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[Rogues Gallery] The Fifth City
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<blockquote data-quote="Fenris" data-source="post: 6297020" data-attributes="member: 2820"><p><strong>Korgon Wolfgrin</strong></p><p></p><p><strong>Korgon Wolfgrin</strong></p><p>Height 6’ 5”; Weight 250# ; Hair: Blond ; Age 21; Patron Deity:</p><p>Sex: Male Race: Human Class: Barbarian (Urban Barbarian) Level:1</p><p>Alignment: Chaotic Good Size: Medium Type: Humanoid</p><p>Init +2; Senses Perception +0</p><p>Languages : Common, Goblin</p><p></p><p>AC 15, touch 12, flat-footed 13</p><p>HP 15 (HD: 12 + 2 Con +1 Favored Class) </p><p>Fort +4 , Ref +2 , Will+2 </p><p>Speed 30ft.</p><p>Melee +5</p><p>Ranged +3</p><p>Base Atk +1; CMB +6 (+8 Raging); CMD 17 (19 if Raging)</p><p>Special Actions</p><p>Combat gear: None</p><p></p><p>Abilities Str 18, Dex 14, Con 14 , Int 12, Wis10, Cha 13</p><p>Combat Stats:</p><p>Greatsword: +5 2d6+6</p><p> Power Attack +4 2d6+9</p><p> Rage +7 2d6+9</p><p> Rage +Power Attack +6 2d6+ 12</p><p>Racial Traits: </p><p>Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.</p><p>• Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.</p><p>• Base Speed: Humans have a base speed of 30 feet.</p><p>• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.</p><p>Feat and Skill Racial Traits</p><p>• Bonus Feat: Humans select one extra feat at 1st level.</p><p>• Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p>Class Abilities: [sblock]</p><p>Weapon and Armor Proficiency</p><p>An urban barbarian is not proficient with medium armor.</p><p>Skills</p><p>An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills.</p><p>Crowd Control (Ex)</p><p>At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds.</p><p>This ability replaces fast movement.</p><p>Controlled Rage (Ex) (6 rounds/day)</p><p>When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.</p><p>Rage Powers: The following rage powers complement the urban barbarian archetype: boasting taunt, clear mind, deadly accuracy, guarded stance, intimidating glare, lethal accuracy, no escape, quick reflexes, perfect clarity, sharpened accuracy, surprise accuracy, and unexpected strike.</p><p>[/sblock]</p><p></p><p>Feats : Power Attack (-1 to hit, +3 damage 2H or +2 damage 1H), Iron Will (+2 to Will Save)</p><p></p><p>Traits: Navigator [sblock] You gain a +1 trait bonus on Knowledge (geography) checks and Profession (sailor) checks, and one of these skills becomes a class skill for you. [/sblock]</p><p>Bred for War [sblock] You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.[/sblock]</p><p>A</p><p></p><p>Skills 6 Skill Points</p><p>+ 5 Craft (Carpentry) (1 rank + 1 Int +3 Class Skill)</p><p>+ 5 Diplomacy (1 rank + 1 Cha +3 Class Skill)</p><p>+6 Intimidate ( 1 rank +1 Cha + 3 Class Skill +1 Trait)</p><p>+6 Kn (Geography) (1 rank +1 Int +3 Class Skill +1 Trait)</p><p>+5 Kn (Local) (1 ranks + 1 Int + 3 Class Skill)</p><p>+6 Profession (Sailor) (1 rank + 0 Wis + 3 Class Skill +1 Trait)</p><p>+0 Perception (0 ranks +0 Wis)</p><p></p><p>Equipment: 23 gp 9 sp</p><p>Greatsword 50 gp</p><p>Wooden Armor 20 gp</p><p>Shortbow 30 gp</p><p>Quiver w/ 20 arrows 1 gp</p><p>2x Shortspear 2 gp</p><p>Battleaxe 10 gp</p><p>Dagger 2 gp</p><p>Heavy wooden shield 7 gp</p><p>Bone dice 1 sp</p><p>Explorer’s outfit (free)</p><p>Hemp rope 50 ft 1 gp</p><p>Backpack 2 gp</p><p>Belt pouch 1 gp</p><p>3 months Average Lifestyle 30 gp [sblock] Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. [/sblock]</p><p></p><p>[sblock=Background]: Korgon was born on a remote island in the lands of the old Human Tribe Herger (placeholder) in the Human archipelago. He grew up fishing and sailing until he was old enough to head out raiding and trading. Like so many who live on the islands, the sea was freedom and promise. And of course a ship was the key that freedom. So Korgon had to learn to work on the ship, and make repairs. Tradition dictated that a young warrior’s first vessel had to be built in part by the warrior. Raiding is not permitted under King Santiago, however the Herger humans have been using raiding to supplement fishing for generations and it is a hard habit to eliminate. These days they mostly raid into the Unaligned islands so as not to invoke the ire of the King. The Royal navy usually turns a blind eye to these raids, not the least in part due to the fearsome reputation as warriors the Herger have.</p><p>Korgon did do some raiding, but also trading. The Herger are well known for their ivory jewelry and timber, both of which are in demand in the Fifth City. Korgon was entranced by his first trading visit to the Fifth City. The size of it, the people, all the buildings. By his third visit he decided to stay. There is always work for a strong back in the Fifth City. It didn’t hurt that Korgon could fight and sail. He found plenty of opportunity to work as a sailor, a hired sword or stevedore.</p><p>He was making a good living, if not an easy one. Then he saw HER. He didn’t know who she was but knew she was the most beautiful woman he had ever seen. He started to follow her through the crowd but lost her. The next day he waited and waited, but she did not return. The following day though she did and he was ready. He pushed and dodged his way through the crowd as he sought to catch up with her. She entered a building just as he was about to reach her. He stopped and looked up at the building, it was one of the governors buildings. He shrugged and entered. There she stood talking to a man behind the desk, she turned, smiled at him and said “Oh are you here to sign up as well? My name is Amisi” And so Korgon entered into the service of the governor, on his special squad for the highest of motives, a beautiful woman. [/sblock]</p><p>[sblock=Appearance]: Korgon is a tall, fair fair-haired man. Like many of the Herger, he has broad shoulders and is well muscled. His should length hair, falls freely around his face, with a blond beard, streaked with red. He received his moniker of Wolfgrin during his raiding days. Korgon always has a smile and is quick with a jest or a laugh. But he has this unnerving tendency to grin all the time, even as he enters battle. And it is the same grin. One of his shipmates remarked that he grinned like a wolf and that you didn’t know if he was going to laugh or bite. [/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 6297020, member: 2820"] [b]Korgon Wolfgrin[/b] [B]Korgon Wolfgrin[/B] Height 6’ 5”; Weight 250# ; Hair: Blond ; Age 21; Patron Deity: Sex: Male Race: Human Class: Barbarian (Urban Barbarian) Level:1 Alignment: Chaotic Good Size: Medium Type: Humanoid Init +2; Senses Perception +0 Languages : Common, Goblin AC 15, touch 12, flat-footed 13 HP 15 (HD: 12 + 2 Con +1 Favored Class) Fort +4 , Ref +2 , Will+2 Speed 30ft. Melee +5 Ranged +3 Base Atk +1; CMB +6 (+8 Raging); CMD 17 (19 if Raging) Special Actions Combat gear: None Abilities Str 18, Dex 14, Con 14 , Int 12, Wis10, Cha 13 Combat Stats: Greatsword: +5 2d6+6 Power Attack +4 2d6+9 Rage +7 2d6+9 Rage +Power Attack +6 2d6+ 12 Racial Traits: Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. • Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. • Base Speed: Humans have a base speed of 30 feet. • Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits • Bonus Feat: Humans select one extra feat at 1st level. • Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Class Abilities: [sblock] Weapon and Armor Proficiency An urban barbarian is not proficient with medium armor. Skills An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills. Crowd Control (Ex) At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. This ability replaces fast movement. Controlled Rage (Ex) (6 rounds/day) When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage. Rage Powers: The following rage powers complement the urban barbarian archetype: boasting taunt, clear mind, deadly accuracy, guarded stance, intimidating glare, lethal accuracy, no escape, quick reflexes, perfect clarity, sharpened accuracy, surprise accuracy, and unexpected strike. [/sblock] Feats : Power Attack (-1 to hit, +3 damage 2H or +2 damage 1H), Iron Will (+2 to Will Save) Traits: Navigator [sblock] You gain a +1 trait bonus on Knowledge (geography) checks and Profession (sailor) checks, and one of these skills becomes a class skill for you. [/sblock] Bred for War [sblock] You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.[/sblock] A Skills 6 Skill Points + 5 Craft (Carpentry) (1 rank + 1 Int +3 Class Skill) + 5 Diplomacy (1 rank + 1 Cha +3 Class Skill) +6 Intimidate ( 1 rank +1 Cha + 3 Class Skill +1 Trait) +6 Kn (Geography) (1 rank +1 Int +3 Class Skill +1 Trait) +5 Kn (Local) (1 ranks + 1 Int + 3 Class Skill) +6 Profession (Sailor) (1 rank + 0 Wis + 3 Class Skill +1 Trait) +0 Perception (0 ranks +0 Wis) Equipment: 23 gp 9 sp Greatsword 50 gp Wooden Armor 20 gp Shortbow 30 gp Quiver w/ 20 arrows 1 gp 2x Shortspear 2 gp Battleaxe 10 gp Dagger 2 gp Heavy wooden shield 7 gp Bone dice 1 sp Explorer’s outfit (free) Hemp rope 50 ft 1 gp Backpack 2 gp Belt pouch 1 gp 3 months Average Lifestyle 30 gp [sblock] Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less. [/sblock] [sblock=Background]: Korgon was born on a remote island in the lands of the old Human Tribe Herger (placeholder) in the Human archipelago. He grew up fishing and sailing until he was old enough to head out raiding and trading. Like so many who live on the islands, the sea was freedom and promise. And of course a ship was the key that freedom. So Korgon had to learn to work on the ship, and make repairs. Tradition dictated that a young warrior’s first vessel had to be built in part by the warrior. Raiding is not permitted under King Santiago, however the Herger humans have been using raiding to supplement fishing for generations and it is a hard habit to eliminate. These days they mostly raid into the Unaligned islands so as not to invoke the ire of the King. The Royal navy usually turns a blind eye to these raids, not the least in part due to the fearsome reputation as warriors the Herger have. Korgon did do some raiding, but also trading. The Herger are well known for their ivory jewelry and timber, both of which are in demand in the Fifth City. Korgon was entranced by his first trading visit to the Fifth City. The size of it, the people, all the buildings. By his third visit he decided to stay. There is always work for a strong back in the Fifth City. It didn’t hurt that Korgon could fight and sail. He found plenty of opportunity to work as a sailor, a hired sword or stevedore. He was making a good living, if not an easy one. Then he saw HER. He didn’t know who she was but knew she was the most beautiful woman he had ever seen. He started to follow her through the crowd but lost her. The next day he waited and waited, but she did not return. The following day though she did and he was ready. He pushed and dodged his way through the crowd as he sought to catch up with her. She entered a building just as he was about to reach her. He stopped and looked up at the building, it was one of the governors buildings. He shrugged and entered. There she stood talking to a man behind the desk, she turned, smiled at him and said “Oh are you here to sign up as well? My name is Amisi” And so Korgon entered into the service of the governor, on his special squad for the highest of motives, a beautiful woman. [/sblock] [sblock=Appearance]: Korgon is a tall, fair fair-haired man. Like many of the Herger, he has broad shoulders and is well muscled. His should length hair, falls freely around his face, with a blond beard, streaked with red. He received his moniker of Wolfgrin during his raiding days. Korgon always has a smile and is quick with a jest or a laugh. But he has this unnerving tendency to grin all the time, even as he enters battle. And it is the same grin. One of his shipmates remarked that he grinned like a wolf and that you didn’t know if he was going to laugh or bite. [/sblock] [/QUOTE]
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