitation </p><p>[/code]</p><p></p><p><strong><u>level 1 :</u></strong> 5</p><p></p><p>[code]</p><p>Summon monster I-Feather Fall-Mage armor-Magic Missile-Unseen Servant</p><p>[/code]</p><p></p><p>Casts spells at level 1</p><p></p><p>DC: 12 + spell level</p><p>[code]</p><p>Spell Summery:</p><p>[b][u]level : 0 1 2 3 4 5 6 7 8 9[/u][/b]</p><p>[b]base: 3 1 [/b] </p><p>[b][u]int mod: 0 1 1 [/u][/b]</p><p>[b]total: 3 2 x x [/b]</p><p>[/code]</p><p></p><p><strong>SPELLS MEMORIZED:</strong></p><p>0 level:</p><p> Dancing Lights</p><p> Acid splash</p><p> Detect magic </p><p> </p><p></p><p>Level one:</p><p> <s>Magic Missile</s></p><p> Feather fall</p><p></p><p></p><p>[sblock=treasure record]</p><p>starting gold 75 gp (average for wizard)</p><p></p><p>initial expenses: 56.5 gp</p><p></p><p>[/sblock]</p><p></p><p>Scott DeWar, drinker of Dewar’s scotch.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 4631682, member: 49929"] reserved for: Delber Alexivich of Port Dry Lake, apprentice to master Alexi Yorgavich, appr to mst yorgi petrazen character plans; [url=http://www.d20srd.org/srd/prestigeClasses/eldritchKnight.htm]eldgrich knight prc[/url] game effect: knights of Narsven (French like people) ... (Narsven - A magically gifted nation, Narsven occupies what was once New Jersey, Maryland and Pennsylvania. Narsven is nearly always in conflict with Tranda, often employing orcish mercsr (militant area comely worships hextor the evil god of war) and thus has an impressive, magically augmented defensive force, despite being seen as a nation of philosophers and pacifists. Narsveners share a blend of physical traits with Telgarans and Trandarans, with a significant number of the population bearing the tell-tale gem-like eye color quality that marks some one as being magically gifted.} [b][u]Personal Information [/u][/b][u][/u] [code] [B]Name:[/B] Delber Alexivich of Port Dry Lake, apprentice to master Alexi Yorgavich, appr to mst yorgi petrazen [B]Class:[/B] Wizard (Generalist) 1 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Algn:[/B] Neutral good [B]Deity:[/B] [B]Str:[/B] 15 +2 (8 pts) [B]Level:[/B] 1 [B]XP:[/B] 140 [B]Dex:[/B] 13 +1 (5 pts) [B]BAB:[/B] +0 [B]HP: 5 [/B] [B]Con:[/B] 13 +1 (5 pts) [B]Grap:[/B] +2 [B]Dmg Red:[/B] - [B]Int:[/B] 15 +2 (8 pts) [B]Speed:[/B] 30' [B]Wis:[/B] 12 +1 (4 pts) [B]Init:[/B] +1 (dex: +1) [B]Cha:[/B] 10 +0 (2 pts) [/code] [b][u]Combat[/u][/b][u][/u] [code] [B]Armor:[/B] none adj +x ACP +x spell fail xx% max dex +x [b]Armor class:[/b] 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 *note: Mage armore gives +4 to ac and is force so affects incorp attacks [b][u]Saves[/b][/u] [B]Base Mod Misc Total[/B] [B]Fort:[/B] +0 +1 +x [B]+1[/B] [B]Ref:[/B] +0 +1 +x [B]+1[/B] [B]Will:[/B] +2 +1 +x [B]+3[/B] [B]Weapons: Att Dmg Crit Rng Type [/b] Crossbow, lite +1 1d8 19-20/X2 80' P Club +2 1d6+2 X2 10’ B Dagger +2 1d4+2 19-20/X2 -- S/P Dagger, Thrown +1 1d4 19-20/X2 10' S/P [/code] [b][u]Feats and Skills[/u][/b][u][/u] [code] [B]Languages:[/B] Common, Draconic [B]Feats:[/B] possible choices: Combat Expertise->impr disarm->impr feint (trade bab for dodge bonus) spell focus(conjuration) ->augment summoning spell mastery [u][I]Scribe scroll[/I]l[/u] (wizard lv 1 class feature) [u][i]XXXXX[/i][/u] [u][i]XXXXX[/u][/i] [u][i]XXXXX[/u][/i] [u][i]XXXXX[/u][/i] [b]Human feat[/b]t [u][I]Spell Focus(Conjuration)[/u][/i] [b]Char lv 1 feat [/b][u][I]combat Casting[/u][/i] +4 to concentration checks when defensively casting * [b]Char lv 3 feat [/b][u][I]XXXXX[/u][/i] [B]Skill Points:[/B] [u]{20 }[/u] [B]Max Ranks:[/B] [u]lv+3 (4)[/u] lv 1: 2+2x4 skill points (16) +4 (human) [B]Skills: Ranks Mod Misc Total[/B] [u]Craft: Leatherworking[/u] Int W +2 +2 -- +4 [u]Concentration[/u] Con W +3 +1 (+4*) +3 (+7*) [u]Decipher script[/u] Int W +1 +2 -- +3 [u]Know Arcana[/u] Int W +2 +2 -- +4 [u]Know arch/engn[/u] Int W +1 +2 -- +3 [u]Know Dungeoneering[/u] Int W +1 +2 -- +3 [u]Know Geography[/u] Int W +2 +2 -- +4 [u]Know History[/u] Int W +1 +2 -- +3 [u]Know Local[/u] Int W +1 +2 -- +3 [u]Know Nobility/Royalty[/u] Int W +1 +2 -- +3 [u]Know Religeon[/u] Int W +1 +2 -- +3 [u]Know The Planes[/u] Int W +1 +2 -- +3 [u]Spell Craft [/u] Int W +3 +2 +2 +7 Skill modifiers: [u][i]magical aptitude:[/u][/i] [b]You get a +2 bonus on all Spellcraft checks and Use Magic Device checks.[/b] x x [/code] [b]Equipment[/b] [code] [B]Equipment: Cost Weight [/B] Dagger 2.00 1.0 Xbow bolts, lite X 20 2.00 2.0 Backpack 2.00 2.0 Bedroll 0.10 5.0 Case, map/scroll 1.00 0.5 Waterskin 1.00 4.0 Flint/steel 1.00 --- Ink X1 8.00 --- Quill X2 0.20 --- Oil X2 0.20 2.0 Paper X40 16.00 --- Belt Pouch X2 2.00 1.0 Rations, Trail X14 7.00 14.0 Rope, Silk, 50 feet 10.00 5.0 Spell Comp Pouch 5.00 2.0 Spellbook --- 3.0 Explorer's Outfit --- --- [B]Total Weight:[/B] 41.5 lb [B]Money:[/B] 18 gp 5 sp Lgt Med Hvy Lift Push [b]Max Weight:[/b] 66 133 200 400 1000 x x [/code] [b]Scrolls and Potions[/b] [code] [b]Scroll: XXXXXX [/b] [b]Scroll: XXXXXX [/b] [b]Scroll: XXXXXX [/b] [b]Scroll: XXXXXX [/b] [b]Scroll: XXXXXX [/b] [b]Scroll: XXXXXX [/b] [b]Scroll: XXXXXX [/b] [b]Scroll: XXXXXX [/b] [b]Potions: XXXXXX [/b] [b]Potions: XXXXXX [/b] [b]Potions: XXXXXX [/b] [/code] [B][U]Physical Description[/U][/b][U][/u] [code] [B]Age:[/B] XX [B]Height:[/B] X'X" [B]Weight:[/B] XXX lb [B]Eyes:[/B] [color=yellow][url=http://www.africagems.com/sapphire.html]golden sapphire [/url][/color] [B]Hair:[/B] [color=red]red [/color] somewhat unkempt [B]Skin:[/B] pale/freckled [b]Appearance [/b] [b]Personality: [/b] secretive- out of necessity. It is known to all wizards as to the power of a true name, so as an apprentice each new student chooses a name based off the master's name, forever cutting ties to the family. Every bit as important to protect the family as it is to protect the disciple of the arcane. [b]Background[/b] Dry Lake, port to the known world. That is where also the apolitical organization of the Ancient Esoteric Order of Arcanists, Diviners and Sages ... a small, loose guild of arcane and divien spell casters who share some of their gathered knowledge for their own secret personal goals. It is a gathering of peoples who are teachers as well as practicers of the ancient arts. It is here that our young here has been trained, yes, trained in those same aforementioned Ancient Esoteric arts of the arcane. Some students are saught after, those of the blood of dragons, and sometimes revered for their natural, if not wild and uncontrolled, skills. Others are of the school of discipline. That is where our young hero is today. Having passed the test of skills, he is now being sent on his test of character. Given the letter of permission for adventure, he now seeks the company of the friends he has made over the years of his apprenticeship. [/code] [u][b]Spell book:[/b][/u][b][/b] [b][u]Level 0 :[/u][/b] all [code] Acid splash-Dancing lights-Detect magic-Disrupt undead-Electric jolt- Light-Mage Hand-Mending-Prestidigitation [/code] [b][u]level 1 :[/u][/b] 5 [code] Summon monster I-Feather Fall-Mage armor-Magic Missile-Unseen Servant [/code] Casts spells at level 1 DC: 12 + spell level [code] Spell Summery: [b][u]level : 0 1 2 3 4 5 6 7 8 9[/u][/b] [b]base: 3 1 [/b] [b][u]int mod: 0 1 1 [/u][/b] [b]total: 3 2 x x [/b] [/code] [b]SPELLS MEMORIZED:[/B] 0 level: Dancing Lights Acid splash Detect magic Level one: [s]Magic Missile[/s] Feather fall [sblock=treasure record] starting gold 75 gp (average for wizard) initial expenses: 56.5 gp [/sblock] Scott DeWar, drinker of Dewar’s scotch. [/QUOTE]
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[Rogue's Gallery] Paths of Legend: The Sunless Citadel
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