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[Rogue's Gallery] The First Age of Man
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<blockquote data-quote="Shayuri" data-source="post: 6263470" data-attributes="member: 4936"><p><strong>Niraya</strong></p><p>Female Human Summoner 1</p><p>Alignment: Neutral</p><p>Languages: Common</p><p></p><p>[sblock=Appearance]<img src="http://i61.tinypic.com/1zf6he1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>[sblock=Statistics]</p><p><strong>Niraya</strong></p><p>Female Human Summoner 2</p><p>Alignment: Neutral</p><p>Languages: Common</p><p></p><p>Statistics</p><p>Str: 08 (-1) </p><p>Dex: 14 (+2) 5</p><p>Con: 16 (+3) 5</p><p>Int: 10 (+0) </p><p>Wis: 12 (+1) </p><p>Cha: 16 (+3) 10</p><p></p><p>Hit Points: 19</p><p></p><p>[sblock=HP rolls]lvl 2: <a href="http://invisiblecastle.com/roller/view/4607624/" target="_blank">http://invisiblecastle.com/roller/view/4607624/</a>[/sblock]</p><p></p><p>Armor Class: 12 (10 + 2 Dex)</p><p>Initiative: +2</p><p>BAB: +1</p><p>CMD: +0</p><p>Speed: 30'</p><p></p><p>Saves</p><p>Fort: +3</p><p>Reflex: +2</p><p>Will: +4</p><p></p><p>Melee: </p><p>Ranged: </p><p></p><p>Trait:</p><p>Frontier-Forged: +1 Perception, +1 Survival checks to find food in wild</p><p>Convincing Liar: +1 Bluff, Bluff is class skill</p><p></p><p>Feats</p><p>Class: Light armor, Simple weapons</p><p>B Spell Focus: Conjuration</p><p>1 Augment Summons</p><p></p><p>Racial Abilities</p><p>+2 Con</p><p>Bonus Feat</p><p>Extra Skill points</p><p>Favored Class: Summoner</p><p>- +2 skill point</p><p></p><p>Class Abilities: Synthesist Summoner</p><p>Cantrips</p><p>Eidolon</p><p>Fused Link (caster can sacrifice HP to prevent damage to it)</p><p>Summon Monster 1 (Std action, 3+3/day)</p><p></p><p>Skills </p><p>Bluff +9 (2 rnk + 3 cha + 3 class + 1 trait)</p><p>Handle Animal +8 (2 rnk + 3 cha + 3 class)</p><p>Perception +4 (2 rnk + 1 wis + 1 trait)</p><p>Survival +6 (2 rnk + 1 wis + 3 class) +1 to find food</p><p></p><p>Languages: Common</p><p></p><p>Spellcasting (Summoner CL2, DC13)</p><p>Spell slots</p><p>1 - 3</p><p></p><p>Known</p><p>0 Acid Splash, Detect Magic, Mage Hand, Guidence, Mending</p><p>1 Mage Armor, Lesser Rejuvenate Eidolon, Mount</p><p></p><p>Weapons</p><p>Shortspear</p><p></p><p>Armor</p><p>Leather Armor[/sblock]</p><p></p><p>[sblock=Background]No one's quite sure what went wrong with Niraya; least of all the girl herself. It started with dreams. Vivid and intense...some bad, some good...of strange vistas and stranger creatures. Of rains of fire, and endless storms, and things there were no words for. Most thought her mad, and treated her and her family with pity...for sooner or later they would have to do what was necessary when the girl was eating more than the productive members of the family could make up for. However, the girl proved to have a knack with animals and found ways to pull her weight by convincing them to pull theirs. After a while, people in the tribe got used to their young animal tamer being...eccentric, and life went on.</p><p></p><p>For awhile.</p><p></p><p>But the strangeness couldn't be constrained to her dreams for long. Niraya began to realize that sometimes, things would follow her back. There would be little half-glimpsed scurries, or unearthly squalling. They never persisted for long, but she knew what it meant. She was cursed for some reason, and magic was working through her. How long would it be before someone noticed, and she was forced to leave? Or worse?</p><p></p><p>Niraya got a tent for herself, insisting that she was old enough to live on her own. Though she still tended animals, she avoided people whenever she could; cutting herself off so that they wouldn't know, wouldn't see...couldn't judge. The dreams kept getting stronger. Not bad or good, just intense. Sometimes she felt a name in those dreams, a single word that hung unspoken in the air. Without seeing it, she knew what it would look like written. She fears that name, and most of all fears how much she wants to understand it.</p><p></p><p>Finally the haunted shepardess decided that the problem wasn't going away. She would one day be exposed. It couldn't be avoided forever. But perhaps it could be prepared for. If she proved herself invaluable to the tribe beforehand. If she made sure everyone loved her and looked up to her...then perhaps they wouldn't be so quick to expel her!</p><p></p><p>There had to be a way. But how?.[/sblock]</p><p></p><p>[sblock=Eidolon Form]</p><p>Medium Bipedal Outsider</p><p>Temp HP: 17</p><p>AC 17</p><p>Fort +4 Ref +2 Will +4</p><p>Move 30</p><p>Init +1</p><p>Str 19, Dex 13, Con 13</p><p>Special Qualities</p><p>- Darkvision 60'</p><p>- Share Spells</p><p>- Evasion</p><p></p><p>Attacks</p><p>- Claws, +6/+6, 1d6+4/1d6+4</p><p></p><p>Evolutions (4ep)</p><p>Limbs</p><p>- Arms (free)</p><p>- Legs (free)</p><p>Claws (free)</p><p>Ability Increase (Str), 2</p><p>Improved Natural Armor, 1</p><p>Improved Damage (Claws), 1</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6263470, member: 4936"] [B]Niraya[/B] Female Human Summoner 1 Alignment: Neutral Languages: Common [sblock=Appearance][IMG]http://i61.tinypic.com/1zf6he1.jpg[/IMG][/sblock] [sblock=Statistics] [B]Niraya[/B] Female Human Summoner 2 Alignment: Neutral Languages: Common Statistics Str: 08 (-1) Dex: 14 (+2) 5 Con: 16 (+3) 5 Int: 10 (+0) Wis: 12 (+1) Cha: 16 (+3) 10 Hit Points: 19 [sblock=HP rolls]lvl 2: [url]http://invisiblecastle.com/roller/view/4607624/[/url][/sblock] Armor Class: 12 (10 + 2 Dex) Initiative: +2 BAB: +1 CMD: +0 Speed: 30' Saves Fort: +3 Reflex: +2 Will: +4 Melee: Ranged: Trait: Frontier-Forged: +1 Perception, +1 Survival checks to find food in wild Convincing Liar: +1 Bluff, Bluff is class skill Feats Class: Light armor, Simple weapons B Spell Focus: Conjuration 1 Augment Summons Racial Abilities +2 Con Bonus Feat Extra Skill points Favored Class: Summoner - +2 skill point Class Abilities: Synthesist Summoner Cantrips Eidolon Fused Link (caster can sacrifice HP to prevent damage to it) Summon Monster 1 (Std action, 3+3/day) Skills Bluff +9 (2 rnk + 3 cha + 3 class + 1 trait) Handle Animal +8 (2 rnk + 3 cha + 3 class) Perception +4 (2 rnk + 1 wis + 1 trait) Survival +6 (2 rnk + 1 wis + 3 class) +1 to find food Languages: Common Spellcasting (Summoner CL2, DC13) Spell slots 1 - 3 Known 0 Acid Splash, Detect Magic, Mage Hand, Guidence, Mending 1 Mage Armor, Lesser Rejuvenate Eidolon, Mount Weapons Shortspear Armor Leather Armor[/sblock] [sblock=Background]No one's quite sure what went wrong with Niraya; least of all the girl herself. It started with dreams. Vivid and intense...some bad, some good...of strange vistas and stranger creatures. Of rains of fire, and endless storms, and things there were no words for. Most thought her mad, and treated her and her family with pity...for sooner or later they would have to do what was necessary when the girl was eating more than the productive members of the family could make up for. However, the girl proved to have a knack with animals and found ways to pull her weight by convincing them to pull theirs. After a while, people in the tribe got used to their young animal tamer being...eccentric, and life went on. For awhile. But the strangeness couldn't be constrained to her dreams for long. Niraya began to realize that sometimes, things would follow her back. There would be little half-glimpsed scurries, or unearthly squalling. They never persisted for long, but she knew what it meant. She was cursed for some reason, and magic was working through her. How long would it be before someone noticed, and she was forced to leave? Or worse? Niraya got a tent for herself, insisting that she was old enough to live on her own. Though she still tended animals, she avoided people whenever she could; cutting herself off so that they wouldn't know, wouldn't see...couldn't judge. The dreams kept getting stronger. Not bad or good, just intense. Sometimes she felt a name in those dreams, a single word that hung unspoken in the air. Without seeing it, she knew what it would look like written. She fears that name, and most of all fears how much she wants to understand it. Finally the haunted shepardess decided that the problem wasn't going away. She would one day be exposed. It couldn't be avoided forever. But perhaps it could be prepared for. If she proved herself invaluable to the tribe beforehand. If she made sure everyone loved her and looked up to her...then perhaps they wouldn't be so quick to expel her! There had to be a way. But how?.[/sblock] [sblock=Eidolon Form] Medium Bipedal Outsider Temp HP: 17 AC 17 Fort +4 Ref +2 Will +4 Move 30 Init +1 Str 19, Dex 13, Con 13 Special Qualities - Darkvision 60' - Share Spells - Evasion Attacks - Claws, +6/+6, 1d6+4/1d6+4 Evolutions (4ep) Limbs - Arms (free) - Legs (free) Claws (free) Ability Increase (Str), 2 Improved Natural Armor, 1 Improved Damage (Claws), 1 [/sblock] [/QUOTE]
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