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[Rogues Gallery] The Lichway
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<blockquote data-quote="sithramir" data-source="post: 6451559" data-attributes="member: 12183"><p><strong>Name:</strong> Mistral SilverTongue</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Human</p><p><strong>Class/Level:</strong> Bard/1</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (human)</p><p><strong>Init</strong>: +3</p><p><strong>Senses:</strong> Normal </p><p><strong>Passive Perception</strong>: 15</p><p></p><p><strong><u>DEFENSE</u></strong></p><p><strong>AC:</strong> 15 (12 Studded Leather Armor +3 dex)</p><p><strong>HP:</strong> 9 (1d8 +1 con)</p><p><strong>Saves:</strong> Dexterity & Charisma</p><p><strong>Special Defenses:</strong></p><p></p><p><u><strong>OFFENSE</strong></u></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Rapier (Finesse) +5 Attack, 1d8+3 Piercing</p><p><strong>Ranged:</strong> (Hand Crossbow, ammunition, range 80/320, loading) +5 ATK, 1d6+3 Piercing</p><p><strong>Special Attacks:</strong></p><p><strong>Spells:</strong> Attack +5 (Saving Throw DC: 13)</p><p><strong>Cantrips Known:</strong> Mage Hand, Light, Eldritch Blast, Minor Illusion</p><p><strong>Spell Slots:</strong> (1st) 2 + 1/day Hex</p><p><strong>Spells Known:</strong> Healing Word (1st), Charm Person (1st), Sleep (1st) Thunderwave (1st)**Hex (1st)</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 16 (+3) +1 racial, <strong>Con</strong> 12 (+1), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 16 (+3) +1 racial</p><p></p><p><strong>Traits:</strong> I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.</p><p><strong>Ideal:</strong> Generosity: My talents were given to me so that I could use them to benefit the world.</p><p><strong>Bond:</strong> I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</p><p><strong>Flaw:</strong> I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.</p><p></p><p><strong>Skills</strong> (Proficient in bold) 3 Bard, 1 Human, 2 background</p><p>Mod Attribute Name of Skill</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+0 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>+0 (int) History</p><p><strong>+3 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+0 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+2 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p><strong>+5 (dex) Sleight of Hand</strong></p><p><strong>+5 (dex) Stealth</strong></p><p>+0 (wis) Survival</p><p></p><p><strong>Languages:</strong> Common, Elvish, Halfing, Sylvan</p><p></p><p><strong>Racial Abilities:</strong> </p><p></p><p><strong>Feats:</strong> Magic Initiate Warlock: Hex, Eldritch Blast, Minor Illusion</p><p></p><p><strong>Background Abilities:</strong> Guild Merchant: </p><p></p><p><strong>Skill Proficiencies:</strong> Insight, Persuasion</p><p><strong>Tool Proficiencies:</strong> vehicles (land)</p><p><strong>Languages:</strong> Any one standard languages of your choice</p><p><strong>Equipment:</strong> A set of traveler's clothes, Artisans Tools, belt pouch containing 15gp</p><p></p><p><strong>Feature:</strong> Guild Merchant: Buy/sell the works of others.</p><p></p><p><u><strong>CLASS FEATURES</strong></u></p><p><strong>Spellcasting:</strong> Charisma DC 13</p><p>- Bardic Inspiration (d6) (3 uses)</p><p><strong>Proficient:</strong> Light armor</p><p><strong>Weapons:</strong> Simple Weapons, hand crossbows, longswords, rapiers, shortswords</p><p><strong>Tools:</strong> 3 musical instruments (Lute, Horn, Flute), Artisan Tools</p><p></p><p><strong>Combat Gear:</strong> </p><p>Rapier</p><p>Hand Crossbow w/ 20 bolts</p><p>Dagger</p><p>Staff</p><p>Studded Leather Armor</p><p></p><p>Other Gear: </p><p></p><p>Traveler's clothes</p><p>Lute</p><p>Horn</p><p>Flute</p><p>Belt pouch</p><p>50' hempen rope</p><p>component pouch</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p>Money: 20 gp, 5 sp</p><p></p><p><strong>Weight Carried</strong>: xx lbs</p><p><strong>Carrying Capacity:</strong> 120 lbs</p><p><strong>Push/Drag/Lift:</strong> 240 lbs</p><p></p><p><strong>Physical Appearance:</strong></p><p>Long brown hair, Green Eyes. 5'-10" and around 170 LB.</p><p></p><p><strong>Backstory:</strong></p><p>Mistral came from a poor Luskan family. He was apprenticed for his father the armor smith for one of the prominent trade conglomerates. Mistral was one of 4 apprentices but felt he had a knack for the skills. It was extremely competitive and he quickly became the favored apprentice. Until, one day, the shop was found burned down with the master smith inside.</p><p>While likely another shop was responsible, all four apprentices were held accountable. Their apprenticeships were canceled from the Guild. People knew too well the level of competitiveness that was going on. Mistral was crushed and since this had been his one valid ticket to success with his background. He has since suspected one of the other apprentices were responsible he has vowed to find the murderer of his master and take them to justice. However, he was stuck in a big city with no allies, no money, and in desperate straights.</p><p>He was approached from one of the High Captains. He mentioned that Mistral had a knack and talent that shoudn't go wasted. The captain trained Mistral about some of the finer arts which he quickly took an immediate liking to. He began work in the trade district helping to acquire materials needed for other smiths hired directly by the High Captain. His social skills grew and was soon asked to take on more responsibility in acquiring more high end materials and traveling to nearby trade settlements to help broker the deals. </p><p>He soon came to suspect that the fire of his shop was more than just a local rivalry. Perhaps the Captain realized something was up but he shortly after sent Mistral on a further trade agreement (or so he suspects) to keep him out of town for a short while.</p><p>During his travels he has become quite famous as a performer and is starting to make a name for himself in which he hopes will help him create an organization able trade secrets, etc.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6451559, member: 12183"] [B]Name:[/B] Mistral SilverTongue [B]Sex:[/B] Male [B]Race:[/B] Human [B]Class/Level:[/B] Bard/1 [B]Alignment:[/B] Chaotic Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (human) [B]Init[/B]: +3 [B]Senses:[/B] Normal [B]Passive Perception[/B]: 15 [B][U]DEFENSE[/U][/B] [B]AC:[/B] 15 (12 Studded Leather Armor +3 dex) [B]HP:[/B] 9 (1d8 +1 con) [B]Saves:[/B] Dexterity & Charisma [B]Special Defenses:[/B] [U][B]OFFENSE[/B][/U] [B]Speed:[/B] 30ft [B]Melee:[/B] Rapier (Finesse) +5 Attack, 1d8+3 Piercing [B]Ranged:[/B] (Hand Crossbow, ammunition, range 80/320, loading) +5 ATK, 1d6+3 Piercing [B]Special Attacks:[/B] [B]Spells:[/B] Attack +5 (Saving Throw DC: 13) [B]Cantrips Known:[/B] Mage Hand, Light, Eldritch Blast, Minor Illusion [B]Spell Slots:[/B] (1st) 2 + 1/day Hex [B]Spells Known:[/B] Healing Word (1st), Charm Person (1st), Sleep (1st) Thunderwave (1st)**Hex (1st) STATISTICS [B]Str[/B] 8 (-1), [B]Dex[/B] 16 (+3) +1 racial, [B]Con[/B] 12 (+1), [B]Int[/B] 10 (+0), [B]Wis[/B] 10 (+0), [B]Cha[/B] 16 (+3) +1 racial [B]Traits:[/B] I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me. [B]Ideal:[/B] Generosity: My talents were given to me so that I could use them to benefit the world. [B]Bond:[/B] I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. [B]Flaw:[/B] I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals. [B]Skills[/B] (Proficient in bold) 3 Bard, 1 Human, 2 background Mod Attribute Name of Skill [B]+5 (dex) Acrobatics[/B] +0 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics [B]+5 (cha) Deception[/B] +0 (int) History [B]+3 (wis) Insight[/B] +3 (cha) Intimidation +0 (int) Investigation +0 (wis) Medicine +0 (int) Nature [B]+2 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion[/B] +0 (int) Religion [B]+5 (dex) Sleight of Hand[/B] [B]+5 (dex) Stealth[/B] +0 (wis) Survival [B]Languages:[/B] Common, Elvish, Halfing, Sylvan [B]Racial Abilities:[/B] [B]Feats:[/B] Magic Initiate Warlock: Hex, Eldritch Blast, Minor Illusion [B]Background Abilities:[/B] Guild Merchant: [B]Skill Proficiencies:[/B] Insight, Persuasion [B]Tool Proficiencies:[/B] vehicles (land) [B]Languages:[/B] Any one standard languages of your choice [B]Equipment:[/B] A set of traveler's clothes, Artisans Tools, belt pouch containing 15gp [B]Feature:[/B] Guild Merchant: Buy/sell the works of others. [U][B]CLASS FEATURES[/B][/U] [B]Spellcasting:[/B] Charisma DC 13 - Bardic Inspiration (d6) (3 uses) [B]Proficient:[/B] Light armor [B]Weapons:[/B] Simple Weapons, hand crossbows, longswords, rapiers, shortswords [B]Tools:[/B] 3 musical instruments (Lute, Horn, Flute), Artisan Tools [B]Combat Gear:[/B] Rapier Hand Crossbow w/ 20 bolts Dagger Staff Studded Leather Armor Other Gear: Traveler's clothes Lute Horn Flute Belt pouch 50' hempen rope component pouch backpack bedroll mess kit tinderbox 10 torches 10 days of rations waterskin Money: 20 gp, 5 sp [B]Weight Carried[/B]: xx lbs [B]Carrying Capacity:[/B] 120 lbs [B]Push/Drag/Lift:[/B] 240 lbs [B]Physical Appearance:[/B] Long brown hair, Green Eyes. 5'-10" and around 170 LB. [B]Backstory:[/B] Mistral came from a poor Luskan family. He was apprenticed for his father the armor smith for one of the prominent trade conglomerates. Mistral was one of 4 apprentices but felt he had a knack for the skills. It was extremely competitive and he quickly became the favored apprentice. Until, one day, the shop was found burned down with the master smith inside. While likely another shop was responsible, all four apprentices were held accountable. Their apprenticeships were canceled from the Guild. People knew too well the level of competitiveness that was going on. Mistral was crushed and since this had been his one valid ticket to success with his background. He has since suspected one of the other apprentices were responsible he has vowed to find the murderer of his master and take them to justice. However, he was stuck in a big city with no allies, no money, and in desperate straights. He was approached from one of the High Captains. He mentioned that Mistral had a knack and talent that shoudn't go wasted. The captain trained Mistral about some of the finer arts which he quickly took an immediate liking to. He began work in the trade district helping to acquire materials needed for other smiths hired directly by the High Captain. His social skills grew and was soon asked to take on more responsibility in acquiring more high end materials and traveling to nearby trade settlements to help broker the deals. He soon came to suspect that the fire of his shop was more than just a local rivalry. Perhaps the Captain realized something was up but he shortly after sent Mistral on a further trade agreement (or so he suspects) to keep him out of town for a short while. During his travels he has become quite famous as a performer and is starting to make a name for himself in which he hopes will help him create an organization able trade secrets, etc. [/QUOTE]
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