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[Rogues Gallery] Sailors on the Starless Sea
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<blockquote data-quote="CanadienneBacon" data-source="post: 6523094" data-attributes="member: 11146"><p><strong><span style="font-size: 18px">Lizt</span></strong></p><p>Human female Thief / Ropemaker</p><p>Neutral</p><p>Speed 30</p><p>Init 1</p><p>Refl 2</p><p>Fort 2</p><p>Will 0</p><p>AC 14</p><p>HP 4</p><p>[sblock=Stats]</p><p>Strength: <s>12</s> 11 / +0 (-1 permanent drain)</p><p>Agility: 13 / +1</p><p>Stamina: 14 / +1</p><p>Personality: 11 / +0</p><p>Intelligence: 14 / +1</p><p>Luck: <s>13</s> +1 from Father Beacom = 14 / +1 (replenishes each night)[/sblock]</p><p>[sblock=Weapons]</p><p>Garrote +0, dmg 1</p><p>Short sword +0, 1d6</p><p>Dagger +0, 1d4[/sblock]</p><p>[sblock=Skills]Backstab 0 / 0[sblock=Backstab]Roll 1d20+0 for the attack roll. If the backstab hits it is an automatic critical hit rolling 1d10 on Table II. The die type changes as you advance levels. A blackjack, blowgun, dagger, and garrotte do extra damage when used in a backstab attack.[/sblock]Sneak Silently -1 / 2</p><p>Hide in Shadows -1 / 0</p><p>Pick Pocket -1 / 2</p><p>Climb Sheer Surfaces -1 / 2</p><p>Pick Lock -1 / 0</p><p>Find Trap 1 / 2</p><p>Disable Trap -1 / 0</p><p>Forge Document -1 / 2</p><p>Disguise Self 0 / 0</p><p>Read Languages 1 / 1</p><p>Handle Poison 0 / 0</p><p>Cast Spell from Scroll 1d12+1[/sblock]</p><p>[sblock=Misc]</p><p>Lucky Sign: Righteous heart (turn unholy checks) 1</p><p>Languages: Common, Thieves' Cant, Halfling</p><p>Thief Ability: When expending luck, roll 1d3 for each point expended[/sblock]</p><p>[sblock=Equipment]Studded leather +3, -2 ACP, fumble 1d8</p><p>Rope 100'</p><p>Flask</p><p>17 gp</p><p>22 cp[/sblock]</p><p></p><p></p><p></p><p><strong><span style="font-size: 18px">Gratien</span></strong></p><p>Male Elf / Forester</p><p>Neutral</p><p>Speed 30</p><p>Init 0</p><p>AC 13</p><p>HP 6</p><p>Refl 1</p><p>Fort 2</p><p>Will 2</p><p>[sblock=Stats]</p><p>Strength: 10</p><p>Agility: 9</p><p>Stamina: 14</p><p>Personality: 14</p><p>Intelligence: 14</p><p>Luck: 7 +1 from Father Beacom = 8[/sblock]</p><p>[sblock=Weapons]</p><p>Longbow 1d20; damage 1d6 [Attack modifier +1, Agility modifier 0, Luck modifier -1]</p><p>Short sword (mithril) 1d20+1; damage 1d6</p><p>Staff 1d20+1; damage 1d4[/sblock]</p><p>[sblock=Spells]<strong>Spell Check</strong> 1d20+2: spell succeeds if spell check is equal to or higher than DC 10+(2x spell level)</p><p><strong>Critical:</strong> natural 20 = caster recv's additional bonus to his check equal to his caster lvl</p><p><strong>Fumble:</strong> natural 1 = can result in corruption or disapproval</p><p><strong>Saving Throws:</strong> use the spell check result rolled that round unless spell says otherwise</p><p><strong>Spell Burn:[/I] Add +1 to spell check for each expended point of Strength, Agility, or Stamina. Can also be used to recover spell slots at rate of 1 pt/spell lvl. Must declare the use of spellburn before rolling a spell check. A failed spell check for which spellburn was expended equals PERMANENT -1 to the ability score from which the spellburn point was taken. Healed at the rate of 1 pt/day.</strong></p><p><strong>[Mercurial Magic:</strong> New spell = Table 5-2 adjusted by Luck modifier x 10%</p><p>Patron Bond</p><p>Invoke Patron</p><p>Charm Person</p><p>Chill Touch</p><p>Color Spray[/sblock]</p><p>[sblock=Misc]</p><p>Lucky Sign: Fortunate date (Missile fire attack rolls) -1</p><p>Languages: Common, Elven, Orc, Draconic</p><p>Elf Traits: Heightened sense (+4 to detect secret doors w/i 10'), iron vulnerability (1 hp/day), infravision 60', immune to magical sleep and paralysis</p><p>Elf Trait: Lucky spell -- choose one spell that you apply your luck mod to[/sblock]</p><p>[sblock=Equipment]</p><p>Studded leather</p><p>Iron spike</p><p>Herbs</p><p>15 gp</p><p>47 cp[/sblock]</p><p></p><p></p><p></p><p>[sblock=Alois (DEAD)]<strong><span style="font-size: 18px">Alois</span></strong> DEAD! KILLED BY JARL AND HUNTSMAN!</p><p>Human male Warrior / Cobbler</p><p>Lawful</p><p>Speed 30</p><p>Init 2</p><p>AC 14</p><p>HP 5</p><p>Refl 2</p><p>Fort 0</p><p>Will 0</p><p>[sblock=Stats]</p><p>Strength: 12</p><p>Agility: 14</p><p>Stamina: 7</p><p>Personality: 10</p><p>Intelligence: 11</p><p>Luck: 9 +1 from Father Beacom = 10[/sblock]</p><p>[sblock=Weapons]</p><p>Polearm (lucky wpn) 1d20+ deed roll; damage 1d10+deed roll (1d3, applied to both atk + dmg) </p><p>Club 1d20+deed roll; damage 1d4+deed roll (1d3, applied to both atk + dmg)</p><p>Dagger 1d20+deed roll; 1d4+deed roll (1d3, applied to both atk + dmg)</p><p></p><p>Critical hit: natural 19-20 for 1st through 3rd level = 1d12/III</p><p>Mighty Deed: If deed die is 3 or higher and atk roll lands = mighty deed[/sblock]</p><p>[sblock=Misc]</p><p>Lucky Sign: Charmed house (Armor Class) 0</p><p>Languages: Common</p><p>Warrior Trait: Lucky weapon -- choose one weapon that you apply your luck mod to[/sblock]</p><p>[sblock=Equipment]</p><p>Hide</p><p>Shoehorn</p><p>Iron spike</p><p>37 gp</p><p>40 cp[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6523094, member: 11146"] [B][SIZE=5]Lizt[/SIZE][/B] Human female Thief / Ropemaker Neutral Speed 30 Init 1 Refl 2 Fort 2 Will 0 AC 14 HP 4 [sblock=Stats] Strength: [s]12[/s] 11 / +0 (-1 permanent drain) Agility: 13 / +1 Stamina: 14 / +1 Personality: 11 / +0 Intelligence: 14 / +1 Luck: [s]13[/s] +1 from Father Beacom = 14 / +1 (replenishes each night)[/sblock] [sblock=Weapons] Garrote +0, dmg 1 Short sword +0, 1d6 Dagger +0, 1d4[/sblock] [sblock=Skills]Backstab 0 / 0[sblock=Backstab]Roll 1d20+0 for the attack roll. If the backstab hits it is an automatic critical hit rolling 1d10 on Table II. The die type changes as you advance levels. A blackjack, blowgun, dagger, and garrotte do extra damage when used in a backstab attack.[/sblock]Sneak Silently -1 / 2 Hide in Shadows -1 / 0 Pick Pocket -1 / 2 Climb Sheer Surfaces -1 / 2 Pick Lock -1 / 0 Find Trap 1 / 2 Disable Trap -1 / 0 Forge Document -1 / 2 Disguise Self 0 / 0 Read Languages 1 / 1 Handle Poison 0 / 0 Cast Spell from Scroll 1d12+1[/sblock] [sblock=Misc] Lucky Sign: Righteous heart (turn unholy checks) 1 Languages: Common, Thieves' Cant, Halfling Thief Ability: When expending luck, roll 1d3 for each point expended[/sblock] [sblock=Equipment]Studded leather +3, -2 ACP, fumble 1d8 Rope 100' Flask 17 gp 22 cp[/sblock] [B][SIZE=5]Gratien[/SIZE][/B] Male Elf / Forester Neutral Speed 30 Init 0 AC 13 HP 6 Refl 1 Fort 2 Will 2 [sblock=Stats] Strength: 10 Agility: 9 Stamina: 14 Personality: 14 Intelligence: 14 Luck: 7 +1 from Father Beacom = 8[/sblock] [sblock=Weapons] Longbow 1d20; damage 1d6 [Attack modifier +1, Agility modifier 0, Luck modifier -1] Short sword (mithril) 1d20+1; damage 1d6 Staff 1d20+1; damage 1d4[/sblock] [sblock=Spells][B]Spell Check[/B] 1d20+2: spell succeeds if spell check is equal to or higher than DC 10+(2x spell level) [B]Critical:[/B] natural 20 = caster recv's additional bonus to his check equal to his caster lvl [B]Fumble:[/B] natural 1 = can result in corruption or disapproval [B]Saving Throws:[/B] use the spell check result rolled that round unless spell says otherwise [B]Spell Burn:[/I] Add +1 to spell check for each expended point of Strength, Agility, or Stamina. Can also be used to recover spell slots at rate of 1 pt/spell lvl. Must declare the use of spellburn before rolling a spell check. A failed spell check for which spellburn was expended equals PERMANENT -1 to the ability score from which the spellburn point was taken. Healed at the rate of 1 pt/day. [Mercurial Magic:[/B] New spell = Table 5-2 adjusted by Luck modifier x 10% Patron Bond Invoke Patron Charm Person Chill Touch Color Spray[/sblock] [sblock=Misc] Lucky Sign: Fortunate date (Missile fire attack rolls) -1 Languages: Common, Elven, Orc, Draconic Elf Traits: Heightened sense (+4 to detect secret doors w/i 10'), iron vulnerability (1 hp/day), infravision 60', immune to magical sleep and paralysis Elf Trait: Lucky spell -- choose one spell that you apply your luck mod to[/sblock] [sblock=Equipment] Studded leather Iron spike Herbs 15 gp 47 cp[/sblock] [sblock=Alois (DEAD)][B][SIZE=5]Alois[/SIZE][/B] DEAD! KILLED BY JARL AND HUNTSMAN! Human male Warrior / Cobbler Lawful Speed 30 Init 2 AC 14 HP 5 Refl 2 Fort 0 Will 0 [sblock=Stats] Strength: 12 Agility: 14 Stamina: 7 Personality: 10 Intelligence: 11 Luck: 9 +1 from Father Beacom = 10[/sblock] [sblock=Weapons] Polearm (lucky wpn) 1d20+ deed roll; damage 1d10+deed roll (1d3, applied to both atk + dmg) Club 1d20+deed roll; damage 1d4+deed roll (1d3, applied to both atk + dmg) Dagger 1d20+deed roll; 1d4+deed roll (1d3, applied to both atk + dmg) Critical hit: natural 19-20 for 1st through 3rd level = 1d12/III Mighty Deed: If deed die is 3 or higher and atk roll lands = mighty deed[/sblock] [sblock=Misc] Lucky Sign: Charmed house (Armor Class) 0 Languages: Common Warrior Trait: Lucky weapon -- choose one weapon that you apply your luck mod to[/sblock] [sblock=Equipment] Hide Shoehorn Iron spike 37 gp 40 cp[/sblock][/sblock] [/QUOTE]
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