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<blockquote data-quote="JustinCase" data-source="post: 7074455" data-attributes="member: 6776182"><p><strong>Brother Pi</strong>, NG male dwarf ninja 3 </p><p></p><p>[sblock=Basic information]</p><p><strong>STR</strong> 14 (+2) </p><p><strong>DEX</strong> 17 (+3)</p><p><strong>CON</strong> 14 (+2) (12 base +2 racial)</p><p><strong>INT</strong> 12 (+1) </p><p><strong>WIS</strong> 15 (+2)</p><p><strong>CHA</strong> 12 (+1) (14 base - 2 racial)</p><p>[sblock=Stat rolls] <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">rolling stats: 4D6.HIGH(3) = [5, 2, 6, 6] = 17</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [5, 2, 1, 3] = 10</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [3, 2, 6, 3] = 12</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [6, 3, 2, 1] = 11</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [5, 6, 4, 4] = 15</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [4, 5, 1, 3] = 12</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [5, 3, 1, 6] = 14</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [1, 6, 3, 5] = 14</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank">4D6.HIGH(3) = [2, 2, 5, 1] = 9</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=158180" target="_blank"></a> [/sblock]</p><p><strong>Fort:</strong> 3 (1 base + 2 CON)</p><p><strong>Ref:</strong> 6 (3 base + 3 DEX)</p><p><strong>Will:</strong> 5 (1 base + 2 WIS + 2 <em>ki</em> pool)</p><p></p><p><strong>Base attack:</strong> +2</p><p><strong>Melee attack:</strong></p><p>- <em>+1 shortsword </em>+6 (1d6+3 piercing, 19-20/x2)</p><p>- masterwork dagger +6 (1d4+2 piercing/slashing, 19-20/x2)</p><p><strong>Melee attack (two-weapon fighting): </strong></p><p>- <em>+1 shortsword </em>+4 (1d6+3 piercing, 19-20/x2), and</p><p>- masterwork dagger +4 (1d4+1 piercing/slashing, 19-20/x2) or masterwork shuriken +4 (1d2+1 piercing, x2, range 10ft) </p><p><strong>Ranged attack: </strong></p><p>- masterwork hand crossbow +6 (1d4 piercing, 19-20/x2, range 30ft)</p><p>- masterwork dagger +6 (1d4+2 piercing/slashing, 19-20/x2, range 10ft)</p><p>- masterwork shuriken +6 (1d2+2 piercing, x2, range 10ft)</p><p></p><p><strong>Initiative:</strong> +3</p><p><strong>Hit dice: </strong>3d6+6</p><p><strong>HP: </strong>20 [sblock=HP rolls] Max 1st level: 8</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=158632" target="_blank">hp: 1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=158632" target="_blank">1D6+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=158632" target="_blank"></a> [/sblock]<strong>AC: </strong>15 (10 + 3 Dex + 2 Wis)</p><p><strong>Speed:</strong> 20 </p><p><strong>Languages known: </strong>Common (Harquel), Dwarven, Kanpurian</p><p></p><p><strong>Feats:</strong></p><p>- Two Weapon Fighting (level 1)</p><p>- Stealthy (bonus)</p><p>- Weapon Finesse (level 3)</p><p></p><p><strong>Skills:</strong></p><p>- Balance +4 (1 rank)</p><p>- Bluff +7 (6 ranks)</p><p>- Climb +3 (1 rank)</p><p>- Craft (poisonmaking) +2 (1 rank)</p><p>- Disable Device +4 (1 rank, +2 tools)</p><p>- Disguise +7 (6 ranks)</p><p>- Hide +11 (6 ranks, +2 feat)</p><p>- Listen +3 (1 rank)</p><p>- Move Silently +11 (6 ranks, +2 feat)</p><p>- Open Lock +11 (6 ranks, +2 tools)</p><p>- Search +2 (1 rank)</p><p>- Spot +3 (1 rank)</p><p>- Tumble +8 (5 ranks)</p><p>[/sblock][sblock=Features and proficiencies] </p><p><strong>Racial features (dwarf):</strong></p><p>- Constitution +2, Charisma -2</p><p>- Medium, speed 20 feet, speed is not reduced by armor or encumbrance</p><p>- Darkvision 60ft</p><p>- Stonecunning: +2 Search on unusual stonework, make Search checks on stonework, disable stonework traps</p><p>- Stability: +4 on saves versus bullrushed or tripped when on the ground</p><p>- +2 on saves versus poison; +2 on saves versus spells and spell-like abilities</p><p>- Attack +1 versus orcs and goblinoids; AC +4 versus giants</p><p>- Appraise +2 on stone or metal items; Craft +2 on stonework or metalwork</p><p></p><p><strong>Class features (ninja):</strong></p><p>- Proficient with simple weapons, hand crossbow, kama, kukri, nunchaku, sai, shortbow, short sword, shuriken, siangham. Not proficient with armor or shields. </p><p>- AC bonus: Add Wisdom modifier to AC when unarmoured and unencumbered. Additional AC bonus starting at level 5.</p><p>- <em>Ki</em> power: Use 4/day (half class level + WIS) for ghost step, <em>ki</em> dodge, ghost strike, greater <em>ki</em> dodge, and ghost walk. Add +2 on Will saves if at least one <em>ki</em> use remaining.</p><p>- Sudden Strike +2d6: Deal extra damage when target is denied Dexterity bonus to AC. Ranged Sudden Strike within 30 feet. Does not work on creatures with concealment, without discernable anatomies, and with immunity to extra damage from critical hits. Cannot deal nonlethal damage.</p><p>- Trapfinding: Can use Search skill to locate traps with DC higher than 20, and can use Disable Device to bypass traps or disarm magic traps. </p><p>- Ghost step (invisible): Can spend one use of <em>ki</em> power to become invisible for 1 round, as a swift action, that does not provoke attacks of opportunity. </p><p>- Poison use: Never risks accidentally poisoning himself when applying poison to a weapon. </p><p>[/sblock][sblock=Equipment]</p><p><em>+1 shortsword</em> (signature item; disguised as broom)</p><p>Masterwork shuriken x15</p><p>Masterwork dagger</p><p>Masterwork hand crossbow</p><p>Bolts x20</p><p>Drow poison x4</p><p>Backpack</p><p>Bedroll</p><p>Caltrops</p><p>Candle x10</p><p>Crowbar</p><p>Fish hook</p><p>Flint and steel</p><p>Rations x10</p><p>Silk rope 100ft</p><p>Grappling hook</p><p>Waterskin</p><p>Whetstone</p><p>Masterwork thieves’ tools</p><p>162 gp, 6 sp, 8 cp</p><p>[/sblock][sblock=Appearance, personality and background]</p><p><strong>Appearance</strong>[sblock=Portrait][ATTACH]83130[/ATTACH][/sblock]With his brown-grey beard and friendly amber eyes, Brother Pi looks like a typical dwarf. Apparently unarmed and dressed in simple working clothes, he is often seen sweeping the floors with his sturdy broom. </p><p></p><p><strong>Personality</strong></p><p>Calm, friendly and cheerful, Brother Pi has come a long way from the cruel and selfish dwarf he once was. Having found peace of mind, he is very tolerant of the flaws and struggles of those around him, seeking only to guide them towards their destiny. </p><p></p><p>Brother Pi himself will readily admit he is still very much a student, but gradually he is learning to take on the role of mentor, taking a backseat to events unfolding around him.</p><p></p><p><strong>Background</strong></p><p>The dwarf once known as Pilatus Sigma Omega was a poor orphan boy growing up in the dirty gutters and dangerous alleyways of Fruen, capital of the Theocracy of Thallin. Although he never speaks of it, some know he was recruited by the Iron Order, one of the many thieves’ guilds, learning to stay out of the hands of the King’s ruthless soldiers, and was eventually assigned to steal a magical sword belonging to a reclusive man named Hassan living in the Jagged Peaks mountains.</p><p></p><p>The hermit was waiting for him, not at all surprised at the dwarf’s arrival. Hassan asked why Pi would take his ninja-to; whether it was the right thing to do. Having no real answer, the dwarf was quickly outwitted verbally. Enraged, he attacked with a crude club, trying to land a hit on the man who stepped just out of reach with every move. Trying several other moves, Pi was defeated each time by the superior warrior, who held his magical sword up in defense but did not move to strike for a very long time.</p><p></p><p>When at last he had had enough, Hassan deftly knocked out the would-be thief with a single blow with the handle of his ninja-to. When Pi woke up, he was unbound and unarmed, with Hassan out of sight. Confused, the dwarf wandered the mountains until he found the hermit warrior making tea for two.</p><p></p><p>For reasons beyond him, Pi found he was offered more than tea; freedom, shelter, compassion, possibly friendship.</p><p></p><p>Confused and angry, Pi turned and left for the city. However, nearing the city walls, doubt crept in. How would the guild react to his failure? Was that truly the life he wished to live, a scared little slave to greed, probably dead within a decade by the hands of the law or a rival?</p><p></p><p>For a week, Pi lingered outside the city, pondering, watching. One day, he made a decision, and returned to the mountains. Not showing any surprise, Hassan welcomed the dwarf’s return with an already prepared cup of tea.</p><p></p><p>As time went by, the two men found an easy rhythm in their daily activities; Pi made tea and swept the floors of whatever place they made camp, while Hassan cooked and practiced his martial skills. It was unclear to Pi when his actual training started, because it felt like he had been meditating and moving quietly for weeks before he was asked to practice these skills together.</p><p></p><p>As he committed himself to Master Hassan’s training, the dwarf adopted the moniker Brother Pi, focusing particularly on the arts of moving unnoticed. When Hassan’s allies of the Fallow’s Cross Adventurers visited, or whenever news from the city was needed, Brother Pi was there, unseen, unheard. When the old thieves’ guild sought out the dwarf for settling the score on not acquiring the magical ninja-to, Brother Pi found Iron Ian, the Order’s vindictive guild master, in his secret chambers and after several failed attempts at reconciliation, dragged the unconscious man to a known hideout of the powerful Assassins’ Guild, where the Iron Order had a considerable debt. The shattered thieves’ guild never bothered Brother Pi again. </p><p></p><p>After many years, Brother Pi instinctively knows that although he still has much to learn, Master Hassan is counting on him to eventually become a teacher and mentor to those around him. Adopting the guise of a simple cleaner, the former thief moved to Cauldron City, hoping to eventually make a pilgrimage to the lands of Kanpur where his master comes from. Brother Pi currently works in the Gateway Inn, sweeping the floors while looking for potential students to train and helping those in need in small ways. </p><p>[/sblock]</p><p></p><p></p><p>Current HP: <strong>20</strong> (max 20)</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7074455, member: 6776182"] [B]Brother Pi[/B], NG male dwarf ninja 3 [sblock=Basic information] [B]STR[/B] 14 (+2) [B]DEX[/B] 17 (+3) [B]CON[/B] 14 (+2) (12 base +2 racial) [B]INT[/B] 12 (+1) [B]WIS[/B] 15 (+2) [B]CHA[/B] 12 (+1) (14 base - 2 racial) [sblock=Stat rolls] [URL="http://roll.coyotecode.net/lookup.php?rollid=158180"]rolling stats: 4D6.HIGH(3) = [5, 2, 6, 6] = 17 4D6.HIGH(3) = [5, 2, 1, 3] = 10 4D6.HIGH(3) = [3, 2, 6, 3] = 12 4D6.HIGH(3) = [6, 3, 2, 1] = 11 4D6.HIGH(3) = [5, 6, 4, 4] = 15 4D6.HIGH(3) = [4, 5, 1, 3] = 12 4D6.HIGH(3) = [5, 3, 1, 6] = 14 4D6.HIGH(3) = [1, 6, 3, 5] = 14 4D6.HIGH(3) = [2, 2, 5, 1] = 9 [/URL] [/sblock] [B]Fort:[/B] 3 (1 base + 2 CON) [B]Ref:[/B] 6 (3 base + 3 DEX) [B]Will:[/B] 5 (1 base + 2 WIS + 2 [I]ki[/I] pool) [B]Base attack:[/B] +2 [B]Melee attack:[/B] - [I]+1 shortsword [/I]+6 (1d6+3 piercing, 19-20/x2) - masterwork dagger +6 (1d4+2 piercing/slashing, 19-20/x2) [B]Melee attack (two-weapon fighting): [/B] - [I]+1 shortsword [/I]+4 (1d6+3 piercing, 19-20/x2), and - masterwork dagger +4 (1d4+1 piercing/slashing, 19-20/x2) or masterwork shuriken +4 (1d2+1 piercing, x2, range 10ft) [B]Ranged attack: [/B] - masterwork hand crossbow +6 (1d4 piercing, 19-20/x2, range 30ft) - masterwork dagger +6 (1d4+2 piercing/slashing, 19-20/x2, range 10ft) - masterwork shuriken +6 (1d2+2 piercing, x2, range 10ft) [B]Initiative:[/B] +3 [B]Hit dice: [/B]3d6+6 [B]HP: [/B]20 [sblock=HP rolls] Max 1st level: 8 [URL="http://roll.coyotecode.net/lookup.php?rollid=158632"]hp: 1D6+2 = [6]+2 = 8 1D6+2 = [2]+2 = 4 [/URL] [/sblock][B]AC: [/B]15 (10 + 3 Dex + 2 Wis) [B]Speed:[/B] 20 [B]Languages known: [/B]Common (Harquel), Dwarven, Kanpurian [B]Feats:[/B] - Two Weapon Fighting (level 1) - Stealthy (bonus) - Weapon Finesse (level 3) [B]Skills:[/B] - Balance +4 (1 rank) - Bluff +7 (6 ranks) - Climb +3 (1 rank) - Craft (poisonmaking) +2 (1 rank) - Disable Device +4 (1 rank, +2 tools) - Disguise +7 (6 ranks) - Hide +11 (6 ranks, +2 feat) - Listen +3 (1 rank) - Move Silently +11 (6 ranks, +2 feat) - Open Lock +11 (6 ranks, +2 tools) - Search +2 (1 rank) - Spot +3 (1 rank) - Tumble +8 (5 ranks) [/sblock][sblock=Features and proficiencies] [B]Racial features (dwarf):[/B] - Constitution +2, Charisma -2 - Medium, speed 20 feet, speed is not reduced by armor or encumbrance - Darkvision 60ft - Stonecunning: +2 Search on unusual stonework, make Search checks on stonework, disable stonework traps - Stability: +4 on saves versus bullrushed or tripped when on the ground - +2 on saves versus poison; +2 on saves versus spells and spell-like abilities - Attack +1 versus orcs and goblinoids; AC +4 versus giants - Appraise +2 on stone or metal items; Craft +2 on stonework or metalwork [B]Class features (ninja):[/B] - Proficient with simple weapons, hand crossbow, kama, kukri, nunchaku, sai, shortbow, short sword, shuriken, siangham. Not proficient with armor or shields. - AC bonus: Add Wisdom modifier to AC when unarmoured and unencumbered. Additional AC bonus starting at level 5. - [I]Ki[/I] power: Use 4/day (half class level + WIS) for ghost step, [I]ki[/I] dodge, ghost strike, greater [I]ki[/I] dodge, and ghost walk. Add +2 on Will saves if at least one [I]ki[/I] use remaining. - Sudden Strike +2d6: Deal extra damage when target is denied Dexterity bonus to AC. Ranged Sudden Strike within 30 feet. Does not work on creatures with concealment, without discernable anatomies, and with immunity to extra damage from critical hits. Cannot deal nonlethal damage. - Trapfinding: Can use Search skill to locate traps with DC higher than 20, and can use Disable Device to bypass traps or disarm magic traps. - Ghost step (invisible): Can spend one use of [I]ki[/I] power to become invisible for 1 round, as a swift action, that does not provoke attacks of opportunity. - Poison use: Never risks accidentally poisoning himself when applying poison to a weapon. [/sblock][sblock=Equipment] [I]+1 shortsword[/I] (signature item; disguised as broom) Masterwork shuriken x15 Masterwork dagger Masterwork hand crossbow Bolts x20 Drow poison x4 Backpack Bedroll Caltrops Candle x10 Crowbar Fish hook Flint and steel Rations x10 Silk rope 100ft Grappling hook Waterskin Whetstone Masterwork thieves’ tools 162 gp, 6 sp, 8 cp [/sblock][sblock=Appearance, personality and background] [B]Appearance[/B][sblock=Portrait][ATTACH=CONFIG]83130._xfImport[/ATTACH][/sblock]With his brown-grey beard and friendly amber eyes, Brother Pi looks like a typical dwarf. Apparently unarmed and dressed in simple working clothes, he is often seen sweeping the floors with his sturdy broom. [B]Personality[/B] Calm, friendly and cheerful, Brother Pi has come a long way from the cruel and selfish dwarf he once was. Having found peace of mind, he is very tolerant of the flaws and struggles of those around him, seeking only to guide them towards their destiny. Brother Pi himself will readily admit he is still very much a student, but gradually he is learning to take on the role of mentor, taking a backseat to events unfolding around him. [B]Background[/B] The dwarf once known as Pilatus Sigma Omega was a poor orphan boy growing up in the dirty gutters and dangerous alleyways of Fruen, capital of the Theocracy of Thallin. Although he never speaks of it, some know he was recruited by the Iron Order, one of the many thieves’ guilds, learning to stay out of the hands of the King’s ruthless soldiers, and was eventually assigned to steal a magical sword belonging to a reclusive man named Hassan living in the Jagged Peaks mountains. The hermit was waiting for him, not at all surprised at the dwarf’s arrival. Hassan asked why Pi would take his ninja-to; whether it was the right thing to do. Having no real answer, the dwarf was quickly outwitted verbally. Enraged, he attacked with a crude club, trying to land a hit on the man who stepped just out of reach with every move. Trying several other moves, Pi was defeated each time by the superior warrior, who held his magical sword up in defense but did not move to strike for a very long time. When at last he had had enough, Hassan deftly knocked out the would-be thief with a single blow with the handle of his ninja-to. When Pi woke up, he was unbound and unarmed, with Hassan out of sight. Confused, the dwarf wandered the mountains until he found the hermit warrior making tea for two. For reasons beyond him, Pi found he was offered more than tea; freedom, shelter, compassion, possibly friendship. Confused and angry, Pi turned and left for the city. However, nearing the city walls, doubt crept in. How would the guild react to his failure? Was that truly the life he wished to live, a scared little slave to greed, probably dead within a decade by the hands of the law or a rival? For a week, Pi lingered outside the city, pondering, watching. One day, he made a decision, and returned to the mountains. Not showing any surprise, Hassan welcomed the dwarf’s return with an already prepared cup of tea. As time went by, the two men found an easy rhythm in their daily activities; Pi made tea and swept the floors of whatever place they made camp, while Hassan cooked and practiced his martial skills. It was unclear to Pi when his actual training started, because it felt like he had been meditating and moving quietly for weeks before he was asked to practice these skills together. As he committed himself to Master Hassan’s training, the dwarf adopted the moniker Brother Pi, focusing particularly on the arts of moving unnoticed. When Hassan’s allies of the Fallow’s Cross Adventurers visited, or whenever news from the city was needed, Brother Pi was there, unseen, unheard. When the old thieves’ guild sought out the dwarf for settling the score on not acquiring the magical ninja-to, Brother Pi found Iron Ian, the Order’s vindictive guild master, in his secret chambers and after several failed attempts at reconciliation, dragged the unconscious man to a known hideout of the powerful Assassins’ Guild, where the Iron Order had a considerable debt. The shattered thieves’ guild never bothered Brother Pi again. After many years, Brother Pi instinctively knows that although he still has much to learn, Master Hassan is counting on him to eventually become a teacher and mentor to those around him. Adopting the guise of a simple cleaner, the former thief moved to Cauldron City, hoping to eventually make a pilgrimage to the lands of Kanpur where his master comes from. Brother Pi currently works in the Gateway Inn, sweeping the floors while looking for potential students to train and helping those in need in small ways. [/sblock] Current HP: [B]20[/B] (max 20) [/QUOTE]
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