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Rogue's Gallery - Valley of the Dead DnD 3.5
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<blockquote data-quote="wysiwyg" data-source="post: 4906018" data-attributes="member: 16985"><p><strong>Dakyras (Waylander)</strong></p><p></p><p><em>Neutral (Good) Human Male, Rogue 5 / Fighter 1 / Sword Sage 2</em></p><p><strong>XP:</strong> 28,000</p><p> </p><p><strong>Languages</strong>: Common, Elven, Halfling</p><p> </p><p>[sblock=Appearance]</p><p>Dakyras is a medium build man with shoulder length brown hair and cold gray eyes that have seen too much. He has handsome yet hard features (Clint Eastwood comes to mind), with no real distingishing facial or bodily traits. He wears his two short swords hiden within his dark cloak, and other plain dark clothing to cover him. He does not stand out, nor does he wish to, in a crowd.</p><p>[/sblock]</p><p> </p><p> </p><p>Strength 12 (+1) (Base 12)</p><p>Dexterity 20 (+5) (base 16, +2 item, +2 levels)</p><p>Constitution 14 (+2) (Base 14)</p><p>Intelligence 14 (+2) (Base 14)</p><p>Wisdom 14 (+2) (Base 14)</p><p>Charisma 12 (+1) (Base 12)</p><p> </p><p>Size: Medium</p><p>Age: 28</p><p>Height: 5' 10"</p><p>Weight: 170 lb</p><p>Eyes: Cold Gray</p><p>Hair: Brown</p><p>Skin: Tanned</p><p> </p><p> </p><p>[sblock=Combat] </p><p><strong>Hit Points</strong>: 72</p><p> </p><p><strong>Initiative modifier:</strong> +6 = +5 [dexterity], +1 [Quick to Act +1]</p><p> </p><p><strong>Speed</strong>: 30 feet</p><p> </p><p><strong>Armor Class</strong>: 22 = 10 + 5 [Chain Shirt +1] +2 [AC Bonus] + 5 [dexterity]</p><p>Touch AC: 17</p><p>Flat-footed: 22</p><p> </p><p><strong>Fortitude</strong>: +5/<span style="color: yellow">*</span> = 3 [base], + 2 [constitution] </p><p><strong>Reflex</strong>: +12 = 7 [base], + 5 [dexterity]</p><p><strong>Will</strong>: +6/<span style="color: red">*</span> = 4 [base], + 2 [wisdom]</p><p><span style="color: #ffff00">*</span> <em>+12 when using Mind over Body</em></p><p><span style="color: #ff0000">*</span> <em>+12 when using Moment of Perfect Mind</em></p><p> </p><p><strong><span style="color: sienna">TWF Short Swords</span></strong>: +10 (1d6+7, 19-20/x2)</p><p><strong><span style="color: dimgray">Against Undead</span></strong>:+12 (3d6+11, 19-20/x2)</p><p> </p><p><strong><span style="color: sienna">MW Light Crossbow</span></strong>: +11 ( 1d8 , 19-20/x2, 80 ft)</p><p> </p><p><strong><span style="color: sienna">Daggers</span></strong>: +11 ( 1d4+6, 19-20/x2, 10 ft)</p><p> </p><p><strong><u><span style="color: sienna">Cumulative Modifiers:</span></u></strong></p><p>Flanking: +4 (+3d6)</p><p>Assassin's Stance: +0 (+2d6)</p><p> </p><p><strong><u><span style="color: sienna">Other</span></u></strong></p><p>Attack (handheld): +6 = 5 [base] + 1 [strength] </p><p>Attack (missile): +10 = 5 [base] + 5 [dexterity] </p><p>Grapple check: +6 = 5 [base] + 1 [strength] </p><p>[/sblock] </p><p> </p><p> </p><p>[sblock=Feats]</p><p><em>Stealthy (Bonus +2/+2 feat)</em></p><p>Combat Reflexes</p><p>Weapon Finesse</p><p>Vexing Flanker</p><p>Shadow Blade</p><p>Two Weapon Fighting Style</p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Shadow Blade (Feat) </strong>While you are in a Shadow Hand stance and attack with one of the discipline’s preferred weapons, you can add your Dexterity modifier as a bonus on melee damage for attacks made with the weapon.</span></span></span>[/sblock]</p><p> </p><p>[sblock=Skills]</p><p>Move Silently +17 = +10 [ranks] +5 [stat] +2 [stealthy]</p><p>Hide +17 = +10 [ranks] +5 [stat] +2 [stealthy]</p><p>Concentration +12 = +10 [ranks] +2 [Con] </p><p>Spot +11 = +9 [ranks] +2 [stat] </p><p>Listen +11 = +9 [ranks] +2 [stat] </p><p>Climb +12 = +9 [ranks] +1 [stat] +2 [Climbing tools]</p><p>Disable Device +13 = +9 [ranks] +2 [stat] +2 [MW thieves' tools] </p><p>Open Lock +16 = +9 [ranks] +5 [stat] +2 [MW thieves' tools] </p><p>Gather Information +10 = +9 [ranks] +1 [stat] </p><p>Use Magical Device +10 = +9 [ranks] +1 [stat] </p><p>Balance +14 = +9 [ranks] +5 [stat] </p><p>Swim +10 = +9 [ranks] +1 [stat] </p><p> </p><p><strong>Undeveloped Skills</strong></p><p>Appraise +2 = 1 [Int] </p><p>Bluff +1 = 1 [Cha]</p><p>Craft +2 = 2 [Int] </p><p>Decipher Script +2 = 2 [Int] </p><p>Disguise +1 = 1 [Cha]</p><p>Escape Artist +5 = 5 [Dex] </p><p>Forgery +2 = 2 [Int] </p><p>Heal +2 = 2 [Wis]</p><p>Intimidate +1 = 1 [Cha]</p><p>Jump +1 = 1 [Str] </p><p>Knowledge (Arcana) +2 = 2 [Int] </p><p>Knowledge (Architecture) +2 = 2 [Int]</p><p>Knowledge (Dungeoneering) +2 = 2 [Int] </p><p>Knowledge (History) +2 = 2 [Int]</p><p>Knowledge (The Planes) +2 = 2 [Int] </p><p>Knowledge (Religion) +2 = +2 [Int] </p><p>Knowledge (Local) +2 = 2 [Int] </p><p>Ride +5 = 5 [Dex] </p><p>Search +2 = +2 [Int]</p><p>Sense Motive +2 = 2 [Wis]</p><p>Spellcraft +2 = 2 [Int]</p><p>Survival +2 = 2 [Wis]</p><p>Use Rope +5 = 5 [Dex] </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Abilities, Maneuvers & Stances]</p><p><strong><u><span style="color: sienna">Rogue</span></u></strong></p><p>Sneak attack +3d6</p><p>Trap finding</p><p>Evasion</p><p>Uncanny dodge </p><p><em>Exchanged: Trap sense+1 for effective sneak attack vs. undead</em></p><p> </p><p><strong><u><span style="color: sienna">Sword Sage</span></u></strong></p><p>Quick to Act +1</p><p>Discipline Focus (Weapon Focus)</p><p>AC Bonus</p><p> </p><p><strong><u><span style="color: sienna">Stances</span></u></strong></p><p><strong>Island of Blades - </strong><em>All adjacent foes to me and allies are flanked.</em></p><p><strong>Assassin's Stance -</strong><em> Gain +2d6 to sneak attack damage.</em></p><p> </p><p><strong><u><span style="color: sienna">Manuevers </span></u></strong></p><p><strong>*Shadow Jaunt</strong> - <em>Teleport 50' through shadows as standard action.</em></p><p><strong>*Shadow Garrote</strong> - <em>Ranged touch attack deals 5d6 damage</em></p><p><strong>*Moment of Perfect Mind</strong> - <em>Use Concentration check instead of Will save</em></p><p><strong>*Mind over Body</strong> - <em>Use Concentration check instead of Fortitude save</em></p><p><strong>Cloak of Deception</strong> - <em>Turn invisible until end of turn</em></p><p><strong>Action Before</strong> Thought - <em>Use Concentration check instead of Reflex save</em></p><p><strong>Fan of the Flames</strong> - <em>Ranged touch attack deals 6d6 fire damage</em></p><p><em>* Readied maneuvers</em></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Island of blades (stance)</strong> If both you and an ally are adjacent to the same creature, the two of you gain the benefit for flanking that opponent. You gain this benefit against multiple opponents at the same time, as can you allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit for flanking both creatures.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Assassin’s stance (stance)</strong> While you are in this stance, you gain the sneak attack ability, if you do not already have it, which deals an extra 2d6 points of damage. If you already have the sneak attack class feature, your existing sneak attack ability deals an extra 2d6 points of damage.<em> – Immediate action</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>moment of perfect mind (Counter) </strong>You can use this maneuver any time you would be required to make a Will save. Roll a Concentration check instead of the Will save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Will save. A result of a natural 1 on your Concentration check is not an automatic failure.<em> – Immediate action</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Action before thought (Counter) </strong>You can use this maneuver any time you would be required to make a Reflex save. Roll a Concentration check instead of the Reflex save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Reflex save. A result of a natural 1 on your Concentration check is not an automatic failure.<em> – Immediate action</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Mind over body (counter) </strong>You can use this maneuver any time you would be required to make a Fortitude save. Roll a Concentration check instead of the Fortitude save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Fortitude save. A result of a natural 1 on your Concentration check is not an automatic failure.<em> – Immediate action</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Cloak of deception (Boost)</strong> When you initiate this maneuver, you turn invisible as the greater invisibility spell. You remain invisible until the end of your current turn. <em>– Swift action</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Shadow garotte (Strike)</strong> As part of this maneuver, you create a strand of shadow that you hurl at an opponent. The strand wraps around the target’s throat and chokes it. As part of this maneuver, you ake a ranged touch attack against a creature within range (60 ft.) If your attack is successful, your opponent takes 5d6 points of damage. In addition, it must make a successful Fortitude save (DC 13 + your Wis modifier) or become flat-footed until the start of your next turn. This strike has no effect against non-living creatures, such as constructs or undead.<em> – Standard action</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Shadow Jaunt (Teleportation)</strong> As part of this maneuver, you disappear in a cloud of darkness and teleport up to 50 feet away. You must have line of sight and line of effect to your destination. If you attempt to use this maneuver to move into an occupied space, you do not move, and the maneuver is expended but has no effect.<em> – Standard action</em></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Fan the flames (strike) When you initiate this maneuver, you launch a fist-sized ball of white-hot fire at a single opponent. If yo make a successful ranged youch attack, your target takes 6d6 points of fire damage.<em> – Standard action. Range: 30 ft.</em> </span></span></span></p><p><span style="color: white">[/sblock]</span></p><p> </p><p>[sblock=Equipment]</p><p>2x Bane Short swords +1: 16,000 gp</p><p>MW Heavy Crossbow (20 bolts): 352 gp</p><p>5x Daggers: 5 gp</p><p>Mithral Chain Shirt +1: 1,100 gp</p><p>Gloves of Dexterity +2: 4,000 gp</p><p>Handy Haversack: 2,000 gp</p><p>Ring of Sustenance: 2,500 gp</p><p>Healing Belt: 750 gp</p><p> </p><p>Bedroll, blanket (winter), </p><p>Crowbar, Hammer, Flint & Steel,</p><p>Small steel mirror, Oil (2 flasks),</p><p>Rope (50 ft. hemp), Soap (1 lb.), </p><p>Torches (10), Climber's kit,</p><p>MW Thieves' tools 205 gp, 2 sp</p><p> </p><p><strong><u><span style="color: sienna">Wealth</span></u></strong></p><p>In haversack: 9pp, 15gp, 17sp</p><p> </p><p><strong><u><span style="color: sienna">Carry Capacity</span></u></strong></p><p>Light load: 43 lb.</p><p>Medium load: 44-86 lb.</p><p>Heavy load: 87-130 lb.</p><p>Lift over head: - 130 lb.</p><p>Lift off ground: - 260 lb.</p><p>Push or drag: - 650 lb.</p><p> </p><p><strong>Carrying: 5 lb (see Handy haversack).</strong></p><p>[/sblock]</p><p> </p><p>[sblock=Additional Sources Used]</p><p>1. Player's Handbook II</p><p>2. Tome of Battle - Book of Nine Swords</p><p>3. Magic Item Compendium (Healing belt)</p><p>[/sblock]</p><p> </p><p>[sblock=Background]</p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">The falcon swooped over the mountain peaks of Halrathen. The drizzle just barely impeding her flight through the bleak late afternoon. It would soon reach the only clearing at the bottom of this hostile land – the village of Forchmore. The village was barely populated. It’s only purpose to serve as the last way station for those crossing to Kilron Athorah, a two week journey through the dangerous mountain path. The falcon landed on her usual perch of a barely functioning store, screeching once to announce her arrival. Yameen, a grossly overweight and bored storekeeper of over forty winters, wheezed to the outside porch of his store, excusing himself from the only customer he has seen for days. Even in the fading light he could see the expensive ring around the falcon’s left leg. <em>The ring is probably worth more than I will make in this lifetime. Probably more than what my children would earn too. </em>He knew better than to try and take the ring, or anything else that belonged to the <em>Grey</em> <em>man. </em>He quickly fed the bird some short strips of chicken. As the falcon tore into the meat, he reached into his apron’s pocket and produced a small sealed leather tube and tied it carefully to the other leg. <em>My fee will come later he consoled himself. </em>The bird finished its meal quickly and flew off without a backward glance nor any recognition of gratitude.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">The bird flew effortlessly back across the mountain clearing the peaks for a second time, ascending ever higher. Within half an hour, as the last rays of light were fading, its sharp eyes sighted the bustling city of Kilron Athorah and the small islands within its large lagoon. It sped towards one of those islands, the isle of Dorona. This was a privately owned island, bought off in gems by a rich nobleman a few years past. Landing in a private garden within the island’s palace the bird rested upon a short pedestal, shaking her wings from the rain. Within moments an elderly man came to her and took her to her cage within the mansion. Removing the small tube, the elderly man waded through several corridors until he reached a large ornate door. Looking down both sides of the corridor, the old man knocked twice in rapid procession, than four times at slower rate, and than once more before entering. The room inside was lavishly decorated with thick exotic rugs, heavy wooden furniture and well lit by several golden braziers. A middle aged man dressed in a dark blue satin robe fastened by a silver belt was sitting behind his desk scribbling on a scroll. Without looking up from his work, he tapped on a silver bowl with his quill. The elderly servant placed the tube inside the bowl, bowed and left the room as swiftly and silently as he had come. After the servant left the room, the Grey one stopped what he was preoccupied with and opened the tube. Inside were twenty small diamonds and a short one line note reading – “<em>Baron Thymor of Ermos – Waylander</em>”. </span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">“Waylander”, mused the Grey man, whom some think is nothing but a loose demon, a blood drinker, a vicious killer. Not many knew the secret of Dakyras or Waylander as he was known for the call of the assassin. The Grey man was in fact the only man alive who knew the tale. Here was an unusual man for this profession. He was not driven by greed, violence, or power like the other assassins in the Grey man’s employ. The man was soulless – not evil but lacking a soul. After the brutal slaying of his wife and two children his only ambition was to find the bandits responsible, and eliminate them one by one. For four years Waylander scoured the continent finding seven of the eleven men and ruthlessly slaying them. Some of them were no different than the scoundrels they were when they did the foul deed. Some of them settled down and started families of their own. It did not matter to Waylander, his revenge was settled in blood and only in blood. The man would take on other cases to fund his <em>search and kill</em> mission. Most of the assassins the Grey man knew were cowards, afraid that justice would soon befall them in turn. They would refuse dangerous or complicated tasks for fear of the noose. Or too stupid to be afraid, believing in their mastery in the art of death as a source for their immortality. Not so Dakyras. He had no fear of death, for he died a long time ago. And on the day of his death Waylander was born. <em>You are so good at what you do Waylander that sometimes I wonder if Dakyras was ever real or just skin waiting to be shed. But what will you be when all your targets have been sent to the netherworld? Will you still remain the killer you were meant to be or fade into the dark horrors of history? Well, until then you shall make me rich for your reputation brings more cash than three of your colleagues.</em> Dipping his quill once more he quickly scribbled the name of the next victim. </span></span></span></p><p>[/sblock]</p><p> </p><p>[sblock=Level Advancement ]</p><p>Bonus feat: <em>Stealthy</em></p><p>1: Rogue. Feats: Combat Reflexes, Weapon Finesse. SR: 11. Abilities: Sneak attack +1d6, Trap finding</p><p>2: Fighter. Feats: Two Weapon Fighting Style. SR: 5</p><p>3: Rogue. Feats: Vexing Flanker. SR: 11. Abilities: Evasion</p><p>4: Rogue. Feats: . SR: 11. Abilities: Sneak attack +2d6</p><p>5: Rogue. Feats: . SR: 11. Abilities: Uncanny dodge</p><p>6: Sword Sage. Feats: Shadow Blade. SR: 9</p><p>7: Rogue. Feats: . SR: 11. Abilities: Sneak attack +3d6</p><p>8: Sword Sage. Feats: . SR: 9</p><p> </p><p><em>SR* Skills Ranks</em></p><p>[/sblock]</p><p> </p><p> </p><p> </p><p><em>Exchanged: Trap sense+1 for effective sneak attack vs. undead</em></p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4906018, member: 16985"] [b]Dakyras (Waylander)[/b] [I]Neutral (Good) Human Male, Rogue 5 / Fighter 1 / Sword Sage 2[/I] [B]XP:[/B] 28,000 [B]Languages[/B]: Common, Elven, Halfling [sblock=Appearance] Dakyras is a medium build man with shoulder length brown hair and cold gray eyes that have seen too much. He has handsome yet hard features (Clint Eastwood comes to mind), with no real distingishing facial or bodily traits. He wears his two short swords hiden within his dark cloak, and other plain dark clothing to cover him. He does not stand out, nor does he wish to, in a crowd. [/sblock] Strength 12 (+1) (Base 12) Dexterity 20 (+5) (base 16, +2 item, +2 levels) Constitution 14 (+2) (Base 14) Intelligence 14 (+2) (Base 14) Wisdom 14 (+2) (Base 14) Charisma 12 (+1) (Base 12) Size: Medium Age: 28 Height: 5' 10" Weight: 170 lb Eyes: Cold Gray Hair: Brown Skin: Tanned [sblock=Combat] [B]Hit Points[/B]: 72 [B]Initiative modifier:[/B] +6 = +5 [dexterity], +1 [Quick to Act +1] [B]Speed[/B]: 30 feet [B]Armor Class[/B]: 22 = 10 + 5 [Chain Shirt +1] +2 [AC Bonus] + 5 [dexterity] Touch AC: 17 Flat-footed: 22 [B]Fortitude[/B]: +5/[COLOR=yellow]*[/COLOR] = 3 [base], + 2 [constitution] [B]Reflex[/B]: +12 = 7 [base], + 5 [dexterity] [B]Will[/B]: +6/[COLOR=red]*[/COLOR] = 4 [base], + 2 [wisdom] [COLOR=#ffff00]*[/COLOR] [I]+12 when using Mind over Body[/I] [COLOR=#ff0000]*[/COLOR] [I]+12 when using Moment of Perfect Mind[/I] [B][COLOR=sienna]TWF Short Swords[/COLOR][/B]: +10 (1d6+7, 19-20/x2) [B][COLOR=dimgray]Against Undead[/COLOR][/B]:+12 (3d6+11, 19-20/x2) [B][COLOR=sienna]MW Light Crossbow[/COLOR][/B]: +11 ( 1d8 , 19-20/x2, 80 ft) [B][COLOR=sienna]Daggers[/COLOR][/B]: +11 ( 1d4+6, 19-20/x2, 10 ft) [B][U][COLOR=sienna]Cumulative Modifiers:[/COLOR][/U][/B] Flanking: +4 (+3d6) Assassin's Stance: +0 (+2d6) [B][U][COLOR=sienna]Other[/COLOR][/U][/B] Attack (handheld): +6 = 5 [base] + 1 [strength] Attack (missile): +10 = 5 [base] + 5 [dexterity] Grapple check: +6 = 5 [base] + 1 [strength] [/sblock] [sblock=Feats] [I]Stealthy (Bonus +2/+2 feat)[/I] Combat Reflexes Weapon Finesse Vexing Flanker Shadow Blade Two Weapon Fighting Style [SIZE=3][FONT=Calibri][COLOR=white][B]Shadow Blade (Feat) [/B]While you are in a Shadow Hand stance and attack with one of the discipline’s preferred weapons, you can add your Dexterity modifier as a bonus on melee damage for attacks made with the weapon.[/COLOR][/FONT][/SIZE][/sblock] [sblock=Skills] Move Silently +17 = +10 [ranks] +5 [stat] +2 [stealthy] Hide +17 = +10 [ranks] +5 [stat] +2 [stealthy] Concentration +12 = +10 [ranks] +2 [Con] Spot +11 = +9 [ranks] +2 [stat] Listen +11 = +9 [ranks] +2 [stat] Climb +12 = +9 [ranks] +1 [stat] +2 [Climbing tools] Disable Device +13 = +9 [ranks] +2 [stat] +2 [MW thieves' tools] Open Lock +16 = +9 [ranks] +5 [stat] +2 [MW thieves' tools] Gather Information +10 = +9 [ranks] +1 [stat] Use Magical Device +10 = +9 [ranks] +1 [stat] Balance +14 = +9 [ranks] +5 [stat] Swim +10 = +9 [ranks] +1 [stat] [B]Undeveloped Skills[/B] Appraise +2 = 1 [Int] Bluff +1 = 1 [Cha] Craft +2 = 2 [Int] Decipher Script +2 = 2 [Int] Disguise +1 = 1 [Cha] Escape Artist +5 = 5 [Dex] Forgery +2 = 2 [Int] Heal +2 = 2 [Wis] Intimidate +1 = 1 [Cha] Jump +1 = 1 [Str] Knowledge (Arcana) +2 = 2 [Int] Knowledge (Architecture) +2 = 2 [Int] Knowledge (Dungeoneering) +2 = 2 [Int] Knowledge (History) +2 = 2 [Int] Knowledge (The Planes) +2 = 2 [Int] Knowledge (Religion) +2 = +2 [Int] Knowledge (Local) +2 = 2 [Int] Ride +5 = 5 [Dex] Search +2 = +2 [Int] Sense Motive +2 = 2 [Wis] Spellcraft +2 = 2 [Int] Survival +2 = 2 [Wis] Use Rope +5 = 5 [Dex] [/sblock] [sblock=Abilities, Maneuvers & Stances] [B][U][COLOR=sienna]Rogue[/COLOR][/U][/B] Sneak attack +3d6 Trap finding Evasion Uncanny dodge [I]Exchanged: Trap sense+1 for effective sneak attack vs. undead[/I] [B][U][COLOR=sienna]Sword Sage[/COLOR][/U][/B] Quick to Act +1 Discipline Focus (Weapon Focus) AC Bonus [B][U][COLOR=sienna]Stances[/COLOR][/U][/B] [B]Island of Blades - [/B][I]All adjacent foes to me and allies are flanked.[/I] [B]Assassin's Stance -[/B][I] Gain +2d6 to sneak attack damage.[/I] [B][U][COLOR=sienna]Manuevers [/COLOR][/U][/B] [B]*Shadow Jaunt[/B] - [I]Teleport 50' through shadows as standard action.[/I] [B]*Shadow Garrote[/B] - [I]Ranged touch attack deals 5d6 damage[/I] [B]*Moment of Perfect Mind[/B] - [I]Use Concentration check instead of Will save[/I] [B]*Mind over Body[/B] - [I]Use Concentration check instead of Fortitude save[/I] [B]Cloak of Deception[/B] - [I]Turn invisible until end of turn[/I] [B]Action Before[/B] Thought - [I]Use Concentration check instead of Reflex save[/I] [B]Fan of the Flames[/B] - [I]Ranged touch attack deals 6d6 fire damage[/I] [I]* Readied maneuvers[/I] [SIZE=3][FONT=Calibri][COLOR=white][B]Island of blades (stance)[/B] If both you and an ally are adjacent to the same creature, the two of you gain the benefit for flanking that opponent. You gain this benefit against multiple opponents at the same time, as can you allies. If both you and an ally are adjacent to the same two creatures, the two of you gain the benefit for flanking both creatures.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white][B]Assassin’s stance (stance)[/B] While you are in this stance, you gain the sneak attack ability, if you do not already have it, which deals an extra 2d6 points of damage. If you already have the sneak attack class feature, your existing sneak attack ability deals an extra 2d6 points of damage.[I] – Immediate action[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white][B]moment of perfect mind (Counter) [/B]You can use this maneuver any time you would be required to make a Will save. Roll a Concentration check instead of the Will save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Will save. A result of a natural 1 on your Concentration check is not an automatic failure.[I] – Immediate action[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white][B]Action before thought (Counter) [/B]You can use this maneuver any time you would be required to make a Reflex save. Roll a Concentration check instead of the Reflex save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Reflex save. A result of a natural 1 on your Concentration check is not an automatic failure.[I] – Immediate action[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white][B]Mind over body (counter) [/B]You can use this maneuver any time you would be required to make a Fortitude save. Roll a Concentration check instead of the Fortitude save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Fortitude save. A result of a natural 1 on your Concentration check is not an automatic failure.[I] – Immediate action[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white][B]Cloak of deception (Boost)[/B] When you initiate this maneuver, you turn invisible as the greater invisibility spell. You remain invisible until the end of your current turn. [I]– Swift action[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white][B]Shadow garotte (Strike)[/B] As part of this maneuver, you create a strand of shadow that you hurl at an opponent. The strand wraps around the target’s throat and chokes it. As part of this maneuver, you ake a ranged touch attack against a creature within range (60 ft.) If your attack is successful, your opponent takes 5d6 points of damage. In addition, it must make a successful Fortitude save (DC 13 + your Wis modifier) or become flat-footed until the start of your next turn. This strike has no effect against non-living creatures, such as constructs or undead.[I] – Standard action[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white][B]Shadow Jaunt (Teleportation)[/B] As part of this maneuver, you disappear in a cloud of darkness and teleport up to 50 feet away. You must have line of sight and line of effect to your destination. If you attempt to use this maneuver to move into an occupied space, you do not move, and the maneuver is expended but has no effect.[I] – Standard action[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]Fan the flames (strike) When you initiate this maneuver, you launch a fist-sized ball of white-hot fire at a single opponent. If yo make a successful ranged youch attack, your target takes 6d6 points of fire damage.[I] – Standard action. Range: 30 ft.[/I] [/COLOR][/FONT][/SIZE] [COLOR=white][/sblock][/COLOR] [sblock=Equipment] 2x Bane Short swords +1: 16,000 gp MW Heavy Crossbow (20 bolts): 352 gp 5x Daggers: 5 gp Mithral Chain Shirt +1: 1,100 gp Gloves of Dexterity +2: 4,000 gp Handy Haversack: 2,000 gp Ring of Sustenance: 2,500 gp Healing Belt: 750 gp Bedroll, blanket (winter), Crowbar, Hammer, Flint & Steel, Small steel mirror, Oil (2 flasks), Rope (50 ft. hemp), Soap (1 lb.), Torches (10), Climber's kit, MW Thieves' tools 205 gp, 2 sp [B][U][COLOR=sienna]Wealth[/COLOR][/U][/B] In haversack: 9pp, 15gp, 17sp [B][U][COLOR=sienna]Carry Capacity[/COLOR][/U][/B] Light load: 43 lb. Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: - 130 lb. Lift off ground: - 260 lb. Push or drag: - 650 lb. [B]Carrying: 5 lb (see Handy haversack).[/B] [/sblock] [sblock=Additional Sources Used] 1. Player's Handbook II 2. Tome of Battle - Book of Nine Swords 3. Magic Item Compendium (Healing belt) [/sblock] [sblock=Background] [FONT=Calibri][SIZE=3][COLOR=white]The falcon swooped over the mountain peaks of Halrathen. The drizzle just barely impeding her flight through the bleak late afternoon. It would soon reach the only clearing at the bottom of this hostile land – the village of Forchmore. The village was barely populated. It’s only purpose to serve as the last way station for those crossing to Kilron Athorah, a two week journey through the dangerous mountain path. The falcon landed on her usual perch of a barely functioning store, screeching once to announce her arrival. Yameen, a grossly overweight and bored storekeeper of over forty winters, wheezed to the outside porch of his store, excusing himself from the only customer he has seen for days. Even in the fading light he could see the expensive ring around the falcon’s left leg. [I]The ring is probably worth more than I will make in this lifetime. Probably more than what my children would earn too. [/I]He knew better than to try and take the ring, or anything else that belonged to the [I]Grey[/I] [I]man. [/I]He quickly fed the bird some short strips of chicken. As the falcon tore into the meat, he reached into his apron’s pocket and produced a small sealed leather tube and tied it carefully to the other leg. [I]My fee will come later he consoled himself. [/I]The bird finished its meal quickly and flew off without a backward glance nor any recognition of gratitude.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]The bird flew effortlessly back across the mountain clearing the peaks for a second time, ascending ever higher. Within half an hour, as the last rays of light were fading, its sharp eyes sighted the bustling city of Kilron Athorah and the small islands within its large lagoon. It sped towards one of those islands, the isle of Dorona. This was a privately owned island, bought off in gems by a rich nobleman a few years past. Landing in a private garden within the island’s palace the bird rested upon a short pedestal, shaking her wings from the rain. Within moments an elderly man came to her and took her to her cage within the mansion. Removing the small tube, the elderly man waded through several corridors until he reached a large ornate door. Looking down both sides of the corridor, the old man knocked twice in rapid procession, than four times at slower rate, and than once more before entering. The room inside was lavishly decorated with thick exotic rugs, heavy wooden furniture and well lit by several golden braziers. A middle aged man dressed in a dark blue satin robe fastened by a silver belt was sitting behind his desk scribbling on a scroll. Without looking up from his work, he tapped on a silver bowl with his quill. The elderly servant placed the tube inside the bowl, bowed and left the room as swiftly and silently as he had come. After the servant left the room, the Grey one stopped what he was preoccupied with and opened the tube. Inside were twenty small diamonds and a short one line note reading – “[I]Baron Thymor of Ermos – Waylander[/I]”. [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]“Waylander”, mused the Grey man, whom some think is nothing but a loose demon, a blood drinker, a vicious killer. Not many knew the secret of Dakyras or Waylander as he was known for the call of the assassin. The Grey man was in fact the only man alive who knew the tale. Here was an unusual man for this profession. He was not driven by greed, violence, or power like the other assassins in the Grey man’s employ. The man was soulless – not evil but lacking a soul. After the brutal slaying of his wife and two children his only ambition was to find the bandits responsible, and eliminate them one by one. For four years Waylander scoured the continent finding seven of the eleven men and ruthlessly slaying them. Some of them were no different than the scoundrels they were when they did the foul deed. Some of them settled down and started families of their own. It did not matter to Waylander, his revenge was settled in blood and only in blood. The man would take on other cases to fund his [I]search and kill[/I] mission. Most of the assassins the Grey man knew were cowards, afraid that justice would soon befall them in turn. They would refuse dangerous or complicated tasks for fear of the noose. Or too stupid to be afraid, believing in their mastery in the art of death as a source for their immortality. Not so Dakyras. He had no fear of death, for he died a long time ago. And on the day of his death Waylander was born. [I]You are so good at what you do Waylander that sometimes I wonder if Dakyras was ever real or just skin waiting to be shed. But what will you be when all your targets have been sent to the netherworld? Will you still remain the killer you were meant to be or fade into the dark horrors of history? Well, until then you shall make me rich for your reputation brings more cash than three of your colleagues.[/I] Dipping his quill once more he quickly scribbled the name of the next victim. [/COLOR][/SIZE][/FONT] [/sblock] [sblock=Level Advancement ] Bonus feat: [I]Stealthy[/I] 1: Rogue. Feats: Combat Reflexes, Weapon Finesse. SR: 11. Abilities: Sneak attack +1d6, Trap finding 2: Fighter. Feats: Two Weapon Fighting Style. SR: 5 3: Rogue. Feats: Vexing Flanker. SR: 11. Abilities: Evasion 4: Rogue. Feats: . SR: 11. Abilities: Sneak attack +2d6 5: Rogue. Feats: . SR: 11. Abilities: Uncanny dodge 6: Sword Sage. Feats: Shadow Blade. SR: 9 7: Rogue. Feats: . SR: 11. Abilities: Sneak attack +3d6 8: Sword Sage. Feats: . SR: 9 [I]SR* Skills Ranks[/I] [/sblock] [I]Exchanged: Trap sense+1 for effective sneak attack vs. undead[/I] [/QUOTE]
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