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Rogues' Gallery: Ruins of Adventure
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<blockquote data-quote="CrispinAugustus" data-source="post: 6649592" data-attributes="member: 86620"><p><strong>Caius Graycloak</strong></p><p></p><p>This is my first D&D 5th Edition Character, so please let me know if I erred. </p><p></p><p><strong>Caius Graycloak</strong></p><p><strong>Half-Elf, Ranger, Outlander, Neutral</strong></p><p><strong></strong></p><p><strong>Abilities:</strong> </p><p>Strength 13 (1)</p><p>Dexterity 16 (3)</p><p>Constitution 12 (1)</p><p>Intelligence 10 (0)</p><p>Wisdom 15 (2)</p><p>Charisma 10 (0)</p><p></p><p>AC: 14</p><p>Initiative: 3</p><p>Speed: 30</p><p>HP: 11 (1d10/1)</p><p>Proficiency Bonus: 2</p><p></p><p><strong>Saving Throws:</strong></p><p>Strength 3</p><p>Dexterity 5</p><p>Constitution 1</p><p>Intelligence 0</p><p>Wisdom 2</p><p>Charisma 0 </p><p></p><p><strong>Skills: </strong></p><p>Acrobatics 3</p><p>Animal Handling 2</p><p>Athletics 3</p><p>Insight 4</p><p>Investigation 2</p><p>Medicine 2</p><p>Nature 2</p><p>Perception 4</p><p>Sleight of Hand 3</p><p>Stealth 5</p><p>Survival 4</p><p></p><p><strong>Proficiencies and Languages:</strong></p><p>Light and Medium Armor</p><p>Shields</p><p>Simple and Marshal Weapons</p><p>Harmonica</p><p>Common, Elvish, Sylvan, and Dwarvish</p><p></p><p><strong>Equipment:</strong> </p><p>Bealt Pouch (20 GP)</p><p>Leather Armor</p><p>Two Shortswords</p><p>Longbow and Quiver (20)</p><p>Explorer's Pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rations, Waterskin, a 50 ft. Rope)</p><p>Hunting Trap</p><p>Traveler's Clothes </p><p></p><p><strong>Features and Traits:</strong> </p><p><em>Darkvision</em>: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.</p><p><em>Fey Ancestry</em>: Advantage on saving throws against being charmed, and magic can't put you to sleep. </p><p><em>Favored Enemy (Beasts)</em>: Advantage on Wisdom (Survival) to Track and Intelligence to recall information. </p><p><em>Natural Explorer (Forest)</em>: When making Intelligence or Wisdom checks related to Forest, your proficiency bonus is doubled. While traveling for an hour or more in Forest, you gain the following benefits: Difficult terrain doesn’t slow your group’s speed. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling, you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed</p><p>through the area.</p><p><em>Wanderer</em>: You can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day.</p><p></p><p><strong>Attacking and Spellcasting: </strong></p><p><em>Shortsword</em>, 3, 1d6+1 Piercing (When attacking with both, you receive a bonus action for second sword, but the bonus action doesn't receive your ability modifier to damage). </p><p><em>Longbow</em>, 5, 1d8+3 Piercing </p><p></p><p><strong>Personality Traits:</strong> </p><p>I was a Guide who was driven by a wanderlust that led me away from home.</p><p></p><p><strong>Ideals: </strong></p><p>It is each person's responsibility to make the most happiness for the whole tribe.</p><p></p><p><strong>Bonds: </strong></p><p>I am the last of my line, and it is up to me to ensure their names enter legend.</p><p></p><p><strong>Flaws:</strong> </p><p>There's no room for caution in a life lived to the fullest. </p><p></p><p><strong>Background and Appearance: </strong></p><p></p><p>Caius stands tall and proud, but clearly well worn. With a longbow slung across his back and two shortswords dangling at his side, he cuts an imposing figure. He is dressed in the drab gray of an explorer or a scout, sporting black locks with dark, unruly facial hair.</p><p></p><p>Caius Graycloak’s father, Aileron Crispus, was a guardsman in service to the Lords of Hulburg. Having met and fallen in love with an elven maid, Alixana Graycloak, Aileron was soon ostracized for his halfblooded child, Caius. Rather than live in shame, Aileron cut ties with both Alixana and Caius, after forcing the pair to relocate to the Cormanthor Forest. Soon after arriving, however, Alixana took ill and died. Caius grew up salvaging in the forest while learning how to defend himself. He quickly became proficient with both sword and bow, tracking and scouting. To honor his mother – never Aileron – he took Alixana’s surname, and became known as Caius Graycloak. Before long he began to escort trade wagons throughout Cormanthor, and carved a name for himself as a lone, but battle-hardened scout. On one such trip, Caius escorted a member of New Phlan's city council, Ambrus Valsin, through the forest. It was then that he first heard of the city council's plan to fund adventurers willing to free the city from the evil hordes encroaching upon it. Caius' heart stirred at the thought of something new, something other than the forest that he had known all of his life. Seeking change, adventure, and perhaps one day his father, Caius heeded Valsin's words and traveled to New Phlan. </p><p></p><p>With the wit and skills that he has acquired for himself over the years, Caius serves no one but himself and the memory of his fallen mother.</p></blockquote><p></p>
[QUOTE="CrispinAugustus, post: 6649592, member: 86620"] [b]Caius Graycloak[/b] This is my first D&D 5th Edition Character, so please let me know if I erred. [B]Caius Graycloak Half-Elf, Ranger, Outlander, Neutral [/B] [B]Abilities:[/B] Strength 13 (1) Dexterity 16 (3) Constitution 12 (1) Intelligence 10 (0) Wisdom 15 (2) Charisma 10 (0) AC: 14 Initiative: 3 Speed: 30 HP: 11 (1d10/1) Proficiency Bonus: 2 [B]Saving Throws:[/B] Strength 3 Dexterity 5 Constitution 1 Intelligence 0 Wisdom 2 Charisma 0 [B]Skills: [/B] Acrobatics 3 Animal Handling 2 Athletics 3 Insight 4 Investigation 2 Medicine 2 Nature 2 Perception 4 Sleight of Hand 3 Stealth 5 Survival 4 [B]Proficiencies and Languages:[/B] Light and Medium Armor Shields Simple and Marshal Weapons Harmonica Common, Elvish, Sylvan, and Dwarvish [B]Equipment:[/B] Bealt Pouch (20 GP) Leather Armor Two Shortswords Longbow and Quiver (20) Explorer's Pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rations, Waterskin, a 50 ft. Rope) Hunting Trap Traveler's Clothes [B]Features and Traits:[/B] [I]Darkvision[/I]: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. [I]Fey Ancestry[/I]: Advantage on saving throws against being charmed, and magic can't put you to sleep. [I]Favored Enemy (Beasts)[/I]: Advantage on Wisdom (Survival) to Track and Intelligence to recall information. [I]Natural Explorer (Forest)[/I]: When making Intelligence or Wisdom checks related to Forest, your proficiency bonus is doubled. While traveling for an hour or more in Forest, you gain the following benefits: Difficult terrain doesn’t slow your group’s speed. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling, you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. [I]Wanderer[/I]: You can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day. [B]Attacking and Spellcasting: [/B] [I]Shortsword[/I], 3, 1d6+1 Piercing (When attacking with both, you receive a bonus action for second sword, but the bonus action doesn't receive your ability modifier to damage). [I]Longbow[/I], 5, 1d8+3 Piercing [B]Personality Traits:[/B] I was a Guide who was driven by a wanderlust that led me away from home. [B]Ideals: [/B] It is each person's responsibility to make the most happiness for the whole tribe. [B]Bonds: [/B] I am the last of my line, and it is up to me to ensure their names enter legend. [B]Flaws:[/B] There's no room for caution in a life lived to the fullest. [B]Background and Appearance: [/B] Caius stands tall and proud, but clearly well worn. With a longbow slung across his back and two shortswords dangling at his side, he cuts an imposing figure. He is dressed in the drab gray of an explorer or a scout, sporting black locks with dark, unruly facial hair. Caius Graycloak’s father, Aileron Crispus, was a guardsman in service to the Lords of Hulburg. Having met and fallen in love with an elven maid, Alixana Graycloak, Aileron was soon ostracized for his halfblooded child, Caius. Rather than live in shame, Aileron cut ties with both Alixana and Caius, after forcing the pair to relocate to the Cormanthor Forest. Soon after arriving, however, Alixana took ill and died. Caius grew up salvaging in the forest while learning how to defend himself. He quickly became proficient with both sword and bow, tracking and scouting. To honor his mother – never Aileron – he took Alixana’s surname, and became known as Caius Graycloak. Before long he began to escort trade wagons throughout Cormanthor, and carved a name for himself as a lone, but battle-hardened scout. On one such trip, Caius escorted a member of New Phlan's city council, Ambrus Valsin, through the forest. It was then that he first heard of the city council's plan to fund adventurers willing to free the city from the evil hordes encroaching upon it. Caius' heart stirred at the thought of something new, something other than the forest that he had known all of his life. Seeking change, adventure, and perhaps one day his father, Caius heeded Valsin's words and traveled to New Phlan. With the wit and skills that he has acquired for himself over the years, Caius serves no one but himself and the memory of his fallen mother. [/QUOTE]
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