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[Rogues Gallery] The Fifth City
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<blockquote data-quote="Queenie" data-source="post: 6297430" data-attributes="member: 8058"><p>Okay, she is still being worked on but we will get it done. Coming soon a picture and better description, plus one spell and one feat and some equipment. </p><p></p><p><strong><span style="font-size: 15px"><em><span style="color: #800080">Amisi</span></em></span></strong></p><p>Height 5’ 8”; Weight 130 ; Hair: Black ; Age 18; Patron Deity:</p><p>Sex: Female Race: Human Class: Sorceress Level:1</p><p>Alignment: Chaotic Good Size: Medium Type: Humanoid</p><p>Init +3; Senses Perception +1</p><p>Languages : Common, </p><p></p><p><strong>AC 12</strong>, touch 12, flat-footed 10</p><p><strong>HP 8</strong> (HD: 6 + 1 Con +1 Favored Class) </p><p><strong>Fort +1 , Ref +2 , Will+1 </strong></p><p>Speed 30ft.</p><p>Melee +0</p><p>Ranged +2</p><p>Base Atk +0; CMB; CMD</p><p>Special Actions</p><p>Combat gear: None</p><p></p><p><strong>Abilities </strong></p><p>Str 8 -1</p><p>Dex 14 +2</p><p>Con 12 +1</p><p>Int 14 +2</p><p>Wis 8 -1</p><p>Cha 20 +5</p><p></p><p>Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.</p><p>• Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.</p><p>• Base Speed: Humans have a base speed of 30 feet.</p><p>• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.</p><p>Feat and Skill Racial Traits</p><p>• Bonus Feat: Humans select one extra feat at 1st level.</p><p>• Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p></p><p><strong>SQ : Celestial Bloodline. </strong></p><p><strong>Arcana:</strong> Summoned creatures gain DR/evil equal to 1/2 your sorcerer level (minimum 1, </p><p></p><p><strong>Bloodline Power:</strong> <u>Heavenly Fire</u> (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.</p><p></p><p><strong>Feats :</strong> </p><p>Eschew Materials, Expanded Arcana, 1 more (leadership, persuasive, expanded arcane?)</p><p></p><p><strong>Traits: </strong></p><p>Magi Corp Training [sblock] (social) You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you.[/sblock]</p><p>Teacher’s Pet [sblock] You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill.– Knowledge Nobility and Royalty [/sblock] </p><p></p><p><strong>Skills</strong> 5 Skill Points</p><p>+ 9 Bluff (1 rank + 5 Cha +3 Class Skill)</p><p>+ 10 Diplomacy (1 rank + 5 Cha +3 Class Skill +1 trait)</p><p>+10 Intimidate ( 1 rank +5 Cha + 3 Class Skill +1 trait)</p><p>+6 Kn (Arcana) (1 rank + 2 Int + 3 Class Skill)</p><p>+ 0 Kn (Nobility) (0 rank +2 Int + Class Skill +2 trait)</p><p>-1 Perception (0 ranks -1 Wis)</p><p>+ 9 Spellcraft (1 rank + 2 Int +3 Class Skill)</p><p></p><p><strong>Spells: </strong></p><p>Spells per Day: 1st: 5</p><p>Spells Known: </p><p>0 level: Detect Magic, Light, Prestidigitation, Read Magic</p><p>1st level: Magic Missile, 1</p><p></p><p></p><p>Equipment: 120 gp</p><p></p><p></p><p>Background[Sblock]</p><p>Amisi was born to a rich merchant and his wife. They bought and sold fabrics from all over the islands, bringing them to the Fifth City to trade. Amisi lived a comfortable life and had beautiful clothes and dresses along with anything else her heart desired. Until of course it was her turn to be tested, and she had the gift, or the curse, as her parents called it. </p><p></p><p>Amisi was brought to the academy and trained in her skills. She proved quite adept with magic and was one of the best in her group. However, from her upbringing she had been rather spoiled and she learned along the way to use her looks and charms to get whatever she wanted, both which presented some problems in school. </p><p></p><p>After she aged out, she rebelled a bit by conforming to the letter, but not spirit of the law. She wears black of course. What little she does wear at least. Amisi challenges the law by wearing beautiful, form fitting dresses and corsets, but of course all in black as she must. She is excited to finally be out in the world on her own. [/sblock]</p><p></p><p>Description [sblock]</p><p>Tall, with long black flowing hair and green eyes, [/sblock]</p></blockquote><p></p>
[QUOTE="Queenie, post: 6297430, member: 8058"] Okay, she is still being worked on but we will get it done. Coming soon a picture and better description, plus one spell and one feat and some equipment. [B][SIZE=4][I][COLOR="#800080"]Amisi[/COLOR][/I][/SIZE][/B] Height 5’ 8”; Weight 130 ; Hair: Black ; Age 18; Patron Deity: Sex: Female Race: Human Class: Sorceress Level:1 Alignment: Chaotic Good Size: Medium Type: Humanoid Init +3; Senses Perception +1 Languages : Common, [B]AC 12[/B], touch 12, flat-footed 10 [B]HP 8[/B] (HD: 6 + 1 Con +1 Favored Class) [B]Fort +1 , Ref +2 , Will+1 [/B] Speed 30ft. Melee +0 Ranged +2 Base Atk +0; CMB; CMD Special Actions Combat gear: None [B]Abilities [/B] Str 8 -1 Dex 14 +2 Con 12 +1 Int 14 +2 Wis 8 -1 Cha 20 +5 Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. • Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. • Base Speed: Humans have a base speed of 30 feet. • Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits • Bonus Feat: Humans select one extra feat at 1st level. • Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [B]SQ : Celestial Bloodline. [/B] [B]Arcana:[/B] Summoned creatures gain DR/evil equal to 1/2 your sorcerer level (minimum 1, [B]Bloodline Power:[/B] [U]Heavenly Fire[/U] (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. [B]Feats :[/B] Eschew Materials, Expanded Arcana, 1 more (leadership, persuasive, expanded arcane?) [B]Traits: [/B] Magi Corp Training [sblock] (social) You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you.[/sblock] Teacher’s Pet [sblock] You gain a +2 trait bonus to one Knowledge skill of your choosing and consider it a class skill.– Knowledge Nobility and Royalty [/sblock] [B]Skills[/B] 5 Skill Points + 9 Bluff (1 rank + 5 Cha +3 Class Skill) + 10 Diplomacy (1 rank + 5 Cha +3 Class Skill +1 trait) +10 Intimidate ( 1 rank +5 Cha + 3 Class Skill +1 trait) +6 Kn (Arcana) (1 rank + 2 Int + 3 Class Skill) + 0 Kn (Nobility) (0 rank +2 Int + Class Skill +2 trait) -1 Perception (0 ranks -1 Wis) + 9 Spellcraft (1 rank + 2 Int +3 Class Skill) [B]Spells: [/B] Spells per Day: 1st: 5 Spells Known: 0 level: Detect Magic, Light, Prestidigitation, Read Magic 1st level: Magic Missile, 1 Equipment: 120 gp Background[Sblock] Amisi was born to a rich merchant and his wife. They bought and sold fabrics from all over the islands, bringing them to the Fifth City to trade. Amisi lived a comfortable life and had beautiful clothes and dresses along with anything else her heart desired. Until of course it was her turn to be tested, and she had the gift, or the curse, as her parents called it. Amisi was brought to the academy and trained in her skills. She proved quite adept with magic and was one of the best in her group. However, from her upbringing she had been rather spoiled and she learned along the way to use her looks and charms to get whatever she wanted, both which presented some problems in school. After she aged out, she rebelled a bit by conforming to the letter, but not spirit of the law. She wears black of course. What little she does wear at least. Amisi challenges the law by wearing beautiful, form fitting dresses and corsets, but of course all in black as she must. She is excited to finally be out in the world on her own. [/sblock] Description [sblock] Tall, with long black flowing hair and green eyes, [/sblock] [/QUOTE]
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